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m (after 25 seconds, instead of when 25s left) |
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work in progress (fixing infobox) | |||
{{Infobox Elite | |||
|name=Rhino | |||
|stats= {{Elite Data|Rhino|stats}} | |||
|minimumdanger= {{Elite Data|Rhino|minimumdanger}} | |||
|reward= {{Elite Data|Rhino|reward}} | |||
}} | |||
==Elites== | |||
Elites are special [[enemies]] that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum of 3 waves can have a elite on it on [[Dangers|dangers 4 and 5]]. If you kill an elite then it will drop a red [[crate]] with a guaranteed drop of a legendary item in side of it. | |||
==Mutation 0== | ==Mutation 0== | ||
(initial phase) | |||
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge. | Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge. | ||
==Mutation 1== | ==Mutation 1== | ||
(60% hp or or After 25s) | |||
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles. | Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles. | ||
Latest revision as of 15:18, 25 June 2023
work in progress (fixing infobox)
1 HP
+750 +HP per wave
+250 Speed
1 Damage
1.5 +Damage per wave
Starting waves Elite Waves (round 11-18)
2
Legendary Item
10 Coins Dropped
Elites
Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the Shop. No elites will spawn in dangers 0, 1 or 2 but 1 wave can have an elite enemy on dangers 2 and 3 and a maximum of 3 waves can have a elite on it on dangers 4 and 5. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.
Mutation 0
(initial phase)
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge.
Mutation 1
(60% hp or or After 25s)
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles.