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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|acid = {{#switch:{{lc:{{{2|}}}}}
|acid = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(244,0,0);">-4%</span> Dodge
|stats={{Color|green|+8}} Max HP<br>{{Color|red|-2}} % Dodge<br>{{Color|red|-2}} Knockback
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
|adrenaline = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+5}} % Dodge<br>{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack
|price=60
|unique=true
|unlockedby=
|limit=1
|tags=[[Dodge]]
|isdlc=-
|#default=-
}}
}}
|alien baby = {{#switch:{{lc:{{{2|}}}}}
|alien baby = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+5</span> Enemy Speed
|stats={{Color|green|+15}} Max HP<br>{{Color|red|+10}} % Enemy health
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{MaxHPIcon}})
|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
}}
|alien magic = {{#switch:{{lc:{{{2|}}}}}
|alien magic = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(0,255,0);">+3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats={{Color|green|+8}} Max HP<br>{{Color|green|+3}} HP Regeneration<br>{{Color|red|-8}} Luck
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|alien tongue = {{#switch:{{lc:{{{2|}}}}}
|alien tongue = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+30%</span> pickup range<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats={{Color|green|+30%}} pickup range<br>{{Color|green|+1}} Knockback
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Pickup]], [[Knockback]]
|isdlc=-
|#default=-
}}
}}
|alien worm = {{#switch:{{lc:{{{2|}}}}}
|alien worm = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1</span> HP recovered from consumables<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-1}} HP recovered from consumables
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|alloy = {{#switch:{{lc:{{{2|}}}}}
|alloy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-6%</span> Dodge
|stats={{Color|green|+3}} Melee Damage<br>{{Color|green|+3}} Ranged Damage<br>{{Color|green|+3}} Elemental Damage<br>{{Color|green|+3}} Engineering<br>{{Color|green|+5}} % Crit Chance<br>{{Color|red|-6}} % Dodge
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
|anvil = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.
|price=120
|unique=true
|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]
|limit=1
|tags=
|isdlc=-
|#default=-
}}
|ashes = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+20}} % Damage<br>{{Color|green|+20}} % Attack Speed<br>{{Color|green|+100}} Range<br>{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave
|price=100
|unique=
|unlockedby=
|limit=
|tags= [[Attack Speed]], [[Damage]], [[Range]]
|isdlc=1
|#default=-
}}
|axolotl = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item
|price=130
|unique=true
|unlockedby=
|limit=1
|tags=
|isdlc=1
|#default=-
}}
}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{LuckIcon}}) damage to a random enemy when you pick up a material
|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
|price=30
|price=22
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Luck]], [[Pickup]]
|isdlc=-
|#default=-
}}
}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats={{Color|green|+10}} Range<br>{{Color|green|+25%}} chance to instantly attract a material when it’s dropped
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=7
|limit=4
|#default=-
|tags=[[Pickup]], [[Range]]
|isdlc=-
|#default=-
}}
|baby squid = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up<br>{{Color|red|-3}} % Attack Speed
|price=55
|unique=
|unlockedby=
|limit=
|tags=[[HP Regeneration]]
|isdlc=1
|#default=-
}}
}}
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{RangedIcon}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range
|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die<br>{{Color|red|-50}} Range
|price=95
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
}}
|bag = {{#switch:{{lc:{{{2|}}}}}
|bag = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20</span> materials when you pick up a crate<br><span style="color:rgb(244,0,0);">-1%</span> Speed
|stats={{Color|green|+15}} materials when you pick up a crate<br>{{Color|red|-1}} % Speed
|price=18
|price=15
|unique=true
|unique=
|unlockedby=
|unlockedby=
|limit=1
|limit=3
|#default=-
|tags=[[Luck]], [[Exploration]], [[Economy]]
|isdlc=-
|#default=-
}}
|bait = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+8}} % Damage<br>Special enemies appear at the beginning of the next wave
|price=25
|unique=
|unlockedby=
|limit=
|tags=[[Damage]], [[Number of Enemies]]
|isdlc=-
|#default=-
}}
|ball and chain = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+15}} % Damage<br>{{Color|green|+3}} Armor<br>{{Color|green|+5}} Knockback<br>{{Color|red|-3}} % Speed<br>Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks
|price=75
|unique=true
|unlockedby=
|limit=1
|tags=[[Damage]], [[Armor]], [[Knockback]]
|isdlc=-
|#default=-
}}
}}
|bandana = {{#switch:{{lc:{{{2|}}}}}
|bandana = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Projectiles pierce through <span style="color:rgb(0,255,0);">+1</span> additional target<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats=Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|red|-10}} % Damage
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
}}
|banner = {{#switch:{{lc:{{{2|}}}}}
|banner = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20</span> Range<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+20}} Range<br>{{Color|green|+10}} % Attack Speed<br>{{Color|red|-5}} Knockback
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Range]], [[Attack Speed]]
|isdlc=-
|#default=-
}}
|barnacle = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+35%}} stats gained from level upgrades<br>{{Color|curse|+1}} {{Color|curse|Curse}} when you level up
|price=80
|unique=true
|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]
|limit=1
|tags=[[Curse]], [[XP Gain]]
|isdlc=1
|#default=-
}}
}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed
|stats={{Color|green|+3}} Knockback<br>{{Color|green|+8}} {{Color|green|Armor}} while standing still<br>{{Color|red|-5}} % Speed
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]], [[Stand Still]], [[Knockback]]
|isdlc=-
|#default=-
}}
}}
|bat = {{#switch:{{lc:{{{2|}}}}}
|bat = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|stats={{Color|green|+2}} % Life Steal<br>{{Color|red|-2}} Harvesting
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Life Steal]]
|isdlc=-
|#default=-
}}
|bean teacher = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+50}} % XP Gain<br>{{Color|red|-2}} % Life Steal
|price=70
|unique=
|unlockedby=
|limit=
|tags=[[XP Gain]]
|isdlc=-
|#default=-
}}
}}
|beanie = {{#switch:{{lc:{{{2|}}}}}
|beanie = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Range
|stats={{Color|green|+4}} % Speed<br>{{Color|red|-6}} Range
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Speed]]
}}
|isdlc=-
|bean teacher = {{#switch:{{lc:{{{2|}}}}}
|#default=-
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+30%</span> XP Gain<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|price=70
|unique=
|unlockedby=
|limit=
|#default=-
}}
}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Armor<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats={{Color|green|+12}} Melee Damage<br>{{Color|green|+6}} Ranged Damage<br>{{Color|green|+3}} Knockback<br>{{Color|red|-3}} % Attack Speed<br>{{Color|red|-3}} % Speed
|price=105
|price=105
|unique=
|unique=
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]
|isdlc=-
|#default=-
}}
}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats={{Color|green|+25}} % XP Gain<br>{{Color|green|+3}} Melee Damage<br>{{Color|green|+3}} Knockback<br>{{Color|red|-8}} Luck
|price=55
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]
|isdlc=-
|#default=-
}}
|black flag = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} material when you kill a cursed enemy<br>+10% Enemies<br>{{Color|red|+10}} % Enemy health<br>{{Color|red|+10}} % Enemy damage<br>{{Color|curse|+5}} Curse
|price=60
|unique=true
|unlockedby=
|limit=1
|tags=[[Curse]], [[More Enemies]]
|isdlc=1
|#default=-
}}
}}
|blindfold = {{#switch:{{lc:{{{2|}}}}}
|blindfold = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5%</span> Dodge<br><span style="color:rgb(244,0,0);">-15</span> Range
|stats={{Color|green|+5}} % Crit Chance<br>{{Color|green|+5}} % Dodge<br>{{Color|red|-15}} Range
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Crit Chance]], [[Dodge]]
|isdlc=-
|#default=-
}}
}}
|blood donation = {{#switch:{{lc:{{{2|}}}}}
|blood donation = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br>Take <span style="color:rgb(244,0,0);">+1</span> damage per second (does not give invulnerability time)
|stats={{Color|green|+40}} Harvesting<br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Harvesting]]
|isdlc=-
|#default=-
}}
}}
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-6</span> Harvesting
|stats={{Color|green|+2}} % Life Steal<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-3}} Harvesting
|price=50
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Life Steal]], [[HP Regeneration]]
|isdlc=-
|#default=-
}}
|bloody hand = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+10}} % Life Steal<br>{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have <br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|price=110
|unique=true
|unlockedby=
|limit=1
|tags=[[Life Steal]]
|isdlc=-
|#default=-
}}
}}
|boiling water = {{#switch:{{lc:{{{2|}}}}}
|boiling water = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|red|-1}} Max HP
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|bone dice = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop<br>{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop
|price=30
|unique=
|unlockedby=
|limit=2
|tags=[[Damage]]
|isdlc=1
|#default=-
}}
}}
|book = {{#switch:{{lc:{{{2|}}}}}
|book = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Engineering
|stats={{Color|green|+1}} Engineering
|price=8
|price=8
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]]
|isdlc=-
|#default=-
}}
}}
|bowler hat = {{#switch:{{lc:{{{2|}}}}}
|bowler hat = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(0,255,0);">+18</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|stats={{Color|green|+15}} Luck<br>{{Color|green|+18}} Harvesting<br>{{Color|red|-5}} % Attack Speed<br>{{Color|red|-3}} % Crit Chance
|price=75
|price=75
|unique=
|unique=
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]
|limit=
|limit=
|#default=-
|tags=[[Luck]], [[Harvesting]]
|isdlc=-
|#default=-
}}
}}
|boxing glove = {{#switch:{{lc:{{{2|}}}}}
|boxing glove = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Knockback
|stats={{Color|green|+1}} Melee Damage<br>{{Color|green|+3}} Knockback
|price=15
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Knockback]]
|isdlc=-
|#default=-
}}
|broken mirror = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=This mirror duplicated an item
|price=1
|unique=
|unlockedby=
|limit=0
|tags=
|isdlc=-
|#default=-
}}
}}
|broken mouth = {{#switch:{{lc:{{{2|}}}}}
|broken mouth = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|stats={{Color|green|+5}} Max HP<br>{{Color|red|-1}} HP Regeneration
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
|builder's turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}
|price=1
|unique=true
|unlockedby=
|limit=1
|tags=
|isdlc=1
|#default=-
}}
|builder's turret ii = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+1}} projectile<br>{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}
|price=1
|unique=true
|unlockedby=
|limit=1
|tags=
|isdlc=1
|#default=-
}}
|builder's turret iii = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+2}} projectiles<br>{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}
|price=1
|unique=true
|unlockedby=
|limit=1
|tags=
|isdlc=1
|#default=-
}}
|builder's turret iv = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+3}} projectiles
|price=1
|unique=true
|unlockedby=
|limit=1
|tags=
|isdlc=1
|#default=-
}}
}}
|butterfly = {{#switch:{{lc:{{{2|}}}}}
|butterfly = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|stats={{Color|green|+2}} % Life Steal<br>{{Color|red|-1}} Elemental Damage
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Life Steal]]
|isdlc=-
|#default=-
}}
}}
|cake = {{#switch:{{lc:{{{2|}}}}}
|cake = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(244,0,0);">-1%</span> Damage
|stats={{Color|green|+3}} Max HP<br>{{Color|red|-1}} % Damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} % Speed
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]], [[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">-10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|green|+1}} HP Regeneration<br>-10% Enemies<br>{{Color|red|-5}} % Damage
|price=65
|price=65
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]
|isdlc=-
|#default=-
}}
}}
|cape = {{#switch:{{lc:{{{2|}}}}}
|cape = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats={{Color|green|+5}} % Life Steal<br>{{Color|green|+20}} % Dodge<br>{{Color|red|-2}} Melee Damage<br>{{Color|red|-2}} Ranged Damage<br>{{Color|red|-2}} Elemental Damage
|price=110
|price=110
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Life Steal]], [[Dodge]]
|isdlc=-
|#default=-
}}
|cauldron = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+50%}} pickup range<br>{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable<br>{{Color|red|-2}} HP Regeneration
|price=35
|unique=true
|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]
|limit=1
|tags=[[Pickup]]
|isdlc=1
|#default=-
}}
|celery tea = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave<br>{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave<br>{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave
|price=35
|unique=
|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]
|limit=
|tags=[[XP Gain]]
|isdlc=-
|#default=-
}}
}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage
|stats={{Color|green|+3}} % Dodge<br>{{Color|green|+20}} {{Color|green|% Dodge}} while standing still<br>{{Color|red|-4}} % Damage
|price=70
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Dodge]], [[Stand Still]]
|isdlc=-
|#default=-
}}
}}
|charcoal = {{#switch:{{lc:{{{2|}}}}}
|charcoal = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|stats={{Color|green|+1}} Elemental Damage<br>{{Color|green|+2}} Melee Damage<br>{{Color|red|-2}} Harvesting
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]], [[Melee Damage]]
|isdlc=-
|#default=-
}}
}}
|claw tree = {{#switch:{{lc:{{{2|}}}}}
|claw tree = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats={{Color|green|+1}} Melee Damage<br>{{Color|green|+3}} % Crit Chance<br>{{Color|red|-1}} Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Crit Chance]]
|isdlc=-
|#default=-
}}
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+10}} % Structure attack speed<br>{{Color|green|+5}} % Speed
|price=45
|unique=
|unlockedby=
|limit=
|tags=[[Structure (Item Tag)|Structure]], [[Speed]]
|isdlc=-
|#default=-
}}
}}
|clover = {{#switch:{{lc:{{{2|}}}}}
|clover = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+20}} Luck<br>{{Color|green|+6}} % Dodge<br>{{Color|red|-2}} % Life Steal
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Luck]], [[Dodge]]
|isdlc=-
|#default=-
}}
}}
|coffee = {{#switch:{{lc:{{{2|}}}}}
|coffee = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats={{Color|green|+10}} % Attack Speed<br>{{Color|red|-2}} % Damage
|price=15
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Attack Speed]]
|isdlc=-
|#default=-
}}
}}
|cog = {{#switch:{{lc:{{{2|}}}}}
|cog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4</span> Engineering<br><span style="color:rgb(244,0,0);">-4%</span> Damage
|stats={{Color|green|+4}} Engineering<br>{{Color|green|+1}} Knockback<br>{{Color|red|-4}} % Damage
|price=35
|price=35
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]], [[Knockback]]
|isdlc=-
|#default=-
}}
|coil = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+5}} Knockback<br>{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have
|price=70
|unique=
|unlockedby=
|limit=3
|tags=[[Damage]], [[Knockback]]
|isdlc=-
|#default=-
}}
|community support = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy <br>{{Color|red|-2}} Armor
|price=75
|unique=true
|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]
|limit=1
|tags=[[Attack Speed]]
|isdlc=-
|#default=-
}}
}}
|compass = {{#switch:{{lc:{{{2|}}}}}
|compass = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|stats={{Color|green|+5}} % Speed<br>{{Color|green|+3}} Engineering<br>{{Color|red|-3}} % Crit Chance
|price=40
|price=40
|unique=
|unique=
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]
|limit=
|limit=
|#default=-
|tags=[[Speed]], [[Engineering]]
|isdlc=-
|#default=-
}}
|coral = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still<br>{{Color|red|-10}} Range
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[HP Regeneration]], [[Stand Still]]
|isdlc=1
|#default=-
}}
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+3}} % Damage<br>{{Color|curse|+1}} Curse
|price=12
|unique=
|unlockedby=
|limit=
|tags=[[Damage]], [[Curse]]
|isdlc=1
|#default=-
}}
}}
|coupon = {{#switch:{{lc:{{{2|}}}}}
|coupon = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">-6</span>% Price
|stats={{Color|green|-5}} % Items Price
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=5
|limit=5
|#default=-
|tags=[[Economy]]
|isdlc=-
|#default=-
}}
}}
|crown = {{#switch:{{lc:{{{2|}}}}}
|crown = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br>Harvesting increases by an additional <span style="color:rgb(0,255,0);">+10%</span> at the end of a wave
|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave
|price=80
|price=70
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Harvesting]]
|isdlc=-
|#default=-
}}
|crystal = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+5}} % Attack Speed<br>{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave<br>Bonus is lost when taking damage<br>{{Color|red|-2}} Engineering
|price=65
|unique=
|unlockedby=
|limit=
|tags=[[Attack Speed]]
|isdlc=1
|#default=-
}}
}}
|cute monkey = {{#switch:{{lc:{{{2|}}}}}
|cute monkey = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+8%</span> chance to heal 1 HP when picking up a material<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material<br>{{Color|red|-1}} Ranged Damage
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=13
|limit=13
|#default=-
|tags=[[Pickup]]
|isdlc=-
|#default=-
}}
}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{LuckIcon}}) damage to a random enemy when an enemy dies
|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Luck]]
|isdlc=-
|#default=-
}}
}}
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(244,0,0);">-12</span> Range
|stats={{Color|green|+12}} % Damage<br>{{Color|red|-12}} Range
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1</span> free reroll in the shop
|stats={{Color|green|+1}} free reroll in the shop
|price=45
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=3
|#default=-
|tags=[[Economy]]
|isdlc=-
|#default=-
}}
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up<br>{{Color|red|-1}} {{Color|red|Max HP}} when you level up
|price=30
|unique=
|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]
|limit=
|tags=[[Life Steal]]
|isdlc=-
|#default=-
}}
}}
|defective steroids = {{#switch:{{lc:{{{2|}}}}}
|defective steroids = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats={{Color|green|+2}} Max HP<br>{{Color|green|+2}} Melee Damage<br>{{Color|red|-3}} % Attack Speed
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[Melee Damage]]
|isdlc=-
|#default=-
}}
}}
|diploma = {{#switch:{{lc:{{{2|}}}}}
|diploma = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">+10%</span> XP Gain<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|stats={{Color|green|+10}} Engineering<br>{{Color|green|+50}} % XP Gain<br>{{Color|red|-3}} Max HP
|price=80
|price=90
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]], [[XP Gain]]
|isdlc=-
|#default=-
}}
}}
|duct tape = {{#switch:{{lc:{{{2|}}}}}
|duct tape = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+1</span> Engineering<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats={{Color|green|+1}} Armor<br>{{Color|green|+1}} Engineering<br>{{Color|red|-2}} Max HP
|price=25
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]], [[Engineering]]
|isdlc=-
|#default=-
}}
}}
|dynamite = {{#switch:{{lc:{{{2|}}}}}
|dynamite = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> Explosion Damage
|stats={{Color|green|+15}} % Explosion Damage
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Explosive (Item Tag)|Explosive]]
|isdlc=-
|#default=-
}}
}}
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage
|stats={{Color|green|+4}} % Crit Chance<br>{{Color|green|+2}} Elemental Damage<br>{{Color|red|-2}} Ranged Damage
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Crit Chance]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|esty's couch
|rarity=4
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|rarity=4
|price=100
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have <br>{{Color|red|-20}} % Speed
|unique=true
|price=100
|unlockedby=
|unique=true
|limit=1
|unlockedby=
|#default=-
|limit=1
|tags=[[HP Regeneration]], [[Max HP]]
|isdlc=-
|#default=-
}}
}}
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5</span> Armor<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+3}} Armor<br>{{Color|green|+5}} % Crit Chance<br>{{Color|green|+5}} Engineering<br>{{Color|green|+5}} % Speed<br>{{Color|red|-2}} HP Regeneration<br>{{Color|red|-2}} % Life Steal
|price=90
|price=90
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]
|isdlc=-
|#default=-
}}
|explosive shells = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+60}} % Explosion Damage<br>{{Color|green|+15}} % Explosion Size<br>{{Color|red|-15}} % Damage
|price=100
|unique=
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]
|limit=
|tags=[[Explosive (Item Tag)|Explosive]]
|isdlc=-
|#default=-
}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area
|price=80
|unique=
|unlockedby=
|limit=
|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
|extra stomach = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=[[Max HP]], [[Luck]]
|isdlc=-
|#default=-
}}
|eyepatch = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Projectiles get {{Color|green|+1}} piercing on critical hit<br>{{Color|green|+3}} % Crit Chance<br>{{Color|red|-10%}} Accuracy
|price=55
|unique=
|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]
|limit=
|tags=[[Crit Chance]], [[Ranged Damage]]
|isdlc=1
|#default=-
}}
}}
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Burning activates <span style="color:rgb(0,255,0);">+15%</span>faster<br><span style="color:rgb(244,0,0);">-12</span> Range
|stats=Burning activates {{Color|green|20%}} faster<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-10}} Range
|price=60
|price=60
|unique=true
|unique=
|unlockedby=
|unlockedby=
|limit=1
|limit=2
|#default=-
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|fairy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have <br>{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have
|price=85
|unique=true
|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]
|limit=1
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
|feather = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|green|+3}} % Dodge<br>{{Color|red|-3}} % XP Gain
|price=18
|unique=
|unlockedby=
|limit=
|tags=[[Ranged Damage]], [[Dodge]]
|isdlc=1
|#default=-
}}
}}
|fertilizer = {{#switch:{{lc:{{{2|}}}}}
|fertilizer = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+8</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage
|stats={{Color|green|+8}} Harvesting<br>{{Color|red|-1}} Melee Damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Harvesting]]
|isdlc=-
|#default=-
}}
}}
|fin = {{#switch:{{lc:{{{2|}}}}}
|fin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats={{Color|green|+10}} % Speed<br>{{Color|green|+3}} % Life Steal<br>{{Color|red|-8}} Luck
|price=65
|price=65
|unique=
|unique=
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]
|limit=
|limit=
|#default=-
|tags=[[Speed]], [[Life Steal]]
|isdlc=-
|#default=-
}}
|fish hook = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop<br>{{Color|curse|+1}} Curse
|price=35
|unique=
|unlockedby=
|limit=3
|tags=[[Curse]], [[Lock (Item Tag)]]
|isdlc=1
|#default=-
}}
}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have.
|stats={{Color|green|+30}} % Damage<br>{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have  
|price=110
|price=110
|unique=
|unique=
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
|fried rice = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy
|price=60
|unique=true
|unlockedby=
|limit=1
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
|frozen heart = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+8}} Elemental Damage<br>{{Color|green|+5}} % Crit Chance<br>Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}<br>Burning activates {{Color|red|100%}} slower
|price=90
|unique=true
|unlockedby=
|limit=1
|tags=[[Elemental Damage]], [[Crit Chance]]
|isdlc=-
|#default=-
}}
}}
|fuel tank = {{#switch:{{lc:{{{2|}}}}}
|fuel tank = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|red|-1}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
}}
|gambling token = {{#switch:{{lc:{{{2|}}}}}
|gambling token = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+8%</span> Dodge<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats={{Color|green|+8}} % Dodge<br>{{Color|red|-1}} Armor
|price=60
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Dodge]]
|isdlc=-
|#default=-
}}
|garden = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds
|price=50
|unique=
|unlockedby=
|limit=
|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|gentle alien = {{#switch:{{lc:{{{2|}}}}}
|gentle alien = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5%</span> Damage<br><span style="color:rgb(244,0,0);">+5%</span> Enemies<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats={{Color|green|+2}} Max HP<br>{{Color|green|+5}} % Damage<br>+5% Enemies
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=10
|limit=10
|#default=-
|tags=[[Max HP]], [[Damage]], [[More Enemies]]
|isdlc=-
|#default=-
}}
}}
|glasses = {{#switch:{{lc:{{{2|}}}}}
|giant belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+20</span> Range
|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
|price=25
|price=110
|unique=
|unique=true
|unlockedby=
|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]
|limit=
|limit=1
|#default=-
|tags=[[Crit Chance]]
|isdlc=-
|#default=-
}}
}}
|glass cannon = {{#switch:{{lc:{{{2|}}}}}
|glass cannon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage<br><span style="color:rgb(244,0,0);">-3</span> Armor
|stats={{Color|green|+25}} % Damage<br>{{Color|red|-3}} Armor
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
|glasses = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+20}} Range
|price=20
|unique=
|unlockedby=
|limit=
|tags=[[Range]]
|isdlc=-
|#default=-
}}
}}
|gnome = {{#switch:{{lc:{{{2|}}}}}
|gnome = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-20</span> Range<br><span style="color:rgb(244,0,0);">-20%</span> pickup range
|stats={{Color|green|+10}} Melee Damage<br>{{Color|green|+10}} Elemental Damage<br>{{Color|red|-20}} Range<br>{{Color|red|-20%}} pickup range
|price=100
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
}}
|goat skull = {{#switch:{{lc:{{{2|}}}}}
|goat skull = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2%</span> Crit Chance
|stats={{Color|green|+3}} Melee Damage<br>{{Color|red|-2}} % Crit Chance
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]]
|isdlc=-
|#default=-
}}
|goblet = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy<br>{{Color|red|-3}} HP Regeneration
|price=70
|unique=
|unlockedby=
|limit=3
|tags=
|isdlc=1
|#default=-
}}
|goldfish = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Items will be {{Color|green|1}} tier higher after the next reroll
|price=23
|unique=
|unlockedby=
|limit=
|tags=
|isdlc=1
|#default=-
}}
|greek fire = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|grind's magical leaf = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave<br>{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave<br>{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave
|price=110
|unique=
|unlockedby=
|limit=
|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]
|isdlc=-
|#default=-
}}
}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats={{Color|green|+5}} % Attack Speed<br>{{Color|green|+25}} Range<br>{{Color|red|-1}} Armor
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Attack Speed]], [[Range]]
|isdlc=-
|#default=-
}}
}}
|handcuffs = {{#switch:{{lc:{{{2|}}}}}
|handcuffs = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> Melee Damage<br><span style="color:rgb(0,255,0);">+8</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br>Your max HP is capped at its current value
|stats={{Color|green|+8}} Melee Damage<br>{{Color|green|+8}} Ranged Damage<br>{{Color|green|+8}} Elemental Damage<br>Your Max HP is capped at its current value
|price=80
|price=80
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
}}
|head injury = {{#switch:{{lc:{{{2|}}}}}
|head injury = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(244,0,0);">-8</span> Range
|stats={{Color|green|+6}} % Damage<br>{{Color|red|-8}} Range
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(0,255,0);">+10</span> Range<br><span style="color:rgb(244,0,0);">-10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-5%</span> Crit Chance
|stats={{Color|green|+5}} Ranged Damage<br>{{Color|green|+10}} % Damage<br>{{Color|green|+10}} Range<br>{{Color|red|-5}} % Attack Speed<br>{{Color|red|-5}} % Crit Chance
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]], [[Damage]], [[Range]]
|isdlc=-
|#default=-
}}
}}
|hedgehog = {{#switch:{{lc:{{{2|}}}}}
|hedgehog = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|stats={{Color|green|+2}} Melee Damage<br>{{Color|green|+1}} Ranged Damage<br>{{Color|red|-1}} HP Regeneration
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Ranged Damage]]
|isdlc=-
|#default=-
}}
}}
|helmet = {{#switch:{{lc:{{{2|}}}}}
|helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|stats={{Color|green|+1}} Armor<br>{{Color|red|-2}} % Speed
|price=25
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]]
|isdlc=-
|#default=-
}}
|honey = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+3}} Ranged Damage<br>{{Color|green|+10}} % Explosion Damage<br>{{Color|green|+5}} % Explosion Size<br>{{Color|red|-3}} % Speed<br>{{Color|red|-3}} % Dodge
|price=70
|unique=
|unlockedby=
|limit=
|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]
|isdlc=-
|#default=-
}}
}}
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+50%</span> chance to get 1 material when killing an enemy with a critical hit
|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit
|price=55
|price=55
|unique=
|unique=
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]
|limit=
|limit=3
|#default=-
|tags=[[Crit Chance]]
|isdlc=-
|#default=-
}}
|ice cube = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}
|price=50
|unique=true
|unlockedby=
|limit=1
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|improved tools = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+10}} % Attack Speed<br>Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})
|price=70
|unique=true
|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]
|limit=1
|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]
|isdlc=-
|#default=-
}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|injection = {{#switch:{{lc:{{{2|}}}}}
|injection = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+7%</span> Damage<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats={{Color|green|+7}} % Damage<br>{{Color|red|-2}} Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|insanity = {{#switch:{{lc:{{{2|}}}}}
|insanity = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+6%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|stats={{Color|green|+6}} % Crit Chance<br>{{Color|red|-3}} % Damage
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Crit Chance]]
|isdlc=-
|#default=-
}}
|jelly = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have
|price=15
|unique=
|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]
|limit=
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
|jerky = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} HP recovered from consumables<br>Consumables heal you over {{Color|green|4}} seconds instead of instantly
|price=50
|unique=true
|unlockedby=
|limit=1
|tags=[[Consumable (Item Tag)|Consumable]]
|isdlc=1
|#default=-
}}
}}
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats={{Color|green|+15}} % Speed<br>{{Color|green|+10}} % Dodge<br>{{Color|red|-5}} Max HP<br>{{Color|red|-1}} Armor
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Speed]], [[Dodge]]
|isdlc=-
|#default=-
}}
|knot = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+15}} % Damage<br>{{Color|green|+15}} Max HP<br>Weapons can no longer be upgraded or recycled
|price=80
|unique=true
|unlockedby=
|limit=1
|tags=[[Damage]], [[Max HP]]
|isdlc=1
|#default=-
}}
|kraken's eye = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit<br>{{Color|green|+10}} Max HP<br>{{Color|curse|+10}} Curse
|price=110
|unique=true
|unlockedby=
|limit=1
|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]
|isdlc=1
|#default=-
}}
}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=A landmine spawns every 12 seconds dealing (100%{{EngineeringIcon}}) damage in an area
|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
|lantern = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+10}} % Damage<br>{{Color|green|+50}} Range<br>{{Color|green|+15}} Knockback<br>Knocks nearby enemies back every {{Color|green|3}} seconds
|price=100
|unique=true
|unlockedby=
|limit=1
|tags= [[Damage]], [[Range]], [[Knockback]]
|isdlc=1
|#default=-
}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage
|price=65
|unique=
|unlockedby=
|limit=
|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|leather vest = {{#switch:{{lc:{{{2|}}}}}
|leather vest = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|stats={{Color|green|+2}} Armor<br>{{Color|green|+6}} % Dodge<br>{{Color|red|-3}} Max HP
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]], [[Dodge]]
|isdlc=-
|#default=-
}}
}}
|lemonade = {{#switch:{{lc:{{{2|}}}}}
|lemonade = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> HP recovered from consumables
|stats={{Color|green|+1}} HP recovered from consumables
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Consumable (Item Tag)|Consumable]]
|isdlc=-
|#default=-
}}
}}
|lens = {{#switch:{{lc:{{{2|}}}}}
|lens = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-5</span> Range
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|red|-5}} Range
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
|lighthouse = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+20}} Engineering<br>{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have
|price=80
|unique=true
|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]
|limit=1
|tags=[[Engineering]]
|isdlc=1
|#default=-
}}
}}
|little frog = {{#switch:{{lc:{{{2|}}}}}
|little frog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20%</span> pickup range<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Dodge
|stats={{Color|green|+20%}} pickup range<br>{{Color|green|+10}} Harvesting<br>{{Color|red|-3}} % Dodge
|price=50
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Harvesting]], [[Pickup]]
|isdlc=-
|#default=-
}}
}}
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15</span> Range
|stats={{Color|green|+3}} Melee Damage<br>{{Color|green|+5}} Max HP<br>{{Color|red|-15}} Range
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Max HP]]
|isdlc=-
|#default=-
}}
}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|stats={{Color|green|+8}} Luck<br>{{Color|red|-1}} Elemental Damage
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Luck]]
|isdlc=-
|#default=-
}}
}}
|lucky charm = {{#switch:{{lc:{{{2|}}}}}
|lucky charm = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+30</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+30}} Luck<br>{{Color|red|-2}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=75
|price=75
|unique=
|unique=
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
|limit=
|limit=
|#default=-
|tags=[[Luck]]
|isdlc=-
|#default=-
}}
|lucky coin = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have <br>{{Color|red|-2}} Armor
|price=105
|unique=true
|unlockedby=
|limit=1
|tags=[[Crit Chance]], [[Luck]]
|isdlc=-
|#default=-
}}
}}
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Trees die in one hit
|stats=Trees die in one hit
|price=15
|price=15
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Exploration]]
|isdlc=-
|#default=-
}}
|lure = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} HP Regeneration<br>{{Color|green|2}} additional loot aliens appear during the next wave
|price=34
|unique=
|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]
|limit=
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|mammoth = {{#switch:{{lc:{{{2|}}}}}
|mammoth = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats={{Color|green|+20}} Melee Damage<br>{{Color|green|+5}} HP Regeneration<br>{{Color|green|+5}} Knockback<br>{{Color|red|-8}} % Damage<br>{{Color|red|-3}} % Speed
|price=115
|price=110
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]
|isdlc=-
|#default=-
}}
}}
|mastery = {{#switch:{{lc:{{{2|}}}}}
|mastery = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+6</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats={{Color|green|+6}} Melee Damage<br>{{Color|red|-3}} Ranged Damage
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]]
|isdlc=-
|#default=-
}}
}}
|medal = {{#switch:{{lc:{{{2|}}}}}
|medal = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(244,0,0);">-4%</span> Crit Chance
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+3}} % Damage<br>{{Color|green|+1}} Armor<br>{{Color|green|+3}} % Speed<br>{{Color|red|-4}} % Crit Chance
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]
|isdlc=-
|#default=-
}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|medikit = {{#switch:{{lc:{{{2|}}}}}
|medikit = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-15</span> Luck
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave<br>{{Color|red|-10}} Luck
|price=90
|price=95
|unique=
|unique=
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]
|limit=
|limit=
|#default=-
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|metal detector = {{#switch:{{lc:{{{2|}}}}}
|metal detector = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> chance to double the value of picked up materials<br><span style="color:rgb(0,255,0);">+6</span> Luck<br><span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats={{Color|green|+5%}} chance to double the value of picked up materials<br>{{Color|green|+6}} Luck<br>{{Color|green|+2}} Engineering<br>{{Color|red|-5}} % Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=20
|limit=20
|#default=-
|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]
|isdlc=-
|#default=-
}}
}}
|metal plate = {{#switch:{{lc:{{{2|}}}}}
|metal plate = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|stats={{Color|green|+2}} Armor<br>{{Color|red|-3}} % Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]]
|isdlc=-
|#default=-
}}
|mirror = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Duplicates the next item you get from the shop (item limits can't be exceeded)
|price=60
|unique=
|unlockedby=
|limit=
|tags=
|isdlc=1
|#default=-
}}
}}
|missile = {{#switch:{{lc:{{{2|}}}}}
|missile = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(244,0,0);">-6%</span> Attack Speed
|stats={{Color|green|+10}} % Damage<br>{{Color|red|-4}} % Attack Speed
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|mouse = {{#switch:{{lc:{{{2|}}}}}
|mouse = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">+10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5</span> Harvesting
|stats={{Color|green|+5}} % Life Steal<br>+10% Enemies<br>{{Color|red|-5}} Harvesting
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=5
|limit=5
|#default=-
|tags=[[Life Steal]], [[More Enemies]]
|isdlc=-
|#default=-
}}
}}
|mushroom = {{#switch:{{lc:{{{2|}}}}}
|mushroom = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3</span> Luck
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|red|-2}} Luck
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|mutation = {{#switch:{{lc:{{{2|}}}}}
|mutation = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-3}} Knockback
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
|nail = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+5}} Engineering<br>Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}<br>{{Color|red|-2}} Ranged Damage
|price=65
|unique=true
|unlockedby=
|limit=1
|tags=[[Engineering]]
|isdlc=-
|#default=-
}}
}}
|night goggles = {{#switch:{{lc:{{{2|}}}}}
|night goggles = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+50</span> Range<br><span style="color:rgb(244,0,0);">-3</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats={{Color|green|+15}} % Crit Chance<br>{{Color|green|+50}} Range<br>{{Color|red|-3}} Max HP<br>{{Color|red|-1}} Armor
|price=90
|price=95
|unique=
|unique=
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
|limit=
|limit=
|#default=-
|tags=[[Crit Chance]], [[Range]]
|isdlc=-
|#default=-
}}
}}
|octopus = {{#switch:{{lc:{{{2|}}}}}
|octopus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8%</span> Crit Chance
|stats={{Color|green|+12}} Max HP<br>{{Color|green|+5}} HP Regeneration<br>{{Color|green|+3}} % Life Steal<br>{{Color|red|-8}} % Crit Chance
|price=105
|price=105
|unique=
|unique=
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have  
|price=45
|price=45
|unique=
|unique=true
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]
|limit=
|limit=1
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
}}
|panda = {{#switch:{{lc:{{{2|}}}}}
|panda = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25</span> Luck<br><span style="color:rgb(244,0,0);">-12%</span> Damage
|stats={{Color|green|+12}} Max HP<br>{{Color|green|+25}} Luck<br>{{Color|red|-5}} % Damage
|price=100
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[Luck]]
|isdlc=-
|#default=-
}}
}}
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Dodge<br><span style="color:rgb(0,255,0);">+4</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+4}} % Dodge<br>{{Color|green|+4}} Harvesting<br>{{Color|red|-1}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Dodge]], [[Harvesting]]
|isdlc=-
|#default=-
}}
|peacock = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+25}} % XP Gain<br>{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave<br>{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave
|price=50
|unique=
|unlockedby=
|limit=
|tags=[[XP Gain]]
|isdlc=-
|#default=-
}}
|pearl = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have <br>{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate
|price=60
|unique=
|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]
|limit=20
|tags=[[Luck]]
|isdlc=1
|#default=-
}}
}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-1%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-1%</span> Crit Chance
|stats={{Color|green|+2}} Engineering<br>{{Color|red|-1}} % Attack Speed<br>{{Color|red|-1}} % Crit Chance
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]]
|isdlc=-
|#default=-
}}
|penguin = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+1}} HP Regeneration<br>{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health
|price=25
|unique=
|unlockedby=
|limit=3
|tags=[[HP Regeneration]]
|isdlc=1
|#default=-
}}
}}
|piggy bank = {{#switch:{{lc:{{{2|}}}}}
|piggy bank = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20%</span> of your materials at the start of waves
|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)
|price=40
|price=40
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=
|isdlc=-
|#default=-
}}
|pile of books = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Your structures can crit<br>{{Color|green|+3}} % Crit Chance<br>{{Color|green|+3}} Engineering
|price=70
|unique=true
|unlockedby=
|limit=1
|tags=[[Crit Chance]], [[Engineering]]
|isdlc=-
|#default=-
}}
}}
|plant = {{#switch:{{lc:{{{2|}}}}}
|plant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|red|-1}} % Life Steal
|price=10
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
}}
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Explosion Size
|stats={{Color|green|+25}} % Explosion Size
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Explosive (Item Tag)|Explosive]]
|isdlc=-
|#default=-
}}
|pocket factory = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Engineering<br>Killing a tree spawns a turret
|price=75
|unique=true
|unlockedby=
|limit=1
|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+8%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|stats={{Color|green|+10}} % Attack Speed<br>{{Color|green|+5}} % Crit Chance<br>{{Color|green|+15}} Range<br>{{Color|red|-2}} HP Regeneration
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]
|isdlc=-
|#default=-
}}
}}
|potato = {{#switch:{{lc:{{{2|}}}}}
|potato = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+5</span> Luck
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+2}} HP Regeneration<br>{{Color|green|+1}} % Life Steal<br>{{Color|green|+5}} % Damage<br>{{Color|green|+5}} % Attack Speed<br>{{Color|green|+3}} % Speed<br>{{Color|green|+3}} % Dodge<br>{{Color|green|+1}} Armor<br>{{Color|green|+5}} Luck
|price=90
|price=95
|unique=
|unique=
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]
|isdlc=-
|#default=-
}}
}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have <br>{{Color|red|-5}} % Damage
|price=50
|price=65
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Speed]], [[Damage]]
|isdlc=-
|#default=-
}}
}}
|propeller hat = {{#switch:{{lc:{{{2|}}}}}
|propeller hat = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats={{Color|green|+10}} Luck<br>{{Color|red|-2}} % Damage
|price=28
|price=28
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Luck]]
|isdlc=-
|#default=-
}}
}}
|pumpkin = {{#switch:{{lc:{{{2|}}}}}
|pumpkin = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> Piercing Damage. Can't go above base damage<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats={{Color|green|+15%}} Piercing Damage. Can't go above base damage<br>{{Color|red|-2}} % Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
}}
|recycling machine = {{#switch:{{lc:{{{2|}}}}}
|recycling machine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Gain <span style="color:rgb(0,255,0);">+35%</span> more materials from recycling items
|stats=Gain {{Color|green|35%}} more materials from recycling items
|price=35
|price=35
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Economy]]
|isdlc=-
|#default=-
}}
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health<br>{{Color|green|+3}} HP Regeneration
|price=90
|unique=true
|unlockedby=
|limit=1
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Ranged Damage<br>{{Color|green|+3}} Engineering<br>{{Color|red|-3}} % Speed
|price=50
|unique=
|unlockedby=
|limit=
|tags=[[Ranged Damage]], [[Engineering]]
|isdlc=-
|#default=-
}}
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=This goldfish is resting after a hard day's work
|price=30
|unique=
|unlockedby=
|limit=0
|tags=
|isdlc=-
|#default=-
}}
}}
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|retromation's hoodie
|rarity=4
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|rarity=4
|price=100
|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have <br>{{Color|red|-80}} Range
|unique=true
|price=110
|unlockedby=
|unique=true
|limit=1
|unlockedby=
|#default=-
|limit=1
|tags=[[Dodge]]
|isdlc=-
|#default=-
}}
}}
|ricochet = {{#switch:{{lc:{{{2|}}}}}
|ricochet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-50%</span> Damage
|stats=Your projectiles gain {{Color|green|+1}} bounce<br>{{Color|red|-25}} % Damage
|price=100
|price=110
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
}}
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Enemies have a <span style="color:rgb(0,255,0);">+0.1%</span> chance to explode for (50%{{MeleeIcon}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting
|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die<br>{{Color|red|-5}} % Crit Chance
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]
|limit=10
|limit=5
|#default=-
|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]
|isdlc=-
|#default=-
}}
|riposte = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Melee Damage<br>{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[Dodge]], [[Melee Damage]]
|isdlc=-
|#default=-
}}
}}
|ritual = {{#switch:{{lc:{{{2|}}}}}
|ritual = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Engineering
|stats={{Color|green|+6}} % Damage<br>{{Color|green|+2}} % Life Steal<br>{{Color|red|-2}} Engineering
|price=60
|price=60
|unique=
|unique=
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
|limit=
|limit=
|#default=-
|tags=[[Damage]], [[Life Steal]]
|isdlc=-
|#default=-
}}
}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3%</span> Life Steal
|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave<br>{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave<br>{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave
|price=90
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Engineering]]
|isdlc=-
|#default=-
}}
}}
|sad tomato = {{#switch:{{lc:{{{2|}}}}}
|sad tomato = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br>Start waves with <span style="color:rgb(244,0,0);">-50%</span> HP
|stats={{Color|green|+8}} HP Regeneration<br>Start waves with {{Color|red|-50%}} HP
|price=50
|price=50
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[HP Regeneration]]
|isdlc=-
|#default=-
}}
|saltwater = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Melee Damage<br>{{Color|green|+3}} % Attack Speed<br>{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage<br>{{Color|red|-1}} Elemental Damage
|price=50
|unique=true
|unlockedby=
|limit=1
|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]
|isdlc=1
|#default=-
}}
}}
|scar = {{#switch:{{lc:{{{2|}}}}}
|scar = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(244,0,0);">-8</span> Range
|stats={{Color|green|+20}} % XP Gain<br>{{Color|red|-8}} Range
|price=30
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[XP Gain]]
|isdlc=-
|#default=-
}}
}}
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{ElementalIcon}}) burning damage
|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=4
|limit=4
|#default=-
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|scarf = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+4}} HP Regeneration<br>{{Color|green|+4}} Melee Damage<br>{{Color|green|+4}} % Speed<br>{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave
|price=80
|unique=
|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]
|limit=
|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]
|isdlc=1
|#default=-
}}
}}
|scope = {{#switch:{{lc:{{{2|}}}}}
|scope = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+25</span> Range<br><span style="color:rgb(244,0,0);">-7%</span> Attack Speed
|stats={{Color|green|+2}} Ranged Damage<br>{{Color|green|+25}} Range<br>{{Color|red|-7}} % Attack Speed
|price=55
|price=48
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]], [[Range]]
|isdlc=-
|#default=-
}}
|seashell = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Every ranged weapon's 5th projectile has {{Color|green|+3}} projectiles<br>{{Color|red|-10}} % Damage
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=[[Ranged Damage]]
|isdlc=1
|#default=-
}}
|shackles = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+8}} HP Regeneration<br>{{Color|green|+8}} Engineering<br>{{Color|green|+80}} Range<br>Your Speed is capped at its current value
|price=80
|unique=true
|unlockedby=
|limit=1
|tags=[[Range]], [[HP Regeneration]], [[Engineering]]
|isdlc=-
|#default=-
}}
}}
|shady potion = {{#switch:{{lc:{{{2|}}}}}
|shady potion = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|stats={{Color|green|+20}} Luck<br>{{Color|red|-2}} HP Regeneration
|price=48
|price=48
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Luck]]
|isdlc=-
|#default=-
}}
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats=Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|red|-20%}} Piercing Damage<br>{{Color|red|-5}} % Damage<br>{{Color|red|-3}} Knockback
|price=25
|unique=true
|unlockedby=
|limit=1
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
}}
|shmoop = {{#switch:{{lc:{{{2|}}}}}
|shmoop = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Max HP<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+6}} Max HP<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]], [[HP Regeneration]]
|isdlc=-
|#default=-
}}
|sifd's relic
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+3}} Armor<br>{{Color|green|+100%}} chance to instantly attract a material when it’s dropped
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=[[Pickup]], [[Armor]]
|isdlc=-
|#default=-
}}
}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|silver bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|stats={{Color|green|+25%}} damage against bosses and elites
|price=100
|price=70
|unique=true
|unique=
|unlockedby=
|unlockedby=
|limit=1
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
|small fish = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health<br>{{Color|red|-3}} % Attack Speed
|price=18
|unique=
|unlockedby=
|limit=
|tags=[[Damage]]
|isdlc=1
|#default=-
}}
}}
|small magazine = {{#switch:{{lc:{{{2|}}}}}
|small magazine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats={{Color|green|+2}} Ranged Damage<br>{{Color|green|+10}} % Attack Speed<br>{{Color|red|-6}} % Damage
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Ranged Damage]], [[Attack Speed]]
|isdlc=-
|#default=-
}}
}}
|snail = {{#switch:{{lc:{{{2|}}}}}
|snail = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">-10</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats={{Color|green|-8}} % Enemy Speed<br>{{Color|red|-3}} % Speed
|price=50
|price=40
|unique=true
|unique=true
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]
|limit=1
|limit=1
|#default=-
|tags=[[Less Enemy Speed]]
|isdlc=-
|#default=-
}}
}}
|snake = {{#switch:{{lc:{{{2|}}}}}
|snake = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Burning spreads to a nearby enemy<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats=Burning spreads to an additional nearby enemy<br>{{Color|red|-1}} Max HP
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|snowball = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}
|price=50
|unique=true
|unlockedby=
|limit=1
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} Max HP<br>Consumables have a {{Color|green|33%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up
|price=40
|unique=
|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]
|limit=3
|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]
|isdlc=-
|#default=-
}}
}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting
|stats={{Color|green|+12}} % Damage<br>{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have <br>{{Color|red|-3}} % Dodge<br>{{Color|red|-5}} Harvesting
|price=120
|price=110
|unique=
|unique=
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
|limit=
|limit=
|#default=-
|tags=[[Damage]], [[Attack Speed]]
|isdlc=-
|#default=-
}}
|spyglass = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+10}} Range<br>{{Color|green|-25}} % Reroll Price
|price=30
|unique=
|unlockedby=
|limit=2
|tags=[[Range]]
|isdlc=1
|#default=-
}}
|starfish = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+20%}} materials dropped from enemies<br>{{Color|green|+10}} Harvesting<br>{{Color|red|+15}} % Enemy damage
|price=75
|unique=
|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]
|limit=3
|tags=[[Harvesting]]
|isdlc=1
|#default=-
}}
}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still<br>{{Color|red|-10}} % Speed
|price=85
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Attack Speed]], [[Stand Still]]
|isdlc=-
|#default=-
}}
|stone skin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have <br>{{Color|red|-6}} % Attack Speed
|price=85
|unique=true
|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]
|limit=1
|tags=[[Armor]], [[Max HP]]
|isdlc=-
|#default=-
}}
|strange book = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have <br>{{Color|red|-1}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=70
|unique=true
|unlockedby=
|limit=1
|tags=[[Engineering]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
}}
|sunglasses = {{#switch:{{lc:{{{2|}}}}}
|sunglasses = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+10%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats={{Color|green|+10}} % Crit Chance<br>{{Color|red|-1}} Armor
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Crit Chance]]
|isdlc=-
|#default=-
}}
|sunken bell = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health
|price=65
|unique=true
|unlockedby=
|limit=1
|tags=[[Explosive (Item Tag)|Explosive]]
|isdlc=1
|#default=-
}}
|tardigrade = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Nullifies the damage of one hit taken every wave
|price=50
|unique=
|unlockedby=
|limit=
|tags=
|isdlc=-
|#default=-
}}
|tentacle = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} % Crit Chance<br>{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
|price=35
|unique=
|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]
|limit=5
|tags=[[Crit Chance]]
|isdlc=-
|#default=-
}}
}}
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Luck
|stats={{Color|green|+4}} % Speed<br>{{Color|red|-5}} Luck
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Speed]]
|isdlc=-
|#default=-
}}
}}
|toolbox = {{#switch:{{lc:{{{2|}}}}}
|toolbox = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-8%</span> Attack Speed
|stats={{Color|green|+6}} Engineering<br>{{Color|red|-8}} % Attack Speed
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]]
|isdlc=-
|#default=-
}}
}}
|torture = {{#switch:{{lc:{{{2|}}}}}
|torture = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Max HP<br>Restore <span style="color:rgb(0,255,0);">+3</span> HP per second. Cannot heal any other way.
|stats={{Color|green|+15}} Max HP<br>Restore {{Color|green|5}} HP per second. Cannot heal any other way.
|price=110
|price=100
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
}}
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|red|-2}} % Dodge
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]]
|isdlc=-
|#default=-
}}
}}
|tractor = {{#switch:{{lc:{{{2|}}}}}
|tractor = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+60</span> Harvesting<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats={{Color|green|+40}} Harvesting<br>{{Color|red|-8}} % Damage
|price=100
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Harvesting]]
|isdlc=-
|#default=-
}}
|treasure map = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+20%}} chance of finding an extra item in a crate
|price=35
|unique=
|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]
|limit=5
|tags=[[Luck]]
|isdlc=1
|#default=-
}}
}}
|tree = {{#switch:{{lc:{{{2|}}}}}
|tree = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=More trees spawn
|stats=More trees spawn
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Exploration]]
|isdlc=-
|#default=-
}}
}}
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage
|stats={{Color|green|+20}} % Damage<br>{{Color|green|+1}} Armor<br>{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Spawns a turret that shoots bullets dealing (80%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]
}}
|isdlc=-
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|#default=-
|rarity=2
|stats=Spawns a turret that shoots flames dealing (25%{{EngineeringIcon}}) damage
|price=40
|unique=
|unlockedby=
|limit=
|#default=-
}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a medical turret that shoots bullets healing (10%{{EngineeringIcon}}) HP
|price=40
|unique=
|unlockedby=
|limit=
|#default=-
}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{EngineeringIcon}}) damage
|price=65
|unique=
|unlockedby=
|limit=
|#default=-
}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{EngineeringIcon}}) damage
|price=80
|unique=
|unlockedby=
|limit=
|#default=-
}}
}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{EngineeringIcon}}) damage each
|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Hitting an enemy removes <span style="color:rgb(244,0,0);">+10%</span> of their speed Max: <span style="color:rgb(0,255,0);">30%</span><br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}<br>{{Color|red|-3}} % Speed
|price=25
|price=25
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Less Enemy Speed]]
|isdlc=-
|#default=-
}}
}}
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking)
|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave
|price=92
|price=92
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|wandering bot = {{#switch:{{lc:{{{2|}}}}}
|wandering bot = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little bot that slows down nearby enemies
|stats=Spawns a little bot that slows down nearby enemies
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]
|isdlc=-
|#default=-
}}
}}
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats={{Color|green|+3}} Armor<br>{{Color|green|+5}} Max HP<br>{{Color|red|-5}} % Speed
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Armor]], [[Max HP]]
|isdlc=-
|#default=-
}}
}}
|weird food = {{#switch:{{lc:{{{2|}}}}}
|weird food = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|stats={{Color|green|+2}} HP recovered from consumables<br>{{Color|red|-2}} % Dodge
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Consumable (Item Tag)|Consumable]]
|isdlc=-
|#default=-
}}
}}
|weird ghost = {{#switch:{{lc:{{{2|}}}}}
|weird ghost = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br>Start the next wave with 1 HP
|stats={{Color|green|+3}} Max HP<br>Start the next wave with 1 HP
|price=12
|price=12
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
}}
|wheat = {{#switch:{{lc:{{{2|}}}}}
|wheat = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+4</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats={{Color|green|+4}} Melee Damage<br>{{Color|green|+2}} Ranged Damage<br>{{Color|green|+10}} Harvesting<br>{{Color|red|-2}} Elemental Damage
|price=85
|price=85
|unique=
|unique=
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
|limit=
|limit=
|#default=-
|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]
|isdlc=-
|#default=-
}}
}}
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(244,0,0);">-1</span> Armor<br><span style="color:rgb(0,255,0);">+16</span> Harvesting
|stats={{Color|green|+16}} Harvesting<br>{{Color|red|-1}} Armor
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Harvesting]]
|isdlc=-
|#default=-
}}
}}
|whetstone = {{#switch:{{lc:{{{2|}}}}}
|whetstone = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4%</span> Life Steal<br><span style="color:rgb(244,0,0);">-3</span> Knockback
|stats={{Color|green|+4}} % Life Steal<br>{{Color|red|-3}} Knockback
|price=40
|price=40
|unique=
|unique=
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]
|limit=
|limit=
|#default=-
|tags=[[Life Steal]]
|isdlc=-
|#default=-
}}
|whistle = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats={{Color|green|+50%}} chance for loot aliens to appear<br>{{Color|red|+20%}} movement speed for loot aliens
|price=25
|unique=true
|unlockedby=
|limit=1
|tags=
|isdlc=1
|#default=-
}}
}}
|white flag = {{#switch:{{lc:{{{2|}}}}}
|white flag = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(0,255,0);">-5%</span> Enemies
|stats={{Color|green|+5}} Harvesting<br>-5% Enemies
|price=40
|price=40
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Harvesting]], [[Less Enemies]]
|isdlc=-
|#default=-
}}
}}
|wings = {{#switch:{{lc:{{{2|}}}}}
|wings = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+30</span> Range<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats={{Color|green|+10}} % Speed<br>{{Color|green|+30}} Range<br>{{Color|red|-2}} Elemental Damage
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Speed]], [[Range]]
|isdlc=-
|#default=-
}}
}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage
|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave<br>{{Color|red|-15}} % Damage
|price=85
|price=85
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|tags=[[Damage]]
|isdlc=-
|#default=-
}}
}}
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(244,0,0);">-5</span> Engineering
|stats={{Color|green|+10}} Elemental Damage<br>{{Color|green|+20}} Luck<br>{{Color|red|-5}} Engineering
|price=80
|price=90
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|tags=[[Elemental Damage]], [[Luck]]
|isdlc=-
|#default=-
}}
}}
|#default=Item name not found}}</includeonly><noinclude>
|#default=Item name not found}}</includeonly><noinclude>
Line 1,363: Line 2,537:
<pre>
<pre>
{{Item Data
{{Item Data
|any weapon name
|any item name
|rarity/stats/price/unique/unlockedby/limit
|rarity/stats/price/unique/unlockedby/limit/isdlc
}}
}}
</pre>
</pre>
Line 1,377: Line 2,551:
Example:
Example:
<pre>
<pre>
{{Item Data
{{Item Data|acid|stats}}
|acid
</pre>
|stats
{{Item Data|acid|stats}}
}}
 
 
Example: No options passed
<pre>
{{Item Data|acid}}
</pre>
{{Item Data|acid}}
 
 
Example: Not an item
<pre>
{{Item Data|Knife}}
</pre>
{{Item Data|Knife}}
 
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}
<pre>
{{Item Data|acid|isdlc}}
{{Item Data|axolotl|isdlc}}
</pre>
</pre>
{{Item Data
{{Item Data|acid|isdlc}}
|acid
<br>{{Item Data|axolotl|isdlc}}
|stats
 
}}
 
</noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Name",
"example": "Acid",
"type": "string",
"required": true,
"suggested": true
},
"2": {
"label": "Data",
"example": "price",
"type": "string",
"required": true,
"suggested": true
}
},
"format": "inline"
}
</templatedata></noinclude>

Latest revision as of 17:18, 21 November 2024

Usage:

{{Item Data
|any item name
|rarity/stats/price/unique/unlockedby/limit/isdlc
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data|acid|stats}}

+8 Max HP
-2 % Dodge
-2 Knockback


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

Example: Check if the item is part of the Abyssal Terrors DLC(DLC)

{{Item Data|acid|isdlc}}
{{Item Data|axolotl|isdlc}}

-
1


No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired