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{{Iconbox|Melee Damage|caption=no}} | {{Iconbox|Melee Damage|caption=no}} | ||
Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage. | |||
== Items == | == Items == |
Revision as of 06:39, 9 October 2022
Melee Damage
Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage.
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Epic | +3 Melee Damage +3 Ranged Damage +5% Crit Chance -6% Dodge |
Unlocked by default | ||
Legendary | +10 Melee Damage +5 Ranged Damage -2 Armor -5% Speed |
Win a run with Generalist | ||
Rare | +15% XP Gain +3 Melee Damage -8 Luck |
Unlocked by default | ||
Legendary | +5% Life Steal +20% Dodge -2 Melee Damage -2 Range Damage -2 Elemental Damage |
Unlocked by default | ||
Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
Unlocked by default | ||
Common | +1 Melee Damage +3% Crit Chance -1 Max HP |
Unlocked by default | ||
Common | +2 Max HP +2 Melee Damage -3% Attack Speed |
Unlocked by default | ||
Common | +8 Harvesting -1 Melee Damage |
Unlocked by default | ||
Rare | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Legendary | +10 Melee Damage +5 Elemental Damage -20 Range -20% Pickup Range |
Win a run with Bull | ||
Common | +3 Melee Damage -2% Crit Damage |
Unlocked by default | ||
Epic | +8 Melee Damage +8 Range Damage +8 Elemental Damage Your max HP is capped at its current value |
Unlocked by default | ||
Common | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
Unlocked by default | ||
Rare | +3 Melee Damage +5 Max HP -15 Range |
Unlocked by default | ||
Epic | +30 Luck -2 Melee Damage -1 Ranged Damage |
Win a run with Lucky | ||
Legendary | +15 Melee Damage +2% HP Regeneration -8% Damage -3% Speed |
Unlocked by default | ||
Rare | +6 Melee Damage -3 Ranged Damage |
Unlocked by default | ||
Common | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Epic | Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die -12 Harvesting |
Win a run with Loud | ||
Epic | +6 Max HP +2% HP Regeneration -2 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Epic | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
Win a run with Farmer |