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== Items == | == Items == | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die <br>-40 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Banner|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +4% Speed <br>-6 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +12% Damage <br>-12 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +20 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td> | |||
<td> </td> | |||
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gummy Berserker|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +6% Damage <br>-8 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 Ranged Damage <br>-5 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td> | |||
<td> </td> | |||
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Scope|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
</table> |
Revision as of 06:30, 9 October 2022
Range
Description
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Epic | One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die -40 Range |
Unlocked by default | ||
Rare | +20 Range +10% Attack Speed -2% Life Steal |
Unlocked by default | ||
Common | +4% Speed -6 Range |
Unlocked by default | ||
Legendary | +5% Life Steal +20% Dodge -2 Melee Damage -2 Range Damage -2 Elemental Damage |
Unlocked by default | ||
Rare | +12% Damage -12 Range |
Unlocked by default | ||
Common | +20 Range | Unlocked by default | ||
Legendary | +10 Melee Damage +5 Elemental Damage -20 Range -20% Pickup Range |
Win a run with Bull | ||
Common | +5% Attack Speed +15 Range -1 Armor |
Unlocked by default | ||
Epic | +8 Melee Damage +8 Range Damage +8 Elemental Damage Your max HP is capped at its current value |
Unlocked by default | ||
Common | +6% Damage -8 Range |
Unlocked by default | ||
Legendary | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
Unlocked by default | ||
Common | +1 Ranged Damage -5 Range |
Unlocked by default | ||
Rare | +3 Melee Damage +5 Max HP -15 Range |
Unlocked by default | ||
Legendary | +15% Crit Chance +50 Range 3 Max HP -2 Armor |
Win a run with Ranger | ||
Epic | +10% Attack Speed +8% Critical Chance +15 Range -2% HP Regeneration |
Unlocked by default | ||
Rare | +2 Ranged Damage +25 Range -7% Attack Speed |
Unlocked by default | ||
Epic | +10% Speed +30 Range -2 Elemental Damage |
Unlocked by default |