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(Created page with "== Melee Damage == {{Iconbox|Damage|caption=no}} Description == Items == <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> <tr> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> <th styl...") |
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== Items == | == Items == | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +3 Max HP <br>-1% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +20% Dodge while standing still <br>-6% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +10% Attack Speed <br>-2% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +4 Engineering <br>-4% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +12% Damage <br>-12 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +30% Damage <br>-3% Attack Speed for every weapon you have </td> | |||
<td> </td> | |||
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +25% Damage <br>-3 Armor </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +6% Damage <br>-8 Range </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +7% Damage <br>-2 Max HP </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +6% Crit Damage <br>-2% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +2 Armor <br>-3% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Missile|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +10% Damage <br>-6% Attack Speed </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td> | |||
<td> </td> | |||
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td> | |||
<td> </td> | |||
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Power Generator|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td> | |||
<td> True </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +10 Luck <br>-2% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Ricochet|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> Your projectiles gain 1 bounce <br>-50% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td> | |||
<td> </td> | |||
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td> | |||
<td> </td> | |||
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +25% Damage while standing still <br>-10% Speed </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td> | |||
<td> Legendary </td> | |||
<td> +50 Harvesting <br>-10% Damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +3% Damage at the end of a wave </td> | |||
<td> </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td> | |||
<td> Epic </td> | |||
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td> | |||
<td> True </td> | |||
<td> Unlocked by default </td> | |||
</tr> | |||
</table> |
Revision as of 06:29, 9 October 2022
Melee Damage
Description
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Common | +3 Max HP -1% Damage |
Unlocked by default | ||
Epic | +20% Dodge while standing still -6% Damage |
Unlocked by default | ||
Common | +10% Attack Speed -2% Damage |
Unlocked by default | ||
Rare | +4 Engineering -4% Damage |
Unlocked by default | ||
Rare | +12% Damage -12 Range |
Unlocked by default | ||
Legendary | +30% Damage -3% Attack Speed for every weapon you have |
Win a run with One Armed | ||
Common | +2 Max HP +5% Damage +5% Enemies |
Unlocked by default | ||
Epic | +25% Damage -3 Armor |
Unlocked by default | ||
Common | +6% Damage -8 Range |
Unlocked by default | ||
Legendary | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
Unlocked by default | ||
Common | +7% Damage -2 Max HP |
Unlocked by default | ||
Common | +6% Crit Damage -2% Damage |
Unlocked by default | ||
Legendary | +15 Melee Damage +2% HP Regeneration -8% Damage -3% Speed |
Unlocked by default | ||
Rare | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
Unlocked by default | ||
Rare | +5% chance to double the value of picked up materials +6 Luck -4% Damage |
Unlocked by default | ||
Rare | +2 Armor -3% Damage |
Unlocked by default | ||
Rare | +10% Damage -6% Attack Speed |
Unlocked by default | ||
Legendary | +20 Max HP +25 Luck -12% Damage |
Win a run with Pacifist | ||
Legendary | +3 Max HP +1% HP Regeneration +3% Damage +3% Speed +5 Luck |
Win a run with Well Rounded | ||
Rare | +1% Damage for every +1% Speed you have. -5% Damage |
True | Unlocked by default | |
Common | +10 Luck -2% Damage |
Unlocked by default | ||
Common | +15% Piercing Damage. Can't go above base damage -2% Damage |
Unlocked by default | ||
Legendary | Your projectiles gain 1 bounce -50% Damage |
Unlocked by default | ||
Rare | +6% Damage +2% Life Steal -2 Engineering |
Win a run with Ghost | ||
Rare | +2 Ranged Damage +10% Attack Speed -10% Damage |
Unlocked by default | ||
Legendary | +12% Damage +5% Attack Speed for every unique weapon you have -6% Dodge -8 Harvesting |
Win a run with Gladiator | ||
Epic | +25% Damage while standing still -10% Speed |
Unlocked by default | ||
Legendary | +50 Harvesting -10% Damage |
Unlocked by default | ||
Epic | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
Unlocked by default | ||
Epic | +3% Damage at the end of a wave | Unlocked by default | ||
Epic | +5% Damage every 5 seconds until the end of the wave -20% Damage |
True | Unlocked by default |