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| | stat4 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}} | | | stat4 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}} |
| | stat5 = {{Color|red|Armor}} modifications are reduced by {{Color|red|33%}} | | | stat5 = {{Color|red|Armor}} modifications are reduced by {{Color|red|33%}} |
| | }} |
| | | |
| | | |
| | ! |
| | |{{StatsCard |
| | | name = Nun |
| | | cat = Character |
| | | type = Character |
| | | image = Nun_Icon.webp |
| | | rarity = 0 |
| | | stat1 = While standing still, gain {{color|green|4 % Damage}} every {{color|green|1}} second(s) until the end of the wave |
| | | stat2 = While standing still, gain {{color|green|4 % Attack Speed}} every {{color|green|1}} second(s) until the end of the wave |
| | | stat3 = While standing still, gain {{color|green|1 Holy}} every {{color|green|1}} second(s) until the end of the wave |
| | | stat4 = {{color|red|-5}} % Speed |
| | | stat5 = {{color|red|-5}} Luck |
| | | stat6 = Cannot attack while standing still |
| | }} |
| | | |
| | | |
| | |- |
| | |{{StatsCard |
| | | name = Colock Tower Guardian |
| | | cat = Character |
| | | type = Character |
| | | image = Clock_tower_guardian_icon.webp |
| | | rarity = 0 |
| | | stat1 = Structure damage additionally scales with {{color|green|35% Holy}} |
| | | stat2 = Every time you pick up {{color|green|1 Soul}}, {{color|green|+1% Structure Damage}} |
| | | stat3 = {{color|green|+200%}} pickup range |
| | | stat4 = You can't equip weapons |
| | | stat5 = You start with {{color|green|6 Prism Tower}} |
| | | stat6 = Center clockwork area radius 350({{color|green|+65%{{StatIcon|Range}}}}) |
| | | stat7 = Structures spawn on the area edge |
| | | stat8 = Inside: Structure Attack Speed {{color|green|+20}}%({{color|green|+400%{{StatIcon|Holy}}}}) |
| | | stat9 = Inside enemies/projectiles: speed {{color|green|-20}}%({{color|red|-50%{{StatIcon|Engineering}}}}) |
| | | stat10 = Outside: structures cannot attack |
| }} | | }} |
| | | | | |
Latest revision as of 16:16, 1 August 2026
Description
A DLC-level mod that adds a whole new area with its own enemies, elites, and boss, plus introduces new stats, weapons, items, and a new character.
Overview
A major mod inspired by Japanese fantasy, introducing new characters, weapons, items, pets, and a brand-new mechanic: Jobs.
Characters
| Name
|
Starting Weapons
|
Wanted Tags
|
|
Name
|
Starting Weapons
|
Wanted Tags
|
- You start with 1 Village Special Sword
- +3 % Damage when you level up
- +3 % Attack Speed when you level up
- Harvesting modifications are reduced by 80%
- -1 % Damage for every 1 Curse you have
|
|
|
|
- +1 % Damage every 1 second until the end of the wave
- +1 % Attack Speed every 1 second until the end of the wave
- +10 % XP Gain at the end of a wave
- -2 Max Hp at the end of a wave
- -5 % Speed
|
|
|
- You start with 1 Thief Dagger
- +15% materials dropped from enemies
- Gain -35% more materials from recycling items
- Harvesting modifications are reduced by 100%
- Lose 10 materials when hit
|
|
|
|
- +1 % Crit Chance every 1 second until the end of the wave
- For every 1 excess %crit chance +1 % Attack Speed
- Dodge is capped at 75%
- +5 % Damage until the end of the wave when you dodge an attack
- -1 Armor for every weapon you have
- Max Hp modifications are reduced by 33%
- Harvesting modifications are reduced by 100%
|
|
|
- Every 3 seconds, deals 10(+100%
) damage to enemies within a range of 150(+50% ).Damage frequency is affected by %attack speed
- +1 Holy when you level up
- +10 Luck
- +10 Harvesting
- % Damage modifications are reduced by 33%
- -25 % Attack Speed
|
|
|
|
- More trees spawn
- Cannot damage trees, nor can trees damage you
- When within tree range 200(+5%
) +12% Speed
- When within tree range 200(+5%
) +24Range
- +1 Ranged Damage for every 6 % Speed you have
- + 20 % Dodge while standing still
- +100 Range while standing still
- Max Hp modifications are reduced by 25%
- -100 Armor while moving
|
|
|
- You start with 1 Shackles
- % Speed modifications are reduced by 150%
- +1 Melee Damage for every -1 % Speed you have
- +1 Ranged Damage for every -2 % Speed you have
- +1 Max Hp for every -1 % Speed you have
- +1 Hp Regeneration for every -2 % Speed you have
- +1 Armor for every -3 % Speed you have
|
|
|
|
- +10 Melee Damage
- +10 % Attack Speed
- Additional 2(+10%
) Goblin Javelin Thrower spawned per wave
- Goblin Javelin Thrower extra drop +5 materials
- -50 Range
- For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp
|
|
|
- +200 % Attack Speed with Musical weapons
- After 4 hits on an enemy, it dances for 3 seconds (1 seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side.
- +5 Harvesting for every 1 weapons of type Musical you have
- -100 % Attack Speed
- -5 % Attack Speed every 5 seconds until the end of the wave
|
|
|
|
- +25 Curse
- +25 Holy
- +5 % base soul drop rate
- Picking up Soul deals 1(+100%
) damage to up to 6 random enemies
- -20 % Damage
- -20 % Attack Speed
- -5 % XP Gain at the end of a wave
|
|
|
- You can't equip ranged weapons
- +3 Armor
- +1 Holy for every 1 Armor you have
- % Speed modifications are reduced by 50%
- -3 % Damage for every 1 Curse you have
- Armor modifications are increased by 33%
|
|
|
|
Magic Swordsman
Character
- You start with 1 Magic Sword
- Upon entering the shop, destroy all Tier II weapons.Gain 1 Magic Sword for every 1 destroyed
- +33% chance to get +1 Curse when rerolling in the shop
- -50 % Attack Speed
- -5 % Attack Speed at the end of a wave
- -100 % XP Gain
|
|
|
- +25 Curse
- Enemies have an additional +25% chance to be cursed(include elites and bosses)
- Weapon and pet damage additionally scales with -25% Holy
- +1 HP on cursed enemy killed
- -1 Holy when you level up
- -1 Holy at the end of a wave
- You take 1 damage per second (does not give invulnterability time)
- When taking damage per second, keep at least 1 HP
|
|
|
|
- You can't equip melee weapons
- A ritual area with radius 300(+50%
) exists at the center of the map.Every 16 enemies killed within the ritual area +1 Holy, and spawn 8 materials and 1 Soul at the ritual center
- +4 % Damage for every permanent 1 Holy you have
- +1 Armor for every permanent 1 Holy you have
- Enemies have an additional +50% chance to be cursed(include elites and bosses)
- Max Hp modifications are reduced by 67%
|
|
|
- For every 1 limited item(s) owned +5% Damage
- For every 1 limited item(s) owned +5% Attack Speed
- +5 Luck for every different weapon you have
- Max Hp modifications are reduced by 33%
- Armor modifications are reduced by 33%
|
|
|
|
- While standing still, gain 4 % Damage every 1 second(s) until the end of the wave
- While standing still, gain 4 % Attack Speed every 1 second(s) until the end of the wave
- While standing still, gain 1 Holy every 1 second(s) until the end of the wave
- -5 % Speed
- -5 Luck
- Cannot attack while standing still
|
|
|
Colock Tower Guardian
Character
- Structure damage additionally scales with 35% Holy
- Every time you pick up 1 Soul, +1% Structure Damage
- +200% pickup range
- You can't equip weapons
- You start with 6 Prism Tower
- Center clockwork area radius 350(+65%
)
- Structures spawn on the area edge
- Inside: Structure Attack Speed +20%(+400%
)
- Inside enemies/projectiles: speed -20%(-50%
)
- Outside: structures cannot attack
|
|
|
|
|
|
|
Items
| Name
|
Base Price
|
Tags
|
|
Name
|
Base price
|
Tags
|
- +1 Holy
- +1 Engineering
- -1 % Attack Speed
- -1 Armor
|
16
|
stat_fantasy_holy
stat_engineering
|
|
- Summon a crow that surrounds you, firing a feather every 0.4s at enemies within range 350, dealing 10(+80%
) damage
|
18
|
pet
stat_elemental_damage
|
- +10 Luck
- +1 Curse
- -1 Holy
|
18
|
stat_curse
stat_luck
|
|
- +1 Ranged Damage
- +3 % Speed
- -5 % Damage
|
18
|
stat_ranged_damage
stat_speed
|
- +1 Armor
- +5 % Attack Speed
- -2 % Damage
- -2 % Crit Chance
|
35
|
stat_armor
stat_attack_speed
|
|
- +2 Melee Damage
- +1 Armor
- -1 % Attack Speed
|
20
|
stat_melee_damage
stat_armor
|
- +1 Elemental Damage
- +15 Range
- +15% pickup range
- -2 Harvesting
|
22
|
stat_elemental_damage
stat_range
pickup
|
|
- +1 Holy
- +3 % Attack Speed
|
12
|
stat_fantasy_holy
stat_attack_speed
|
- +3 Elemental Damage
- +1 Holy
- -2 Melee Damage
- -1 % Speed
|
40
|
stat_elemental_damage
stat_fantasy_holy
|
|
- +3 Elemental Damage
- +5 % Damage
- +5 Curse
- -3 Holy
|
45
|
stat_elemental_damage
stat_percent_damage
stat_curse
|
- +2 Elemental Damage
- +10 % Attack Speed
- +10 Luck
- -2 Armor
- -2 Max Hp
|
68
|
stat_elemental_damage
stat_attack_speed
stat_luck
|
|
- +3 Ranged Damage
- -3 Melee Damage
|
55
|
stat_ranged_damage
|
Melee Weapons
Ranged Weapons
Stats
Enemies
Pets
Consumables
Jobs
Change Logs
Links