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|price=65
|price=65
|unique=
|unique=
|unlockedby=65
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]]
|tags=[[Max HP]]
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|price=
|price=
|unique=
|unique=
|unlockedby=
|unlockedby=Win a run in Danger 3 or more
|limit=
|limit=
|tags=
|tags=
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|tags=[[Curse]], [[More Enemies]]
|tags=[[Curse]], [[More Enemies]]
|isdlc=1
|isdlc=1
|#default=-
}}
|blazemander = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a Blazemander pet that deals {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Every {{Color|green|4}} seconds, it shoots burning projectiles in all directions, each dealing {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Enemies hit by any of these attacks take {{Color|green|5}}x{{Color|green|3}} ({{Color|green|+50%{{StatIcon|Elemental Damage}}}}) burning damage
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[Elemental Damage]], [[Pet]]
|isdlc=-
|#default=-
|#default=-
}}
}}
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|tags=[[Damage]]
|tags=[[Damage]]
|isdlc=1
|isdlc=1
|#default=-
}}
|bonk dog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a Bonk Dog pet that deals {{Color|green|10}} ({{Color|green|60%{{StatIcon|Melee Damage}}}}) damage. Every {{Color|green|5}} seconds, it performs a dash attack that deals {{Color|green|8}} ({{Color|green|+40%{{StatIcon|Melee Damage}}}}) explosive damage in an area
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]], [[Pet]]
|isdlc=-
|#default=-
|#default=-
}}
}}
|book = {{#switch:{{lc:{{{2|}}}}}
|book = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+1}} Engineering
|stats={{Color|green|+2}} Engineering<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-1}} Luck
|price=8
|price=15
|unique=
|unlockedby=
|limit=
|tags=[[Engineering]], [[Elemental Damage]]
|isdlc=-
|#default=-
}}
|bot-o-mine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a Bot-O-Mine structure that shoots bullets dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage. It also spawns a landmine every {{Color|green|5}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Engineering]]
|tags=[[Engineering]], [[Structure (Item Tag)|Structure]], [[Pet]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|campfire = {{#switch:{{lc:{{{2|}}}}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} % Speed
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} % Speed<br>In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}
|price=40
|price=40
|unique=
|unique=
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|candle = {{#switch:{{lc:{{{2|}}}}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|green|+1}} HP Regeneration<br>-10% Enemies<br>{{Color|red|-5}} % Damage
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|green|+1}} HP Regeneration<br>-10% Enemies<br>{{Color|red|-5}} % Damage<br>In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}
|price=65
|price=65
|unique=true
|unique=true
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|#default=-
|#default=-
}}
}}
|cauldron = {{#switch:{{lc:{{{2|}}}}}
|catling gun = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+50%}} pickup range<br>{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable<br>{{Color|red|-2}} HP Regeneration
|stats=Spawns a Catling Gun pet that shoots bullets dealing {{Color|green|10}} ({{Color|green|+60%{{StatIcon|Ranged Damage}}}}) damage. Its attack speed doubles when the player or pets stay close
|price=34
|unique=
|unlockedby=
|limit=
|tags=[[Ranged Damage]], [[Pet]]
|isdlc=-
|#default=-
}}
|cauldron = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+50%}} pickup range<br>{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable<br>{{Color|red|-2}} HP Regeneration
|price=35
|price=35
|unique=true
|unique=true
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|limit=
|limit=
|tags=[[Engineering]], [[XP Gain]]
|tags=[[Engineering]], [[XP Gain]]
|isdlc=-
|#default=-
}}
|doc moth = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled
|price=55
|unique=
|unlockedby=
|limit=
|tags=[[HP Regeneration]], [[Life Steal]], [[Pet]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|unlockedby=Collect 100 fruits while at maximum health
|unlockedby=Collect 100 fruits while at maximum health
|limit=4
|limit=4
|tags=[[Elemental Damage]]
|tags=[[Consumable (Item Tag)|Consumable]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|greek fire = {{#switch:{{lc:{{{2|}}}}}
|greek fire = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)
|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)<br>In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}
|price=100
|price=100
|unique=true
|unique=true
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|limit=
|limit=
|tags=[[Max HP]]
|tags=[[Max HP]]
|isdlc=-
|#default=-
}}
|jellyshield = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Spawns a Jellyshield pet that orbits around the player. It can block projectiles
|price=50
|unique=
|unlockedby=
|limit=
|tags=[[Pet]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|kraken's eye = {{#switch:{{lc:{{{2|}}}}}
|kraken's eye = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit<br>{{Color|green|+10}} Max HP<br>{{Color|curse|+10}} Curse
|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit<br>{{Color|green|+15}} Max HP<br>{{Color|curse|+15}} Curse
|price=110
|price=110
|unique=true
|unique=true
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|lantern = {{#switch:{{lc:{{{2|}}}}}
|lantern = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats={{Color|green|+10}} % Damage<br>{{Color|green|+50}} Range<br>{{Color|green|+15}} Knockback<br>Knocks nearby enemies back every {{Color|green|3}} seconds
|stats={{Color|green|+10}} % Damage<br>{{Color|green|+50}} Range<br>{{Color|green|+15}} Knockback<br>Knocks nearby enemies back every {{Color|green|3}} seconds<br>In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}
|price=100
|price=100
|unique=true
|unique=true
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|lighthouse = {{#switch:{{lc:{{{2|}}}}}
|lighthouse = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+20}} Engineering<br>{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have  
|stats={{Color|green|+20}} Engineering<br>{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have<br>In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}
|price=80
|price=80
|unique=true
|unique=true
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|limit=
|limit=
|tags=[[Melee Damage]], [[Max HP]]
|tags=[[Melee Damage]], [[Max HP]]
|isdlc=-
|#default=-
}}
|lootworm = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats=Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a {{Color|green|10%}} chance to double it
|price=30
|unique=true
|unlockedby=
|limit=1
|tags=[[Pickup]], [[Economy]], [[Pet]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|pencil = {{#switch:{{lc:{{{2|}}}}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+2}} Engineering<br>{{Color|red|-1}} % Attack Speed<br>{{Color|red|-1}} % Crit Chance
|stats={{Color|green|+1}} Engineering
|price=15
|price=8
|unique=
|unique=
|unlockedby=
|unlockedby=
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}}
}}
|pile of books = {{#switch:{{lc:{{{2|}}}}}
|pile of books = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=2
|stats=Your structures can crit<br>{{Color|green|+3}} % Crit Chance<br>{{Color|green|+3}} Engineering
|stats=Your structures can crit<br>{{Color|green|+5}} % Crit Chance<br>{{Color|green|+3}} Engineering
|price=70
|price=60
|unique=true
|unique=true
|unlockedby=
|unlockedby=
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|limit=
|limit=
|tags=[[Ranged Damage]]
|tags=[[Ranged Damage]]
|isdlc=-
|#default=-
}}
|ratzilla = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats=Spawns a Ratzilla pet that deals {{Color|green|5}} ({{Color|green|+10%{{StatIcon|Max HP}}}}) damage
|price=30
|unique=
|unlockedby=
|limit=
|tags=[[Max HP]], [[Pet]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]
|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]
|isdlc=1
|isdlc=1
|#default=-
}}
|scapegoat = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it
|price=110
|unique=true
|unlockedby=
|limit=1
|tags=[[Pet]]
|isdlc=-
|#default=-
|#default=-
}}
}}
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}}
}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=2
|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each
|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each
|price=75
|price=62
|unique=
|unique=
|unlockedby=
|unlockedby=
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|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]
|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]], [[Pet]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
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|whistle = {{#switch:{{lc:{{{2|}}}}}
|whistle = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+50%}} chance for loot aliens to appear<br>{{Color|red|+20%}} movement speed for loot aliens
|stats={{Color|green|+50%}} chance for loot aliens to appear<br>{{Color|red|+20%}} movement speed for loot aliens<br>Whistles when a loot alien spawns
|price=25
|price=25
|unique=true
|unique=true

Latest revision as of 19:52, 11 July 2026

Usage:

{{Item Data
|any item name
|rarity/stats/price/unique/unlockedby/limit/isdlc
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data|acid|stats}}

+8 Max HP
-2 % Dodge
-2 Knockback


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

Example: Check if the item is part of the Abyssal Terrors DLC(DLC)

{{Item Data|acid|isdlc}}
{{Item Data|axolotl|isdlc}}

-
1


No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired