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== Cyberball ==
== Cyberball ==
Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.  
Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things. They will not target Trees.  
   
   
Similarly to the [[Baby Elephant]], the Cyberball's damage dealt is affected by the player's [[Damage]] stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).
Similarly to the [[Baby Elephant]], the Cyberball's damage dealt is affected by the player's [[Damage]] stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).
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== Scaling ==
== Scaling ==


If you have more than one, each Cyberball will trigger independantly each time you kill an enemy.  
If you have more than one, each Cyberball will trigger independently each time you kill an enemy.  


So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each succesful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.
So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each successful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.


== Update History ==
== Update History ==


* [[Patch 1.1.0.0|1.1.0.0]]: Price decreased: 35 => 30
* [[Patch 1.1.0.0|1.1.0.0]]: Price decreased: 35 => 30

Latest revision as of 19:47, 9 January 2025

Cyberball.png
Cyberball
Item
Tier 2
Stats
25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies
Price
30


Item

Cyberball is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Cyberball

Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things. They will not target Trees.

Similarly to the Baby Elephant, the Cyberball's damage dealt is affected by the player's Damage stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).

Scaling

If you have more than one, each Cyberball will trigger independently each time you kill an enemy.

So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each successful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.

Update History