From Brotato Wiki

(fix accidental replacement of "well rounded" with "mutant" (due to search and replace in my last edit))
(Fix Technomage unlock being listed as an item (Particle Accelerator))
 
(48 intermediate revisions by 5 users not shown)
Line 6: Line 6:
|unlocktype= Item
|unlocktype= Item
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Knife,Stick,Fist,Cacti Club,Ghost Flint,Wrench,Pistol,SMG,Double Barrel Shotgun,Slingshot,Taser,Wand,Icicle,Lute
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 14: Line 16:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Melee Damage]]
|wantedtags=[[Melee Damage]]
|startingwpns=Fist,Hand,Claw
|isdlc=-
|#default=-
|#default=-
}}
}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(244,0,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Hunting Trophy
|unlocks= Hunting Trophy
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|startingwpns=Knife,Thief Dagger,Scissors,Lightning Shiv,Claw,Sharp Tooth,Shuriken,Icicle
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 30: Line 36:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Ranged Damage]], [[Range]]
|wantedtags=[[Ranged Damage]], [[Range]]
|startingwpns=Pistol,SMG,Revolver,Double Barrel Shotgun,Laser Gun,Shredder,Crossbow,Slingshot
|isdlc=-
|#default=-
|#default=-
}}
}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br>
    <span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-50%</span>
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Thunder Sword
|unlocks= Thunder Sword
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Elemental Damage]]
|wantedtags=[[Elemental Damage]]
|startingwpns=Wand,Torch,Plank,Taser,Lightning Shiv,Icicle,SMG,Double Barrel Shotgun
|isdlc=-
|#default=-
|#default=-
}}
}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|unlockedby=Die for the first time
|unlockedby=Die for the first time
|unlocks= Potato Thrower
|unlocks= Potato Thrower
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[HP Regeneration]]
|wantedtags=[[Max HP]], [[Luck]]
|startingwpns=Fist,Cacti Club,Rock,Stick,Torch,Plank,Chopper,Pruner,Spiky Shield,Double Barrel Shotgun,Taser,Ghost Scepter,Shredder,Revolver,Spoon
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 54: Line 67:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]
|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]
|startingwpns=Scissors,Screwdriver,Wrench,Rock,Plank,Chopper,Pruner,Double Barrel Shotgun,Revolver,Taser,Wand,Icicle,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 62: Line 77:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]
|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]
|startingwpns=Stick,Rock,Fist,Chopper,Plank,Screwdriver,Jousting Lance,Torch,Pruner,Slingshot,Wand,Icicle,Lute,Flute
|isdlc=-
|#default=-
|#default=-
}}
}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">-66%</span> XP required to level up<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Kill 2000 enemies
|unlockedby=Kill 2000 enemies
|unlocks= Octopus
|unlocks= Octopus
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[XP Gain]]
|wantedtags=[[XP Gain]]
|startingwpns=Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick
|isdlc=-
|#default=-
|#default=-
}}
}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|unlockedby=Collect 300 materials
|unlockedby=Collect 2000 materials
|unlocks= Big Arms
|unlocks= Big Arms
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Melee Damage]], [[Ranged Damage]]
|wantedtags=[[Melee Damage]], [[Ranged Damage]]
|startingwpns=Fist,Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Knife,Scissors,Spear,Shuriken,Double Barrel Shotgun,SMG,Shredder,Revolver,Laser Gun,Slingshot,Ghost Scepter,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 86: Line 107:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[More Enemies]]
|wantedtags=[[More Enemies]]
|startingwpns=Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Thief Dagger,Claw,Spear,Torch,Rock,Hatchet,Plank,Wrench,Jousting Lance,Quarterstaff,Pruner,Screwdriver,Double Barrel Shotgun,Pistol,SMG,Shredder,Icicle,Shuriken,Slingshot,Crossbow,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 94: Line 117:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Cacti Club,Fist,Claw,Knife,Spear,Stick,Quarterstaff,Lightning Shiv,Screwdriver,Wrench,Ghost Flint,Ghost Axe,Plank,Chopper,Hatchet,Jousting Lance,Pruner,Rock,Spiky Shield,Sharp Tooth,Double Barrel Shotgun,SMG,Revolver,Laser Gun,Wand,Icicle,Slingshot,Taser,Shuriken,Crossbow,Hiking Pole,Lute
|isdlc=-
|#default=-
|#default=-
}}
}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+30% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(244,0,0);">2</span>
|unlockedby=Kill 10000 enemies
|unlockedby=Kill 10000 enemies
|unlocks= Hatchet
|unlocks= Hatchet
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Stick,Spear,Torch,Rock,Cacti Club,Hatchet,Quarterstaff,Sharp Tooth,Slingshot,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 110: Line 137:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]
|startingwpns=Hand,Taser,Pruner
|isdlc=-
|#default=-
|#default=-
}}
}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|stats=<span style="color:rgb(0,255,0);">+20% Attack Speed</span> for every different weapon you have<br> <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-40%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|unlockedby=Kill 20000 enemies
|unlockedby=Kill 20000 enemies
|unlocks= Spider
|unlocks= Spider
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Melee Damage]]
|wantedtags=[[Melee Damage]]
|startingwpns=Spear,Jousting Lance,Cacti Club,Torch,Thief Dagger,Knife,Plank,Ghost Axe,Ghost Flint,Sharp Tooth,Fist,Claw,Quarterstaff,Hatchet,Lightning Shiv
|isdlc=-
|#default=-
|#default=-
}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
|unlocktype= Item
|unlocktype= Item
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Fist,Chopper,Thief Dagger,Ghost Flint,Pruner,Lightning Shiv,Cacti Club,Spear,Pistol,Revolver,Laser Gun,Taser,Wand,Icicle,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 134: Line 167:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Life Steal]]
|wantedtags=[[Life Steal]]
|startingwpns=Fist,Scissors,Hatchet,Ghost Flint,Cacti Club,Lightning Shiv,Sharp Tooth,Pruner,Ghost Scepter,Slingshot,SMG,Medical Gun,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+20</span> Harvesting <br> Harvesting increases by an additional <span style="color:rgb(0,255,0);">3%</span> at the end of a wave<br><span style="color:rgb(0,255,0);">+1</span> Harvesting when eating a consumable while at full health
    <br><span style="color:rgb(244,0,0);">-50%</span> materials dropped
|unlockedby=Reach +200 Harvesting
|unlockedby=Reach +200 Harvesting
|unlocks= Wheat
|unlocks= Wheat
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Harvesting]]
|wantedtags=[[Harvesting]]
|startingwpns=Hand,Spear,Stick,Torch,Quarterstaff,Screwdriver,Pruner,Thief Dagger,Wrench,Taser,Wand,Double Barrel Shotgun,Slingshot,Potato Thrower,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 150: Line 188:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Dodge]]
|wantedtags=[[Dodge]]
|startingwpns=Ghost Flint,Ghost Axe,Ghost Scepter
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 158: Line 198:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Speed]]
|wantedtags=[[Speed]]
|startingwpns=Fist,Claw,Knife,Thief Dagger,Stick,Spear,Quarterstaff,Jousting Lance,Screwdriver,Ghost Flint,Pruner,Shuriken,Hiking Pole,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 166: Line 208:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Harvesting]], [[Economy]]
|wantedtags=[[Harvesting]], [[Economy]]
|startingwpns=Fist,Claw,Hand,Knife,Thief Dagger,Pruner,Quarterstaff,Hatchet,Ghost Flint,Wrench,Plank,Pistol,Double Barrel Shotgun,Taser,Shuriken,Crossbow,Icicle,Hiking Pole,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 174: Line 218:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Engineering]]
|wantedtags=[[Engineering]]
|startingwpns=Wrench,Screwdriver,Plank,Hammer
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 182: Line 228:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]
|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]
|startingwpns=Hand,Cacti Club,Screwdriver,Thief Dagger,Wrench,Stick,Torch,Chopper,Plank,Hatchet,Jousting Lance,Ghost Axe,Crossbow,Shredder,Taser,Wand,Hiking Pole,Spoon
|isdlc=-
|#default=-
|#default=-
}}
}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Heal 200 HP in one wave
|unlockedby=Heal 200 HP in one wave
|unlocks= Medikit
|unlocks= Medikit
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[HP Regeneration]]
|wantedtags=[[HP Regeneration]]
|startingwpns=Scissors,Medical Gun
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 198: Line 248:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Range]], [[Crit Chance]]
|wantedtags=[[Range]], [[Crit Chance]]
|startingwpns=Cacti Club,Thief Dagger,Spear,Claw,Scissors,Shuriken,Double Barrel Shotgun,Crossbow,Icicle,Hiking Pole,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(0,255,0);">+100% Damage</span> with <span style="color:rgb(0,255,0);">Tool</span> weapons<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 15 Enemies with a single explosion
|unlockedby=Kill 15 Enemies with a single explosion
|unlocks= Explosive Shells
|unlocks= Explosive Shells
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Explosive (Item Tag)]]
|wantedtags=[[Explosive (Item Tag)]]
|startingwpns=Plank,Screwdriver,Wrench,Shredder
|isdlc=-
|#default=-
}}
|arms dealer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop
|unlockedby=Recycle 12 weapons during a run
|unlocks= Anvil
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Pistol
|isdlc=-
|#default=-
}}
|streamer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+3%</span> of your materials per second while standing still (<span style="color:rgb(0,255,0);">+25</span> max)<br><span style="color:rgb(0,255,0);">+40% Damage</span> while moving<br><span style="color:rgb(0,255,0);">+40% Attack Speed</span> while moving<br><span style="color:rgb(0,255,0);">+2 Armor</span> for every <span style="color:rgb(0,255,0);">1 Structure</span> you have<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">-1% Damage</span> for every <span style="color:rgb(244,0,0);">15 Materials</span> you have<br><span style="color:rgb(244,0,0);">-1% Speed</span> for every <span style="color:rgb(244,0,0);">30 Materials</span> you have
|unlockedby=Reach -20% Speed
|unlocks= Community Support
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Fist,Stick,Cacti Club,Ghost Flint,Ghost Axe,Scissors,Screwdriver,Wrench,Spear,Plank,Pruner,Spiky Shield,Crossbow,Double Barrel Shotgun,Laser Gun,Medical Gun,Pistol,Shredder,SMG,Revolver,Slingshot,Ghost Scepter,Taser,Wand,Icicle,Javelin
|isdlc=-
|#default=-
}}
|cyborg= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time
|unlocks= Improved Tools
|unlocktype= Item
|wantedtags=[[Engineering]], [[Ranged Damage]]
|startingwpns=Wrench,Screwdriver,Plank,Pistol,SMG,Revolver,Double Barrel Shotgun,Crossbow,Brick
|isdlc=-
|#default=-
}}
|glutton= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health<br>Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up<br>{{Color|red|+25 %}} Items Price<br>{{Color|red|-25 %}} XP Gain
|unlockedby=Pick up 20 consumables during a run
|unlocks= Spicy Sauce
|unlocktype= Item
|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]]
|startingwpns=Pruner,Chopper,Thief Dagger,Fist,Jousting Lance,Screwdriver,Plank,Shredder,Lute,Spoon,Flute
|isdlc=-
|#default=-
}}
|jack= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+125%}} damage against bosses and elites<br>{{Color|green|+200%}} materials dropped<br>-70% Enemies<br>{{Color|red|+175}} % Enemy health<br>{{Color|red|+35}} % Enemy damage<br>{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}
|unlockedby=Kill a boss or an elite in less than 15 seconds
|unlocks= Giant Belt
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Knife,Jousting Lance,Wrench,Torch,Hatchet,Stick,Spear,Spiky Shield,Shuriken,Laser Gun,Revolver,Crossbow,Taser,Wand,Icicle,Brick,Lute,Spoon,Flute
|isdlc=-
|#default=-
}}
|lich= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+10}} % Life Steal<br>{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Reach +100 Max HP
|unlocks= Tentacle
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]
|startingwpns=Scissors,Chopper,Thief Dagger,Stick,Knife,Ghost Flint,Sharp Tooth,Pruner,Hatchet,Rock,Spiky Shield,Lightning Shiv,Ghost Scepter,Medical Gun,SMG,Wand,Icicle,Slingshot,Crossbow,Spoon
|isdlc=-
|#default=-
}}
|apprentice= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up
|unlockedby= Reach level 20
|unlocks= Quarterstaff
|unlocktype= Weapon
|wantedtags=[[XP Gain]]
|startingwpns=Fist,Knife,Lightning Shiv,Cacti Club,Quarterstaff,Ghost Flint,Ghost Axe,Hatchet,Torch,Plank,Pruner,Screwdriver,Wrench,Medical Gun,SMG,Double Barrel Shotgun,Shredder,Slingshot,Taser,Icicle,Shuriken,Ghost Scepter,Brick
|isdlc=-
|#default=-
}}
|cryptid= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn {{Color|color=grey|text=(+6)}}<br>Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave<br>{{Color|green|+3 HP Regeneration}} for every current living tree<br>Dodge is capped at {{Color|green|70%}}<br>{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|-100}} Range<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Finish a wave with 10 or more living trees
|unlocks= Claw
|unlocktype= Weapon
|wantedtags=[[Exploration]], [[Dodge]]
|startingwpns=Fist,Hand,Claw,Knife,Cacti Club,Pruner,Chopper,Ghost Axe,Thief Dagger,Lightning Shiv,Ghost Flint,Rock,Stick,Hatchet,Jousting Lance,Screwdriver,Plank,Ghost Scepter,Shredder,Pistol,SMG,Lute,Sickle
|isdlc=-
|#default=-
}}
|fisherman= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+20}} Harvesting<br>Shops always sell a {{Color|green|Bait}}<br>{{Color|green|-100% Bait}} price<br>{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have<br>Baits make some special enemies spawn throughout all future waves<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Get 2 Bait during a run
|unlocks= Lure
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Knife,Rock,Spear,Quarterstaff,Spiky Shield,Torch,Stick,Sharp Tooth,Plank,Pruner,Scissors,Pistol,SMG,Crossbow,Double Barrel Shotgun,Laser Gun,Revolver,Shredder,Slingshot,Icicle,Javelin
|isdlc=-
|#default=-
}}
|golem= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+20}} Max HP<br>{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|+40 % Attack Speed}} when you have less than 50% health<br>{{Color|green|+20 % Speed}} when you have less than 50% health<br>You can't heal in any way
|unlockedby= Finish a wave with 1 HP
|unlocks= Stone Skin
|unlocktype= Item
|wantedtags=[[Max HP]], [[Armor]]
|startingwpns=Cacti Club,Chopper,Fist,Ghost Axe,Hatchet,Knife,Plank,Rock,Spiky Shield,Stick,Torch,Pistol,Revolver,Slingshot,Crossbow,Ghost Scepter,Brick,Spoon,Flute
|isdlc=-
|#default=-
}}
|king= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}
|unlockedby= Get 3 tier IV weapons at once
|unlocks= Excalibur
|unlocktype= Weapon
|wantedtags=''None''
|startingwpns=Fist,Circular Saw,Knife,Hatchet,Ghost Axe,Lightning Shiv,Torch,Plank,Spear,Jousting Lance,Sword,Hammer,Spiky Shield,Pistol,SMG,Crossbow,Double Barrel Shotgun,Rocket Launcher,Taser,Fireball,Lute,Trident,Flute,Grenade Launcher,Javelin
|isdlc=-
|#default=-
}}
|renegade= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2}} projectiles<br>Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have<br>You can't equip melee weapons<br>{{Color|red|-400%}} Damage<br>{{Color|red|-50%}} accuracy<br>{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}
|unlockedby= Get 10 different tier I items during a run
|unlocks= Fairy
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Pistol,Revolver,Shredder,SMG,Laser Gun,Medical Gun,Double Barrel Shotgun,Taser,Wand,Icicle,Ghost Scepter,Crossbow,Shuriken,Slingshot,Flute,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 214: Line 388:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Damage]]
|wantedtags=[[Damage]]
|startingwpns=Claw,Thief Dagger,Ghost Axe,Lightning Shiv,Scissors,Cacti Club,Torch,Plank,Hatchet,Pruner,Jousting Lance,Double Barrel Shotgun,Shredder,SMG,Taser,Revolver,Icicle,Shuriken,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 221: Line 397:
|unlocks= Gnome
|unlocks= Gnome
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Explosive (Item Tag)]]
|wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]]
|startingwpns=-
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 230: Line 408:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Stand Still]]
|wantedtags=[[Stand Still]]
|startingwpns=Knife,Lightning Shiv,Crossbow,Double Barrel Shotgun,Laser Gun,Pistol,Shredder,Revolver,SMG,Taser,Wand,Icicle,Flute,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 238: Line 418:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]
|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]
|startingwpns=Rock,Scissors,Cacti Club,Ghost Axe,Spiky Shield,Sharp Tooth,Torch,Double Barrel Shotgun,Medical Gun,Wand,Icicle,Brick,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+3</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|unlockedby=Win a run in Danger 4
|unlockedby=Win a run in Danger 4
|unlocks= Plasma Sledgehammer
|unlocks= Plasma Sledge
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Armor]]
|wantedtags=[[Armor]]
|startingwpns=Sword,Hammer,Spear,Torch,Jousting Lance,Quarterstaff,Plank,Rock,Fist,Knife,Scissors,Cacti Club,Mace,Anchor
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 254: Line 438:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Thief Dagger,Lightning Shiv,Ghost Axe,Ghost Flint,Torch,Chopper,Sharp Tooth,Wrench,Ghost Scepter,Wand,Taser,Icicle,Spoon,Flute
|isdlc=-
|#default=-
}}
|baby= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+12}} Harvesting<br>{{Color|green|-20}} % Items Price<br>You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})<br>You start with one weapon slot<br>Shops always sell at least one weapon<br>{{Color|red|+130%}} XP required to level up
|unlockedby=Reach level 10 before wave 6
|unlocks=Celery Tea
|unlocktype=Item
|wantedtags=[[XP Gain]]
|startingwpns=Fist,Scissors,Screwdriver,Pruner,Sharp Tooth,Quarterstaff,Knife,Stick,Plank,Rock,Wrench,Shuriken,Taser,Wand,Icicle,Slingshot,Pistol,Hiking Pole,Spoon,Flute
|isdlc=-
|#default=-
}}
|vagabond= {{#switch:{{lc:{{{2|}}}}}
|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons<br>You can't equip two of the same weapon at the same time<br>{{Color|red|-5}} Armor<br>{{Color|red|-5}} % Dodge<br>{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Have 6 different weapons at once
|unlocks=Jelly
|unlocktype=Item
|wantedtags=''None''
|startingwpns=Cacti Club,Chopper,Thief Dagger,Spear,Sharp Tooth,Hand,Claw,Quarterstaff,Hatchet,Plank,Ghost Flint,Spiky Shield,Lightning Shiv,Torch,Shuriken,Crossbow,Revolver,Laser Gun,Lute
|isdlc=-
|#default=-
}}
|technomage= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|2}} {{Color|green|Turret}}<br>{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have <br>{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have <br>{{Color|red|+75%}} XP required to level up<br>{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time
|unlocks=Particle Accelerator
|unlocktype=Weapon
|wantedtags=[[Elemental Damage]], [[Engineering]], [[Structure]]
|startingwpns=Wrench,Screwdriver,Plank,Torch,Lightning Shiv,Pruner,Taser,Wand,Icicle
|isdlc=-
|#default=-
}}
|vampire= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health <br>{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health <br>{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health <br>{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}<br>{{Color|red|-60}} % Damage<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} HP recovered from consumables
|unlockedby=Reach +40 % Life Steal
|unlocks=Decomposing Flesh
|unlocktype=Item
|wantedtags= [[Life Steal]]
|startingwpns=Fist,Claw,Sharp Tooth,Ghost Flint,Hatchet,Knife,Thief Dagger,Lightning Shiv,Scissors,Spiky Shield,Stick,Torch,Screwdriver,Wrench,Shuriken,Pistol,SMG,Double Barrel Shotgun,Medical Gun,Revolver,Shredder,Crossbow,Sickle
|isdlc=-
|#default=-
}}
|sailor= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies<br>{{Color|curse|+25}} Curse<br>{{Color|red|-25}} % Damage<br>You can only equip tier {{Color|red|II}} weapons or above<br>Dodge is capped at {{Color|red|20%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Unlocked by default
|unlocks=Treasure Map
|unlocktype=Item
|wantedtags=[[Curse]]
|startingwpns=Anchor,Trident,Blunderbuss
|isdlc=1
|#default=-
}}
|curious= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1}} {{Color|green|Spyglass}}<br>{{Color|green|2}} additional loot aliens appear every wave<br>All future loot aliens become stronger when you kill a loot alien<br>{{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have <br>{{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have <br>{{Color|red|+25}} % Enemy health
|unlockedby=Unlocked by default
|unlocks=Pearl
|unlocktype=Item
|wantedtags=[[Luck]]
|startingwpns=Brick,Cacti Club,Ghost Axe,Hatchet,Knife,Plank,Rock,Torch,Lightning Shiv,Pistol,Double Barrel Shotgun,Icicle,Lute,Javelin,Slingshot
|isdlc=1
|#default=-
}}
|builder= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1}} {{Color|green|Builder's Turret}}<br><br>Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave<br>{{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}<br>{{Color|green|+20}} Harvesting<br>You can't have structures<br>{{Color|red|-30%}} pickup range<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}
|unlockedby=Unlocked by default
|unlocks=Lighthouse
|unlocktype=Item
|wantedtags=[[Engineering]]
|startingwpns=Brick,Plank,Javelin,Double Barrel Shotgun,Laser Gun,Medical Gun,Revolver,Shredder,SMG,Slingshot,Ghost Scepter,Flute,Taser,Wand
|isdlc=1
|#default=-
}}
|captain= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+60}} {{Color|green|% XP Gain}} for every free weapon slot you have<br>{{Color|green|+100%}} stats gained from level upgrades<br>{{Color|red|+200%}} XP required to level up<br>{{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave<br>{{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave
|unlockedby=Unlocked by default
|unlocks=Captain's Sword
|unlocktype=Weapon
|wantedtags=[[XP Gain]]
|startingwpns=Fist,Knife,Hatchet,Spear,Ghost Axe,Ghost Flint,Chopper,Quarterstaff,Torch,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Slingshot,Shredder,Javelin
|isdlc=1
|#default=-
}}
|creature= {{#switch:{{lc:{{{2|}}}}}
|stats=Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}<br>You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}<br>{{Color|curse|+1}} {{Color|curse|Curse}} when you level up<br>{{Color|red|-10}} {{Color|red|Range}} at the end of a wave<br>{{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave
|unlockedby=Unlocked by default
|unlocks=Barnacle
|unlocktype=Item
|wantedtags=[[Curse]], [[XP Gain]]
|startingwpns=Fist,Claw,Cacti Club,Sharp Tooth,Sickle,Hatchet,Rock,Stick,Spiky Shield,Chopper,Torch,Plank,SMG,Shredder,Icicle,Ghost Scepter,Javelin
|isdlc=1
|#default=-
}}
|chef= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+35}} Luck<br>{{Color|green|+200%}} damage from non elemental sources against burning targets<br>Consumables explode for 5x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage when picked up<br>You start with {{Color|green|1}} {{Color|green|Scared Sausage}}<br>{{Color|red|+100}} % Enemy health<br>{{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}
|unlockedby=Have at least 25 enemies burning at the same time
|unlocks=Spoon
|unlocktype=Weapon
|wantedtags=''None''
|startingwpns=Spoon,Chopper,Fist,Knife,Hatchet,Stick,Torch,Screwdriver,Wrench,Plank,Pruner,Cacti Club,Wand
|isdlc=1
|#default=-
}}
|druid= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+15}} Luck<br>Enemies have a higher chance of dropping fruits<br>{{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit<br>{{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Collect 250 consumables by the end of wave 20
|unlocks=Cauldron
|unlocktype=Item
|wantedtags=[[Consumable]], [[Luck]]
|startingwpns=Fist,Claw,Ghost Flint,Cacti Club,Rock,Chopper,Quarterstaff,Pruner,Sickle,Lute,Stick,Spear,Torch,Flute,Slingshot,Ghost Scepter,Icicle,Wand,Javelin
|isdlc=1
|#default=-
}}
|dwarf= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit<br>{{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have <br>You can't equip ranged weapons<br>{{Color|red|-20}} % Dodge<br>{{Color|red|-100}} % Attack Speed<br>{{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Hit at least 25 enemies with a single melee attack
|unlocks=War Hammer
|unlocktype=Weapon
|wantedtags=[[Engineering]], [[Structure]]
|startingwpns=Hammer,Wrench,Brick,Mace
|isdlc=1
|#default=-
}}
|gangster= {{#switch:{{lc:{{{2|}}}}}
|stats=Can steal {{Color|green|1}} item per shop<br>Stealing from the shop can spawn an elite<br>All future elites and bosses become stronger when you kill an elite or a boss<br>{{Color|red|+20}} % Items Price<br>Can't lock items<br>
|unlockedby=Reroll 10 times in a single shop
|unlocks=Grenade Launcher
|unlocktype=Weapon
|wantedtags=''None''
|startingwpns=Knife,Thief Dagger,Lightning Shiv,Pistol,Revolver,SMG,Double Barrel Shotgun
|isdlc=1
|#default=-
}}
|diver= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}<br>{{Color|green|-100%}} {{Color|green|Harpoon Gun}} price<br>{{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons<br>{{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}<br>{{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have <br>Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}<br>{{Color|red|-100}} Ranged Damage<br>{{Color|red|+250}} % Enemy health
|unlockedby=Kill 1000 enemies that are more than 700 range away from you
|unlocks=Starfish
|unlocktype=Item
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|startingwpns=Claw,Thief Dagger,Knife,Scissors,Sharp Tooth,Shuriken
|isdlc=1
|#default=-
}}
|hiker= {{#switch:{{lc:{{{2|}}}}}
|stats=Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave<br>{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave<br>{{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}<br>{{Color|red|-5}} % Speed<br>{{Color|red|-50%}} materials dropped
|unlockedby=Walk a total of 20000 steps
|unlocks=Scarf
|unlocktype=Item
|wantedtags=[[Speed]]
|startingwpns=Hiking Pole,Fist,Hand,Lute,Flute,Thief Dagger,Jousting Lance,Stick,Pistol,Taser
|isdlc=1
|#default=-
}}
|buccaneer= {{#switch:{{lc:{{{2|}}}}}
|stats=Picked up materials have {{Color|green|+100%}} value<br>Picking up a material resets the cooldown of all your weapons<br>{{Color|red|-100}} % Attack Speed<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby=Reach +100 % Pickup Range
|unlocks=Eyepatch
|unlocktype=Item
|wantedtags=[[Pickup]]
|startingwpns=Brick,Cacti Club,Rock,Spear,Torch,Double Barrel Shotgun,Laser Gun,Shredder,Icicle,Flute,Slingshot,Crossbow
|isdlc=1
|#default=-
}}
|ogre= {{#switch:{{lc:{{{2|}}}}}
|stats=Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|+50%{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage<br>{{Color|green|+10}} Melee Damage<br>You can't equip ranged weapons<br>{{Color|red|-50}} % Attack Speed<br>{{Color|red|-10}} % Speed
|unlockedby=Deal 1000 damage to an enemy in a single hit
|unlocks=Mace
|unlocktype=Weapon
|wantedtags=[[Max HP]], [[Melee Damage]], [[Explosive (Item Tag)]]
|startingwpns=Fist,Brick,Rock,Plank,Cacti Club,Chopper,Spoon
|isdlc=1
|#default=-
}}
|romantic= {{#switch:{{lc:{{{2|}}}}}
|stats=Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|50%{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds<br>{{Color|green|+50}} {{Color|green|Range}} with melee weapons<br>{{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have <br>{{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have <br>{{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave
|unlockedby=Finish a run with 0 Curse
|unlocks=Flute
|unlocktype=Weapon
|wantedtags=''None''
|startingwpns=Lute,Chopper,Fist,Spoon,Scissors,Sharp Tooth,Hatchet,Flute,Double Barrel Shotgun,Shuriken,Slingshot,Medical Gun,SMG,Taser,Cacti Club,Claw
|isdlc=1
|#default=-
|#default=-
}}
}}
Line 261: Line 627:
{{Character Data
{{Character Data
|any character name
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)
}}
}}
</pre>
</pre>
Line 272: Line 638:
! Code
! Code
! Preview
! Preview
|-
| Is DLC? || <code><nowiki>{{Character Data|Sailor|isdlc}}</nowiki></code> || {{Character Data|Sailor|isdlc}}
|-
|-
| Stats || <code><nowiki>{{Character Data|Mutant|stats}}</nowiki></code> || {{Character Data|Mutant|stats}}
| Stats || <code><nowiki>{{Character Data|Mutant|stats}}</nowiki></code> || {{Character Data|Mutant|stats}}
Line 282: Line 650:
|-
|-
| Wanted Tags (Item Tags) || <code><nowiki>{{Character Data|Mutant|wantedtags}}</nowiki></code> || {{Character Data|Mutant|wantedtags}}
| Wanted Tags (Item Tags) || <code><nowiki>{{Character Data|Mutant|wantedtags}}</nowiki></code> || {{Character Data|Mutant|wantedtags}}
|-
| Starting Weapons || <code><nowiki>{{Character Data|Mutant|startingwpns}}</nowiki></code> || {{Character Data|Mutant|startingwpns}}
|-
|-
| Invalid: No options passed || <code><nowiki>{{Character_Data|Mutant}}</nowiki></code> || {{Character_Data|Mutant}}
| Invalid: No options passed || <code><nowiki>{{Character_Data|Mutant}}</nowiki></code> || {{Character_Data|Mutant}}

Latest revision as of 16:34, 14 November 2024

Usage

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)
}}

Examples

Name Code Preview
Is DLC? {{Character Data|Sailor|isdlc}} 1
Stats {{Character Data|Mutant|stats}} -66% XP required to level up
+50% Items Price
Unlocked By {{Character Data|Mutant|unlockedby}} Kill 2000 enemies
Unlocks {{Character Data|Mutant|unlocks}} Octopus
Unlock Type {{Character Data|Mutant|unlocktype}} Item
Wanted Tags (Item Tags) {{Character Data|Mutant|wantedtags}} XP Gain
Starting Weapons {{Character Data|Mutant|startingwpns}} Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick
Invalid: No options passed {{Character_Data|Mutant}} -
Error: Not a character {{Character_Data|Knife}} Character name not found