From Brotato Wiki

(Reformat docs into a table)
(Fix Technomage unlock being listed as an item (Particle Accelerator))
 
(49 intermediate revisions by 5 users not shown)
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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|Mutant= {{#switch:{{lc:{{{2|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
Line 6: Line 6:
|unlocktype= Item
|unlocktype= Item
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Knife,Stick,Fist,Cacti Club,Ghost Flint,Wrench,Pistol,SMG,Double Barrel Shotgun,Slingshot,Taser,Wand,Icicle,Lute
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Melee Damage]]
|wantedtags=[[Melee Damage]]
|startingwpns=Fist,Hand,Claw
|isdlc=-
|#default=-
|#default=-
}}
}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(244,0,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Hunting Trophy
|unlocks= Hunting Trophy
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|startingwpns=Knife,Thief Dagger,Scissors,Lightning Shiv,Claw,Sharp Tooth,Shuriken,Icicle
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Ranged Damage]], [[Range]]
|wantedtags=[[Ranged Damage]], [[Range]]
|startingwpns=Pistol,SMG,Revolver,Double Barrel Shotgun,Laser Gun,Shredder,Crossbow,Slingshot
|isdlc=-
|#default=-
|#default=-
}}
}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br>
    <span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-50%</span>
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Thunder Sword
|unlocks= Thunder Sword
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Elemental Damage]]
|wantedtags=[[Elemental Damage]]
|startingwpns=Wand,Torch,Plank,Taser,Lightning Shiv,Icicle,SMG,Double Barrel Shotgun
|isdlc=-
|#default=-
|#default=-
}}
}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|unlockedby=Die for the first time
|unlockedby=Die for the first time
|unlocks= Potato Thrower
|unlocks= Potato Thrower
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[HP Regeneration]]
|wantedtags=[[Max HP]], [[Luck]]
|startingwpns=Fist,Cacti Club,Rock,Stick,Torch,Plank,Chopper,Pruner,Spiky Shield,Double Barrel Shotgun,Taser,Ghost Scepter,Shredder,Revolver,Spoon
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]
|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]
|startingwpns=Scissors,Screwdriver,Wrench,Rock,Plank,Chopper,Pruner,Double Barrel Shotgun,Revolver,Taser,Wand,Icicle,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]
|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]
|startingwpns=Stick,Rock,Fist,Chopper,Plank,Screwdriver,Jousting Lance,Torch,Pruner,Slingshot,Wand,Icicle,Lute,Flute
|isdlc=-
|#default=-
|#default=-
}}
}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">-66%</span> XP required to level up<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Kill 2000 enemies
|unlockedby=Kill 2000 enemies
|unlocks= Octopus
|unlocks= Octopus
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[XP Gain]]
|wantedtags=[[XP Gain]]
|startingwpns=Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick
|isdlc=-
|#default=-
|#default=-
}}
}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|unlockedby=Collect 300 materials
|unlockedby=Collect 2000 materials
|unlocks= Big Arms
|unlocks= Big Arms
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Melee Damage]], [[Ranged Damage]]
|wantedtags=[[Melee Damage]], [[Ranged Damage]]
|startingwpns=Fist,Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Knife,Scissors,Spear,Shuriken,Double Barrel Shotgun,SMG,Shredder,Revolver,Laser Gun,Slingshot,Ghost Scepter,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[More Enemies]]
|wantedtags=[[More Enemies]]
|startingwpns=Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Thief Dagger,Claw,Spear,Torch,Rock,Hatchet,Plank,Wrench,Jousting Lance,Quarterstaff,Pruner,Screwdriver,Double Barrel Shotgun,Pistol,SMG,Shredder,Icicle,Shuriken,Slingshot,Crossbow,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Cacti Club,Fist,Claw,Knife,Spear,Stick,Quarterstaff,Lightning Shiv,Screwdriver,Wrench,Ghost Flint,Ghost Axe,Plank,Chopper,Hatchet,Jousting Lance,Pruner,Rock,Spiky Shield,Sharp Tooth,Double Barrel Shotgun,SMG,Revolver,Laser Gun,Wand,Icicle,Slingshot,Taser,Shuriken,Crossbow,Hiking Pole,Lute
|isdlc=-
|#default=-
|#default=-
}}
}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+30% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(244,0,0);">2</span>
|unlockedby=Kill 10000 enemies
|unlockedby=Kill 10000 enemies
|unlocks= Hatchet
|unlocks= Hatchet
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Stick,Spear,Torch,Rock,Cacti Club,Hatchet,Quarterstaff,Sharp Tooth,Slingshot,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]
|startingwpns=Hand,Taser,Pruner
|isdlc=-
|#default=-
|#default=-
}}
}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|stats=<span style="color:rgb(0,255,0);">+20% Attack Speed</span> for every different weapon you have<br> <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-40%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|unlockedby=Kill 20000 enemies
|unlockedby=Kill 20000 enemies
|unlocks= Spider
|unlocks= Spider
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Melee Damage]]
|wantedtags=[[Melee Damage]]
|startingwpns=Spear,Jousting Lance,Cacti Club,Torch,Thief Dagger,Knife,Plank,Ghost Axe,Ghost Flint,Sharp Tooth,Fist,Claw,Quarterstaff,Hatchet,Lightning Shiv
|isdlc=-
|#default=-
|#default=-
}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
|unlocktype= Item
|unlocktype= Item
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Fist,Chopper,Thief Dagger,Ghost Flint,Pruner,Lightning Shiv,Cacti Club,Spear,Pistol,Revolver,Laser Gun,Taser,Wand,Icicle,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Life Steal]]
|wantedtags=[[Life Steal]]
|startingwpns=Fist,Scissors,Hatchet,Ghost Flint,Cacti Club,Lightning Shiv,Sharp Tooth,Pruner,Ghost Scepter,Slingshot,SMG,Medical Gun,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+20</span> Harvesting <br> Harvesting increases by an additional <span style="color:rgb(0,255,0);">3%</span> at the end of a wave<br><span style="color:rgb(0,255,0);">+1</span> Harvesting when eating a consumable while at full health
    <br><span style="color:rgb(244,0,0);">-50%</span> materials dropped
|unlockedby=Reach +200 Harvesting
|unlockedby=Reach +200 Harvesting
|unlocks= Wheat
|unlocks= Wheat
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Harvesting]]
|wantedtags=[[Harvesting]]
|startingwpns=Hand,Spear,Stick,Torch,Quarterstaff,Screwdriver,Pruner,Thief Dagger,Wrench,Taser,Wand,Double Barrel Shotgun,Slingshot,Potato Thrower,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Dodge]]
|wantedtags=[[Dodge]]
|startingwpns=Ghost Flint,Ghost Axe,Ghost Scepter
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 158: Line 198:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Speed]]
|wantedtags=[[Speed]]
|startingwpns=Fist,Claw,Knife,Thief Dagger,Stick,Spear,Quarterstaff,Jousting Lance,Screwdriver,Ghost Flint,Pruner,Shuriken,Hiking Pole,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Harvesting]], [[Economy]]
|wantedtags=[[Harvesting]], [[Economy]]
|startingwpns=Fist,Claw,Hand,Knife,Thief Dagger,Pruner,Quarterstaff,Hatchet,Ghost Flint,Wrench,Plank,Pistol,Double Barrel Shotgun,Taser,Shuriken,Crossbow,Icicle,Hiking Pole,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 174: Line 218:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Engineering]]
|wantedtags=[[Engineering]]
|startingwpns=Wrench,Screwdriver,Plank,Hammer
|isdlc=-
|#default=-
|#default=-
}}
}}
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|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]
|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]
|startingwpns=Hand,Cacti Club,Screwdriver,Thief Dagger,Wrench,Stick,Torch,Chopper,Plank,Hatchet,Jousting Lance,Ghost Axe,Crossbow,Shredder,Taser,Wand,Hiking Pole,Spoon
|isdlc=-
|#default=-
|#default=-
}}
}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Heal 200 HP in one wave
|unlockedby=Heal 200 HP in one wave
|unlocks= Medikit
|unlocks= Medikit
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[HP Regeneration]]
|wantedtags=[[HP Regeneration]]
|startingwpns=Scissors,Medical Gun
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 198: Line 248:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Range]], [[Crit Chance]]
|wantedtags=[[Range]], [[Crit Chance]]
|startingwpns=Cacti Club,Thief Dagger,Spear,Claw,Scissors,Shuriken,Double Barrel Shotgun,Crossbow,Icicle,Hiking Pole,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(0,255,0);">+100% Damage</span> with <span style="color:rgb(0,255,0);">Tool</span> weapons<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 15 Enemies with a single explosion
|unlockedby=Kill 15 Enemies with a single explosion
|unlocks= Explosive Shells
|unlocks= Explosive Shells
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Explosive (Item Tag)]]
|wantedtags=[[Explosive (Item Tag)]]
|startingwpns=Plank,Screwdriver,Wrench,Shredder
|isdlc=-
|#default=-
}}
|arms dealer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop
|unlockedby=Recycle 12 weapons during a run
|unlocks= Anvil
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Pistol
|isdlc=-
|#default=-
}}
|streamer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+3%</span> of your materials per second while standing still (<span style="color:rgb(0,255,0);">+25</span> max)<br><span style="color:rgb(0,255,0);">+40% Damage</span> while moving<br><span style="color:rgb(0,255,0);">+40% Attack Speed</span> while moving<br><span style="color:rgb(0,255,0);">+2 Armor</span> for every <span style="color:rgb(0,255,0);">1 Structure</span> you have<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">-1% Damage</span> for every <span style="color:rgb(244,0,0);">15 Materials</span> you have<br><span style="color:rgb(244,0,0);">-1% Speed</span> for every <span style="color:rgb(244,0,0);">30 Materials</span> you have
|unlockedby=Reach -20% Speed
|unlocks= Community Support
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Fist,Stick,Cacti Club,Ghost Flint,Ghost Axe,Scissors,Screwdriver,Wrench,Spear,Plank,Pruner,Spiky Shield,Crossbow,Double Barrel Shotgun,Laser Gun,Medical Gun,Pistol,Shredder,SMG,Revolver,Slingshot,Ghost Scepter,Taser,Wand,Icicle,Javelin
|isdlc=-
|#default=-
}}
|cyborg= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time
|unlocks= Improved Tools
|unlocktype= Item
|wantedtags=[[Engineering]], [[Ranged Damage]]
|startingwpns=Wrench,Screwdriver,Plank,Pistol,SMG,Revolver,Double Barrel Shotgun,Crossbow,Brick
|isdlc=-
|#default=-
}}
|glutton= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health<br>Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up<br>{{Color|red|+25 %}} Items Price<br>{{Color|red|-25 %}} XP Gain
|unlockedby=Pick up 20 consumables during a run
|unlocks= Spicy Sauce
|unlocktype= Item
|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]]
|startingwpns=Pruner,Chopper,Thief Dagger,Fist,Jousting Lance,Screwdriver,Plank,Shredder,Lute,Spoon,Flute
|isdlc=-
|#default=-
}}
|jack= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+125%}} damage against bosses and elites<br>{{Color|green|+200%}} materials dropped<br>-70% Enemies<br>{{Color|red|+175}} % Enemy health<br>{{Color|red|+35}} % Enemy damage<br>{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}
|unlockedby=Kill a boss or an elite in less than 15 seconds
|unlocks= Giant Belt
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Knife,Jousting Lance,Wrench,Torch,Hatchet,Stick,Spear,Spiky Shield,Shuriken,Laser Gun,Revolver,Crossbow,Taser,Wand,Icicle,Brick,Lute,Spoon,Flute
|isdlc=-
|#default=-
}}
|lich= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+10}} % Life Steal<br>{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Reach +100 Max HP
|unlocks= Tentacle
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]
|startingwpns=Scissors,Chopper,Thief Dagger,Stick,Knife,Ghost Flint,Sharp Tooth,Pruner,Hatchet,Rock,Spiky Shield,Lightning Shiv,Ghost Scepter,Medical Gun,SMG,Wand,Icicle,Slingshot,Crossbow,Spoon
|isdlc=-
|#default=-
}}
|apprentice= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up
|unlockedby= Reach level 20
|unlocks= Quarterstaff
|unlocktype= Weapon
|wantedtags=[[XP Gain]]
|startingwpns=Fist,Knife,Lightning Shiv,Cacti Club,Quarterstaff,Ghost Flint,Ghost Axe,Hatchet,Torch,Plank,Pruner,Screwdriver,Wrench,Medical Gun,SMG,Double Barrel Shotgun,Shredder,Slingshot,Taser,Icicle,Shuriken,Ghost Scepter,Brick
|isdlc=-
|#default=-
}}
|cryptid= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn {{Color|color=grey|text=(+6)}}<br>Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave<br>{{Color|green|+3 HP Regeneration}} for every current living tree<br>Dodge is capped at {{Color|green|70%}}<br>{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|-100}} Range<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Finish a wave with 10 or more living trees
|unlocks= Claw
|unlocktype= Weapon
|wantedtags=[[Exploration]], [[Dodge]]
|startingwpns=Fist,Hand,Claw,Knife,Cacti Club,Pruner,Chopper,Ghost Axe,Thief Dagger,Lightning Shiv,Ghost Flint,Rock,Stick,Hatchet,Jousting Lance,Screwdriver,Plank,Ghost Scepter,Shredder,Pistol,SMG,Lute,Sickle
|isdlc=-
|#default=-
}}
|fisherman= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+20}} Harvesting<br>Shops always sell a {{Color|green|Bait}}<br>{{Color|green|-100% Bait}} price<br>{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have<br>Baits make some special enemies spawn throughout all future waves<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Get 2 Bait during a run
|unlocks= Lure
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Knife,Rock,Spear,Quarterstaff,Spiky Shield,Torch,Stick,Sharp Tooth,Plank,Pruner,Scissors,Pistol,SMG,Crossbow,Double Barrel Shotgun,Laser Gun,Revolver,Shredder,Slingshot,Icicle,Javelin
|isdlc=-
|#default=-
}}
|golem= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+20}} Max HP<br>{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|+40 % Attack Speed}} when you have less than 50% health<br>{{Color|green|+20 % Speed}} when you have less than 50% health<br>You can't heal in any way
|unlockedby= Finish a wave with 1 HP
|unlocks= Stone Skin
|unlocktype= Item
|wantedtags=[[Max HP]], [[Armor]]
|startingwpns=Cacti Club,Chopper,Fist,Ghost Axe,Hatchet,Knife,Plank,Rock,Spiky Shield,Stick,Torch,Pistol,Revolver,Slingshot,Crossbow,Ghost Scepter,Brick,Spoon,Flute
|isdlc=-
|#default=-
}}
|king= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}
|unlockedby= Get 3 tier IV weapons at once
|unlocks= Excalibur
|unlocktype= Weapon
|wantedtags=''None''
|startingwpns=Fist,Circular Saw,Knife,Hatchet,Ghost Axe,Lightning Shiv,Torch,Plank,Spear,Jousting Lance,Sword,Hammer,Spiky Shield,Pistol,SMG,Crossbow,Double Barrel Shotgun,Rocket Launcher,Taser,Fireball,Lute,Trident,Flute,Grenade Launcher,Javelin
|isdlc=-
|#default=-
}}
|renegade= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2}} projectiles<br>Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have<br>You can't equip melee weapons<br>{{Color|red|-400%}} Damage<br>{{Color|red|-50%}} accuracy<br>{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}
|unlockedby= Get 10 different tier I items during a run
|unlocks= Fairy
|unlocktype= Item
|wantedtags=''None''
|startingwpns=Pistol,Revolver,Shredder,SMG,Laser Gun,Medical Gun,Double Barrel Shotgun,Taser,Wand,Icicle,Ghost Scepter,Crossbow,Shuriken,Slingshot,Flute,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 214: Line 388:
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Damage]]
|wantedtags=[[Damage]]
|startingwpns=Claw,Thief Dagger,Ghost Axe,Lightning Shiv,Scissors,Cacti Club,Torch,Plank,Hatchet,Pruner,Jousting Lance,Double Barrel Shotgun,Shredder,SMG,Taser,Revolver,Icicle,Shuriken,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 221: Line 397:
|unlocks= Gnome
|unlocks= Gnome
|unlocktype= Item
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Explosive (Item Tag)]]
|wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]]
|startingwpns=-
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 230: Line 408:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Stand Still]]
|wantedtags=[[Stand Still]]
|startingwpns=Knife,Lightning Shiv,Crossbow,Double Barrel Shotgun,Laser Gun,Pistol,Shredder,Revolver,SMG,Taser,Wand,Icicle,Flute,Javelin
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 238: Line 418:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]
|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]
|startingwpns=Rock,Scissors,Cacti Club,Ghost Axe,Spiky Shield,Sharp Tooth,Torch,Double Barrel Shotgun,Medical Gun,Wand,Icicle,Brick,Lute,Sickle
|isdlc=-
|#default=-
|#default=-
}}
}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+3</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|unlockedby=Win a run in Danger 4
|unlockedby=Win a run in Danger 4
|unlocks= Plasma Sledgehammer
|unlocks= Plasma Sledge
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Armor]]
|wantedtags=[[Armor]]
|startingwpns=Sword,Hammer,Spear,Torch,Jousting Lance,Quarterstaff,Plank,Rock,Fist,Knife,Scissors,Cacti Club,Mace,Anchor
|isdlc=-
|#default=-
|#default=-
}}
}}
Line 254: Line 438:
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=''None''
|wantedtags=''None''
|startingwpns=Thief Dagger,Lightning Shiv,Ghost Axe,Ghost Flint,Torch,Chopper,Sharp Tooth,Wrench,Ghost Scepter,Wand,Taser,Icicle,Spoon,Flute
|isdlc=-
|#default=-
}}
|baby= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+12}} Harvesting<br>{{Color|green|-20}} % Items Price<br>You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})<br>You start with one weapon slot<br>Shops always sell at least one weapon<br>{{Color|red|+130%}} XP required to level up
|unlockedby=Reach level 10 before wave 6
|unlocks=Celery Tea
|unlocktype=Item
|wantedtags=[[XP Gain]]
|startingwpns=Fist,Scissors,Screwdriver,Pruner,Sharp Tooth,Quarterstaff,Knife,Stick,Plank,Rock,Wrench,Shuriken,Taser,Wand,Icicle,Slingshot,Pistol,Hiking Pole,Spoon,Flute
|isdlc=-
|#default=-
}}
|vagabond= {{#switch:{{lc:{{{2|}}}}}
|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons<br>You can't equip two of the same weapon at the same time<br>{{Color|red|-5}} Armor<br>{{Color|red|-5}} % Dodge<br>{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Have 6 different weapons at once
|unlocks=Jelly
|unlocktype=Item
|wantedtags=''None''
|startingwpns=Cacti Club,Chopper,Thief Dagger,Spear,Sharp Tooth,Hand,Claw,Quarterstaff,Hatchet,Plank,Ghost Flint,Spiky Shield,Lightning Shiv,Torch,Shuriken,Crossbow,Revolver,Laser Gun,Lute
|isdlc=-
|#default=-
}}
|technomage= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|2}} {{Color|green|Turret}}<br>{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have <br>{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have <br>{{Color|red|+75%}} XP required to level up<br>{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time
|unlocks=Particle Accelerator
|unlocktype=Weapon
|wantedtags=[[Elemental Damage]], [[Engineering]], [[Structure]]
|startingwpns=Wrench,Screwdriver,Plank,Torch,Lightning Shiv,Pruner,Taser,Wand,Icicle
|isdlc=-
|#default=-
}}
|vampire= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health <br>{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health <br>{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health <br>{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}<br>{{Color|red|-60}} % Damage<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} HP recovered from consumables
|unlockedby=Reach +40 % Life Steal
|unlocks=Decomposing Flesh
|unlocktype=Item
|wantedtags= [[Life Steal]]
|startingwpns=Fist,Claw,Sharp Tooth,Ghost Flint,Hatchet,Knife,Thief Dagger,Lightning Shiv,Scissors,Spiky Shield,Stick,Torch,Screwdriver,Wrench,Shuriken,Pistol,SMG,Double Barrel Shotgun,Medical Gun,Revolver,Shredder,Crossbow,Sickle
|isdlc=-
|#default=-
}}
|sailor= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies<br>{{Color|curse|+25}} Curse<br>{{Color|red|-25}} % Damage<br>You can only equip tier {{Color|red|II}} weapons or above<br>Dodge is capped at {{Color|red|20%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Unlocked by default
|unlocks=Treasure Map
|unlocktype=Item
|wantedtags=[[Curse]]
|startingwpns=Anchor,Trident,Blunderbuss
|isdlc=1
|#default=-
}}
|curious= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1}} {{Color|green|Spyglass}}<br>{{Color|green|2}} additional loot aliens appear every wave<br>All future loot aliens become stronger when you kill a loot alien<br>{{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have <br>{{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have <br>{{Color|red|+25}} % Enemy health
|unlockedby=Unlocked by default
|unlocks=Pearl
|unlocktype=Item
|wantedtags=[[Luck]]
|startingwpns=Brick,Cacti Club,Ghost Axe,Hatchet,Knife,Plank,Rock,Torch,Lightning Shiv,Pistol,Double Barrel Shotgun,Icicle,Lute,Javelin,Slingshot
|isdlc=1
|#default=-
}}
|builder= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1}} {{Color|green|Builder's Turret}}<br><br>Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave<br>{{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}<br>{{Color|green|+20}} Harvesting<br>You can't have structures<br>{{Color|red|-30%}} pickup range<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}
|unlockedby=Unlocked by default
|unlocks=Lighthouse
|unlocktype=Item
|wantedtags=[[Engineering]]
|startingwpns=Brick,Plank,Javelin,Double Barrel Shotgun,Laser Gun,Medical Gun,Revolver,Shredder,SMG,Slingshot,Ghost Scepter,Flute,Taser,Wand
|isdlc=1
|#default=-
}}
|captain= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+60}} {{Color|green|% XP Gain}} for every free weapon slot you have<br>{{Color|green|+100%}} stats gained from level upgrades<br>{{Color|red|+200%}} XP required to level up<br>{{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave<br>{{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave
|unlockedby=Unlocked by default
|unlocks=Captain's Sword
|unlocktype=Weapon
|wantedtags=[[XP Gain]]
|startingwpns=Fist,Knife,Hatchet,Spear,Ghost Axe,Ghost Flint,Chopper,Quarterstaff,Torch,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Slingshot,Shredder,Javelin
|isdlc=1
|#default=-
}}
|creature= {{#switch:{{lc:{{{2|}}}}}
|stats=Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}<br>You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}<br>{{Color|curse|+1}} {{Color|curse|Curse}} when you level up<br>{{Color|red|-10}} {{Color|red|Range}} at the end of a wave<br>{{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave
|unlockedby=Unlocked by default
|unlocks=Barnacle
|unlocktype=Item
|wantedtags=[[Curse]], [[XP Gain]]
|startingwpns=Fist,Claw,Cacti Club,Sharp Tooth,Sickle,Hatchet,Rock,Stick,Spiky Shield,Chopper,Torch,Plank,SMG,Shredder,Icicle,Ghost Scepter,Javelin
|isdlc=1
|#default=-
}}
|chef= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+35}} Luck<br>{{Color|green|+200%}} damage from non elemental sources against burning targets<br>Consumables explode for 5x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage when picked up<br>You start with {{Color|green|1}} {{Color|green|Scared Sausage}}<br>{{Color|red|+100}} % Enemy health<br>{{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}
|unlockedby=Have at least 25 enemies burning at the same time
|unlocks=Spoon
|unlocktype=Weapon
|wantedtags=''None''
|startingwpns=Spoon,Chopper,Fist,Knife,Hatchet,Stick,Torch,Screwdriver,Wrench,Plank,Pruner,Cacti Club,Wand
|isdlc=1
|#default=-
}}
|druid= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+15}} Luck<br>Enemies have a higher chance of dropping fruits<br>{{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit<br>{{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Collect 250 consumables by the end of wave 20
|unlocks=Cauldron
|unlocktype=Item
|wantedtags=[[Consumable]], [[Luck]]
|startingwpns=Fist,Claw,Ghost Flint,Cacti Club,Rock,Chopper,Quarterstaff,Pruner,Sickle,Lute,Stick,Spear,Torch,Flute,Slingshot,Ghost Scepter,Icicle,Wand,Javelin
|isdlc=1
|#default=-
}}
|dwarf= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit<br>{{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have <br>You can't equip ranged weapons<br>{{Color|red|-20}} % Dodge<br>{{Color|red|-100}} % Attack Speed<br>{{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Hit at least 25 enemies with a single melee attack
|unlocks=War Hammer
|unlocktype=Weapon
|wantedtags=[[Engineering]], [[Structure]]
|startingwpns=Hammer,Wrench,Brick,Mace
|isdlc=1
|#default=-
}}
|gangster= {{#switch:{{lc:{{{2|}}}}}
|stats=Can steal {{Color|green|1}} item per shop<br>Stealing from the shop can spawn an elite<br>All future elites and bosses become stronger when you kill an elite or a boss<br>{{Color|red|+20}} % Items Price<br>Can't lock items<br>
|unlockedby=Reroll 10 times in a single shop
|unlocks=Grenade Launcher
|unlocktype=Weapon
|wantedtags=''None''
|startingwpns=Knife,Thief Dagger,Lightning Shiv,Pistol,Revolver,SMG,Double Barrel Shotgun
|isdlc=1
|#default=-
}}
|diver= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}<br>{{Color|green|-100%}} {{Color|green|Harpoon Gun}} price<br>{{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons<br>{{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}<br>{{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have <br>Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}<br>{{Color|red|-100}} Ranged Damage<br>{{Color|red|+250}} % Enemy health
|unlockedby=Kill 1000 enemies that are more than 700 range away from you
|unlocks=Starfish
|unlocktype=Item
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|startingwpns=Claw,Thief Dagger,Knife,Scissors,Sharp Tooth,Shuriken
|isdlc=1
|#default=-
}}
|hiker= {{#switch:{{lc:{{{2|}}}}}
|stats=Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave<br>{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave<br>{{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}<br>{{Color|red|-5}} % Speed<br>{{Color|red|-50%}} materials dropped
|unlockedby=Walk a total of 20000 steps
|unlocks=Scarf
|unlocktype=Item
|wantedtags=[[Speed]]
|startingwpns=Hiking Pole,Fist,Hand,Lute,Flute,Thief Dagger,Jousting Lance,Stick,Pistol,Taser
|isdlc=1
|#default=-
}}
|buccaneer= {{#switch:{{lc:{{{2|}}}}}
|stats=Picked up materials have {{Color|green|+100%}} value<br>Picking up a material resets the cooldown of all your weapons<br>{{Color|red|-100}} % Attack Speed<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby=Reach +100 % Pickup Range
|unlocks=Eyepatch
|unlocktype=Item
|wantedtags=[[Pickup]]
|startingwpns=Brick,Cacti Club,Rock,Spear,Torch,Double Barrel Shotgun,Laser Gun,Shredder,Icicle,Flute,Slingshot,Crossbow
|isdlc=1
|#default=-
}}
|ogre= {{#switch:{{lc:{{{2|}}}}}
|stats=Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|+50%{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage<br>{{Color|green|+10}} Melee Damage<br>You can't equip ranged weapons<br>{{Color|red|-50}} % Attack Speed<br>{{Color|red|-10}} % Speed
|unlockedby=Deal 1000 damage to an enemy in a single hit
|unlocks=Mace
|unlocktype=Weapon
|wantedtags=[[Max HP]], [[Melee Damage]], [[Explosive (Item Tag)]]
|startingwpns=Fist,Brick,Rock,Plank,Cacti Club,Chopper,Spoon
|isdlc=1
|#default=-
}}
|romantic= {{#switch:{{lc:{{{2|}}}}}
|stats=Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|50%{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds<br>{{Color|green|+50}} {{Color|green|Range}} with melee weapons<br>{{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have <br>{{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have <br>{{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave
|unlockedby=Finish a run with 0 Curse
|unlocks=Flute
|unlocktype=Weapon
|wantedtags=''None''
|startingwpns=Lute,Chopper,Fist,Spoon,Scissors,Sharp Tooth,Hatchet,Flute,Double Barrel Shotgun,Shuriken,Slingshot,Medical Gun,SMG,Taser,Cacti Club,Claw
|isdlc=1
|#default=-
|#default=-
}}
}}
Line 261: Line 627:
{{Character Data
{{Character Data
|any character name
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)
}}
}}
</pre>
</pre>
Line 272: Line 638:
! Code
! Code
! Preview
! Preview
|-
| Is DLC? || <code><nowiki>{{Character Data|Sailor|isdlc}}</nowiki></code> || {{Character Data|Sailor|isdlc}}
|-
|-
| Stats || <code><nowiki>{{Character Data|Mutant|stats}}</nowiki></code> || {{Character Data|Mutant|stats}}
| Stats || <code><nowiki>{{Character Data|Mutant|stats}}</nowiki></code> || {{Character Data|Mutant|stats}}
Line 282: Line 650:
|-
|-
| Wanted Tags (Item Tags) || <code><nowiki>{{Character Data|Mutant|wantedtags}}</nowiki></code> || {{Character Data|Mutant|wantedtags}}
| Wanted Tags (Item Tags) || <code><nowiki>{{Character Data|Mutant|wantedtags}}</nowiki></code> || {{Character Data|Mutant|wantedtags}}
|-
| Starting Weapons || <code><nowiki>{{Character Data|Mutant|startingwpns}}</nowiki></code> || {{Character Data|Mutant|startingwpns}}
|-
|-
| Invalid: No options passed || <code><nowiki>{{Character_Data|Mutant}}</nowiki></code> || {{Character_Data|Mutant}}
| Invalid: No options passed || <code><nowiki>{{Character_Data|Mutant}}</nowiki></code> || {{Character_Data|Mutant}}

Latest revision as of 16:34, 14 November 2024

Usage

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)
}}

Examples

Name Code Preview
Is DLC? {{Character Data|Sailor|isdlc}} 1
Stats {{Character Data|Mutant|stats}} -66% XP required to level up
+50% Items Price
Unlocked By {{Character Data|Mutant|unlockedby}} Kill 2000 enemies
Unlocks {{Character Data|Mutant|unlocks}} Octopus
Unlock Type {{Character Data|Mutant|unlocktype}} Item
Wanted Tags (Item Tags) {{Character Data|Mutant|wantedtags}} XP Gain
Starting Weapons {{Character Data|Mutant|startingwpns}} Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick
Invalid: No options passed {{Character_Data|Mutant}} -
Error: Not a character {{Character_Data|Knife}} Character name not found