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* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around | * Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around | ||
==Patch 1.1.6.0 | ==Patch 1.1.6.0 == | ||
* Removed more unusable items from specific characters' pool | * Removed more unusable items from specific characters' pool |
Revision as of 14:05, 8 November 2024
This page covers all patches following Patch 1.1.0.0, which follow the name "1.1.*.*". They are listed in order from oldest to newest.
Release Dates
- Patch 1.1.1.0 - 2024, October 27
- Patch 1.1.2.0 - 2024, October 27
- Patch 1.1.3.0 - 2024, October 28
- Patch 1.1.4.0 - 2024, October 29
- Patch 1.1.5.1 - 2024, November 1
- Patch 1.1.6.0 - 2024, November 5
Patch 1.1.1.0
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is here.
Enemies
All these changes make the enemies a bit easier to deal with.
- Reduced the scaling of enemy HP with Curse (2.5*curse => 2*curse)
- Stargazer: +20hp/wave => +15, +300% hp when getting angry => +150%
- Iron Lungs: +6hp/wave => +4, 5 armor => 3
- Walrus: +30hp/wave => +25
- Waves 16/18: slightly less Stargazers appear
Weapons
- Javelin cooldown: 60/55/45/40 => 60/55/50/45
Fixes
- Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge
- Fixed the Russian translation for "Diver"
- Fixed the curse particles appearing too high for Landmines
Patch 1.1.2.0
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after Patch 1.1.1.0. It contains balance changes. The Steam release post is here.
General
- Narwhal: +10hp/wave => +8
- Tweaked some waves
- +20% materials from cursed enemies => +33%
Characters
- Captain: +50% xp gain for every free weapon slot => +60%
- Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
- Gangster: +20%/10% Elite & Boss HP/damage on kill => +15%/7.5%
- Ogre: now gets 2 guaranteed hordes in Danger 5
Weapons
- Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225
Patch 1.1.3.0
- Viperfish: 3+3hp/wave => 1+3
- Lobster: 3+6hp/wave => 1+5
- Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin
- Hermit (healer): 10+8hp/wave => 5+5
- Goblin Shark: charging speed 725 => 700
- Tweaked some waves
- Fixed the Russian translation for Kraken's Eye
Patch 1.1.4.0
- Rerolls are now cheaper
- Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
- Captain's Sword: +15/30 damage for every free weapon slot => +25/50
- Viperfish: 15% bonus damage on growing up => 10%
- Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
- Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys
Patch 1.1.5.1
- Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
- Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around
Patch 1.1.6.0
- Removed more unusable items from specific characters' pool
- Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
- Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
- Fixed the Chinese localization of Chef's description
- Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
- Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
- Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
- Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
- Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
- Landmines now get removed in priority when reaching the structure limit
- Lobsters now also get removed in priority when reaching the enemy limit
- Fixed a bug where curse particles would linger on for a bit after a structure disappeared
- Fixed a bug where continuing a run from before version 1.1.0 could crash the game