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(1.1 patch)
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}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Heal 200 HP in one wave
|unlockedby=Heal 200 HP in one wave
|unlocks= Medikit
|unlocks= Medikit
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}}
}}
|cyborg= {{#switch:{{lc:{{{2|}}}}}
|cyborg= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time
|unlocks= Improved Tools
|unlocks= Improved Tools

Latest revision as of 12:15, 31 October 2024

Usage

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
}}

Examples

Name Code Preview
Stats {{Character Data|Mutant|stats}} -66% XP required to level up
+50% Items Price
Unlocked By {{Character Data|Mutant|unlockedby}} Kill 2000 enemies
Unlocks {{Character Data|Mutant|unlocks}} Octopus
Unlock Type {{Character Data|Mutant|unlocktype}} Item
Wanted Tags (Item Tags) {{Character Data|Mutant|wantedtags}} XP Gain
Invalid: No options passed {{Character_Data|Mutant}} -
Error: Not a character {{Character_Data|Knife}} Character name not found