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(fix accidental replacement of "well rounded" with "mutant" (due to search and replace in my last edit)) |
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}} | }} | ||
|crazy= {{#switch:{{lc:{{{2|}}}}} | |crazy= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0 | |stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(244,0,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Hunting Trophy | |unlocks= Hunting Trophy | ||
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}} | }} | ||
|mage= {{#switch:{{lc:{{{2|}}}}} | |mage= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);"> | |stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br> | ||
<span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-50%</span> | |||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Thunder Sword | |unlocks= Thunder Sword | ||
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}} | }} | ||
|chunky= {{#switch:{{lc:{{{2|}}}}} | |chunky= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);"> | |stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span> | ||
|unlockedby=Die for the first time | |unlockedby=Die for the first time | ||
|unlocks= Potato Thrower | |unlocks= Potato Thrower | ||
|unlocktype= Weapon | |unlocktype= Weapon | ||
|wantedtags=[[Max HP]], [[ | |wantedtags=[[Max HP]], [[Luck]] | ||
|#default=- | |#default=- | ||
}} | }} | ||
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}} | }} | ||
|mutant= {{#switch:{{lc:{{{2|}}}}} | |mutant= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);"> | |stats=<span style="color:rgb(0,255,0);">-66%</span> XP required to level up<br><span style="color:rgb(244,0,0);">+50%</span> Items Price | ||
|unlockedby=Kill 2000 enemies | |unlockedby=Kill 2000 enemies | ||
|unlocks= Octopus | |unlocks= Octopus | ||
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}} | }} | ||
|wildling= {{#switch:{{lc:{{{2|}}}}} | |wildling= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+30% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(244,0,0);">2</span> | ||
|unlockedby=Kill 10000 enemies | |unlockedby=Kill 10000 enemies | ||
|unlocks= Hatchet | |unlocks= Hatchet | ||
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}} | }} | ||
|gladiator= {{#switch:{{lc:{{{2|}}}}} | |gladiator= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+20% Attack Speed</span> for every different weapon you have<br> <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-40%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck | ||
|unlockedby=Kill 20000 enemies | |unlockedby=Kill 20000 enemies | ||
|unlocks= Spider | |unlocks= Spider | ||
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}} | }} | ||
|saver= {{#switch:{{lc:{{{2|}}}}} | |saver= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price | ||
|unlockedby=Collect 20000 materials | |unlockedby=Collect 20000 materials | ||
|unlocks= Padding | |unlocks= Padding | ||
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}} | }} | ||
|farmer= {{#switch:{{lc:{{{2|}}}}} | |farmer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+20</span> Harvesting <br> Harvesting increases by an additional <span style="color:rgb(0,255,0);">3%</span> at the end of a wave<br><span style="color:rgb(0,255,0);">+1</span> Harvesting when eating a consumable while at full health | ||
<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped | |||
|unlockedby=Reach +200 Harvesting | |unlockedby=Reach +200 Harvesting | ||
|unlocks= Wheat | |unlocks= Wheat | ||
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}} | }} | ||
|doctor= {{#switch:{{lc:{{{2|}}}}} | |doctor= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration | |stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Heal 200 HP in one wave | |unlockedby=Heal 200 HP in one wave | ||
|unlocks= Medikit | |unlocks= Medikit | ||
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}} | }} | ||
|artificer= {{#switch:{{lc:{{{2|}}}}} | |artificer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | |stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(0,255,0);">+100% Damage</span> with <span style="color:rgb(0,255,0);">Tool</span> weapons<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Kill 15 Enemies with a single explosion | |unlockedby=Kill 15 Enemies with a single explosion | ||
|unlocks= Explosive Shells | |unlocks= Explosive Shells | ||
|unlocktype= Item | |unlocktype= Item | ||
|wantedtags=[[Explosive (Item Tag)]] | |wantedtags=[[Explosive (Item Tag)]] | ||
|#default=- | |||
}} | |||
|arms dealer= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=<span style="color:rgb(0,255,0);">-95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop | |||
|unlockedby=Recycle 12 weapons during a run | |||
|unlocks= Anvil | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|streamer= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=<span style="color:rgb(0,255,0);">+3%</span> of your materials per second while standing still (<span style="color:rgb(0,255,0);">+25</span> max)<br><span style="color:rgb(0,255,0);">+40% Damage</span> while moving<br><span style="color:rgb(0,255,0);">+40% Attack Speed</span> while moving<br><span style="color:rgb(0,255,0);">+2 Armor</span> for every <span style="color:rgb(0,255,0);">1 Structure</span> you have<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">-1% Damage</span> for every <span style="color:rgb(244,0,0);">15 Materials</span> you have<br><span style="color:rgb(244,0,0);">-1% Speed</span> for every <span style="color:rgb(244,0,0);">30 Materials</span> you have | |||
|unlockedby=Reach -20% Speed | |||
|unlocks= Community Support | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|cyborg= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}} | |||
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time | |||
|unlocks= Improved Tools | |||
|unlocktype= Item | |||
|wantedtags=[[Engineering]], [[Ranged Damage]] | |||
|#default=- | |||
}} | |||
|glutton= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+50}} Luck<br>{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health<br>Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up<br>{{Color|red|+25 %}} Items Price<br>{{Color|red|-25 %}} XP Gain | |||
|unlockedby=Pick up 20 consumables during a run | |||
|unlocks= Spicy Sauce | |||
|unlocktype= Item | |||
|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]] | |||
|#default=- | |||
}} | |||
|jack= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+125%}} damage against bosses and elites<br>{{Color|green|+200%}} materials dropped<br>-70% Enemies<br>{{Color|red|+175}} % Enemy health<br>{{Color|red|+35}} % Enemy damage<br>{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}} | |||
|unlockedby=Kill a boss or an elite in less than 15 seconds | |||
|unlocks= Giant Belt | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|lich= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+10}} % Life Steal<br>{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}} | |||
|unlockedby=Reach +100 Max HP | |||
|unlocks= Tentacle | |||
|unlocktype= Item | |||
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]] | |||
|#default=- | |||
}} | |||
|apprentice= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up | |||
|unlockedby= Reach level 20 | |||
|unlocks= Fighting Stick | |||
|unlocktype= Weapon | |||
|wantedtags=[[XP Gain]] | |||
|#default=- | |||
}} | |||
|cryptid= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=More trees spawn {{Color|color=grey|text=(+6)}}<br>Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave<br>{{Color|green|+3 HP Regeneration}} for every current living tree<br>Dodge is capped at {{Color|green|70%}}<br>{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|-100}} Range<br>{{Color|red|-50%}} materials dropped from enemies | |||
|unlockedby= Finish a wave with 10 or more living trees | |||
|unlocks= Claw | |||
|unlocktype= Weapon | |||
|wantedtags=[[Exploration]], [[Dodge]] | |||
|#default=- | |||
}} | |||
|fisherman= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+20}} Harvesting<br>Shops always sell a {{Color|green|Bait}}<br>{{Color|green|-100% Bait}} price<br>{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have<br>Baits make some special enemies spawn throughout all future waves<br>{{Color|red|-50%}} materials dropped from enemies | |||
|unlockedby= Get 2 Bait during a run | |||
|unlocks= Lure | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|golem= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+20}} Max HP<br>{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|+40 % Attack Speed}} when you have less than 50% health<br>{{Color|green|+20 % Speed}} when you have less than 50% health<br>You can't heal in any way | |||
|unlockedby= Finish a wave with 1 HP | |||
|unlocks= Stone Skin | |||
|unlocktype= Item | |||
|wantedtags=[[Max HP]], [[Armor]] | |||
|#default=- | |||
}} | |||
|king= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}} | |||
|unlockedby= Get 3 tier IV weapons at once | |||
|unlocks= Excalibur | |||
|unlocktype= Weapon | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|renegade= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+2}} projectiles<br>Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have<br>You can't equip melee weapons<br>{{Color|red|-400%}} Damage<br>{{Color|red|-50%}} accuracy<br>{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}} | |||
|unlockedby= Get 10 different tier I items during a run | |||
|unlocks= Fairy | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |#default=- | ||
}} | }} | ||
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|unlocks= Gnome | |unlocks= Gnome | ||
|unlocktype= Item | |unlocktype= Item | ||
|wantedtags=[[ | |wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]] | ||
|#default=- | |#default=- | ||
}} | }} | ||
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}} | }} | ||
|knight= {{#switch:{{lc:{{{2|}}}}} | |knight= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+3</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span> | ||
|unlockedby=Win a run in Danger 4 | |unlockedby=Win a run in Danger 4 | ||
|unlocks= Plasma Sledgehammer | |unlocks= Plasma Sledgehammer |
Latest revision as of 12:15, 31 October 2024
Usage
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags) }}
Examples
Name | Code | Preview |
---|---|---|
Stats | {{Character Data|Mutant|stats}} |
-66% XP required to level up +50% Items Price |
Unlocked By | {{Character Data|Mutant|unlockedby}} |
Kill 2000 enemies |
Unlocks | {{Character Data|Mutant|unlocks}} |
Octopus |
Unlock Type | {{Character Data|Mutant|unlocktype}} |
Item |
Wanted Tags (Item Tags) | {{Character Data|Mutant|wantedtags}} |
XP Gain |
Invalid: No options passed | {{Character_Data|Mutant}} |
- |
Error: Not a character | {{Character_Data|Knife}} |
Character name not found |