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<includeonly>{{#switch:{{lc:{{{1|}}}}} | <includeonly>{{#switch:{{lc:{{{1|}}}}} | ||
|well rounded= {{#switch:{{lc:{{{2|}}}}} | |well rounded= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+5 Max Hp<br>+5% Speed<br>+8 Harvesting | |stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Potato | |unlocks= Potato | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=''None'' | |||
|#default=- | |||
}} | }} | ||
|brawler= {{#switch:{{lc:{{{2|}}}}} | |brawler= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Power Fist | |unlocks= Power Fist | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=[[Melee Damage]] | |||
|#default=- | |||
}} | }} | ||
|crazy= {{#switch:{{lc:{{{2|}}}}} | |crazy= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+100 Range with Precise weapons<br>+25% Attack Speed<br>You start with 1 Knife<br>-30% Dodge<br>-10 Engineering<br>-10 Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(244,0,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Hunting Trophy | |unlocks= Hunting Trophy | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Crit Chance]], [[Melee Damage]] | |||
|#default=- | |||
}} | }} | ||
|ranger= {{#switch:{{lc:{{{2|}}}}} | |ranger= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span> | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Night Goggles | |unlocks= Night Goggles | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Ranged Damage]], [[Range]] | |||
|#default=- | |||
}} | }} | ||
|mage= {{#switch:{{lc:{{{2|}}}}} | |mage= {{#switch:{{lc:{{{2|}}}}} | ||
|stats= | |stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br> | ||
|unlockedby=Unlocked by default | <span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-50%</span> | ||
|unlocks= Thunder Sword | |unlockedby=Unlocked by default | ||
|#default=- | |unlocks= Thunder Sword | ||
|unlocktype= Weapon | |||
|wantedtags=[[Elemental Damage]] | |||
|#default=- | |||
}} | }} | ||
|chunky= {{#switch:{{lc:{{{2|}}}}} | |chunky= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span> | ||
|unlockedby=Die for the first time | |unlockedby=Die for the first time | ||
|unlocks= Potato Thrower | |unlocks= Potato Thrower | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=[[Max HP]], [[Luck]] | |||
|#default=- | |||
}} | }} | ||
|old= {{#switch:{{lc:{{{2|}}}}} | |old= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=-25% Enemy speed<br>+10 Harvesting<br>-33%Map Size<br>-10% Enemies<br>-10% Speed | |stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed | ||
|unlockedby=Kill 300 enemies | |unlockedby=Kill 300 enemies | ||
|unlocks= Snail | |unlocks= Snail | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Less Enemies]], [[Less Enemy Speed]] | |||
|#default=- | |||
}} | }} | ||
|lucky= {{#switch:{{lc:{{{2|}}}}} | |lucky= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+100 Luck<br> | |stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain | ||
|unlockedby=Collect 300 materials | |unlockedby=Collect 300 materials | ||
|unlocks= Lucky Charm | |unlocks= Lucky Charm | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Luck]], [[Pickup]], [[Exploration]] | |||
|#default=- | |||
}} | }} | ||
|mutant= {{#switch:{{lc:{{{2|}}}}} | |mutant= {{#switch:{{lc:{{{2|}}}}} | ||
|stats= | |stats=<span style="color:rgb(0,255,0);">-66%</span> XP required to level up<br><span style="color:rgb(244,0,0);">+50%</span> Items Price | ||
|unlockedby=Kill 2000 enemies | |unlockedby=Kill 2000 enemies | ||
|unlocks= Octopus | |unlocks= Octopus | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[XP Gain]] | |||
|#default=- | |||
}} | }} | ||
|generalist= {{#switch:{{lc:{{{2|}}}}} | |generalist= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+2 Melee Damage for every 1 Ranged Damage you have<br>+1 Ranged Damage for every 2 Melee Damage you have<br>You can only equip 3 melee weapons and 3 ranged weapons at a time | |stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time | ||
|unlockedby=Collect 300 materials | |unlockedby=Collect 300 materials | ||
|unlocks= Big Arms | |unlocks= Big Arms | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Melee Damage]], [[Ranged Damage]] | |||
|#default=- | |||
}} | }} | ||
|loud= {{#switch:{{lc:{{{2|}}}}} | |loud= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+30% Damage<br>+50% Enemies<br>-3 Harvesting at the end of a wave | |stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave | ||
|unlockedby=Kill 5000 enemies | |unlockedby=Kill 5000 enemies | ||
|unlocks= Rip and Tear | |unlocks= Rip and Tear | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[More Enemies]] | |||
|#default=- | |||
}} | }} | ||
|multitasker= {{#switch:{{lc:{{{2|}}}}} | |multitasker= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+20% Damage<br>You can equip up to 12 weapons at a time<br>- | |stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have | ||
|unlockedby=Collect 5000 materials | |unlockedby=Collect 5000 materials | ||
|unlocks= Chopper | |unlocks= Chopper | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=''None'' | |||
|#default=- | |||
}} | }} | ||
|wildling= {{#switch:{{lc:{{{2|}}}}} | |wildling= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+30% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(244,0,0);">2</span> | ||
|unlockedby=Kill 10000 enemies | |unlockedby=Kill 10000 enemies | ||
|unlocks= Hatchet | |unlocks= Hatchet | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=''None'' | |||
|#default=- | |||
}} | }} | ||
|pacifist= {{#switch:{{lc:{{{2|}}}}} | |pacifist= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=Gain 0. | |stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering | ||
|unlockedby=Collect 10000 materials | |unlockedby=Collect 10000 materials | ||
|unlocks= Panda | |unlocks= Panda | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]] | |||
|#default=- | |||
}} | }} | ||
|gladiator= {{#switch:{{lc:{{{2|}}}}} | |gladiator= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+20% Attack Speed</span> for every different weapon you have<br> <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-40%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck | ||
|unlockedby=Kill 20000 enemies | |unlockedby=Kill 20000 enemies | ||
|unlocks= Spider | |unlocks= Spider | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Melee Damage]] | |||
|#default=- | |||
}} | }} | ||
|saver= {{#switch:{{lc:{{{2|}}}}} | |saver= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price | ||
|unlockedby=Collect 20000 materials | |unlockedby=Collect 20000 materials | ||
|unlocks= Padding | |unlocks= Padding | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=''None'' | |||
|#default=- | |||
}} | }} | ||
|sick= {{#switch:{{lc:{{{2|}}}}} | |sick= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+12 Max HP<br>+25% Life Steal<br>You take 1 damage per second (does not give invulnerability time)<br>-100 | |stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration | ||
|unlockedby=Reach -5 % HP Regeneration | |unlockedby=Reach -5 % HP Regeneration | ||
|unlocks= Whetstone | |unlocks= Whetstone | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Life Steal]] | |||
|#default=- | |||
}} | }} | ||
|farmer= {{#switch:{{lc:{{{2|}}}}} | |farmer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+20</span> Harvesting <br> Harvesting increases by an additional <span style="color:rgb(0,255,0);">3%</span> at the end of a wave<br><span style="color:rgb(0,255,0);">+1</span> Harvesting when eating a consumable while at full health | ||
|unlockedby=Reach +200 Harvesting | <br><span style="color:rgb(244,0,0);">-50%</span> materials dropped | ||
|unlocks= Wheat | |unlockedby=Reach +200 Harvesting | ||
|#default=- | |unlocks= Wheat | ||
|unlocktype= Item | |||
|wantedtags=[[Harvesting]] | |||
|#default=- | |||
}} | }} | ||
|ghost= {{#switch:{{lc:{{{2|}}}}} | |ghost= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+10 Damage with Ethereal weapons<br>+30% Dodge<br>Dodge is capped at 90%<br>-100 Armor | |stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor | ||
|unlockedby=Reach +60% Dodge | |unlockedby=Reach +60% Dodge | ||
|unlocks= Ritual | |unlocks= Ritual | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Dodge]] | |||
|#default=- | |||
}} | }} | ||
|speedy= {{#switch:{{lc:{{{2|}}}}} | |speedy= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+30% Speed<br>+1 Melee Damage for every 2% Speed you have<br>-100 Armor while standing still<br>-3 Armor | |stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor | ||
|unlockedby=Reach +50% Speed | |unlockedby=Reach +50% Speed | ||
|unlocks= Fin | |unlocks= Fin | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Speed]] | |||
|#default=- | |||
}} | }} | ||
|entrepreneur= {{#switch:{{lc:{{{2|}}}}} | |entrepreneur= {{#switch:{{lc:{{{2|}}}}} | ||
|stats= | |stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby= | |unlockedby=Hold 3000 Materials | ||
|unlocks=Bowler Hat | |unlocks=Bowler Hat | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Harvesting]], [[Economy]] | |||
|#default=- | |||
}} | }} | ||
|engineer= {{#switch:{{lc:{{{2|}}}}} | |engineer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Get 5 turrets on the map simultaneously | |unlockedby=Get 5 turrets on the map simultaneously | ||
|unlocks= Robot Arm | |unlocks= Robot Arm | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Engineering]] | |||
|#default=- | |||
}} | }} | ||
|explorer= {{#switch:{{lc:{{{2|}}}}} | |explorer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=More trees spawn | |stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage | ||
|unlockedby=Kill 50 trees | |unlockedby=Kill 50 trees | ||
|unlocks= Compass | |unlocks= Compass | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Speed]], [[Exploration]], [[Pickup]] | |||
|#default=- | |||
}} | }} | ||
|doctor= {{#switch:{{lc:{{{2|}}}}} | |doctor= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+200% Attack Speed with Medical weapons<br>+ | |stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Heal 200 HP in one wave | |unlockedby=Heal 200 HP in one wave | ||
|unlocks= Medikit | |unlocks= Medikit | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[HP Regeneration]] | |||
|#default=- | |||
}} | }} | ||
|hunter= {{#switch:{{lc:{{{2|}}}}} | |hunter= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+100 Range<br>+1% Damage for every 10 Range you have<br>Crit Chance modifications are increased by 25%<br>Harvesting modifications are reduced by 100%<br> | |stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span> | ||
|unlockedby=Reach +300 Range | |unlockedby=Reach +300 Range | ||
|unlocks= Sniper Gun | |unlocks= Sniper Gun | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=[[Range]], [[Crit Chance]] | |||
|#default=- | |||
}} | }} | ||
|artificer= {{#switch:{{lc:{{{2|}}}}} | |artificer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+175% Explosion Damage<br>+4% Explosion Size for every 1 Elemental Damage you have<br>-100% Damage<br>Armor modifications are reduced by 50% | |stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(0,255,0);">+100% Damage</span> with <span style="color:rgb(0,255,0);">Tool</span> weapons<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Kill 15 Enemies with a single explosion | |unlockedby=Kill 15 Enemies with a single explosion | ||
|unlocks= Explosive Shells | |unlocks= Explosive Shells | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Explosive (Item Tag)]] | |||
|#default=- | |||
}} | |||
|arms dealer= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=<span style="color:rgb(0,255,0);">-95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop | |||
|unlockedby=Recycle 12 weapons during a run | |||
|unlocks= Anvil | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|streamer= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=<span style="color:rgb(0,255,0);">+3%</span> of your materials per second while standing still (<span style="color:rgb(0,255,0);">+25</span> max)<br><span style="color:rgb(0,255,0);">+40% Damage</span> while moving<br><span style="color:rgb(0,255,0);">+40% Attack Speed</span> while moving<br><span style="color:rgb(0,255,0);">+2 Armor</span> for every <span style="color:rgb(0,255,0);">1 Structure</span> you have<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">-1% Damage</span> for every <span style="color:rgb(244,0,0);">15 Materials</span> you have<br><span style="color:rgb(244,0,0);">-1% Speed</span> for every <span style="color:rgb(244,0,0);">30 Materials</span> you have | |||
|unlockedby=Reach -20% Speed | |||
|unlocks= Community Support | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|cyborg= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}} | |||
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time | |||
|unlocks= Improved Tools | |||
|unlocktype= Item | |||
|wantedtags=[[Engineering]], [[Ranged Damage]] | |||
|#default=- | |||
}} | |||
|glutton= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+50}} Luck<br>{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health<br>Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up<br>{{Color|red|+25 %}} Items Price<br>{{Color|red|-25 %}} XP Gain | |||
|unlockedby=Pick up 20 consumables during a run | |||
|unlocks= Spicy Sauce | |||
|unlocktype= Item | |||
|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]] | |||
|#default=- | |||
}} | |||
|jack= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+125%}} damage against bosses and elites<br>{{Color|green|+200%}} materials dropped<br>-70% Enemies<br>{{Color|red|+175}} % Enemy health<br>{{Color|red|+35}} % Enemy damage<br>{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}} | |||
|unlockedby=Kill a boss or an elite in less than 15 seconds | |||
|unlocks= Giant Belt | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|lich= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+10}} % Life Steal<br>{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}} | |||
|unlockedby=Reach +100 Max HP | |||
|unlocks= Tentacle | |||
|unlocktype= Item | |||
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]] | |||
|#default=- | |||
}} | |||
|apprentice= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up | |||
|unlockedby= Reach level 20 | |||
|unlocks= Fighting Stick | |||
|unlocktype= Weapon | |||
|wantedtags=[[XP Gain]] | |||
|#default=- | |||
}} | |||
|cryptid= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=More trees spawn {{Color|color=grey|text=(+6)}}<br>Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave<br>{{Color|green|+3 HP Regeneration}} for every current living tree<br>Dodge is capped at {{Color|green|70%}}<br>{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|-100}} Range<br>{{Color|red|-50%}} materials dropped from enemies | |||
|unlockedby= Finish a wave with 10 or more living trees | |||
|unlocks= Claw | |||
|unlocktype= Weapon | |||
|wantedtags=[[Exploration]], [[Dodge]] | |||
|#default=- | |||
}} | |||
|fisherman= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+20}} Harvesting<br>Shops always sell a {{Color|green|Bait}}<br>{{Color|green|-100% Bait}} price<br>{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have<br>Baits make some special enemies spawn throughout all future waves<br>{{Color|red|-50%}} materials dropped from enemies | |||
|unlockedby= Get 2 Bait during a run | |||
|unlocks= Lure | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|golem= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+20}} Max HP<br>{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|+40 % Attack Speed}} when you have less than 50% health<br>{{Color|green|+20 % Speed}} when you have less than 50% health<br>You can't heal in any way | |||
|unlockedby= Finish a wave with 1 HP | |||
|unlocks= Stone Skin | |||
|unlocktype= Item | |||
|wantedtags=[[Max HP]], [[Armor]] | |||
|#default=- | |||
}} | |||
|king= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}} | |||
|unlockedby= Get 3 tier IV weapons at once | |||
|unlocks= Excalibur | |||
|unlocktype= Weapon | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | |||
|renegade= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+2}} projectiles<br>Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have<br>You can't equip melee weapons<br>{{Color|red|-400%}} Damage<br>{{Color|red|-50%}} accuracy<br>{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}} | |||
|unlockedby= Get 10 different tier I items during a run | |||
|unlocks= Fairy | |||
|unlocktype= Item | |||
|wantedtags=''None'' | |||
|#default=- | |||
}} | }} | ||
|one armed= {{#switch:{{lc:{{{2|}}}}} | |one armed= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+200% Attack Speed<br> | |stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time | ||
|unlockedby=Win a run in Danger 0 | |unlockedby=Win a run in Danger 0 | ||
|unlocks= Focus | |unlocks= Focus | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Damage]] | |||
|#default=- | |||
}} | }} | ||
|bull= {{#switch:{{lc:{{{2|}}}}} | |bull= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+ | |stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>This explosion has a 1.5x crit multiplier<br>You can't equip weapons | ||
|unlockedby=Win a run in Danger 1 | |unlockedby=Win a run in Danger 1 | ||
|unlocks= Gnome | |unlocks= Gnome | ||
|#default=- | |unlocktype= Item | ||
|wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]] | |||
|#default=- | |||
}} | }} | ||
|soldier= {{#switch:{{lc:{{{2|}}}}} | |soldier= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+50% Damage while standing still<br>+50% Attack Speed while standing still<br>+200% pickup range<br>+15 Knockback<br>You cant attack while moving | |stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving | ||
|unlockedby=Win a run in Danger 2 | |unlockedby=Win a run in Danger 2 | ||
|unlocks= Nuclear Launcher | |unlocks= Nuclear Launcher | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=[[Stand Still]] | |||
|#default=- | |||
}} | }} | ||
|masochist= {{#switch:{{lc:{{{2|}}}}} | |masochist= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+5% Damage when you take damage until the end of the wave<br>+10 Max HP<br>+ | |stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage | ||
|unlockedby=Win a run in Danger 3 | |unlockedby=Win a run in Danger 3 | ||
|unlocks= Spiky Shield | |unlocks= Spiky Shield | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]] | |||
|#default=- | |||
}} | }} | ||
|knight= {{#switch:{{lc:{{{2|}}}}} | |knight= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+2 Melee Damage for every 1 Armor you have<br>+ | |stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+3</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span> | ||
|unlockedby=Win a run in Danger 4 | |unlockedby=Win a run in Danger 4 | ||
|unlocks= Plasma Sledgehammer | |unlocks= Plasma Sledgehammer | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=[[Armor]] | |||
|#default=- | |||
}} | }} | ||
|demon= {{#switch:{{lc:{{{2|}}}}} | |demon= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=+50% of your Materials are converted into Max HP at the end of a wave ( | |stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials | ||
|unlockedby=Win a run in Danger 5 | |unlockedby=Win a run in Danger 5 | ||
|unlocks= Obliterator | |unlocks= Obliterator | ||
|#default=- | |unlocktype= Weapon | ||
|wantedtags=''None'' | |||
|#default=- | |||
}} | }} | ||
|#default= | |#default=Character name not found}}</includeonly><noinclude> | ||
Usage | == Usage == | ||
<pre> | <pre> | ||
{{Character Data | {{Character Data | ||
|any character name | |any character name | ||
|select one of these to output corresponding information (stats/unlockedby/unlocks) | |select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags) | ||
}} | }} | ||
</pre> | </pre> | ||
== Examples == | |||
{| class="wikitable" | |||
|- | |||
! Name | |||
! Code | |||
! Preview | |||
|- | |||
| Stats || <code><nowiki>{{Character Data|Mutant|stats}}</nowiki></code> || {{Character Data|Mutant|stats}} | |||
|- | |||
| Unlocked By || <code><nowiki>{{Character Data|Mutant|unlockedby}}</nowiki></code> || {{Character Data|Mutant|unlockedby}} | |||
|- | |||
| Unlocks || <code><nowiki>{{Character Data|Mutant|unlocks}}</nowiki></code> || {{Character Data|Mutant|unlocks}} | |||
|- | |||
| Unlock Type || <code><nowiki>{{Character Data|Mutant|unlocktype}}</nowiki></code> || {{Character Data|Mutant|unlocktype}} | |||
|- | |||
| Wanted Tags (Item Tags) || <code><nowiki>{{Character Data|Mutant|wantedtags}}</nowiki></code> || {{Character Data|Mutant|wantedtags}} | |||
|- | |||
| Invalid: No options passed || <code><nowiki>{{Character_Data|Mutant}}</nowiki></code> || {{Character_Data|Mutant}} | |||
|- | |||
| Error: Not a character || <code><nowiki>{{Character_Data|Knife}}</nowiki></code> || {{Character_Data|Knife}} | |||
|} | |||
</noinclude> | </noinclude> |
Latest revision as of 12:15, 31 October 2024
Usage
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags) }}
Examples
Name | Code | Preview |
---|---|---|
Stats | {{Character Data|Mutant|stats}} |
-66% XP required to level up +50% Items Price |
Unlocked By | {{Character Data|Mutant|unlockedby}} |
Kill 2000 enemies |
Unlocks | {{Character Data|Mutant|unlocks}} |
Octopus |
Unlock Type | {{Character Data|Mutant|unlocktype}} |
Item |
Wanted Tags (Item Tags) | {{Character Data|Mutant|wantedtags}} |
XP Gain |
Invalid: No options passed | {{Character_Data|Mutant}} |
- |
Error: Not a character | {{Character_Data|Knife}} |
Character name not found |