From Brotato Wiki
(Add characters + items) |
(Fix various issues with the stats cards) |
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==Characters== | ==Characters== | ||
<div class="statscard-grid" style="margin-left: 0;"> | <div class="statscard-grid" style="margin-left: 0;"> | ||
<div class="statscard-grid__main"> | <div class="statscard-grid__main"> | ||
<div id="character_sailor" class="statscard-grid__item"> | <div id="character_sailor" class="statscard-grid__item"> | ||
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| swpns = Anchor, Trident, Blunderbuss | | swpns = Anchor, Trident, Blunderbuss | ||
| stat1 = {{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies | | stat1 = {{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies | ||
| stat2 = | | stat2 = {{Color|curse|+25}} Curse | ||
| stat3 = {{Color|red|-30}} % Damage | | stat3 = {{Color|red|-30}} % Damage | ||
| stat4 = You can only equip tier {{Color|red|II}} weapons or above | | stat4 = You can only equip tier {{Color|red|II}} weapons or above | ||
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| tags = stat_curse xp_gain | | tags = stat_curse xp_gain | ||
| swpns = Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin | | swpns = Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin | ||
| stat1 = Weapon damage additionally scales with | | stat1 = Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}} | ||
| stat2 = You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}} | | stat2 = You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}} | ||
| stat3 = | | stat3 = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up | ||
| stat4 = {{Color|red|-10}} {{Color|red|Range}} at the end of a wave | | stat4 = {{Color|red|-10}} {{Color|red|Range}} at the end of a wave | ||
| stat5 = {{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave | | stat5 = {{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave | ||
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| stat1 = Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|{{Color|grey|50%}}[img=18.75x18.75]res://items/stats/max_hp.png[/img]}}) chance to charm it for {{Color|green|8}} seconds | | stat1 = Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|{{Color|grey|50%}}[img=18.75x18.75]res://items/stats/max_hp.png[/img]}}) chance to charm it for {{Color|green|8}} seconds | ||
| stat2 = {{Color|green|+50}} {{Color|green|Range}} with melee weapons | | stat2 = {{Color|green|+50}} {{Color|green|Range}} with melee weapons | ||
| stat3 = {{Color|red|-3}} {{Color|red|% Damage}} for every | | stat3 = {{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have | ||
| stat4 = {{Color|red|-1}} {{Color|red|Armor}} for every | | stat4 = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have | ||
| stat5 = | | stat5 = {{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave | ||
}} | }} | ||
</div> | </div> | ||
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<div class="statscard-grid statscard-grid--fullheight"> | <div class="statscard-grid statscard-grid--fullheight"> | ||
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}} | {{StatsCard_GridToggles|extra_btns=1|tier_btns=1}} | ||
<div class="statscard-grid__main"> | <div class="statscard-grid__main"> | ||
<div id="item_builder_turret_0" class="statscard-grid__item"> | <div id="item_builder_turret_0" class="statscard-grid__item"> | ||
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| tags = stat_percent_damage stat_curse | | tags = stat_percent_damage stat_curse | ||
| stat1 = {{Color|green|+3}} % Damage | | stat1 = {{Color|green|+3}} % Damage | ||
| stat2 = | | stat2 = {{Color|curse|+1}} Curse | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 12}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 12}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_curse}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_curse}}</small></span> | ||
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| tags = stat_curse lock | | tags = stat_curse lock | ||
| stat1 = Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop | | stat1 = Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop | ||
| stat2 = | | stat2 = {{Color|curse|+1}} Curse | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>lock}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>lock}}</small></span> | ||
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| tags = stat_curse | | tags = stat_curse | ||
| stat1 = {{Color|green|+35%}} stats gained from level upgrades | | stat1 = {{Color|green|+35%}} stats gained from level upgrades | ||
| stat2 = | | stat2 = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse}}</small></span> | ||
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| stat3 = {{Color|red|+10}} % Enemy health | | stat3 = {{Color|red|+10}} % Enemy health | ||
| stat4 = {{Color|red|+10}} % Enemy damage | | stat4 = {{Color|red|+10}} % Enemy damage | ||
| stat5 = | | stat5 = {{Color|curse|+5}} Curse | ||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>more_enemies}}</small></span> | | stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>more_enemies}}</small></span> | ||
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| stat1 = You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|+500%}}[img=18.75x18.75]res://dlcs/dlc_1/resources/graphics/curse_icon.png[/img]}}) damage when you get hit | | stat1 = You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|+500%}}[img=18.75x18.75]res://dlcs/dlc_1/resources/graphics/curse_icon.png[/img]}}) damage when you get hit | ||
| stat2 = {{Color|green|+10}} Max HP | | stat2 = {{Color|green|+10}} Max HP | ||
| stat3 = | | stat3 = {{Color|curse|+10}} Curse | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>stat_max_hp<br>stat_curse}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>stat_max_hp<br>stat_curse}}</small></span> |
Revision as of 18:17, 27 October 2024
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- +20 Harvesting
- You can't have structures
- -30% pickup range
- Damage modifications are reduced by 75%
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200 % Crit Damage with Precise weapons
- % Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +250 % Enemy health
- Enemies taking double their max health as damage explode for 15 ([img=18.75x18.75]res://items/stats/attack_speed.png[/img]
| stat2 = +10 Melee Damage | stat3 = You can't equip ranged weapons | stat4 = -50 % Attack Speed | stat5 = -10 % Speed }}
Items
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Kraken’s Eye
Unique
- You have a 50% chance to explode for 10 () damage when you get hit
- +10 Max HP
- +10 Curse