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(add tier buttons)
m (fix version)
 
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These items are for version: '''0.10.0'''. This version hasn't been released yet.
These items are for version: '''0.12.0'''. This version hasn't been released yet.


Current items total: 127 <small>({{Color|tier1|15}}, {{Color|tier2|51}}, {{Color|tier3|51}}, {{Color|tier4|10}})</small>
Current items total: 127 <small>({{Color|tier1|13}}, {{Color|tier2|49}}, {{Color|tier3|54}}, {{Color|tier4|11}})</small>




<div class="statscard-grid statscard-grid--fullheight">
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}


Line 25: Line 25:
| tags  = stat_engineering stat_speed
| tags  = stat_engineering stat_speed
| stat1  = {{Color|green|+1}} Engineering
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+3}} % Speed
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-2}} Harvesting
| stat3  = {{Color|red|-2}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span>
}}
</div>
<div id="item_bell" class="statscard-grid__item">
{{StatsCard
| name  = Bell
| type  = item
| cat    = Limited (40)
| image  = Space_Gladiators-bell.png
| rarity = 1
| tags  =
| stat1  = {{Color|green|-1}} % Enemy health
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 82: Line 96:
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-3}} Luck
| stat3  = {{Color|red|-3}} Luck
Line 99: Line 113:
| stat1  = {{Color|green|+1}} Ranged Damage
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+30}} Range
| stat2  = {{Color|green|+30}} Range
| stat3  = {{Color|red|-2}} % Damage
| stat3  = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span>
Line 125: Line 139:
| image  = Space_Gladiators-horse_shoe.png
| image  = Space_Gladiators-horse_shoe.png
| rarity = 1
| rarity = 1
| tags  = stat_speed stat_dodge
| tags  = stat_dodge
| stat1  = {{Color|green|+4}} % Speed
| stat1  = {{Color|green|+3}} % Dodge
| stat2 = {{Color|green|+2}} % Dodge
| stat2  = {{Color|red|-1}} % Life Steal
| stat3 = {{Color|red|-1}} % Life Steal
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
<div id="item_lotus" class="statscard-grid__item">
<div id="item_necklace" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lotus
| name  = Necklace
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-lotus.png
| image  = Space_Gladiators-necklace.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+2}} Elemental Damage
| stat1  = {{Color|green|+1}} Elemental Damage
| stat2  = {{Color|red|-15}} Range
| stat2  = {{Color|green|+5}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_natural_scent" class="statscard-grid__item">
{{StatsCard
| name  = Natural Scent
| type  = item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| rarity = 1
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_necklace" class="statscard-grid__item">
{{StatsCard
| name  = Necklace
| type  = item
| cat    = Item
| image  = Space_Gladiators-necklace.png
| rarity = 1
| tags  = stat_ranged_damage stat_elemental_damage stat_luck
| stat1  = {{Color|green|+1}} Elemental Damage
| stat2  = {{Color|green|+5}} Luck
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
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| tags  = stat_max_hp stat_harvesting
| tags  = stat_max_hp stat_harvesting
| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat2  = {{Color|green|+5}} Harvesting
| stat3  = {{Color|red|-4}} % Attack Speed
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
<div id="item_turtle" class="statscard-grid__item">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 1
| tags  = stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+1}} HP Regeneration
| stat2  = {{Color|green|+1}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_turtle" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Turtle
| name  = Turtle
Line 215: Line 186:
| stat1  = {{Color|green|+1}} Melee Damage
| stat1  = {{Color|green|+1}} Melee Damage
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-1}} % Speed
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
Line 231: Line 202:
| stat2  = {{Color|green|+2}} % Speed
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-3}} % Damage
| stat3  = {{Color|red|-3}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
}}
Line 244: Line 215:
| tags  = stat_attack_speed critter
| tags  = stat_attack_speed critter
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
}}
</div>
<div id="item_alien_liver" class="statscard-grid__item">
{{StatsCard
| name  = Alien Liver
| type  = item
| cat    = Item
| image  = Space_Gladiators-alien_liver.png
| rarity = 2
| tags  = stat_hp_regeneration stat_harvesting
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+6}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
Line 289: Line 246:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
}}
</div>
<div id="item_bell" class="statscard-grid__item">
{{StatsCard
| name  = Bell
| type  = item
| cat    = Item
| image  = Space_Gladiators-bell.png
| rarity = 2
| tags  = stat_engineering
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+3}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 327: Line 270:
| image  = Space_Gladiators-blobfish.png
| image  = Space_Gladiators-blobfish.png
| rarity = 2
| rarity = 2
| tags  = stat_dodge
| tags  = stat_percent_damage
| stat1  = {{Color|green|+10}} % Damage
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|red|+4}} % Items Price
| stat2  = {{Color|red|+5}} % Items Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
Line 344: Line 287:
| stat1  = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat1  = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 396: Line 340:
| name  = Bully Helmet
| name  = Bully Helmet
| type  = item
| type  = item
| cat    = Limited (8)
| cat    = Limited (3)
| image  = Space_Gladiators-bully_helmet.png
| image  = Space_Gladiators-bully_helmet.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage less_enemy_speed more_enemies
| tags  = stat_ranged_damage less_enemy_speed more_enemies
| stat1  = {{Color|green|+3}} Ranged Damage
| stat1  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = {{Color|red|+6%}} Enemies
| stat3  = +4% Enemies
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
}}
}}
</div>
</div>
Line 417: Line 361:
| stat1  = {{Color|green|+6}} Max HP
| stat1  = {{Color|green|+6}} Max HP
| stat2  = {{Color|red|-5}} % Speed
| stat2  = {{Color|red|-5}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
}}
Line 515: Line 459:
| tags  = stat_speed critter
| tags  = stat_speed critter
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
Line 545: Line 489:
| stat1  = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat1  = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_enhanced_fruit" class="statscard-grid__item">
{{StatsCard
| name  = Enhanced Fruits
| type  = item
| cat    = Limited (3)
| image  = Space_Gladiators-enhanced_fruit.png
| rarity = 2
| tags  = stat_luck exploration economy
| stat1  = {{Color|green|+3}} materials when you pick up a fruit
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>exploration<br>economy}}</small></span>
}}
}}
</div>
</div>
Line 566: Line 524:
<div id="item_explosive_barrels" class="statscard-grid__item">
<div id="item_explosive_barrels" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Explosive Barrels
| name  = Explosive Barrel
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
Line 586: Line 544:
| tags  = explosive critter
| tags  = explosive critter
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
}}
</div>
<div id="item_enhanced_fruit" class="statscard-grid__item">
{{StatsCard
| name  = Explosive Fruits
| type  = item
| cat    = Unique
| image  = Space_Gladiators-enhanced_fruit.png
| rarity = 2
| tags  = stat_hp_regeneration pickup explosive
| stat1  = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>pickup<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 613: Line 558:
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = Turrets gain {{Color|green|+20%}} Crit Chance
| stat1  = Turrets gain {{Color|green|+20%}} Crit Chance
| stat2  = {{Color|red|-5}} % Crit Chance
| stat2  = {{Color|green|+4}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
Line 658: Line 603:
| tags  = stat_lifesteal stat_hp_regeneration
| tags  = stat_lifesteal stat_hp_regeneration
| stat1  = {{Color|green|+2}} % Life Steal
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|+2}} % Items Price
| stat3  = {{Color|red|+3}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
Line 735: Line 680:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
}}
</div>
<div id="item_lotus" class="statscard-grid__item">
{{StatsCard
| name  = Lotus
| type  = item
| cat    = Item
| image  = Space_Gladiators-lotus.png
| rarity = 2
| tags  = stat_ranged_damage stat_elemental_damage
| stat1  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|green|+1}} Elemental Damage
| stat3  = {{Color|red|-15}} Range
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 747: Line 707:
| stat1  = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 775: Line 736:
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+50%}} pickup range
| stat1  = {{Color|green|+50%}} pickup range
| stat2  = {{Color|red|+6}} % Enemy Speed
| stat2  = {{Color|red|+4}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
Line 793: Line 754:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_metal_scrapper" class="statscard-grid__item">
{{StatsCard
| name  = Metal Scrapper
| type  = item
| cat    = Unique
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 2
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat2  = {{Color|red|-2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 832: Line 779:
| tags  =  
| tags  =  
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = Gain {{Color|red|-20}} less materials from recycling items
| stat2  = {{Color|red|+15}} % Items Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 874: Line 821:
| tags  = pickup critter
| tags  = pickup critter
| stat1  = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
Line 889: Line 836:
| stat1  = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 948: Line 896:
| stat1  = {{Color|green|+2}} Engineering
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+20}} % Explosion Damage
| stat2  = {{Color|green|+20}} % Explosion Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3 = {{Color|red|-2}} Armor
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 977: Line 926:
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat2  = {{Color|red|-4}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
Line 990: Line 939:
| rarity = 3
| rarity = 3
| tags  = stat_speed
| tags  = stat_speed
| stat1  = {{Color|green|+20}} % Speed
| stat1  = {{Color|green|+15}} % Speed
| stat2  = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat2  = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 1,025: Line 974:
}}
}}
</div>
</div>
<div id="item_ammo_box" class="statscard-grid__item">
<div id="item_alien_liver" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ammo Box
| name  = Alien Liver
| type  = item
| cat    = Item
| image  = Space_Gladiators-alien_liver.png
| rarity = 3
| tags  = stat_hp_regeneration stat_harvesting
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|HP Regeneration}} you have
| stat2  = {{Color|red|-8}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_ammo_box" class="statscard-grid__item">
{{StatsCard
| name  = Ammo Box
| type  = item
| type  = item
| cat    = Item
| cat    = Item
Line 1,033: Line 996:
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
| stat1  = Shops always sell weapons at tier II or above
| stat1  = Shops always sell weapons at tier {{Color|green|II}} or above
| stat2  = {{Color|red|+20%}} Weapons Price
| stat2  = {{Color|red|+20%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,047: Line 1,010:
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+10}} Max HP
| stat1  = {{Color|green|+6}} HP Regeneration
| stat2  = {{Color|green|+5}} HP Regeneration
| stat2  = {{Color|red|-5}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
Line 1,062: Line 1,025:
| tags  = stat_dodge
| tags  = stat_dodge
| stat1  = {{Color|green|+15}} % Dodge
| stat1  = {{Color|green|+15}} % Dodge
| stat2  = {{Color|red|-3}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave
| stat2  = {{Color|red|-2}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
Line 1,103: Line 1,066:
| image  = Space_Gladiators-barrel.png
| image  = Space_Gladiators-barrel.png
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal
| tags  = less_enemy_speed
| stat1  = {{Color|green|-20}} % Enemy Speed
| stat1  = {{Color|green|-20}} % Enemy Speed
| stat2  = {{Color|red|-15}} % Crit Chance
| stat2  = {{Color|red|-15}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>less_enemy_speed}}</small></span>
}}
}}
</div>
</div>
Line 1,118: Line 1,081:
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+5}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave
| stat1  = {{Color|green|5}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
Line 1,160: Line 1,123:
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
| stat1  = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: ??? <br>Increase: ???
| stat1  = Reduce a random negative stat to half its negative value. {{Color|grey|No effect if no stats are negative}} <br><br>Affected stat: ??? <br>Increase: ???
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 1,260: Line 1,223:
| stat1  = {{Color|green|+20}} % Attack Speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|green|+20}} Range
| stat2  = {{Color|green|+20}} Range
| stat3  = {{Color|red|-10}} Luck
| stat3  = {{Color|red|-15}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
Line 1,273: Line 1,236:
| rarity = 3
| rarity = 3
| tags  = exploration
| tags  = exploration
| stat1  = {{Color|green|+40%}} materials dropped from trees
| stat1  = {{Color|green|+100%}} materials dropped from trees
| stat2  = More trees spawn
| stat2  = More trees spawn
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
Line 1,394: Line 1,357:
| tags  = knockback
| tags  = knockback
| stat1  = {{Color|green|+30}} Knockback
| stat1  = {{Color|green|+30}} Knockback
| stat2  = {{Color|red|-20}} % Damage
| stat2  = {{Color|red|-15}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
}}
}}
</div>
</div>
<div id="item_lost_souls_cape" class="statscard-grid__item">
<div id="item_maggot_soup" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lost Soul's Cape
| name  = Maggot Soup
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-lost_souls_cape.png
| image  = Space_Gladiators-maggot_soup.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_harvesting
| stat1  = {{Color|green|+3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave
| stat1  = {{Color|green|+35}} Harvesting
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|red|-15}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_maggot_soup" class="statscard-grid__item">
{{StatsCard
| name  = Maggot Soup
| type  = item
| cat    = Unique
| image  = Space_Gladiators-maggot_soup.png
| rarity = 3
| tags  = stat_harvesting
| stat1  = {{Color|green|+25}} Harvesting
| stat2  = {{Color|red|-15}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
Line 1,454: Line 1,403:
| stat1  = {{Color|green|+2}} Armor
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+8}} % Speed
| stat2  = {{Color|green|+8}} % Speed
| stat3  = {{Color|red|-2}} Melee Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
}}
</div>
<div id="item_metal_scrapper" class="statscard-grid__item">
{{StatsCard
| name  = Metal Scrapper
| type  = item
| cat    = Unique
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 3
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat2  = {{Color|red|-2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,482: Line 1,446:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
</div>
<div id="item_natural_scent" class="statscard-grid__item">
{{StatsCard
| name  = Natural Scent
| type  = item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| rarity = 3
| tags  = stat_crit_chance number_of_enemies
| stat1  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave
| stat3  = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span>
}}
}}
</div>
</div>
Line 1,518: Line 1,497:
| image  = Space_Gladiators-pocket_magician.png
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_hp_regeneration
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat2  = Burning activates {{Color|green|30%}} faster
| stat2  = Burning activates {{Color|green|30%}} faster
| stat3  = {{Color|red|-2}} Armor
| stat3  = {{Color|red|-2}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,533: Line 1,512:
| image  = Space_Gladiators-poop.png
| image  = Space_Gladiators-poop.png
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance stat_hp_regeneration
| tags  = stat_percent_damage
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,628: Line 1,607:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 3
| tags  = stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,639: Line 1,633:
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|red|-15}} % Attack Speed
| stat2  = {{Color|red|-20}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
Line 1,741: Line 1,735:
| tags  = stat_percent_damage
| tags  = stat_percent_damage
| stat1  = {{Color|green|+75}} % Damage
| stat1  = {{Color|green|+75}} % Damage
| stat2  = {{Color|red|-20}} Max HP
| stat2  = {{Color|red|-25}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
Line 1,756: Line 1,750:
| stat1  = {{Color|green|+50}} % Attack Speed
| stat1  = {{Color|green|+50}} % Attack Speed
| stat2  = {{Color|green|+15}} % Speed
| stat2  = {{Color|green|+15}} % Speed
| stat3  = You take {{Color|green|3}} damage per second (does not give invulnerability time)
| stat3  = You take {{Color|green|2}} damage per second (does not give invulnerability time)
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
Line 1,783: Line 1,777:
| image  = Space_Gladiators-captured_energy.png
| image  = Space_Gladiators-captured_energy.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering stat_elemental_damage stat_hp_regeneration xp_gain
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+8}} Engineering
| stat1  = {{Color|green|+8}} Engineering
| stat2  = {{Color|green|+8}} Elemental Damage
| stat2  = {{Color|green|+8}} Elemental Damage
| stat3 = {{Color|green|+15}} HP Regeneration
| stat3  = {{Color|green|+8}} % XP Gain
| stat4 = {{Color|green|+8}} % XP Gain
| stat4 = {{Color|red|-50}} Range
| stat5 = {{Color|red|-50}} Range
| stat5 = {{Color|red|-10}} Max HP
| stat6 = {{Color|red|-10}} Max HP
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>stat_hp_regeneration<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
Line 1,807: Line 1,800:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
</div>
<div id="item_lost_souls_cape" class="statscard-grid__item">
{{StatsCard
| name  = Lost Soul's Cape
| type  = item
| cat    = Unique
| image  = Space_Gladiators-lost_souls_cape.png
| rarity = 4
| tags  = stat_ranged_damage
| stat1  = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,832: Line 1,839:
| rarity = 4
| rarity = 4
| tags  = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range
| tags  = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range
| stat1  = {{Color|green|+100}} Range
| stat1  = {{Color|green|+50}} Range
| stat2  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|green|+5}} Ranged Damage
| stat3  = {{Color|green|+5}} Engineering
| stat3  = {{Color|green|+5}} Engineering
| stat4 = {{Color|green|+5}} Elemental Damage
| stat4  = {{Color|green|+15}} % Crit Chance
| stat5 = {{Color|green|+15}} % Crit Chance
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = {{Color|red|-25}} % Dodge
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_engineering<br>stat_range}}</small></span>
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_engineering<br>stat_range}}</small></span>
}}
}}
</div>
</div>

Latest revision as of 19:34, 3 March 2023

< Back to Mod:Invasion


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These items are for version: 0.12.0. This version hasn't been released yet.

Current items total: 127 (13, 49, 54, 11)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Space Gladiators-batteries.png

Batteries
Item
  • +1 Engineering
  • +2 % Speed
  • -2 Harvesting

Space Gladiators-bell.png

Bell
Limited (40)
  • -1 % Enemy health
  • -1 Max HP

Space Gladiators-blood drop.png

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Space Gladiators-bloody eye.png

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Space Gladiators-brick.png

Brick
Item
  • +3 Max HP
  • -2 % Speed

Space Gladiators-cactus.png

Cactus
Item
  • +2 Melee Damage
  • +2 HP Regeneration
  • -3 Luck

Space Gladiators-gun extension.png

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -5 % Damage

Space Gladiators-horn.png

Horn
Item
  • +2 Melee Damage
  • -5 Range

Space Gladiators-horse shoe.png

Horse Shoe
Item
  • +3 % Dodge
  • -1 % Life Steal

Space Gladiators-necklace.png

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Space Gladiators-stitched bag.png

Stitched Bag
Item
  • +2 Max HP
  • +5 Harvesting
  • -2 % Attack Speed

Space Gladiators-turtle.png

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -2 % Speed

Space Gladiators-waffle.png

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Space Gladiators-critter agressive.png

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -5 Harvesting

Space Gladiators-banana leaf.png

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Space Gladiators-beard.png

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Space Gladiators-belt.png

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Space Gladiators-blobfish.png

Blobfish
Item
  • +10 % Damage
  • +5 % Items Price

Space Gladiators-shield bloody.png

Bloody Shield
Unique
  • 1 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-bloody tooth.png

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

Space Gladiators-blueprint.png

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Space Gladiators-brain.png

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Space Gladiators-bully helmet.png

Bully Helmet
Limited (3)
  • +3 Ranged Damage
  • +3 % Enemy Speed
  • +4% Enemies

Space Gladiators-chocolate.png

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Space Gladiators-cross.png

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

Space Gladiators-crutch.png

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Space Gladiators-cursed octopus.png

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

Space Gladiators-dead fish.png

Dead Fish
Item
  • +4 Melee Damage
  • +3 % Enemy Speed

Space Gladiators-decaying bodies.png

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Space Gladiators-disgusting.png

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Space Gladiators-critter drugged.png

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -5 Harvesting

Space Gladiators-energy belt.png

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Space Gladiators-shield plasma.png

Energy Shield
Unique
  • 1 Engineering when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-enhanced fruit.png

Enhanced Fruits
Limited (3)
  • +3 materials when you pick up a fruit

Space Gladiators-waffle enhanced.png

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Space Gladiators-explosive barrels.png

Explosive Barrel
Unique
  • Crates explode for 150 (300%Engineering Stat.png) when you collect them

Space Gladiators-critter explosive.png

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -5 Harvesting

Space Gladiators-family heirloom.png

Family Heirloom
Unique
  • Turrets gain +20% Crit Chance
  • +4 % Crit Chance

Space Gladiators-fly head.png

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Space Gladiators-full moon.png

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Space Gladiators-hairy foot.png

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +2 HP Regeneration
  • +3 % Items Price

Space Gladiators-outfit metal plate.png

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Space Gladiators-jacobs pride.png

Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

Space Gladiators-ladybug.png

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Space Gladiators-lava balls.png

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Space Gladiators-rocks.png

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Space Gladiators-lotus.png

Lotus
Item
  • +2 Ranged Damage
  • +1 Elemental Damage
  • -15 Range

Space Gladiators-shield coin.png

Lucky Shield
Unique
  • 2 Luck when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-maggot bag.png

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

Space Gladiators-magnet.png

Magnet
Unique
  • +50% pickup range
  • +4 % Enemy Speed

Space Gladiators-magnificent egg.png

Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

Space Gladiators-monks blessing.png

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Space Gladiators-mystery machine.png

Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • +15 % Items Price

Space Gladiators-ogre helmet.png

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Space Gladiators-pet food.png

Pet Food
Item
  • +3 % Damage for every 1 Structure you have

Space Gladiators-critter rich.png

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -5 Harvesting

Space Gladiators-shield siphoning.png

Siphoning Shield
Unique
  • 2 Max HP when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-small hand.png

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Space Gladiators-spiky head.png

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Space Gladiators-spiky shell.png

Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge

Space Gladiators-tactician mustache.png

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage
  • -2 Armor

Space Gladiators-water bottle.png

Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

Space Gladiators-alien artifact 1.png

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -4 % Attack Speed when you take damage until the end of the wave

Space Gladiators-alien artifact 2.png

Alien Artifact Omega
Unique
  • +15 % Speed
  • -3 % Speed when you take damage until the end of the wave

Space Gladiators-alien biofluid.png

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Space Gladiators-alien hat.png

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Space Gladiators-alien liver.png

Alien Liver
Item
  • +2 Harvesting for every 1 HP Regeneration you have
  • -8 Max HP

Space Gladiators-ammo box.png

Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

Space Gladiators-ankh.png

Ankh
Item
  • +6 HP Regeneration
  • -5 % Damage

Space Gladiators-baby clothes.png

Baby Clothes
Unique
  • +15 % Dodge
  • -2 % Crit Chance when you take damage until the end of the wave

Space Gladiators-backpack.png

Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

Space Gladiators-ball and chain.png

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Space Gladiators-barrel.png

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Space Gladiators-blood fuel.png

Blood Fuel
Unique
  • 5 % Attack Speed when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -1 Armor when you take damage until the end of the wave

Space Gladiators-broken vase.png

Broken Vase
Unique
  • 100% chance to deal 1 (50%Luck.png) damage to a random enemy when an enemy dies
  • +5 Luck

Space Gladiators-chipset overcharge.png

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Space Gladiators-coral.png

Coral
Unique
  • Reduce a random negative stat to half its negative value. No effect if no stats are negative

    Affected stat: ???
    Increase: ???

Space Gladiators-curse ranged.png

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Space Gladiators-curse melee.png

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

Space Gladiators-outfit devil armor.png

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Space Gladiators-dumbbell.png

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Space Gladiators-outfit energy armor.png

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Space Gladiators-explosive vest.png

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%Engineering Stat.png) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Space Gladiators-eyes.png

Eyes
Limited (2)
  • +20 % Attack Speed
  • +20 Range
  • -15 Luck

Space Gladiators-fox.png

Fox
Unique
  • +100% materials dropped from trees
  • More trees spawn

Space Gladiators-fruit bag.png

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Space Gladiators-outfit gold armor.png

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Space Gladiators-golden veins.png

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Space Gladiators-heart.png

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal

Space Gladiators-integrated chipset.png

Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Space Gladiators-jumbee.png

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Space Gladiators-knowledge.png

Knowledge
Item
  • +3 Engineering
  • +3 Elemental Damage
  • +10 % XP Gain
  • -15 Luck

Space Gladiators-lost potato.png

Lost Potato
Item
  • +30 Knockback
  • -15 % Damage

Space Gladiators-maggot soup.png

Maggot Soup
Item
  • +35 Harvesting
  • -15 Max HP

Space Gladiators-marksman hat.png

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Space Gladiators-metal boots.png

Metal Boots
Item
  • +2 Armor
  • +8 % Speed
  • -2 Melee Damage

Space Gladiators-metal scrapper.png

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Space Gladiators-gift.png

Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck

Space Gladiators-nanobug.png

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

Space Gladiators-natural scent.png

Natural Scent
Item
  • +5 % Crit Chance
  • +75 % Crit Chance during the next wave
  • +20 Enemies during the next wave

Space Gladiators-pepper.png

Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

Space Gladiators-picture.png

Picture
Unique
  • -40% Reroll Cost

Space Gladiators-pocket magician.png

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Space Gladiators-poop.png

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Space Gladiators-precious stone.png

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Space Gladiators-pretty.png

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed

Space Gladiators-remote detonator.png

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 (Engineering Stat.png) damage when they die
  • +1 Engineering

Space Gladiators-ring.png

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

Space Gladiators-seismic device.png

Seismic Device
Item
  • 50% chance to deal 1 (Engineering Stat.png) damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Space Gladiators-skull.png

Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

Space Gladiators-surgical bot.png

Surgical Bot
Item
  • +1 HP Regeneration for every 2 Engineering you have
  • +2 Engineering
  • -5 % Crit Chance

Space Gladiators-precision.png

Target Reticle
Unique
  • +5 Ranged Damage
  • -20 % Attack Speed

Space Gladiators-ugly face.png

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Space Gladiators-vampirism.png

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Space Gladiators-voodoo totem.png

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

Space Gladiators-outfit white armor.png

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Space Gladiators-abyssal pact.png

Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed

Space Gladiators-asteroid.png

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 (Elemental Damage.png) burning damage

Space Gladiators-barbarian curse.png

Barbarian's Curse
Item
  • +75 % Damage
  • -25 Max HP

Space Gladiators-berserker mask.png

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 2 damage per second (does not give invulnerability time)

Space Gladiators-big nose.png

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Space Gladiators-captured energy.png

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Space Gladiators-statuette.png

Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

Space Gladiators-lost souls cape.png

Lost Soul's Cape
Unique
  • 3 Ranged Damage when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -2 Armor

Space Gladiators-pants ant.png

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed

Space Gladiators-red laser.png

Red Laser
Item
  • +50 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +15 % Crit Chance

Space Gladiators-outfit bronnies armor.png

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor