From Brotato Wiki
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These items are for version: '''0. | These items are for version: '''0.5.1'''. This version hasn't been released yet. | ||
Current items total: 120 <small>({{Color|tier1|19}}, {{Color|tier2|45}}, {{Color|tier3|46}}, {{Color|tier4|10}})</small> | Current items total: 120 <small>({{Color|tier1|19}}, {{Color|tier2|45}}, {{Color|tier3|46}}, {{Color|tier4|10}})</small> | ||
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| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_attack_speed critter | | tags = stat_attack_speed critter | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+4}} {{Color|green|% Attack Speed}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| tags = stat_hp_regeneration stat_harvesting | | tags = stat_hp_regeneration stat_harvesting | ||
| stat1 = {{Color|green|+3}} HP Regeneration | | stat1 = {{Color|green|+3}} HP Regeneration | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+6}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_range | | tags = stat_range | ||
| stat1 = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have | | stat1 = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have | ||
| stat2 = {{Color|green|+20}} Range | | stat2 = {{Color|green|+20}} Range | ||
| stat3 = {{Color|red|-4}} Max HP | | stat3 = {{Color|red|-4}} Max HP | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
| stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have | | stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have | ||
| stat2 = {{Color|red|-5}} Harvesting | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_speed critter | | tags = stat_speed critter | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+2}} {{Color|green|% Speed}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| image = Space_Gladiators-energy_belt.png | | image = Space_Gladiators-energy_belt.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_engineering | | tags = stat_max_hp stat_engineering | ||
| stat1 = {{Color|green|+3}} Max HP | | stat1 = {{Color|green|+3}} Max HP | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = explosive critter | | tags = explosive critter | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+5}} Armor | | stat1 = {{Color|green|+5}} Armor | ||
| stat2 = {{Color|green|-1}} {{Color|green|Armor}} for every {{Color|red|300}} {{Color|red|Materials}} you have | | stat2 = {{Color|green|-1}} {{Color|green|Armor}} for every {{Color|red|300}} {{Color|red|Materials}} you have | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
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| name = Baby Clothes | | name = Baby Clothes | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators-baby_clothes.png | | image = Space_Gladiators-baby_clothes.png | ||
| rarity = 3 | | rarity = 3 | ||
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| image = Space_Gladiators-backpack.png | | image = Space_Gladiators-backpack.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Increase your weapon slots by {{Color|green|+1}} | | stat1 = Increase your weapon slots by {{Color|green|+1}} | ||
| stat2 = {{Color|red|-8}} % Damage | | stat2 = {{Color|red|-8}} % Damage | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering stat_attack_speed | | tags = stat_engineering stat_attack_speed | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
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| image = Space_Gladiators-coral.png | | image = Space_Gladiators-coral.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: {{Color|green|???}} <br>Increase: {{Color|green|???}} | | stat1 = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: {{Color|green|???}} <br>Increase: {{Color|green|???}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor stat_harvesting | | tags = stat_armor stat_harvesting | ||
| stat1 = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have | | stat1 = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+2}} Armor | | stat2 = {{Color|green|+2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
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| stat1 = {{Color|green|+8}} Max HP | | stat1 = {{Color|green|+8}} Max HP | ||
| stat2 = {{Color|green|+3}} HP Regeneration | | stat2 = {{Color|green|+3}} HP Regeneration | ||
| stat3 = {{Color|green|+ | | stat3 = {{Color|green|+6}} % Speed | ||
| stat4 = {{Color|red|-4}} % Life Steal | | stat4 = {{Color|red|-4}} % Life Steal | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
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| image = Space_Gladiators-gift.png | | image = Space_Gladiators-gift.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Gain {{Color|green|2}} random items.<br> | | stat1 = Gain {{Color|green|2}} random items.<br> | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = explosive | | tags = explosive | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | ||
| stat2 = {{Color|green|+10}} % Explosion Damage | | stat2 = {{Color|green|+10}} % Explosion Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_crit_chance stat_hp_regeneration | | tags = stat_crit_chance stat_hp_regeneration | ||
| stat1 = Doubles your current {{Color|green|% Damage}} | | stat1 = Doubles your current {{Color|green|% Damage}} | ||
| stat2 = Halves your current {{Color|red|Max HP}} | | stat2 = Halves your current {{Color|red|Max HP}} | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
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| tags = stat_attack_speed stat_speed | | tags = stat_attack_speed stat_speed | ||
| stat1 = You can’t stop moving | | stat1 = You can’t stop moving | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+30}} % Attack Speed | ||
| stat3 = {{Color|green|+ | | stat3 = {{Color|green|+30}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> |
Revision as of 22:49, 29 December 2022
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These items are for version: 0.5.1. This version hasn't been released yet.
Current items total: 120 (19, 45, 46, 10)
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