From Brotato Wiki

(→‎Formula & Values: Slightly expand the text before the table with an example; Simplify the table by removing the values for 25 and 25, and adding "..." to show when a large jump in values occurs)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Knight.png|link=Knight|x30px]] [[Knight]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]].
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Knight.png|link=Knight|x30px]] [[Knight]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]].


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<td> {{Item Data|Barricade|limit}} </td>
<td> {{Item Data|Barricade|limit}} </td>
<td> {{Item Data|Barricade|unlockedby}} </td>
<td> {{Item Data|Barricade|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td> {{Item Data|Gambling Token|stats}} </td>
<td> {{Item Data|Gambling Token|price}} </td>
<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td> {{Item Data|Glass Cannon|stats}} </td>
<td> {{Item Data|Glass Cannon|price}} </td>
<td> {{Item Data|Glass Cannon|limit}} </td>
<td> {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td> {{Item Data|Gummy Berserker|stats}} </td>
<td> {{Item Data|Gummy Berserker|price}} </td>
<td> {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Helmet|limit}} </td>
<td> {{Item Data|Helmet|limit}} </td>
<td> {{Item Data|Helmet|unlockedby}} </td>
<td> {{Item Data|Helmet|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td> {{Item Data|Sunglasses|price}} </td>
<td> {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Warrior Helmet|limit}} </td>
<td> {{Item Data|Warrior Helmet|limit}} </td>
<td> {{Item Data|Warrior Helmet|unlockedby}} </td>
<td> {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr></table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td>  {{Item Data|Big Arms|stats}} </td>
<td>  {{Item Data|Big Arms|price}} </td>
<td>  {{Item Data|Big Arms|limit}} </td>
<td>  {{Item Data|Big Arms|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td>  {{Item Data|Gambling Token|stats}} </td>
<td>  {{Item Data|Gambling Token|price}} </td>
<td>  {{Item Data|Gambling Token|limit}} </td>
<td>  {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td>  {{Item Data|Glass Cannon|stats}} </td>
<td>  {{Item Data|Glass Cannon|price}} </td>
<td>  {{Item Data|Glass Cannon|limit}} </td>
<td>  {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td>  {{Item Data|Gummy Berserker|stats}} </td>
<td>  {{Item Data|Gummy Berserker|price}} </td>
<td>  {{Item Data|Gummy Berserker|limit}} </td>
<td>  {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td>  {{Item Data|Jet Pack|stats}} </td>
<td>  {{Item Data|Jet Pack|price}} </td>
<td>  {{Item Data|Jet Pack|limit}} </td>
<td>  {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td>  {{Item Data|Night Goggles|stats}} </td>
<td>  {{Item Data|Night Goggles|price}} </td>
<td>  {{Item Data|Night Goggles|limit}} </td>
<td>  {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td>  {{Item Data|Sunglasses|stats}} </td>
<td>  {{Item Data|Sunglasses|price}} </td>
<td>  {{Item Data|Sunglasses|limit}} </td>
<td>  {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td>
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td>
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td>
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td>
<td> {{Item Data|Wheelbarrow|stats}} </td>
<td> {{Item Data|Wheelbarrow|stats}} </td>
<td> {{Item Data|Wheelbarrow|price}} </td>
<td> {{Item Data|Wheelbarrow|price}} </td>
<td> {{Item Data|Wheelbarrow|limit}} </td>
<td> {{Item Data|Wheelbarrow|limit}} </td>
<td> {{Item Data|Wheelbarrow|unlockedby}} </td>
<td> {{Item Data|Wheelbarrow|unlockedby}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 01:40, 7 November 2022

Armor

Armor

You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.

If Armor is negative, you take more damage.

Formula & Values

The formula for calculating Armor's damage reduction value is:

DmgReceived%  = 10 / ( 10 + ( ARMOR / 1.5 ) )
DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )

This table shows various damage reduction values with different Armor stats.

The "Increase" row shows how quickly the drop-off for damage reduction occurs (eg. going from 0 to 1 Armor gives -6% damage reduction, while going from 9 to 10 only gives -2% more reduction).

ArmorStat 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 30 40 50 60 70 80 90 100 ... 200 300 400 500 1000
Dmg Reduction (-%) 0 6 12 17 21 25 29 32 35 38 40 42 44 46 48 50 52 53 55 56 57 ... 67 73 77 80 82 84 86 87 ... 93 95 96 97 99
Increase (+) 0 6 6 5 4 4 4 3 3 3 2 2 2 2 2 2 2 1 2 1 1 ... 10 6 4 3 2 2 2 1 ... 6 2 1 1 2

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Knight.png Knight, Masochist.png Masochist, Pacifist.png Pacifist.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 1 +1 Armor
-2 % Speed
15
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 2 +2 Armor
-3 % Damage
40
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 2 +8 % Dodge
-1 Armor
50
Tier 3 +25 % Damage
-3 Armor
75
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 2 +10 % Crit Chance
-1 Armor
50
Tier 2 +16 Harvesting
-1 Armor
40