From Brotato Wiki
(→Formula & Values: Slightly expand the text before the table with an example; Simplify the table by removing the values for 25 and 25, and adding "..." to show when a large jump in values occurs) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Knight.png|link=Knight|x30px]] [[Knight]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]. | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Knight.png|link=Knight|x30px]] [[Knight]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]. | ||
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<td> {{Item Data|Barricade|limit}} </td> | <td> {{Item Data|Barricade|limit}} </td> | ||
<td> {{Item Data|Barricade|unlockedby}} </td> | <td> {{Item Data|Barricade|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Exoskeleton|limit}} </td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | <td> {{Item Data|Exoskeleton|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Helmet|limit}} </td> | <td> {{Item Data|Helmet|limit}} </td> | ||
<td> {{Item Data|Helmet|unlockedby}} </td> | <td> {{Item Data|Helmet|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Metal Plate|limit}} </td> | <td> {{Item Data|Metal Plate|limit}} </td> | ||
<td> {{Item Data|Metal Plate|unlockedby}} </td> | <td> {{Item Data|Metal Plate|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Robot Arm|limit}} </td> | <td> {{Item Data|Robot Arm|limit}} </td> | ||
<td> {{Item Data|Robot Arm|unlockedby}} </td> | <td> {{Item Data|Robot Arm|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Warrior Helmet|limit}} </td> | <td> {{Item Data|Warrior Helmet|limit}} </td> | ||
<td> {{Item Data|Warrior Helmet|unlockedby}} </td> | <td> {{Item Data|Warrior Helmet|unlockedby}} </td> | ||
</tr></table> | |||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td> | |||
<td> Tier {{Item Data|Big Arms|rarity}} </td> | |||
<td> {{Item Data|Big Arms|stats}} </td> | |||
<td> {{Item Data|Big Arms|price}} </td> | |||
<td> {{Item Data|Big Arms|limit}} </td> | |||
<td> {{Item Data|Big Arms|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td> | |||
<td> Tier {{Item Data|Gambling Token|rarity}} </td> | |||
<td> {{Item Data|Gambling Token|stats}} </td> | |||
<td> {{Item Data|Gambling Token|price}} </td> | |||
<td> {{Item Data|Gambling Token|limit}} </td> | |||
<td> {{Item Data|Gambling Token|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td> | |||
<td> Tier {{Item Data|Glass Cannon|rarity}} </td> | |||
<td> {{Item Data|Glass Cannon|stats}} </td> | |||
<td> {{Item Data|Glass Cannon|price}} </td> | |||
<td> {{Item Data|Glass Cannon|limit}} </td> | |||
<td> {{Item Data|Glass Cannon|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td> | |||
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td> | |||
<td> {{Item Data|Gummy Berserker|stats}} </td> | |||
<td> {{Item Data|Gummy Berserker|price}} </td> | |||
<td> {{Item Data|Gummy Berserker|limit}} </td> | |||
<td> {{Item Data|Gummy Berserker|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td> | |||
<td> Tier {{Item Data|Jet Pack|rarity}} </td> | |||
<td> {{Item Data|Jet Pack|stats}} </td> | |||
<td> {{Item Data|Jet Pack|price}} </td> | |||
<td> {{Item Data|Jet Pack|limit}} </td> | |||
<td> {{Item Data|Jet Pack|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td> | |||
<td> Tier {{Item Data|Night Goggles|rarity}} </td> | |||
<td> {{Item Data|Night Goggles|stats}} </td> | |||
<td> {{Item Data|Night Goggles|price}} </td> | |||
<td> {{Item Data|Night Goggles|limit}} </td> | |||
<td> {{Item Data|Night Goggles|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td> | |||
<td> Tier {{Item Data|Sunglasses|rarity}} </td> | |||
<td> {{Item Data|Sunglasses|stats}} </td> | |||
<td> {{Item Data|Sunglasses|price}} </td> | |||
<td> {{Item Data|Sunglasses|limit}} </td> | |||
<td> {{Item Data|Sunglasses|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td> | <td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td> | ||
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td> | <td> Tier {{Item Data|Wheelbarrow|rarity}} </td> | ||
<td> {{Item Data|Wheelbarrow|stats}} </td> | <td> {{Item Data|Wheelbarrow|stats}} </td> | ||
<td> {{Item Data|Wheelbarrow|price}} </td> | <td> {{Item Data|Wheelbarrow|price}} </td> | ||
<td> {{Item Data|Wheelbarrow|limit}} </td> | <td> {{Item Data|Wheelbarrow|limit}} </td> | ||
<td> {{Item Data|Wheelbarrow|unlockedby}} </td> | <td> {{Item Data|Wheelbarrow|unlockedby}} </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 01:40, 7 November 2022
Armor
You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.
If Armor is negative, you take more damage.
Formula & Values
The formula for calculating Armor's damage reduction value is:
DmgReceived% = 10 / ( 10 + ( ARMOR / 1.5 ) ) DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )
This table shows various damage reduction values with different Armor stats.
The "Increase" row shows how quickly the drop-off for damage reduction occurs (eg. going from 0 to 1 Armor gives -6% damage reduction, while going from 9 to 10 only gives -2% more reduction).
ArmorStat | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ... | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | ... | 200 | 300 | 400 | 500 | 1000 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dmg Reduction (-%) | 0 | 6 | 12 | 17 | 21 | 25 | 29 | 32 | 35 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 53 | 55 | 56 | 57 | ... | 67 | 73 | 77 | 80 | 82 | 84 | 86 | 87 | ... | 93 | 95 | 96 | 97 | 99 |
Increase (+) | 0 | 6 | 6 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | ... | 10 | 6 | 4 | 3 | 2 | 2 | 2 | 1 | ... | 6 | 2 | 1 | 1 | 2 |
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Knight, Masochist, Pacifist.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +1 Armor -2 % Speed |
15 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | |||
Tier 2 | +16 Harvesting -1 Armor |
40 |