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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Alien Magic|rarity={{ | <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Alien Magic|rarity}} </td> | ||
<td> | <td> {{Item Data|Alien Magic|stats}} </td> | ||
<td> | <td> {{Item Data|Alien Magic|price}} </td> | ||
<td> | <td> {{Item Data|Alien Magic|limit}} </td> | ||
<td> {{Item Data|Alien Magic|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Baby Elephant|rarity={{ | <td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Baby Elephant|rarity}} </td> | ||
<td> | <td> {{Item Data|Baby Elephant|stats}} </td> | ||
<td> | <td> {{Item Data|Baby Elephant|price}} </td> | ||
<td> | <td> {{Item Data|Baby Elephant|limit}} </td> | ||
<td> {{Item Data|Baby Elephant|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Black Belt|rarity={{ | <td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Black Belt|rarity}} </td> | ||
<td> | <td> {{Item Data|Black Belt|stats}} </td> | ||
<td> | <td> {{Item Data|Black Belt|price}} </td> | ||
<td> | <td> {{Item Data|Black Belt|limit}} </td> | ||
<td> {{Item Data|Black Belt|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bowler Hat|rarity={{ | <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Bowler Hat|rarity}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|stats}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|price}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|limit}} </td> | ||
<td> {{Item Data|Bowler Hat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Clover|rarity}} </td> | ||
<td> | <td> {{Item Data|Clover|stats}} </td> | ||
<td> | <td> {{Item Data|Clover|price}} </td> | ||
<td> | <td> {{Item Data|Clover|limit}} </td> | ||
<td> {{Item Data|Clover|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Cyberball|rarity}} </td> | ||
<td> | <td> {{Item Data|Cyberball|stats}} </td> | ||
<td> | <td> {{Item Data|Cyberball|price}} </td> | ||
<td> | <td> {{Item Data|Cyberball|limit}} </td> | ||
<td> {{Item Data|Cyberball|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Fin|rarity}} </td> | ||
<td> | <td> {{Item Data|Fin|stats}} </td> | ||
<td> | <td> {{Item Data|Fin|price}} </td> | ||
<td> | <td> {{Item Data|Fin|limit}} </td> | ||
<td> {{Item Data|Fin|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Lost Duck|rarity}} </td> | ||
<td> | <td> {{Item Data|Lost Duck|stats}} </td> | ||
<td> | <td> {{Item Data|Lost Duck|price}} </td> | ||
<td> | <td> {{Item Data|Lost Duck|limit}} </td> | ||
<td> {{Item Data|Lost Duck|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Lucky Charm|rarity}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|stats}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|price}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|limit}} </td> | ||
<td> {{Item Data|Lucky Charm|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Medikit|rarity}} </td> | ||
<td> | <td> {{Item Data|Medikit|stats}} </td> | ||
<td> | <td> {{Item Data|Medikit|price}} </td> | ||
<td> | <td> {{Item Data|Medikit|limit}} </td> | ||
<td> {{Item Data|Medikit|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Metal Detector|rarity}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|stats}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|price}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|limit}} </td> | ||
<td> {{Item Data|Metal Detector|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Mushroom|rarity}} </td> | ||
<td> | <td> {{Item Data|Mushroom|stats}} </td> | ||
<td> | <td> {{Item Data|Mushroom|price}} </td> | ||
<td> | <td> {{Item Data|Mushroom|limit}} </td> | ||
<td> {{Item Data|Mushroom|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Panda|rarity}} </td> | ||
<td> | <td> {{Item Data|Panda|stats}} </td> | ||
<td> | <td> {{Item Data|Panda|price}} </td> | ||
<td> | <td> {{Item Data|Panda|limit}} </td> | ||
<td> {{Item Data|Panda|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Potato|rarity}} </td> | ||
<td> | <td> {{Item Data|Potato|stats}} </td> | ||
<td> | <td> {{Item Data|Potato|price}} </td> | ||
<td> | <td> {{Item Data|Potato|limit}} </td> | ||
<td> {{Item Data|Potato|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Propeller Hat|rarity}} </td> | ||
<td> | <td> {{Item Data|Propeller Hat|stats}} </td> | ||
<td> | <td> {{Item Data|Propeller Hat|price}} </td> | ||
<td> | <td> {{Item Data|Propeller Hat|limit}} </td> | ||
<td> {{Item Data|Propeller Hat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Shady Potion|rarity}} </td> | ||
<td> | <td> {{Item Data|Shady Potion|stats}} </td> | ||
<td> | <td> {{Item Data|Shady Potion|price}} </td> | ||
<td> | <td> {{Item Data|Shady Potion|limit}} </td> | ||
<td> {{Item Data|Shady Potion|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Terrified Onion|rarity}} </td> | ||
<td> | <td> {{Item Data|Terrified Onion|stats}} </td> | ||
<td> | <td> {{Item Data|Terrified Onion|price}} </td> | ||
<td> | <td> {{Item Data|Terrified Onion|limit}} </td> | ||
<td> {{Item Data|Terrified Onion|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | |||
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td> | |||
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td> | |||
<td> {{Item Data|Wolf Helmet|stats}} </td> | |||
<td> {{Item Data|Wolf Helmet|price}} </td> | |||
<td> {{Item Data|Wolf Helmet|limit}} </td> | |||
<td> {{Item Data|Wolf Helmet|unlockedby}} </td> | |||
</tr> | |||
</table> |
Revision as of 04:30, 25 October 2022
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | 22 | |||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 2 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | 30 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |