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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Alloy|rarity={{ | <td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Alloy|rarity}} </td> | ||
<td> | <td> {{Item Data|Alloy|stats}} </td> | ||
<td> | <td> {{Item Data|Alloy|price}} </td> | ||
<td> | <td> {{Item Data|Alloy|limit}} </td> | ||
<td> {{Item Data|Alloy|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Big Arms|rarity={{ | <td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Big Arms|rarity}} </td> | ||
<td> | <td> {{Item Data|Big Arms|stats}} </td> | ||
<td> | <td> {{Item Data|Big Arms|price}} </td> | ||
<td> | <td> {{Item Data|Big Arms|limit}} </td> | ||
<td> {{Item Data|Big Arms|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Black Belt|rarity={{ | <td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Black Belt|rarity}} </td> | ||
<td> | <td> {{Item Data|Black Belt|stats}} </td> | ||
<td> | <td> {{Item Data|Black Belt|price}} </td> | ||
<td> | <td> {{Item Data|Black Belt|limit}} </td> | ||
<td> {{Item Data|Black Belt|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Cape|rarity={{ | <td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Cape|rarity}} </td> | ||
<td> | <td> {{Item Data|Cape|stats}} </td> | ||
<td> | <td> {{Item Data|Cape|price}} </td> | ||
<td> | <td> {{Item Data|Cape|limit}} </td> | ||
<td> {{Item Data|Cape|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Charcoal|rarity={{ | <td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Charcoal|rarity}} </td> | ||
<td> | <td> {{Item Data|Charcoal|stats}} </td> | ||
<td> | <td> {{Item Data|Charcoal|price}} </td> | ||
<td> | <td> {{Item Data|Charcoal|limit}} </td> | ||
<td> {{Item Data|Charcoal|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Claw Tree|rarity={{ | <td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Claw Tree|rarity}} </td> | ||
<td> | <td> {{Item Data|Claw Tree|stats}} </td> | ||
<td> | <td> {{Item Data|Claw Tree|price}} </td> | ||
<td> | <td> {{Item Data|Claw Tree|limit}} </td> | ||
<td> {{Item Data|Claw Tree|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Defective Steroids|rarity={{ | <td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Defective Steroids|rarity}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|stats}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|price}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|limit}} </td> | ||
<td> {{Item Data|Defective Steroids|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Fertilizer|rarity={{ | <td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Fertilizer|rarity}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|stats}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|price}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|limit}} </td> | ||
<td> {{Item Data|Fertilizer|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Fuel Tank|rarity={{ | <td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Fuel Tank|rarity}} </td> | ||
<td> | <td> {{Item Data|Fuel Tank|stats}} </td> | ||
<td> | <td> {{Item Data|Fuel Tank|price}} </td> | ||
<td> | <td> {{Item Data|Fuel Tank|limit}} </td> | ||
<td> {{Item Data|Fuel Tank|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Gnome|rarity={{ | <td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Gnome|rarity}} </td> | ||
<td> | <td> {{Item Data|Gnome|stats}} </td> | ||
<td> | <td> {{Item Data|Gnome|price}} </td> | ||
<td> | <td> {{Item Data|Gnome|limit}} </td> | ||
<td> {{Item Data|Gnome|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Goat Skull|rarity={{ | <td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Goat Skull|rarity}} </td> | ||
<td> | <td> {{Item Data|Goat Skull|stats}} </td> | ||
<td> | <td> {{Item Data|Goat Skull|price}} </td> | ||
<td> | <td> {{Item Data|Goat Skull|limit}} </td> | ||
<td> {{Item Data|Goat Skull|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Handcuffs|rarity={{ | <td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Handcuffs|rarity}} </td> | ||
<td> | <td> {{Item Data|Handcuffs|stats}} </td> | ||
<td> | <td> {{Item Data|Handcuffs|price}} </td> | ||
<td> | <td> {{Item Data|Handcuffs|limit}} </td> | ||
<td> {{Item Data|Handcuffs|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Hedgehog|rarity={{ | <td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Hedgehog|rarity}} </td> | ||
<td> | <td> {{Item Data|Hedgehog|stats}} </td> | ||
<td> | <td> {{Item Data|Hedgehog|price}} </td> | ||
<td> | <td> {{Item Data|Hedgehog|limit}} </td> | ||
<td> {{Item Data|Hedgehog|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Little Muscley Dude|rarity={{ | <td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Little Muscley Dude|rarity}} </td> | ||
<td> | <td> {{Item Data|Little Muscley Dude|stats}} </td> | ||
<td> | <td> {{Item Data|Little Muscley Dude|price}} </td> | ||
<td> | <td> {{Item Data|Little Muscley Dude|limit}} </td> | ||
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Lucky Charm|rarity={{ | <td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Lucky Charm|rarity}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|stats}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|price}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|limit}} </td> | ||
<td> {{Item Data|Lucky Charm|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mammoth|rarity={{ | <td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Mammoth|rarity}} </td> | ||
<td> | <td> {{Item Data|Mammoth|stats}} </td> | ||
<td> | <td> {{Item Data|Mammoth|price}} </td> | ||
<td> | <td> {{Item Data|Mammoth|limit}} </td> | ||
<td> {{Item Data|Mammoth|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mastery|rarity={{ | <td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Mastery|rarity}} </td> | ||
<td> | <td> {{Item Data|Mastery|stats}} </td> | ||
<td> | <td> {{Item Data|Mastery|price}} </td> | ||
<td> | <td> {{Item Data|Mastery|limit}} </td> | ||
<td> {{Item Data|Mastery|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Peaceful Bee|rarity={{ | <td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Peaceful Bee|rarity}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|stats}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|price}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|limit}} </td> | ||
<td> {{Item Data|Peaceful Bee|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Shmoop|rarity}} </td> | ||
<td> | <td> {{Item Data|Shmoop|stats}} </td> | ||
<td> | <td> {{Item Data|Shmoop|price}} </td> | ||
<td> | <td> {{Item Data|Shmoop|limit}} </td> | ||
<td> {{Item Data|Shmoop|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Wheat|rarity}} </td> | ||
<td> {{Item Data|Wheat|stats}} </td> | |||
<td> {{Item Data|Wheat|price}} </td> | |||
<td> {{Item Data|Wheat|limit}} </td> | |||
<td> {{Item Data|Wheat|unlockedby}} </td> | |||
<td> | |||
<td> | |||
<td> | |||
<td> | |||
</tr> | </tr> | ||
</table> |
Revision as of 04:22, 25 October 2022
Melee Damage
Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer |