From Brotato Wiki

(Coloured Rarity Text: Use Template:Color, instead of spans with classes + Error: minor tidyup)
(Updated to patch 0.6.1.6)
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|chopper = {{#switch:{{lc:{{{2|}}}}}
}}
|chopper = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Blade]]
|types=[[Blade]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=6(80%{{StatIcon|MeleeDamage}})
|1|common=6(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})
|2|rare=12(80%{{StatIcon|MeleeDamage}})
|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})
|3|epic=18(80%{{StatIcon|MeleeDamage}})
|3|epic=18(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})
|4|legendary=30(80%{{StatIcon|MeleeDamage}})
|4|legendary=30(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
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|#default=-}}
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s
|1|common=5.9(49%{{StatIcon|MeleeDamage}}19%{{StatIcon|Max HP}})/s
|2|rare=12.4(82%{{StatIcon|MeleeDamage}})/s
|2|rare=12.4(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s
|3|epic=19.1(85%{{StatIcon|MeleeDamage}})/s
|3|epic=19.1(53%{{StatIcon|MeleeDamage}}21%{{StatIcon|Max HP}})/s
|4|legendary=35.3(94%{{StatIcon|MeleeDamage}})/s
|4|legendary=35.3(58%{{StatIcon|MeleeDamage}}23%{{StatIcon|Max HP}})/s
|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|crit={{#switch:{{lc:{{{3|}}}}}
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|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]
|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]
|#default=-
|#default=-
}}|circular saw = {{#switch:{{lc:{{{2|}}}}}
}}
|circular saw = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Blade]], [[Medical]]
|types=[[Blade]], [[Medical]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|thief dagger = {{#switch:{{lc:{{{2|}}}}}
}}
|thief dagger = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Precise]]
|types=[[Precise]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|fist = {{#switch:{{lc:{{{2|}}}}}
}}
|fist = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Unarmed]]
|types=[[Unarmed]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}
}}
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Unarmed]], [[Elemental]]
|types=[[Unarmed]], [[Elemental]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|ghost axe = {{#switch:{{lc:{{{2|}}}}}
}}
|ghost axe = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Ethereal]]
|types=[[Ethereal]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|ghost flint = {{#switch:{{lc:{{{2|}}}}}
}}
|ghost flint = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Ethereal]]
|types=[[Ethereal]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|hammer = {{#switch:{{lc:{{{2|}}}}}
}}
|hammer = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Blunt]], [[Heavy]]
|types=[[Blunt]], [[Heavy]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|hand = {{#switch:{{lc:{{{2|}}}}}
}}
|hand = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Unarmed]], [[Support]]
|types=[[Unarmed]], [[Support]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|hatchet = {{#switch:{{lc:{{{2|}}}}}
}}
|hatchet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]]
|types=[[Primitive]]
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|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]
|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]
|#default=-
|#default=-
}}|knife = {{#switch:{{lc:{{{2|}}}}}
}}
|knife = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Precise]]
|types=[[Precise]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|lightning shiv = {{#switch:{{lc:{{{2|}}}}}
}}
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Precise]], [[Elemental]]
|types=[[Precise]], [[Elemental]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|plank = {{#switch:{{lc:{{{2|}}}}}
}}
|plank = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Explosive]], [[Elemental]]
|types=[[Explosive]], [[Elemental]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|plasma sledgehammer = {{#switch:{{lc:{{{2|}}}}}
}}
|plasma sledgehammer = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Elemental]], [[Explosive]]
|types=[[Elemental]], [[Explosive]]
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|#default=-}}
|#default=-}}
|special=Hits have <span class="colorrarity3">20%</span>/<span class="colorrarity4">30%</span> chance to explode for <span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> damage
|special=Hits have <span class="colorrarity3">20%</span>/<span class="colorrarity4">30%</span> chance to explode for <span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> damage
|unlockedby=Win a run with {{CharacterIcon|Knight}}
|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]
|#default=-
|#default=-
}}|power fist = {{#switch:{{lc:{{{2|}}}}}
}}
|power fist = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Unarmed]], [[Explosive]]
|types=[[Unarmed]], [[Explosive]]
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|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]
|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]
|#default=-
|#default=-
}}|rock = {{#switch:{{lc:{{{2|}}}}}
}}
|rock = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]], [[Blunt]]
|types=[[Primitive]], [[Blunt]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|scissors = {{#switch:{{lc:{{{2|}}}}}
}}
|scissors = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Medical]], [[Precise]]
|types=[[Medical]], [[Precise]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|screwdriver = {{#switch:{{lc:{{{2|}}}}}
}}
|screwdriver = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Tool]], [[Precise]]
|types=[[Tool]], [[Precise]]
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|4|legendary=91
|4|legendary=91
|#default=-}}
|#default=-}}
|special=A landmine spawns every <span class="colorrarity1">12s</span>/<span class="colorrarity2">9s</span>/<span class="colorrarity3">6s</span>/<span class="colorrarity4">3s</span> dealing 10(100%{{StatIcon|Engineering}} ) damage in an area
|special=A landmine spawns every <span class="colorrarity1">12s</span>/<span class="colorrarity2">9s</span>/<span class="colorrarity3">6s</span>/<span class="colorrarity4">3s</span> dealing 10(100%{{StatIcon|Engineering}}) damage in an area
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|spear = {{#switch:{{lc:{{{2|}}}}}
}}
|spear = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]]
|types=[[Primitive]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|spiky shield = {{#switch:{{lc:{{{2|}}}}}
}}
|spiky shield = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Medieval]], [[Blunt]]
|types=[[Medieval]], [[Blunt]]
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|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]
|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]
|#default=-
|#default=-
}}|stick = {{#switch:{{lc:{{{2|}}}}}
}}
|stick = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]]
|types=[[Primitive]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|sword = {{#switch:{{lc:{{{2|}}}}}
}}
|sword = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Blade]], [[Medieval]]
|types=[[Blade]], [[Medieval]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|thunder sword = {{#switch:{{lc:{{{2|}}}}}
}}
|thunder sword = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Blade]], [[Elemental]]
|types=[[Blade]], [[Elemental]]
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|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]
|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]
|#default=-
|#default=-
}}|torch = {{#switch:{{lc:{{{2|}}}}}
}}
|torch = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]], [[Elemental]]
|types=[[Primitive]], [[Elemental]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=1(50%{{StatIcon|MeleeDamage}})
|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})
|2|rare=1(50%{{StatIcon|MeleeDamage}})
|2|rare=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})
|3|epic=1(50%{{StatIcon|MeleeDamage}})
|3|epic=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})
|4|legendary=1(50%{{StatIcon|MeleeDamage}})
|4|legendary=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
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|#default=-}}
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=0.9(46%{{StatIcon|MeleeDamage}})/s
|1|common=0.9(46%{{StatIcon|MeleeDamage}}46%{{StatIcon|ElementalDamage}})/s
|2|rare=1.0(49%{{StatIcon|MeleeDamage}})/s
|2|rare=1.0(49%{{StatIcon|MeleeDamage}}49%{{StatIcon|ElementalDamage}})/s
|3|epic=1.1(54%{{StatIcon|MeleeDamage}})/s
|3|epic=1.1(54%{{StatIcon|MeleeDamage}}54%{{StatIcon|ElementalDamage}})/s
|4|legendary=1.3(65%{{StatIcon|MeleeDamage}})/s
|4|legendary=1.3(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})/s
|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|crit={{#switch:{{lc:{{{3|}}}}}
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|wrench = {{#switch:{{lc:{{{2|}}}}}
}}
|wrench = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Tool]]
|types=[[Tool]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|crossbow = {{#switch:{{lc:{{{2|}}}}}
}}
|crossbow = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Precise]], [[Medieval]]
|types=[[Precise]], [[Medieval]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}
}}
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Gun]]
|types=[[Gun]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|flamethrower = {{#switch:{{lc:{{{2|}}}}}
}}
|flamethrower = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Elemental]], [[Heavy]]
|types=[[Elemental]], [[Heavy]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|1|common=-
|2|rare=1(10%{{StatIcon|ElementalDamage}})
|2|rare=1(1%{{StatIcon|ElementalDamage}})
|3|epic=1(10%{{StatIcon|ElementalDamage}})
|3|epic=1(1%{{StatIcon|ElementalDamage}})
|4|legendary=1(10%{{StatIcon|ElementalDamage}})
|4|legendary=1(1%{{StatIcon|ElementalDamage}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
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|dps={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|1|common=-
|2|rare=8.3(83%{{StatIcon|ElementalDamage}})/s
|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s
|3|epic=8.3(83%{{StatIcon|ElementalDamage}})/s
|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s
|4|legendary=11.1(111%{{StatIcon|ElementalDamage}})/s
|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s
|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|crit={{#switch:{{lc:{{{3|}}}}}
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|ghost scepter = {{#switch:{{lc:{{{2|}}}}}
}}
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Ethereal]]
|types=[[Ethereal]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|laser gun = {{#switch:{{lc:{{{2|}}}}}
}}
|laser gun = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Gun]]
|types=[[Gun]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|medical gun = {{#switch:{{lc:{{{2|}}}}}
}}
|medical gun = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Medical]], [[Gun]]
|types=[[Medical]], [[Gun]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|minigun = {{#switch:{{lc:{{{2|}}}}}
}}
|minigun = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Heavy]], [[Gun]]
|types=[[Heavy]], [[Gun]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}
}}
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Heavy]], [[Explosive]]
|types=[[Heavy]], [[Explosive]]
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|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]
|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]
|#default=-
|#default=-
}}|obliterator = {{#switch:{{lc:{{{2|}}}}}
}}
|obliterator = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Heavy]]
|types=[[Heavy]]
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|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]
|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]
|#default=-
|#default=-
}}|pistol = {{#switch:{{lc:{{{2|}}}}}
}}
|pistol = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Gun]]
|types=[[Gun]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|potato thrower = {{#switch:{{lc:{{{2|}}}}}
}}
|potato thrower = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Support]]
|types=[[Support]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|1|common=-
|2|rare=1(25%{{StatIcon|RangedDamage}})
|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})
|3|epic=1(25%{{StatIcon|RangedDamage}})
|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})
|4|legendary=1(25%{{StatIcon|RangedDamage}})
|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
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|dps={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|1|common=-
|2|rare=2.2(55%{{StatIcon|RangedDamage}})/s
|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s
|3|epic=2.7(67%{{StatIcon|RangedDamage}})/s
|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s
|4|legendary=4.0(100%{{StatIcon|RangedDamage}})/s
|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s
|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|crit={{#switch:{{lc:{{{3|}}}}}
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|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]
|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]
|#default=-
|#default=-
}}|rocket launcher = {{#switch:{{lc:{{{2|}}}}}
}}
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|types=[[Heavy]], [[Explosive]]
|types=[[Heavy]], [[Explosive]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|shredder = {{#switch:{{lc:{{{2|}}}}}
}}
|shredder = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Gun]], [[Explosive]]
|types=[[Gun]], [[Explosive]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|shuriken = {{#switch:{{lc:{{{2|}}}}}
}}
|shuriken = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Precise]]
|types=[[Precise]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|slingshot = {{#switch:{{lc:{{{2|}}}}}
}}
|slingshot = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]]
|types=[[Primitive]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|smg = {{#switch:{{lc:{{{2|}}}}}
}}
|smg = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Gun]]
|types=[[Gun]]
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|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|sniper gun = {{#switch:{{lc:{{{2|}}}}}
}}
|sniper gun = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Gun]], [[Precise]]
|types=[[Gun]], [[Precise]]
Line 2,322: Line 2,364:
|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]
|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]
|#default=-
|#default=-
}}|taser = {{#switch:{{lc:{{{2|}}}}}
}}
|taser = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Support]], [[Elemental]]
|types=[[Support]], [[Elemental]]
Line 2,376: Line 2,419:
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
}}|wand = {{#switch:{{lc:{{{2|}}}}}
}}
|wand = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Elemental]]
|types=[[Elemental]]

Revision as of 12:38, 11 December 2022

Database for all Weapon stats. Use the template to get data for the specified Weapon.

Usage

{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|common/rare/epic/legendary/1/2/3/4
}}

Examples

Data Code Preview Alias
Class {{Weapon Data|Hand|type|1}} Unarmed, Support
Damage Tier 1 {{Weapon Data|Hand|damage|1}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|common}}
Damage Tier 2 {{Weapon Data|Hand|damage|2}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|rare}}
Damage Tier 3 {{Weapon Data|Hand|damage|3}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|epic}}
Damage Tier 4 {{Weapon Data|Hand|damage|4}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|legendary}}
Attack Speed {{Weapon Data|Hand|attackspeed|1}} 1.01s
DPS {{Weapon Data|Hand|dps|1}} 1.0(49%Melee Damage.png)/s
Crit {{Weapon Data|Hand|crit|1}} 1%(x1.5)
Range {{Weapon Data|Hand|range|1}} 150
Knockback {{Weapon Data|Hand|knockback|1}} 30
Life Steal {{Weapon Data|Hand|lifesteal|1}} 0.0
Special Effects {{Weapon Data|Hand|special|1}} +3/+6/+9/+18 Harvesting
Price {{Weapon Data|Hand|price|1}} 10
Unlocked By {{Weapon Data|Hand|unlockedby|1}} Default

Error

  • {{Weapon Data|Invalid name|damage|common}} = Weapon name not found

Tier Colors

Wrap the template in Template:Color to show tier colors:

  • {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}} = 12(100%Melee Damage.png)
  • {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}} = 16(100%Melee Damage.png)
  • {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}} = 20(100%Melee Damage.png)
  • {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}} = 24(100%Melee Damage.png)

No description.

Template parameters

ParameterDescriptionTypeStatus
Name1

As shown on the Weapons page

Example
Cacti Club
Stringrequired
Data2

Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby

Example
attackspeed
Stringrequired
Tier3

Options: 1, 2, 3, 4

Example
1
Stringrequired