From Brotato Wiki

(Fix Hatchet)
(Correct grammar for Double Barrel Shotgun special effect)
 
(5 intermediate revisions by 2 users not shown)
Line 292: Line 292:
|2|rare=-
|2|rare=-
|3|epic=-
|3|epic=-
|4|legendary=0.75s
|4|legendary=0.66s
|#default=-}}
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
Line 2,007: Line 2,007:
|4|legendary=149
|4|legendary=149
|#default=-}}
|#default=-}}
|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemy dealing {{Color|tier1|-30%}}/{{Color|tier2|-30%}}/{{Color|tier3|-30%}}/{{Color|tier4|-30%}} less to rest of the enemies
|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing {{Color|tier1|-30%}}/{{Color|tier2|-30%}}/{{Color|tier3|-30%}}/{{Color|tier4|-30%}} less damage after each piercing
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
Line 2,062: Line 2,062:
|4|legendary=207
|4|legendary=207
|#default=-}}
|#default=-}}
|special=Deals -/{{Color|tier2|3x5}}/{{Color|tier3|6x6}}/{{Color|tier4|10x10}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage<br> Pierces 99 enemies dealing 1 damage
|special=Deals -/{{Color|tier2|3x5}}/{{Color|tier3|4x6}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage<br> Pierces 99 enemies dealing 1 damage
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
Line 2,398: Line 2,398:
|obliterator = {{#switch:{{lc:{{{2|}}}}}
|obliterator = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|types=[[Heavy]]
|types=[[Gun]], [[Heavy]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|1|common=-
Line 2,577: Line 2,577:
|#default=-}}
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=16.0(106%{{StatIcon|RangedDamage}})/s
|1|common=21.3(142%{{StatIcon|RangedDamage}})/s
|2|rare=22.0(143%{{StatIcon|RangedDamage}})/s
|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s
|3|epic=28.7(190%{{StatIcon|RangedDamage}})/s
|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s
|4|legendary=48.2(241%{{StatIcon|RangedDamage}})/s
|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s
|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|crit={{#switch:{{lc:{{{3|}}}}}
Line 2,612: Line 2,612:
|4|legendary=130
|4|legendary=130
|#default=-}}
|#default=-}}
|special=Cooldown is {{Color|tier1|3.47s}}/{{Color|tier2|3.33s}}/{{Color|tier3|3.20s}}/{{Color|tier4|3.07s}} every 6 shots
|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}} (NOTE: the in-game tooltip is wrong)
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-

Latest revision as of 00:36, 1 February 2024

Database for all Weapon stats. Use the template to get data for the specified Weapon.

Usage

{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|common/rare/epic/legendary/1/2/3/4
}}

Examples

Data Code Preview Alias
Class {{Weapon Data|Hand|type|1}} Unarmed, Support
Damage Tier 1 {{Weapon Data|Hand|damage|1}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|common}}
Damage Tier 2 {{Weapon Data|Hand|damage|2}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|rare}}
Damage Tier 3 {{Weapon Data|Hand|damage|3}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|epic}}
Damage Tier 4 {{Weapon Data|Hand|damage|4}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|legendary}}
Attack Speed {{Weapon Data|Hand|attackspeed|1}} 1.01s
DPS {{Weapon Data|Hand|dps|1}} 1.0(49%Melee Damage.png)/s
Crit {{Weapon Data|Hand|crit|1}} x1.5 (1%)
Range {{Weapon Data|Hand|range|1}} 150
Knockback {{Weapon Data|Hand|knockback|1}} 30
Life Steal {{Weapon Data|Hand|lifesteal|1}} 0
Special Effects {{Weapon Data|Hand|special|1}} +3/+6/+9/+18 Harvesting
Price {{Weapon Data|Hand|price|1}} 10
Unlocked By {{Weapon Data|Hand|unlockedby|1}} Default
Attack Type {{Weapon Data|Hand|attacktype|1}} Thrust

Error

  • {{Weapon Data|Invalid name|damage|common}} = Weapon name not found

Tier Colors

Wrap the template in Template:Color to show tier colors:

  • {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}} = 12(100%Melee Damage.png)
  • {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}} = 16(100%Melee Damage.png)
  • {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}} = 20(100%Melee Damage.png)
  • {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}} = 24(100%Melee Damage.png)

No description.

Template parameters

ParameterDescriptionTypeStatus
Name1

As shown on the Weapons page

Example
Cacti Club
Stringrequired
Data2

Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby

Example
attackspeed
Stringrequired
Tier3

Options: 1, 2, 3, 4

Example
1
Stringrequired