From Brotato Wiki

(Wand: Elemental Damage scaling 50% => 50/65/80/100%)
(Minor rework for weapons with multiple projectiles: Use "NxN(stats)", instead of "N(stats)xN" -- eg "3x4(Ranged)" instead of "3(Ranged)x4")
Line 1,853: Line 1,853:
|2|rare=-
|2|rare=-
|3|epic=-
|3|epic=-
|4|legendary=3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})x3
|4|legendary=3x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
Line 1,960: Line 1,960:
|types=[[Gun]]
|types=[[Gun]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=3(80%{{StatIcon|RangedDamage}})x4
|1|common=3x4(80%{{StatIcon|RangedDamage}})
|2|rare=6(85%{{StatIcon|RangedDamage}})x4
|2|rare=6x4(85%{{StatIcon|RangedDamage}})
|3|epic=9(90%{{StatIcon|RangedDamage}})x4
|3|epic=9x4(90%{{StatIcon|RangedDamage}})
|4|legendary=9(100%{{StatIcon|RangedDamage}})x6
|4|legendary=9x6(100%{{StatIcon|RangedDamage}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
Line 2,950: Line 2,950:
|types=[[Support]], [[Elemental]]
|types=[[Support]], [[Elemental]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=6(80%{{StatIcon|ElementalDamage}})x1
|1|common=6x1(80%{{StatIcon|ElementalDamage}})
|2|rare=6(70%{{StatIcon|ElementalDamage}})x2
|2|rare=6x2(70%{{StatIcon|ElementalDamage}})
|3|epic=6(60%{{StatIcon|ElementalDamage}})x3
|3|epic=6x3(60%{{StatIcon|ElementalDamage}})
|4|legendary=12(50%{{StatIcon|ElementalDamage}})x4
|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})
|#default=-}}
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}

Revision as of 14:09, 25 June 2023

Database for all Weapon stats. Use the template to get data for the specified Weapon.

Usage

{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|common/rare/epic/legendary/1/2/3/4
}}

Examples

Data Code Preview Alias
Class {{Weapon Data|Hand|type|1}} Unarmed, Support
Damage Tier 1 {{Weapon Data|Hand|damage|1}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|common}}
Damage Tier 2 {{Weapon Data|Hand|damage|2}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|rare}}
Damage Tier 3 {{Weapon Data|Hand|damage|3}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|epic}}
Damage Tier 4 {{Weapon Data|Hand|damage|4}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|legendary}}
Attack Speed {{Weapon Data|Hand|attackspeed|1}} 1.01s
DPS {{Weapon Data|Hand|dps|1}} 1.0(49%Melee Damage.png)/s
Crit {{Weapon Data|Hand|crit|1}} 1%(x1.5)
Range {{Weapon Data|Hand|range|1}} 150
Knockback {{Weapon Data|Hand|knockback|1}} 30
Life Steal {{Weapon Data|Hand|lifesteal|1}} 0.0
Special Effects {{Weapon Data|Hand|special|1}} +3/+6/+9/+18 Harvesting
Price {{Weapon Data|Hand|price|1}} 10
Unlocked By {{Weapon Data|Hand|unlockedby|1}} Default
Attack Type {{Weapon Data|Hand|attacktype|1}} Thrust

Error

  • {{Weapon Data|Invalid name|damage|common}} = Weapon name not found

Tier Colors

Wrap the template in Template:Color to show tier colors:

  • {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}} = 12(100%Melee Damage.png)
  • {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}} = 16(100%Melee Damage.png)
  • {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}} = 20(100%Melee Damage.png)
  • {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}} = 24(100%Melee Damage.png)

No description.

Template parameters

ParameterDescriptionTypeStatus
Name1

As shown on the Weapons page

Example
Cacti Club
Stringrequired
Data2

Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby

Example
attackspeed
Stringrequired
Tier3

Options: 1, 2, 3, 4

Example
1
Stringrequired