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(Explosions always deal 100% damage.)
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|4|legendary=122
|4|legendary=122
|#default=-}}
|#default=-}}
|special=Hitting an enemy spawns a lightning projectile flying towards a random enemy that bounces <span class="colorrarity1">0</span>/<span class="colorrarity2">1</span>/<span class="colorrarity3">2</span>/<span class="colorrarity4">3</span> times and inflicts <span class="colorrarity1">5</span>/<span class="colorrarity2">8</span>/<span class="colorrarity3">12</span>/<span class="colorrarity4">15</span> + (100%{{StatIcon|ElementalDamage}}) damage
|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces <span class="colorrarity1">0</span>/<span class="colorrarity2">1</span>/<span class="colorrarity3">2</span>/<span class="colorrarity4">3</span> times and inflicts <span class="colorrarity1">5</span>/<span class="colorrarity2">8</span>/<span class="colorrarity3">12</span>/<span class="colorrarity4">15</span> + (100%{{StatIcon|ElementalDamage}}) damage
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
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|4|legendary=122
|4|legendary=122
|#default=-}}
|#default=-}}
|special=Hits have <span class="colorrarity1">25%</span>/<span class="colorrarity2">30%</span>/<span class="colorrarity3">35%</span>/<span class="colorrarity4">40%</span> chance to explode for 75% damage
|special=Hits have <span class="colorrarity1">25%</span>/<span class="colorrarity2">30%</span>/<span class="colorrarity3">35%</span>/<span class="colorrarity4">40%</span> chance to explode.
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-
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|4|legendary=272
|4|legendary=272
|#default=-}}
|#default=-}}
|special=Hits have <span class="colorrarity3">20%</span>/<span class="colorrarity4">30%</span> chance to explode for <span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> damage
|special=Hits have <span class="colorrarity3">20%</span>/<span class="colorrarity4">30%</span> chance to explode.
|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]
|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]
|#default=-
|#default=-
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|4|legendary=221
|4|legendary=221
|#default=-}}
|#default=-}}
|special=Hits have <span class="colorrarity3">25%</span>/<span class="colorrarity4">50%</span> chance to explode for <span class="colorrarity3">50%</span>/<span class="colorrarity4">75%</span> damage
|special=Hits have <span class="colorrarity3">25%</span>/<span class="colorrarity4">50%</span> chance to explode.
|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]
|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]
|#default=-
|#default=-
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|4|legendary=122
|4|legendary=122
|#default=-}}
|#default=-}}
|special=<span class="colorrarity1">50%</span>/<span class="colorrarity2">65%</span>/<span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> chance for projectiles to explode on hit dealing <span class="colorrarity1">75%</span>/<span class="colorrarity2">80%</span>/<span class="colorrarity3">85%</span>/<span class="colorrarity4">90%</span> damage<br> Pierces 3 enemies dealing 100% damage
|special=<span class="colorrarity1">50%</span>/<span class="colorrarity2">65%</span>/<span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage
|unlockedby=Default
|unlockedby=Default
|#default=-
|#default=-

Revision as of 19:02, 12 December 2022

Database for all Weapon stats. Use the template to get data for the specified Weapon.

Usage

{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|common/rare/epic/legendary/1/2/3/4
}}

Examples

Data Code Preview Alias
Class {{Weapon Data|Hand|type|1}} Unarmed, Support
Damage Tier 1 {{Weapon Data|Hand|damage|1}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|common}}
Damage Tier 2 {{Weapon Data|Hand|damage|2}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|rare}}
Damage Tier 3 {{Weapon Data|Hand|damage|3}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|epic}}
Damage Tier 4 {{Weapon Data|Hand|damage|4}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|legendary}}
Attack Speed {{Weapon Data|Hand|attackspeed|1}} 1.01s
DPS {{Weapon Data|Hand|dps|1}} 1.0(49%Melee Damage.png)/s
Crit {{Weapon Data|Hand|crit|1}} 1%(x1.5)
Range {{Weapon Data|Hand|range|1}} 150
Knockback {{Weapon Data|Hand|knockback|1}} 30
Life Steal {{Weapon Data|Hand|lifesteal|1}} 0.0
Special Effects {{Weapon Data|Hand|special|1}} +3/+6/+9/+18 Harvesting
Price {{Weapon Data|Hand|price|1}} 10
Unlocked By {{Weapon Data|Hand|unlockedby|1}} Default

Error

  • {{Weapon Data|Invalid name|damage|common}} = Weapon name not found

Tier Colors

Wrap the template in Template:Color to show tier colors:

  • {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}} = 12(100%Melee Damage.png)
  • {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}} = 16(100%Melee Damage.png)
  • {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}} = 20(100%Melee Damage.png)
  • {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}} = 24(100%Melee Damage.png)

No description.

Template parameters

ParameterDescriptionTypeStatus
Name1

As shown on the Weapons page

Example
Cacti Club
Stringrequired
Data2

Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby

Example
attackspeed
Stringrequired
Tier3

Options: 1, 2, 3, 4

Example
1
Stringrequired