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(adjust container width deduction)
(reducing padding)
 
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<span class="btn" data-hide-type="item" data-hide-target="show-none" title="Apply All Filters">✔️</span>
<span class="btn" data-hide-type="item" data-hide-target="show-none" title="Apply All Filters">✔️</span>
</td>
</td>
<td style="padding-left: 20px;">
<td style="padding-left: 10px;">
<!-- Item Tags (Stats) -->
<!-- Item Tags (Stats) -->
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_max_hp" title="Max HP">{{StatIcon|Max HP|nolink=1}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_max_hp" title="Max HP">{{StatIcon|Max HP|nolink=1}}</span>
Line 26: Line 26:
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_harvesting" title="Harvesting">{{StatIcon|Harvesting|nolink=1}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_harvesting" title="Harvesting">{{StatIcon|Harvesting|nolink=1}}</span>
</td>
</td>
{{#ifeq:{{{tier_btns|}}}|1|<td style="padding-left: 20px; text-align: right;">
{{#ifeq:{{{tier_btns|}}}|1|<td style="padding-left: 10px; text-align: right;">
<!-- Rarities/Tiers -->
<!-- Rarities/Tiers -->
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity1" title="Tier 1 (Common)">{{Color|tier1|Tier 1}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity1" title="Tier 1 (Common)">{{Color|tier1|I}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity2" title="Tier 2 (Uncommon)">{{Color|tier2|Tier 2}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity2" title="Tier 2 (Uncommon)">{{Color|tier2|II}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity3" title="Tier 3 (Rare)">{{Color|tier3|Tier 3}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity3" title="Tier 3 (Rare)">{{Color|tier3|III}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity4" title="Tier 4 (Legendary)">{{Color|tier4|Tier 4}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity4" title="Tier 4 (Legendary)">{{Color|tier4|IV}}</span>
</td>|}}
</td>|}}
{{#ifeq:{{{extra_btns|}}}|1|<td style="padding-left: 10px; text-align: right;">
{{#ifeq:{{{extra_btns|}}}|1|<td style="padding-left: 10px; text-align: right;">
<!-- Extras: Cost/Tags -->
<!-- Extras: Cost/Tags -->
<span class="btn btn--inactive" data-hide-type="misc" data-hide-target=".ibox__stats-costs" title="Costs" style="height: 20px;">{{StatIcon|Materials|nolink=1}}</span>
<span class="btn btn--inactive" data-hide-type="container_toggle" data-container-class="statscard-grid__main--only-show-icons" title="Hide everything except icons" style="height: 20px;">📦</span>
<span class="btn btn--inactive" data-hide-type="misc" data-hide-target=".ibox__stats-tags" title="Tags" style="height: 20px;">🏷️</span>
<span class="btn btn--inactive" data-hide-type="container_toggle" data-container-class="statscard-grid__main--transparent-hidden-items" title="Make filtered items transparent, instead of being fully hidden" style="height: 20px;">👁️</span>
<span class="btn btn--inactive" data-hide-type="misc" data-hide-target=".ibox__stats-costs" title="Show Costs" style="height: 20px;">{{StatIcon|Materials|nolink=1}}</span>
<span class="btn btn--inactive" data-hide-type="misc" data-hide-target=".ibox__stats-tags" title="Show Tags" style="height: 20px;">🏷️</span>
</td>|}}
</td>|}}
</tr>
</tr>
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</div>
</div>


== Tier Buttons + Extras Buttons ==


<pre style="display: inline-block;">
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}
</pre>
<div style="max-width: 1220px;">
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}
</div>




</noinclude>
</noinclude>

Latest revision as of 01:18, 19 February 2023

Creates buttons that can be used above a table grid of items, shown with StatsCard, to toggle the visibility of those items.

See Mod:Extatonion/Items for a working example.

Should be wrapped in a DIV or table, which sets its max-width.

Default

{{StatsCard_GridToggles}}

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

Tier Buttons

{{StatsCard_GridToggles|tier_btns=1}}

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

Extra Buttons

{{StatsCard_GridToggles|extra_btns=1}}

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

📦 👁️ Materials.png 🏷️

Tier Buttons + Extras Buttons

{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️