From Brotato Wiki

m (Protected "Template:Item Data": protecting data ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
m (fix price)
 
(45 intermediate revisions by 8 users not shown)
Line 2: Line 2:
|acid = {{#switch:{{lc:{{{2|}}}}}
|acid = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(244,0,0);">-4%</span> Dodge
|stats={{Color|green|+8}} Max HP<br>{{Color|red|-4%}} Dodge
|price=65
|price=65
|unique=
|unique=
Line 8: Line 8:
|limit=
|limit=
|tags=[[Max HP]]
|tags=[[Max HP]]
|#default=-
}}
|adrenaline = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+5}} % Dodge<br>{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack
|price=60
|unique=true
|unlockedby=
|limit=1
|tags=[[Dodge]]
|#default=-
|#default=-
}}
}}
|alien baby = {{#switch:{{lc:{{{2|}}}}}
|alien baby = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+8</span> Enemy Speed
|stats={{Color|green|+15}} Max HP<br>{{Color|red|+8}} Enemy Speed
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]], [[Less Enemy Speed]]
|tags=[[Max HP]],[[More Enemy Speed]]
|#default=-
|#default=-
}}
}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}})
|stats=Shoots {{Color|green|+6}} alien eyes around you every 3 seconds dealing (50%{{StatIcon|MaxHP}})
|price=50
|price=50
|unique=
|unique=
Line 32: Line 42:
|alien magic = {{#switch:{{lc:{{{2|}}}}}
|alien magic = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(0,255,0);">+3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats={{Color|green|+8}} Max HP<br>{{Color|green|+3}} HP Regeneration<br>{{Color|red|-8}} Luck
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]], [[HP Regeneration]]
|tags=[[Max HP]],[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|alien tongue = {{#switch:{{lc:{{{2|}}}}}
|alien tongue = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+30%</span> pickup range
|stats={{Color|green|+30%}} pickup range
|price=25
|price=25
|unique=
|unique=
Line 52: Line 62:
|alien worm = {{#switch:{{lc:{{{2|}}}}}
|alien worm = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1</span> HP recovered from consumables<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats={{Color|green|+2}} HP Regeneration<br>{{Color|red|-1}} HP recovered from consumables<br>{{Color|green|+3}} Max HP
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]], [[HP Regeneration]]
|tags=[[Max HP]],[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|alloy = {{#switch:{{lc:{{{2|}}}}}
|alloy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-6%</span> Dodge
|stats={{Color|green|+3}} Melee Damage<br>{{Color|green|+3}} Ranged Damage<br>{{Color|green|+3}} Elemental Damage<br>{{Color|green|+3}} Engineering<br>{{Color|green|+5%}} Crit Chance<br>{{Color|red|-6%}} Dodge
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]]
|tags=[[Melee Damage]],[[Ranged Damage]],[[Engineering]],[[Crit Chance]]
|#default=-
}}
|anvil = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} Armor instead.
|price=120
|unique=true
|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]
|limit=1
|tags=''None''
|#default=-
|#default=-
}}
}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material
|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material
|price=30
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Luck]], [[Pickup]]
|tags=[[Luck]],[[Pickup]]
|#default=-
|#default=-
}}
}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats={{Color|green|+20%}} chance to instantly attract a material when its dropped<br>{{Color|green|+10}} Range
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=7
|limit=5
|tags=[[Pickup]]
|tags=[[Pickup]]
|#default=-
|#default=-
Line 92: Line 112:
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range
|stats={{Color|green|+1}} bullet dealing 1+ (100% {{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br>{{Color|red|-50}} Range
|price=95
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 102: Line 122:
|bag = {{#switch:{{lc:{{{2|}}}}}
|bag = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20</span> materials when you pick up a crate<br><span style="color:rgb(244,0,0);">-1%</span> Speed
|stats={{Color|green|+15}} materials when you pick up a crate<br>{{Color|red|-1%}} Speed
|price=18
|price=15
|unique=true
|unique=
|unlockedby=
|limit=3
|tags=[[Luck]],[[Exploration]],[[Economy]]
|#default=-
}}
|bait = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+8}} % Damage<br>Special enemies appear at the beginning of the next wave
|price=25
|unique=
|unlockedby=
|unlockedby=
|limit=1
|limit=
|tags=[[Luck]], [[Exploration]], [[Economy]]
|tags=[[Damage]], [[Number of Enemies]]
|#default=-
|#default=-
}}
}}
|bandana = {{#switch:{{lc:{{{2|}}}}}
|bandana = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Projectiles pierce through <span style="color:rgb(0,255,0);">+1</span> additional target<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats=Projectiles pierce through {{Color|green|+1}} additional target<br>{{Color|red|-10%}} Damage
|price=75
|price=75
|unique=
|unique=
Line 122: Line 152:
|banner = {{#switch:{{lc:{{{2|}}}}}
|banner = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20</span> Range<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+20}} Range<br>{{Color|green|+10%}} Attack Speed<br>{{Color|red|-2%}} Life Steal
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Range]], [[Attack Speed]]
|tags=[[Range]],[[Attack Speed]]
|#default=-
|#default=-
}}
}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed
|stats={{Color|green|+8}} Armor while standing still.<br>{{Color|red|-5%}} Speed
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Armor]], [[Stand Still]]
|tags=[[Armor]],[[Stand Still]]
|#default=-
|#default=-
}}
}}
|bat = {{#switch:{{lc:{{{2|}}}}}
|bat = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|stats={{Color|green|+2%}} Life Steal<br>{{Color|red|-2}} Harvesting
|price=20
|price=20
|unique=
|unique=
Line 152: Line 182:
|beanie = {{#switch:{{lc:{{{2|}}}}}
|beanie = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Range
|stats={{Color|green|+4%}} Speed<br>{{Color|red|-6}} Range
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[XP Gain]]
|tags=[[Speed]]
|#default=-
|#default=-
}}
}}
|bean teacher = {{#switch:{{lc:{{{2|}}}}}
|bean teacher = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+30%</span> XP Gain<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+40%}} XP Gain<br>{{Color|red|-2%}} Life Steal
|price=70
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Speed]]
|tags=[[XP Gain]]
|#default=-
|#default=-
}}
}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Armor<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats={{Color|green|+12}} Melee Damage<br>{{Color|green|+6}} Ranged Damage<br>{{Color|red|-1}} Armor<br>{{Color|red|-5%}} Speed
|price=105
|price=105
|unique=
|unique=
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]
|limit=
|limit=
|tags=[[Melee Damage]], [[Ranged Damage]]
|tags=[[Melee Damage]],[[Ranged Damage]]
|#default=-
|#default=-
}}
}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats={{Color|green|+25%}} XP Gain<br>{{Color|green|+3}} Melee Damage<br>{{Color|red|-8}} Luck
|price=55
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Melee Damage]], [[XP Gain]]
|tags=[[Melee Damage]],[[XP Gain]]
|#default=-
|#default=-
}}
}}
|blindfold = {{#switch:{{lc:{{{2|}}}}}
|blindfold = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5%</span> Dodge<br><span style="color:rgb(244,0,0);">-15</span> Range
|stats={{Color|green|+5%}} Crit Chance<br>{{Color|green|+5%}} Dodge<br>{{Color|red|-15}} Range
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Crit Chance]], [[Dodge]]
|tags=[[Crit Chance]],[[Dodge]]
|#default=-
|#default=-
}}
}}
|blood donation = {{#switch:{{lc:{{{2|}}}}}
|blood donation = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br>Take <span style="color:rgb(244,0,0);">+1</span> damage per second (does not give invulnerability time)
|stats={{Color|green|+40}} Harvesting<br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|price=50
|price=50
|unique=
|unique=
Line 212: Line 242:
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-6</span> Harvesting
|stats={{Color|green|+2%}} Life Steal<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-4}} Harvesting
|price=50
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Life Steal]], [[HP Regeneration]]
|tags=[[Life Steal]],[[HP Regeneration]]
|#default=-
}}
|bloody hand = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+12}} % Life Steal<br>{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have<br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=[[Life Steal]]
|#default=-
|#default=-
}}
}}
|boiling water = {{#switch:{{lc:{{{2|}}}}}
|boiling water = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|red|-1}} Max HP
|price=30
|price=30
|unique=
|unique=
Line 232: Line 272:
|book = {{#switch:{{lc:{{{2|}}}}}
|book = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Engineering
|stats={{Color|green|+1}} Engineering
|price=8
|price=8
|unique=
|unique=
Line 242: Line 282:
|bowler hat = {{#switch:{{lc:{{{2|}}}}}
|bowler hat = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(0,255,0);">+18</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|stats={{Color|green|+15}} Luck<br>{{Color|green|+18}} Harvesting<br>{{Color|red|-5%}} Attack Speed<br>{{Color|red|-3%}} Crit Chance
|price=75
|price=75
|unique=
|unique=
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]
|limit=
|limit=
|tags=[[Luck]], [[Harvesting]]
|tags=[[Luck]],[[Harvesting]]
|#default=-
|#default=-
}}
}}
|boxing glove = {{#switch:{{lc:{{{2|}}}}}
|boxing glove = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Knockback
|stats={{Color|green|+3}} Knockback
|price=15
|price=15
|unique=
|unique=
Line 262: Line 302:
|broken mouth = {{#switch:{{lc:{{{2|}}}}}
|broken mouth = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|stats={{Color|green|+5}} Max HP<br>{{Color|red|-1}} HP Regeneration
|price=25
|price=25
|unique=
|unique=
Line 272: Line 312:
|butterfly = {{#switch:{{lc:{{{2|}}}}}
|butterfly = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|stats={{Color|green|+2%}} Life Steal<br>{{Color|red|-1}} Elemental Damage
|price=30
|price=30
|unique=
|unique=
Line 282: Line 322:
|cake = {{#switch:{{lc:{{{2|}}}}}
|cake = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(244,0,0);">-1%</span> Damage
|stats={{Color|green|+3}} Max HP<br>{{Color|red|-1%}} Damage
|price=15
|price=15
|unique=
|unique=
Line 292: Line 332:
|campfire = {{#switch:{{lc:{{{2|}}}}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2%}} Speed
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Elemental Damage]], [[HP Regeneration]]
|tags=[[Elemental Damage]],[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">-10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|green|+1}} HP Regeneration<br>{{Color|green|-10%}} Enemies<br>{{Color|red|-5%}} Damage
|price=65
|price=65
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]
|tags=[[Elemental Damage]],[[HP Regeneration]],[[Less Enemies]]
|#default=-
|#default=-
}}
}}
|cape = {{#switch:{{lc:{{{2|}}}}}
|cape = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats={{Color|green|+5%}} Life Steal<br>{{Color|green|+20%}} Dodge<br>{{Color|red|-2}} Melee Damage<br>{{Color|red|-2}} Ranged Damage<br>{{Color|red|-2}} Elemental Damage
|price=110
|price=110
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Life Steal]], [[Dodge]]
|tags=[[Life Steal]],[[Dodge]]
|#default=-
|#default=-
}}
}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage
|stats={{Color|green|+20%}} Dodge while standing still.<br>{{Color|red|-4%}} Damage<br>{{Color|green|+3%}} Dodge
|price=70
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Dodge]], [[Stand Still]]
|tags=[[Dodge]],[[Stand Still]]
|#default=-
|#default=-
}}
}}
|charcoal = {{#switch:{{lc:{{{2|}}}}}
|charcoal = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|stats={{Color|green|+1}} Elemental Damage<br>{{Color|green|+2}} Melee Damage<br>{{Color|red|-2}} Harvesting
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Elemental Damage]], [[Melee Damage]]
|tags=[[Elemental Damage]],[[Melee Damage]]
|#default=-
|#default=-
}}
}}
|claw tree = {{#switch:{{lc:{{{2|}}}}}
|claw tree = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats={{Color|green|+1}} Melee Damage<br>{{Color|green|+3%}} Crit Chance<br>{{Color|red|-1}} Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Melee Damage]], [[Crit Chance]]
|tags=[[Melee Damage]],[[Crit Chance]]
|#default=-
|#default=-
}}
}}
|clover = {{#switch:{{lc:{{{2|}}}}}
|clover = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+20}} Luck<br>{{Color|green|+6%}} Dodge<br>{{Color|red|-2%}} Life Steal
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Luck]], [[Dodge]]
|tags=[[Luck]],[[Dodge]]
|#default=-
|#default=-
}}
}}
|coffee = {{#switch:{{lc:{{{2|}}}}}
|coffee = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats={{Color|green|+10%}} Attack Speed<br>{{Color|red|-2%}} Damage
|price=15
|price=15
|unique=
|unique=
Line 372: Line 412:
|cog = {{#switch:{{lc:{{{2|}}}}}
|cog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4</span> Engineering<br><span style="color:rgb(244,0,0);">-4%</span> Damage
|stats={{Color|green|+4}} Engineering<br>{{Color|red|-4%}} Damage
|price=35
|price=35
|unique=
|unique=
Line 378: Line 418:
|limit=
|limit=
|tags=[[Engineering]]
|tags=[[Engineering]]
|#default=-
}}
|community support = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}}% Attack Speed for every current living enemy<br>{{Color|red|-2}} Armor
|price=75
|unique=true
|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]
|limit=1
|tags=''None''
|#default=-
|#default=-
}}
}}
|compass = {{#switch:{{lc:{{{2|}}}}}
|compass = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|stats={{Color|green|+5%}} Speed<br>{{Color|green|+3}} Engineering<br>{{Color|red|-3%}} Crit Chance
|price=40
|price=40
|unique=
|unique=
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]
|limit=
|limit=
|tags=[[Speed]], [[Engineering]]
|tags=[[Speed]],[[Engineering]]
|#default=-
|#default=-
}}
}}
|coupon = {{#switch:{{lc:{{{2|}}}}}
|coupon = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">-5</span>% Price
|stats={{Color|green|-5}}% Price
|price=15
|price=15
|unique=
|unique=
Line 402: Line 452:
|crown = {{#switch:{{lc:{{{2|}}}}}
|crown = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Harvesting increases by an additional <span style="color:rgb(0,255,0);">+8%</span> at the end of a wave (stacking)
|stats=Harvesting increases by an additional {{Color|green|+8%}} at the end of a wave (stacking)
|price=70
|price=70
|unique=true
|unique=true
Line 412: Line 462:
|cute monkey = {{#switch:{{lc:{{{2|}}}}}
|cute monkey = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+8%</span> chance to heal 1 HP when picking up a material<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material<br>{{Color|red|-1}} Ranged Damage
|price=25
|price=25
|unique=
|unique=
Line 421: Line 471:
}}
}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies
|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies
|price=30
|price=35
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 432: Line 482:
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(244,0,0);">-12</span> Range
|stats={{Color|green|+12%}} Damage<br>{{Color|red|-12}} Range
|price=45
|price=45
|unique=
|unique=
Line 442: Line 492:
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1</span> free reroll in the shop
|stats={{Color|green|+1}} free reroll in the shop
|price=45
|price=35
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=3
|tags=[[Economy]]
|tags=[[Economy]]
|#default=-
|#default=-
Line 452: Line 502:
|defective steroids = {{#switch:{{lc:{{{2|}}}}}
|defective steroids = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats={{Color|green|+2}} Melee Damage<br>{{Color|red|-3%}} Attack Speed<br>{{Color|green|+2}} Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]], [[Melee Damage]]
|tags=[[Max HP]],[[Melee Damage]]
|#default=-
|#default=-
}}
}}
|diploma = {{#switch:{{lc:{{{2|}}}}}
|diploma = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">+10%</span> XP Gain<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|stats={{Color|green|+10}} Engineering<br>{{Color|green|+20%}} XP Gain<br>{{Color|red|-3}} Max HP
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Engineering]], [[XP Gain]]
|tags=[[Engineering]],[[XP Gain]]
|#default=-
|#default=-
}}
}}
|duct tape = {{#switch:{{lc:{{{2|}}}}}
|duct tape = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+1</span> Engineering<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats={{Color|green|+1}} Armor<br>{{Color|green|+1}} Engineering<br>{{Color|red|-2}} Max HP
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Armor]], [[Engineering]]
|tags=[[Armor]],[[Engineering]]
|#default=-
|#default=-
}}
}}
|dynamite = {{#switch:{{lc:{{{2|}}}}}
|dynamite = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> Explosion Damage
|stats={{Color|green|+15%}} Explosion Damage
|price=20
|price=20
|unique=
|unique=
Line 492: Line 542:
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage
|stats={{Color|green|+4%}} Crit Chance<br>{{Color|green|+2}} Elemental Damage<br>{{Color|red|-2}} Ranged Damage
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Crit Chance]], [[Elemental Damage]]
|tags=[[Crit Chance]],[[Elemental Damage]]
|#default=-
|#default=-
}}
}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration for every -1% Speed you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|stats={{Color|green|+2}} HP Regeneration for every permanent -1% Speed you have.<br>{{Color|green|+5}} Max HP<br>{{Color|red|-15%}} Speed
|price=100
|price=100
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|tags=[[HP Regeneration]], [[Max HP]]
|tags=[[HP Regeneration]],[[Max HP]]
|#default=-
|#default=-
}}
}}
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5</span> Armor<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats={{Color|green|+5}} Armor<br>{{Color|green|+5%}} Crit Chance<br>{{Color|green|+5}} Engineering<br>{{Color|green|+5%}} Speed<br>{{Color|red|-2}} HP Regeneration<br>{{Color|red|-2%}} Life Steal
|price=90
|price=90
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]
|tags=[[Armor]],[[Crit Chance]],[[Engineering]],[[Speed]]
|#default=-
|#default=-
}}
}}
|explosive shells = {{#switch:{{lc:{{{2|}}}}}
|explosive shells = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+60%</span> Explosion Damage<br><span style="color:rgb(244,0,0);">-15%</span> Damage
|stats={{Color|green|+60%}} Explosion Damage<br>{{Color|green|+15%}} Explosion Size<br>{{Color|red|-15%}} Damage
|price=120
|unique=
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]
|limit=
|tags=[[Explosive (Item Tag)]]
|#default=-
}}
|extra stomach = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)
|price=100
|price=100
|unique=true
|unique=true
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]
|unlockedby=
|limit=1
|limit=1
|tags=[[Explosive (Item Tag)]]
|tags=[[Max HP]], [[Luck]]
|#default=-
|#default=-
}}
}}
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Burning activates <span style="color:rgb(0,255,0);">+15%</span>faster<br><span style="color:rgb(244,0,0);">-12</span> Range
|stats=[[Burn|Burning]] activates {{Color|green|+10%}}faster<br>{{Color|red|-10}} Range
|price=60
|price=60
|unique=true
|unique=
|unlockedby=
|unlockedby=
|limit=1
|limit=3
|tags=[[Elemental Damage]]
|tags=[[Elemental Damage]]
|#default=-
}}
|fairy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have<br>{{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have
|price=85
|unique=true
|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]
|limit=
|tags=[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|fertilizer = {{#switch:{{lc:{{{2|}}}}}
|fertilizer = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+8</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage
|stats={{Color|green|+8}} Harvesting<br>{{Color|red|-1}} Melee Damage
|price=15
|price=15
|unique=
|unique=
Line 552: Line 622:
|fin = {{#switch:{{lc:{{{2|}}}}}
|fin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats={{Color|green|+10%}} Speed<br>{{Color|green|+3%}} Life Steal<br>{{Color|red|-8}} Luck
|price=65
|price=65
|unique=
|unique=
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]
|limit=
|limit=
|tags=[[Speed]], [[Life Steal]]
|tags=[[Speed]],[[Life Steal]]
|#default=-
|#default=-
}}
}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have.
|stats={{Color|green|+30%}} Damage<br>{{Color|red|-3%}} Attack Speed for every different weapon you have
|price=110
|price=110
|unique=
|unique=
Line 572: Line 642:
|fuel tank = {{#switch:{{lc:{{{2|}}}}}
|fuel tank = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|red|-1}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=45
|price=45
|unique=
|unique=
Line 582: Line 652:
|gambling token = {{#switch:{{lc:{{{2|}}}}}
|gambling token = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+8%</span> Dodge<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats={{Color|green|+8%}} Dodge<br>{{Color|red|-1}} Armor
|price=60
|price=60
|unique=
|unique=
Line 588: Line 658:
|limit=
|limit=
|tags=[[Dodge]]
|tags=[[Dodge]]
|#default=-
}}
|garden = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds
|price=50
|unique=true
|unlockedby=
|limit=
|tags=''None''
|#default=-
|#default=-
}}
}}
|gentle alien = {{#switch:{{lc:{{{2|}}}}}
|gentle alien = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5%</span> Damage<br><span style="color:rgb(244,0,0);">+5%</span> Enemies<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats={{Color|green|+5%}} Damage<br>{{Color|red|+5%}} Enemies<br>{{Color|green|+2}} Max HP
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=10
|limit=10
|tags=[[Max HP]], [[Damage]], [[More Enemies]]
|tags=[[Max HP]],[[Damage]],[[More Enemies]]
|#default=-
}}
|giant belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
|price=100
|unique=true
|unlockedby=Win a run with [[Jack]]
|limit=1
|tags=[[Crit Chance]]
|#default=-
|#default=-
}}
}}
|glasses = {{#switch:{{lc:{{{2|}}}}}
|glasses = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20</span> Range
|stats={{Color|green|+20}} Range
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Damage]]
|tags=[[Range]]
|#default=-
|#default=-
}}
}}
|glass cannon = {{#switch:{{lc:{{{2|}}}}}
|glass cannon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage<br><span style="color:rgb(244,0,0);">-3</span> Armor
|stats={{Color|green|+25%}} Damage<br>{{Color|red|-3}} Armor
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Range]]
|tags=[[Damage]]
|#default=-
|#default=-
}}
}}
|gnome = {{#switch:{{lc:{{{2|}}}}}
|gnome = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-20</span> Range<br><span style="color:rgb(244,0,0);">-20%</span> pickup range
|stats={{Color|green|+10}} Melee Damage<br>{{Color|green|+10}} Elemental Damage<br>{{Color|red|-20}} Range<br>{{Color|red|-20%}} pickup range
|price=100
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]
|limit=
|limit=
|tags=[[Melee Damage]], [[Elemental Damage]]
|tags=[[Melee Damage]],[[Elemental Damage]]
|#default=-
|#default=-
}}
}}
|goat skull = {{#switch:{{lc:{{{2|}}}}}
|goat skull = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2%</span> Crit Chance
|stats={{Color|green|+3}} Melee Damage<br>{{Color|red|-2%}} Crit Chance
|price=25
|price=25
|unique=
|unique=
Line 638: Line 728:
|limit=
|limit=
|tags=[[Melee Damage]]
|tags=[[Melee Damage]]
|#default=-
}}
|grind's magical leaf = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+3}} Max HP at the end of a wave (stacking)<br>{{Color|green|+1}} HP Regeneration at the end of a wave (stacking)<br>{{Color|green|+1%}} Life Steal at the end of a wave (stacking)
|price=100
|unique=
|unlockedby=
|limit=
|tags=[[Max HP]],[[HP Regeneration]],[[Life Steal]]
|#default=-
|#default=-
}}
}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats={{Color|green|+5%}} Attack Speed<br>{{Color|green|+15}} Range<br>{{Color|red|-1}} Armor
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Attack Speed]], [[Range]]
|tags=[[Attack Speed]],[[Range]]
|#default=-
|#default=-
}}
}}
|handcuffs = {{#switch:{{lc:{{{2|}}}}}
|handcuffs = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> Melee Damage<br><span style="color:rgb(0,255,0);">+8</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br>Your max HP is capped at its current value
|stats={{Color|green|+8}} Melee Damage<br>{{Color|green|+8}} Ranged Damage<br>{{Color|green|+8}} Elemental Damage<br>Your max HP is capped at its current value
|price=80
|price=80
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]
|tags=[[Melee Damage]],[[Ranged Damage]],[[Elemental Damage]]
|#default=-
|#default=-
}}
}}
|head injury = {{#switch:{{lc:{{{2|}}}}}
|head injury = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(244,0,0);">-8</span> Range
|stats={{Color|green|+6%}} Damage<br>{{Color|red|-8}} Range
|price=25
|price=25
|unique=
|unique=
Line 672: Line 772:
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(0,255,0);">+10</span> Range<br><span style="color:rgb(244,0,0);">-10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-5%</span> Crit Chance
|stats={{Color|green|+5}} Ranged Damage<br>{{Color|green|+10%}} Damage<br>{{Color|green|+10}} Range<br>{{Color|red|-5%}} Attack Speed<br>{{Color|red|-5%}} Crit Chance
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Ranged Damage]], [[Damage]], [[Range]]
|tags=[[Ranged Damage]],[[Damage]],[[Range]]
|#default=-
|#default=-
}}
}}
|hedgehog = {{#switch:{{lc:{{{2|}}}}}
|hedgehog = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|stats={{Color|green|+2}} Melee Damage<br>{{Color|green|+1}} Ranged Damage<br>{{Color|red|-1}} HP Regeneration
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Melee Damage]], [[Ranged Damage]]
|tags=[[Melee Damage]],[[Ranged Damage]]
|#default=-
|#default=-
}}
}}
|helmet = {{#switch:{{lc:{{{2|}}}}}
|helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|stats={{Color|green|+1}} Armor<br>{{Color|red|-2%}} Speed
|price=25
|price=25
|unique=
|unique=
Line 702: Line 802:
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+33%</span> chance to get 1 material when killing an enemy with a critical hit
|stats={{Color|green|+33%}} chance to get 1 material when killing an enemy with a critical hit
|price=55
|price=55
|unique=
|unique=
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]
|limit=
|limit=3
|tags=[[Crit Chance]]
|tags=[[Crit Chance]]
|#default=-
}}
|improved tools = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+10}} % Attack Speed<br>Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})
|price=70
|unique=true
|unlockedby=Win a run with [[Cyborg]]
|limit=1
|tags=[[Engineering]]
|#default=-
|#default=-
}}
}}
|injection = {{#switch:{{lc:{{{2|}}}}}
|injection = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+7%</span> Damage<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats={{Color|green|+7%}} Damage<br>{{Color|red|-2}} Max HP
|price=20
|price=20
|unique=
|unique=
Line 722: Line 832:
|insanity = {{#switch:{{lc:{{{2|}}}}}
|insanity = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+6%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|stats={{Color|green|+6%}} Crit Chance<br>{{Color|red|-3%}} Damage
|price=20
|price=20
|unique=
|unique=
Line 732: Line 842:
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats={{Color|green|+15%}} Speed<br>{{Color|green|+10%}} Dodge<br>{{Color|red|-5}} Max HP<br>{{Color|red|-1}} Armor
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Speed]], [[Dodge]]
|tags=[[Speed]],[[Dodge]]
|#default=-
|#default=-
}}
}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area
|stats=A landmine spawns every 12 seconds dealing 10 + (100%{{StatIcon|Engineering}}) damage in an area
|price=15
|price=15
|unique=
|unique=
Line 752: Line 862:
|leather vest = {{#switch:{{lc:{{{2|}}}}}
|leather vest = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|stats={{Color|green|+2}} Armor<br>{{Color|green|+6%}} Dodge<br>{{Color|red|-3}} Max HP
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Armor]], [[Dodge]]
|tags=[[Armor]],[[Dodge]]
|#default=-
|#default=-
}}
}}
|lemonade = {{#switch:{{lc:{{{2|}}}}}
|lemonade = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> HP recovered from consumables
|stats={{Color|green|+1}} HP recovered from consumables
|price=15
|price=15
|unique=
|unique=
Line 772: Line 882:
|lens = {{#switch:{{lc:{{{2|}}}}}
|lens = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-5</span> Range
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|red|-5}} Range
|price=20
|price=20
|unique=
|unique=
Line 782: Line 892:
|little frog = {{#switch:{{lc:{{{2|}}}}}
|little frog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20%</span> pickup range<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Dodge
|stats={{Color|green|+20%}} pickup range<br>{{Color|green|+10}} Harvesting<br>{{Color|red|-5%}} Dodge
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Harvesting]], [[Pickup]]
|tags=[[Harvesting]],[[Pickup]]
|#default=-
|#default=-
}}
}}
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15</span> Range
|stats={{Color|green|+3}} Melee Damage<br>{{Color|green|+5}} Max HP<br>{{Color|red|-15}} Range
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Melee Damage]], [[Max HP]]
|tags=[[Melee Damage]],[[Max HP]]
|#default=-
|#default=-
}}
}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|stats={{Color|green|+10}} Luck<br>{{Color|red|-1}} Elemental Damage
|price=25
|price=25
|unique=
|unique=
Line 812: Line 922:
|lucky charm = {{#switch:{{lc:{{{2|}}}}}
|lucky charm = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+30</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+30}} Luck<br>{{Color|red|-2}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=75
|price=75
|unique=
|unique=
Line 818: Line 928:
|limit=
|limit=
|tags=[[Luck]]
|tags=[[Luck]]
|#default=-
}}
|lucky coin = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have<br>{{Color|red|-2}} Armor
|price=100
|unique=true
|unlockedby=
|limit=1
|tags= [[Crit Chance]] <br> [[Luck]]
|#default=-
|#default=-
}}
}}
Line 830: Line 950:
|#default=-
|#default=-
}}
}}
|mammoth = {{#switch:{{lc:{{{2|}}}}}
|lure = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|green|2}} additional loot aliens appear during the next wave
|price=34
|unique=
    |unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]
|limit=
|tags=[[HP Regeneration]]
|#default=-
}}|mammoth = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats={{Color|green|+20}} Melee Damage<br>{{Color|green|+5}} HP Regeneration<br>{{Color|red|-8%}} Damage<br>{{Color|red|-3%}} Speed
|price=115
|price=130
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Melee Damage]], [[HP Regeneration]]
|tags=[[Melee Damage]],[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|mastery = {{#switch:{{lc:{{{2|}}}}}
|mastery = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+6</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats={{Color|green|+6}} Melee Damage<br>{{Color|red|-3}} Ranged Damage
|price=55
|price=55
|unique=
|unique=
Line 852: Line 981:
|medal = {{#switch:{{lc:{{{2|}}}}}
|medal = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(244,0,0);">-4%</span> Crit Chance
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+3%}} Damage<br>{{Color|green|+1}} Armor<br>{{Color|green|+3%}} Speed<br>{{Color|red|-4%}} Crit Chance
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]
|tags=[[Max HP]],[[Damage]],[[Armor]],[[Speed]]
|#default=-
|#default=-
}}
}}
|medikit = {{#switch:{{lc:{{{2|}}}}}
|medikit = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-15</span> Luck
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+2}} HP Regeneration every 5 seconds until the end of the wave<br>{{Color|red|-10}} Luck
|price=90
|price=95
|unique=
|unique=
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]
Line 872: Line 1,001:
|metal detector = {{#switch:{{lc:{{{2|}}}}}
|metal detector = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> chance to double the value of picked up materials<br><span style="color:rgb(0,255,0);">+6</span> Luck<br><span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats={{Color|green|+5%}} chance to double the value of picked up materials<br>{{Color|green|+6}} Luck<br>{{Color|green|+2}} Engineering<br>{{Color|red|-5%}} Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=20
|limit=20
|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]
|tags=[[Luck]],[[Engineering]],[[Pickup]],[[Economy]]
|#default=-
|#default=-
}}
}}
|metal plate = {{#switch:{{lc:{{{2|}}}}}
|metal plate = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|stats={{Color|green|+2}} Armor<br>{{Color|red|-3%}} Damage
|price=40
|price=40
|unique=
|unique=
Line 892: Line 1,021:
|missile = {{#switch:{{lc:{{{2|}}}}}
|missile = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(244,0,0);">-6%</span> Attack Speed
|stats={{Color|green|+10%}} Damage<br>{{Color|red|-4%}} Attack Speed
|price=45
|price=45
|unique=
|unique=
Line 902: Line 1,031:
|mouse = {{#switch:{{lc:{{{2|}}}}}
|mouse = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">+10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5</span> Harvesting
|stats={{Color|green|+5%}} Life Steal<br>{{Color|red|+10%}} Enemies<br>{{Color|red|-5}} Harvesting
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=5
|limit=5
|tags=[[Life Steal]], [[More Enemies]]
|tags=[[Life Steal]],[[More Enemies]]
|#default=-
|#default=-
}}
}}
|mushroom = {{#switch:{{lc:{{{2|}}}}}
|mushroom = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3</span> Luck
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|red|-2}} Luck
|price=25
|price=25
|unique=
|unique=
Line 922: Line 1,051:
|mutation = {{#switch:{{lc:{{{2|}}}}}
|mutation = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-3%}} Speed
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Ranged Damage]], [[Elemental Damage]]
|tags=[[Ranged Damage]],[[Elemental Damage]]
|#default=-
|#default=-
}}
}}
|night goggles = {{#switch:{{lc:{{{2|}}}}}
|night goggles = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+50</span> Range<br><span style="color:rgb(244,0,0);">-3</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats={{Color|green|+15%}} Crit Chance<br>{{Color|green|+50}} Range<br>{{Color|red|-3}} Max HP<br>{{Color|red|-1}} Armor
|price=90
|price=90
|unique=
|unique=
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
|limit=
|limit=
|tags=[[Crit Chance]], [[Range]]
|tags=[[Crit Chance]],[[Range]]
|#default=-
|#default=-
}}
}}
|octopus = {{#switch:{{lc:{{{2|}}}}}
|octopus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8%</span> Crit Chance
|stats={{Color|green|+12}} Max HP<br>{{Color|green|+5}} HP Regeneration<br>{{Color|green|+3%}} Life Steal<br>{{Color|red|-8%}} Crit Chance
|price=105
|price=105
|unique=
|unique=
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]
|limit=
|limit=
|tags=[[Max HP]], [[Life Steal]]
|tags=[[Max HP]],[[Life Steal]]
|#default=-
|#default=-
}}
}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1</span> Max HP for every 80 Materials you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+1}} Max HP for every 100 Materials you have.<br>{{Color|red|-5%}} Speed
|price=45
|price=45
|unique=
|unique=
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]
|limit=
|limit=3
|tags=[[Saving]]
|tags=[[Saving]]
|#default=-
|#default=-
Line 962: Line 1,091:
|panda = {{#switch:{{lc:{{{2|}}}}}
|panda = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25</span> Luck<br><span style="color:rgb(244,0,0);">-12%</span> Damage
|stats={{Color|green|+12}} Max HP<br>{{Color|green|+25}} Luck<br>{{Color|red|-5%}} Damage
|price=100
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
|limit=
|limit=
|tags=[[Max HP]], [[Luck]]
|tags=[[Max HP]],[[Luck]]
|#default=-
|#default=-
}}
}}
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Dodge<br><span style="color:rgb(0,255,0);">+4</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+4%}} Dodge<br>{{Color|green|+4}} Harvesting<br>{{Color|red|-1}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Dodge]], [[Harvesting]]
|tags=[[Dodge]],[[Harvesting]]
|#default=-
}}
|peacock = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+25%}} XP Gain<br>{{Color|green|+100%}}  XP Gain during the next wave<br>{{Color|red|+50%}} {{Color|red| Enemy damage}} during the next wave
|price=50
|unique=
|unlockedby=
|limit=
|tags=[[XP Gain]]
|#default=-
|#default=-
}}
}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-1%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-1%</span> Crit Chance
|stats={{Color|green|+2}} Engineering<br>{{Color|red|-1%}} Attack Speed<br>{{Color|red|-1%}} Crit Chance
|price=15
|price=15
|unique=
|unique=
Line 992: Line 1,131:
|piggy bank = {{#switch:{{lc:{{{2|}}}}}
|piggy bank = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20%</span> of your materials at the start of waves
|stats={{Color|green|+20%}} of your materials at the start of waves
|price=40
|price=40
|unique=true
|unique=true
Line 1,002: Line 1,141:
|plant = {{#switch:{{lc:{{{2|}}}}}
|plant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|red|-1%}} Life Steal
|price=10
|price=10
|unique=
|unique=
Line 1,012: Line 1,151:
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Explosion Size
|stats={{Color|green|+25%}} Explosion Size
|price=60
|price=60
|unique=
|unique=
Line 1,018: Line 1,157:
|limit=
|limit=
|tags=[[Explosive (Item Tag)]]
|tags=[[Explosive (Item Tag)]]
|#default=-
}}
|pocket factory = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Engineering<br>Killing a tree spawns a turret
|price=75
|unique=true
|unlockedby=
|limit=
|tags=[[Engineering]], [[Exploration]]
|#default=-
|#default=-
}}
}}
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+8%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|stats={{Color|green|+10%}} Attack Speed<br>{{Color|green|+5%}} Crit Chance<br>{{Color|green|+15}} Range<br>{{Color|red|-2}} HP Regeneration
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]
|tags=[[Attack Speed]],[[Crit Chance]],[[Range]]
|#default=-
|#default=-
}}
}}
|potato = {{#switch:{{lc:{{{2|}}}}}
|potato = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Dodge<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Luck
|stats={{Color|green|+3}} Max HP<br>{{Color|green|+2}} HP Regeneration<br>{{Color|green|+1%}} Life Steal<br>{{Color|green|+5%}} Damage<br>{{Color|green|+5%}} Attack Speed<br>{{Color|green|+3%}} Speed<br>{{Color|green|+3%}} Dodge<br>{{Color|green|+1}} Armor<br>{{Color|green|+5}} Luck
|price=85
|price=95
|unique=
|unique=
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]
|limit=
|limit=
|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]
|tags=[[Max HP]],[[HP Regeneration]],[[Damage]],[[Speed]],[[Luck]]
|#default=-
}}
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=HP Regeneration is doubled while you have less than 50% health<br>{{Color|green|+3}} HP Regeneration
|price=90
|unique=true
|unlockedby=
|limit=1
|tags=[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1%</span> Damage for every 1% Speed you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats={{Color|green|+1}}% Damage for every permanent 1% Speed you have.<br>{{Color|red|-5%}} Damage
|price=50
|price=65
|unique=true
|unique=true
|unlockedby=
|unlockedby=
Line 1,052: Line 1,211:
|propeller hat = {{#switch:{{lc:{{{2|}}}}}
|propeller hat = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats={{Color|green|+10}} Luck<br>{{Color|red|-2%}} Damage
|price=28
|price=28
|unique=
|unique=
Line 1,062: Line 1,221:
|pumpkin = {{#switch:{{lc:{{{2|}}}}}
|pumpkin = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> Piercing Damage. Can't go above base damage<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats={{Color|green|+15%}} Piercing Damage. Can't go above base damage<br>{{Color|red|-2%}} Damage
|price=40
|price=40
|unique=
|unique=
Line 1,072: Line 1,231:
|recycling machine = {{#switch:{{lc:{{{2|}}}}}
|recycling machine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Gain <span style="color:rgb(0,255,0);">+35%</span> more materials from recycling items
|stats=Gain {{Color|green|+35%}} more materials from recycling items
|price=35
|price=35
|unique=true
|unique=true
Line 1,082: Line 1,241:
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|stats={{Color|green|+2%}} Attack Speed for every 1% Dodge you have.<br>{{Color|red|-80}} Range
|price=100
|price=100
|unique=true
|unique=true
Line 1,092: Line 1,251:
|ricochet = {{#switch:{{lc:{{{2|}}}}}
|ricochet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-35%</span> Damage
|stats=Your projectiles gain {{Color|green|+1}} bounce<br>{{Color|red|-25%}} Damage
|price=100
|price=110
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 1,102: Line 1,261:
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting
|stats=Enemies have a {{Color|green|+20%}} chance to explode for {{Color|green|10}} + (50%{{StatIcon|MeleeDamage}}) damage when they die<br>{{Color|red|-12}} Harvesting
|price=65
|price=65
|unique=
|unique=
|unlockedby=Win a run with {{CharacterIcon|Loud}}
|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]
|limit=10
|limit=5
|tags=[[Melee Damage]]
|tags=[[Melee Damage]]
|#default=-
}}
|riposte = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Melee Damage<br>{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
|price=40
|unique=
|unlockedby=
|limit=
|tags=[[Dodge]], [[Melee Damage]]
|#default=-
|#default=-
}}
}}
|ritual = {{#switch:{{lc:{{{2|}}}}}
|ritual = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Engineering
|stats={{Color|green|+6%}} Damage<br>{{Color|green|+2%}} Life Steal<br>{{Color|red|-2}} Engineering
|price=60
|price=60
|unique=
|unique=
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
|limit=
|limit=
|tags=[[Damage]], [[Life Steal]]
|tags=[[Damage]],[[Life Steal]]
|#default=-
|#default=-
}}
}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3%</span> Life Steal
|stats={{Color|green|+6}} Armor<br>{{Color|green|+6}} Engineering<br>{{Color|red|-2}} HP Regeneration<br>{{Color|red|-2%}} Life Steal
|price=90
|price=90
|unique=
|unique=
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|limit=
|limit=
|tags=[[Armor]], [[Engineering]]
|tags=[[Armor]],[[Engineering]]
|#default=-
|#default=-
}}
}}
|sad tomato = {{#switch:{{lc:{{{2|}}}}}
|sad tomato = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br>Start waves with <span style="color:rgb(244,0,0);">-50%</span> HP
|stats={{Color|green|+8}} HP Regeneration<br>Start waves with {{Color|red|-50%}} HP
|price=50
|price=50
|unique=true
|unique=true
Line 1,142: Line 1,311:
|scar = {{#switch:{{lc:{{{2|}}}}}
|scar = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(244,0,0);">-8</span> Range
|stats={{Color|green|+20%}} XP Gain<br>{{Color|red|-8}} Range
|price=30
|price=30
|unique=
|unique=
Line 1,152: Line 1,321:
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage
|stats=Attacks have a {{Color|green|+25%}} chance to deal {{Color|green|1x3}} + ( 100%{{StatIcon|ElementalDamage}}) burning damage
|price=25
|price=25
|unique=
|unique=
Line 1,162: Line 1,331:
|scope = {{#switch:{{lc:{{{2|}}}}}
|scope = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+25</span> Range<br><span style="color:rgb(244,0,0);">-7%</span> Attack Speed
|stats={{Color|green|+2}} Ranged Damage<br>{{Color|green|+25}} Range<br>{{Color|red|-7%}} Attack Speed
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Ranged Damage]], [[Range]]
|tags=[[Ranged Damage]],[[Range]]
|#default=-
}}
|shackles = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+8}} HP Regeneration<br>{{Color|green|+8}} Engineering<br>{{Color|green|+80}} Range<br>Your Speed is capped at its current value
|price=80
|unique=true
|unlockedby=
|limit=1
|tags=[[Range]], [[HP Regeneration]], [[Engineering]]
|#default=-
|#default=-
}}
}}
|shady potion = {{#switch:{{lc:{{{2|}}}}}
|shady potion = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|stats={{Color|green|+20}} Luck<br>{{Color|red|-2}} HP Regeneration
|price=48
|price=48
|unique=
|unique=
Line 1,178: Line 1,357:
|limit=
|limit=
|tags=[[Luck]]
|tags=[[Luck]]
|#default=-
}}
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats=Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|red|-20%}} Piercing Damage<br>{{Color|red|-5}} % Damage
|price=25
|unique=true
|unlockedby=
|limit=1
|tags=[[Piercing]]
|#default=-
|#default=-
}}
}}
|shmoop = {{#switch:{{lc:{{{2|}}}}}
|shmoop = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Max HP<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats={{Color|green|+6}} Max HP<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Max HP]], [[HP Regeneration]]
|tags=[[Max HP]],[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|stats={{Color|green|+100%}} chance to instantly attract a material when its dropped
|price=100
|price=100
|unique=true
|unique=true
Line 1,198: Line 1,387:
|limit=1
|limit=1
|tags=[[Pickup]]
|tags=[[Pickup]]
|#default=-
}}
|silver bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+25%}} damage against bosses and elites
|price=70
|unique=
|unlockedby=
|limit=
|tags=''None''
|#default=-
|#default=-
}}
}}
|small magazine = {{#switch:{{lc:{{{2|}}}}}
|small magazine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats={{Color|green|+2}} Ranged Damage<br>{{Color|green|+10%}} Attack Speed<br>{{Color|red|-6%}} Damage
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Ranged Damage]], [[Attack Speed]]
|tags=[[Ranged Damage]],[[Attack Speed]]
|#default=-
|#default=-
}}
}}
|snail = {{#switch:{{lc:{{{2|}}}}}
|snail = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">-5</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats={{Color|green|-5}} Enemy Speed<br>{{Color|red|-3%}} Speed
|price=40
|price=40
|unique=true
|unique=true
Line 1,222: Line 1,421:
|snake = {{#switch:{{lc:{{{2|}}}}}
|snake = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Burning spreads to a nearby enemy<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats=Burning spreads to a nearby enemy<br>{{Color|red|-1}} Max HP
|price=25
|price=25
|unique=
|unique=
Line 1,228: Line 1,427:
|limit=
|limit=
|tags=[[Elemental Damage]]
|tags=[[Elemental Damage]]
|#default=-
}}
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} Max HP<br>Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|100%}}{{StatIcon|Max HP}}}}) damage when picked up
|price=40
|unique=
|unlockedby=Win a run with [[Glutton]]
|limit=4
|tags=[[Max HP]], [[Explosive (Item Tag)]]
|#default=-
|#default=-
}}
}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting
|stats={{Color|green|+12%}} Damage<br>{{Color|green|+6%}} Attack Speed for every different weapon you have<br>{{Color|red|-3%}} Dodge<br>{{Color|red|-5}} Harvesting
|price=120
|price=120
|unique=
|unique=
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
|limit=
|limit=
|tags=[[Damage]], [[Attack Speed]]
|tags=[[Damage]],[[Attack Speed]]
|#default=-
|#default=-
}}
}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats={{Color|green|+40%}} Attack Speed while standing still.<br>{{Color|red|-10%}} Speed
|price=85
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Attack Speed]], [[Stand Still]]
|tags=[[Attack Speed]],[[Stand Still]]
|#default=-
}}
|stone skin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have <br>{{Color|red|-2}} Armor
|price=80
|unique=true
    |unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]
|limit=1
|tags=[[Max HP]],[[Armor]]
|#default=-
}}|strange book = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} Engineering for every 1 Elemental Damage you have.<br>{{Color|red|-1}} Melee Damage<br>{{Color|red|-1}} Ranged Damage
|price=70
|unique=true
|unlockedby=
|limit=1
|tags=[[Engineering]],[[Elemental Damage]]
|#default=-
|#default=-
}}
}}
|sunglasses = {{#switch:{{lc:{{{2|}}}}}
|sunglasses = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+10%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats={{Color|green|+10%}} Crit Chance<br>{{Color|red|-1}} Armor
|price=50
|unique=
|unlockedby=
|limit=
|tags=[[Crit Chance]]
|#default=-
}}
|tardigrade = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats=Nullifies the damage of {{Color|green|+1}} hit taken every wave
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=''None''
|#default=-
}}
|tentacle = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} % Crit Chance<br>{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
|price=32
|unique=
|unlockedby=Win a run with [[Lich]]
|limit=5
|tags=[[Crit Chance]]
|tags=[[Crit Chance]]
|#default=-
|#default=-
Line 1,262: Line 1,510:
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Luck
|stats={{Color|green|+4%}} Speed<br>{{Color|red|-6}} Luck
|price=15
|price=15
|unique=
|unique=
Line 1,272: Line 1,520:
|toolbox = {{#switch:{{lc:{{{2|}}}}}
|toolbox = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-8%</span> Attack Speed
|stats={{Color|green|+6}} Engineering<br>{{Color|red|-8%}} Attack Speed
|price=55
|price=55
|unique=
|unique=
Line 1,282: Line 1,530:
|torture = {{#switch:{{lc:{{{2|}}}}}
|torture = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Max HP<br>Restore <span style="color:rgb(0,255,0);">+3</span> HP per second. Cannot heal any other way.
|stats={{Color|green|+15}} Max HP<br>Restore {{Color|green|+4}} HP per second. Cannot heal any other way.
|price=110
|price=110
|unique=true
|unique=true
Line 1,292: Line 1,540:
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|red|-2%}} Dodge
|price=20
|price=20
|unique=
|unique=
Line 1,302: Line 1,550:
|tractor = {{#switch:{{lc:{{{2|}}}}}
|tractor = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br><span style="color:rgb(244,0,0);">-8%</span> Damage
|stats={{Color|green|+40}} Harvesting<br>{{Color|red|-8%}} Damage
|price=70
|price=70
|unique=
|unique=
Line 1,322: Line 1,570:
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage
|stats={{Color|green|+20%}} Damage<br>{{Color|green|+1}} Armor<br>{{Color|red|-2%}} Damage until the end of the wave when you take damage
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Damage]], [[Armor]]
|tags=[[Damage]],[[Armor]]
|#default=-
|#default=-
}}
}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots bullets dealing 10 + (80%{{StatIcon|Engineering}}) damage every 0.73s.
|price=15
|price=15
|unique=
|unique=
Line 1,342: Line 1,590:
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%{{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.
|price=40
|price=40
|unique=
|unique=
Line 1,352: Line 1,600:
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP
|stats=Spawns a medical turret that shoots projectiles healing 3 + (5%{{StatIcon|Engineering}}) HP every 2.2s.
|price=40
|price=40
|unique=
|unique=
Line 1,362: Line 1,610:
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots piercing lasers dealing 20 + (150%{{StatIcon|Engineering}}) damage every 0.87s. The laser pierces up to 3 targets.
|price=65
|price=65
|unique=
|unique=
Line 1,372: Line 1,620:
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots explosive bullets dealing 25 + (175%{{StatIcon|Engineering}}) damage every 0.87s.
|price=80
|price=80
|unique=
|unique=
Line 1,382: Line 1,630:
|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each
|stats=Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%{{StatIcon|Engineering}}) damage every 2.2s. The projectiles pierces up to 2 targets.
|price=75
|price=75
|unique=
|unique=
Line 1,392: Line 1,640:
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Hitting an enemy removes <span style="color:rgb(244,0,0);">+10%</span> of their speed Max: <span style="color:rgb(0,255,0);">30%</span><br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats=Hitting an enemy removes {{Color|red|+10%}} of their speed Max: {{Color|green|30%}}<br>{{Color|red|-3%}} Speed
|price=25
|price=25
|unique=true
|unique=true
Line 1,402: Line 1,650:
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking)
|stats={{Color|green|+3%}} Damage at the end of a wave (stacking)
|price=92
|price=92
|unique=
|unique=
Line 1,422: Line 1,670:
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats={{Color|green|+3}} Armor<br>{{Color|green|+5}} Max HP<br>{{Color|red|-5%}} Speed
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Armor]], [[Max HP]]
|tags=[[Armor]],[[Max HP]]
|#default=-
|#default=-
}}
}}
|weird food = {{#switch:{{lc:{{{2|}}}}}
|weird food = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|stats={{Color|green|+2}} HP recovered from consumables<br>{{Color|red|-2%}} Dodge
|price=20
|price=20
|unique=
|unique=
Line 1,442: Line 1,690:
|weird ghost = {{#switch:{{lc:{{{2|}}}}}
|weird ghost = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br>Start the next wave with 1 HP
|stats={{Color|green|+3}} Max HP<br>Start the next wave with 1 HP
|price=12
|price=12
|unique=
|unique=
Line 1,452: Line 1,700:
|wheat = {{#switch:{{lc:{{{2|}}}}}
|wheat = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+4</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats={{Color|green|+4}} Melee Damage<br>{{Color|green|+2}} Ranged Damage<br>{{Color|green|+10}} Harvesting<br>{{Color|red|-2}} Elemental Damage
|price=85
|price=85
|unique=
|unique=
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
|limit=
|limit=
|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]
|tags=[[Melee Damage]],[[Ranged Damage]],[[Harvesting]]
|#default=-
|#default=-
}}
}}
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(244,0,0);">-1</span> Armor<br><span style="color:rgb(0,255,0);">+16</span> Harvesting
|stats={{Color|red|-1}} Armor<br>{{Color|green|+16}} Harvesting
|price=40
|price=40
|unique=
|unique=
Line 1,472: Line 1,720:
|whetstone = {{#switch:{{lc:{{{2|}}}}}
|whetstone = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4%</span> Life Steal<br><span style="color:rgb(244,0,0);">-3</span> Knockback
|stats={{Color|green|+4%}} Life Steal<br>{{Color|red|-3}} Knockback
|price=40
|price=40
|unique=
|unique=
Line 1,482: Line 1,730:
|white flag = {{#switch:{{lc:{{{2|}}}}}
|white flag = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(0,255,0);">-5%</span> Enemies
|stats={{Color|green|+5}} Harvesting<br>{{Color|green|-5%}} Enemies
|price=40
|price=40
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|tags=[[Harvesting]], [[Less Enemies]]
|tags=[[Harvesting]],[[Less Enemies]]
|#default=-
|#default=-
}}
}}
|wings = {{#switch:{{lc:{{{2|}}}}}
|wings = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+30</span> Range<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats={{Color|green|+10%}} Speed<br>{{Color|green|+30}} Range<br>{{Color|red|-2}} Elemental Damage
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Speed]], [[Range]]
|tags=[[Speed]],[[Range]]
|#default=-
|#default=-
}}
}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage
|stats={{Color|green|+5}} damage every 5 seconds<br>{{Color|red|-20%}} Damage
|price=85
|price=85
|unique=true
|unique=true
Line 1,512: Line 1,760:
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(244,0,0);">-5</span> Engineering
|stats={{Color|green|+10}} Elemental Damage<br>{{Color|green|+20}} Luck<br>{{Color|red|-5}} Engineering
|price=80
|price=90
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Elemental Damage]], [[Luck]]
|tags=[[Elemental Damage]],[[Luck]]
|#default=-
|#default=-
}}
}}

Latest revision as of 23:23, 23 September 2023

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired