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(0.8.0.3 updates)
Line 8: Line 8:
|limit=
|limit=
|tags=[[Max HP]]
|tags=[[Max HP]]
|#default=-
}}
|adrenaline = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+5}} % Dodge<br>{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack
|price=60
|unique=true
|unlockedby=
|limit=1
|tags=stat_dodge
|#default=-
|#default=-
}}
}}
Line 118: Line 128:
|limit=3
|limit=3
|tags=[[Luck]],[[Exploration]],[[Economy]]
|tags=[[Luck]],[[Exploration]],[[Economy]]
|#default=-
}}
|bait = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+8}} % Damage<br>Special enemies appear at the beginning of the next wave
|price=25
|unique=
|unlockedby=
|limit=
|tags=stat_percent_damage<br>number_of_enemies
|#default=-
|#default=-
}}
}}
Line 228: Line 248:
|limit=
|limit=
|tags=[[Life Steal]],[[HP Regeneration]]
|tags=[[Life Steal]],[[HP Regeneration]]
|#default=-
}}
|bloody hand = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+12}} % Life Steal<br>{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have<br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|price=100
|unique=
|unlockedby=
|limit=
|tags=stat_lifesteal
|#default=-
|#default=-
}}
}}
Line 548: Line 578:
|limit=
|limit=
|tags=[[Explosive (Item Tag)]]
|tags=[[Explosive (Item Tag)]]
|#default=-
}}
|extra stomach = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=stat_max_hp<br>stat_luck
|#default=-
|#default=-
}}
}}
Line 608: Line 648:
|limit=
|limit=
|tags=[[Dodge]]
|tags=[[Dodge]]
|#default=-
}}
|garden = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds
|price=TODO
|unique=50
|unlockedby=
|limit=
|tags=''None''
|#default=-
|#default=-
}}
}}
Line 618: Line 668:
|limit=10
|limit=10
|tags=[[Max HP]],[[Damage]],[[More Enemies]]
|tags=[[Max HP]],[[Damage]],[[More Enemies]]
|#default=-
}}
|giant belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
|price=100
|unique=true
|unlockedby=Win a run with [[Jack]]
|limit=1
|tags=stat_crit_chance
|#default=-
|#default=-
}}
}}
Line 738: Line 798:
|limit=
|limit=
|tags=[[Crit Chance]]
|tags=[[Crit Chance]]
|#default=-
}}
|improved tools = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+10}} % Attack Speed<br>Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})
|price=70
|unique=true
|unlockedby=Win a run with [[Cyborg]]
|limit=1
|tags=stat_elemental_damage
|#default=-
|#default=-
}}
}}
Line 848: Line 918:
|limit=
|limit=
|tags=[[Luck]]
|tags=[[Luck]]
|#default=-
}}
|lucky coin = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have<br>{{Color|red|-2}} Armor
|price=100
|unique=true
|unlockedby=
|limit=1
|tags=stat_crit_chance<br>stat_luck
|#default=-
|#default=-
}}
}}
Line 1,008: Line 1,088:
|limit=
|limit=
|tags=[[Dodge]],[[Harvesting]]
|tags=[[Dodge]],[[Harvesting]]
|#default=-
}}
|peacock = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+25}} % XP Gain<br>{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave<br>{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave
|price=50
|unique=
|unlockedby=
|limit=
|tags=xp_gain
|#default=-
|#default=-
}}
}}
Line 1,148: Line 1,238:
|limit=5
|limit=5
|tags=[[Melee Damage]]
|tags=[[Melee Damage]]
|#default=-
}}
|riposte = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Melee Damage<br>{{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
|price=40
|unique=
|unlockedby=TODO
|limit=
|tags=stat_dodge<br>stat_melee_damage
|#default=-
|#default=-
}}
}}
Line 1,238: Line 1,338:
|limit=
|limit=
|tags=[[Pickup]]
|tags=[[Pickup]]
|#default=-
}}
|silver bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+25%}} damage against bosses and elites
|price=70
|unique=
|unlockedby=
|limit=
|tags=''None''
|#default=-
|#default=-
}}
}}
Line 1,268: Line 1,378:
|limit=
|limit=
|tags=[[Elemental Damage]]
|tags=[[Elemental Damage]]
|#default=-
}}
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} Max HP<br>Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage when picked up
|price=40
|unique=
|unlockedby=Win a run with [[Glutton]]
|limit=4
|tags=stat_max_hp<br>stat_luck<br>explosive
|#default=-
|#default=-
}}
}}
Line 1,318: Line 1,438:
|limit=
|limit=
|tags=''None''
|tags=''None''
|#default=-
}}
|tentacle = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+3}} % Crit Chance<br>{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
|price=32
|unique=
|unlockedby=Win a run with [[Lich]]
|limit=4
|tags=stat_crit_chance
|#default=-
|#default=-
}}
}}

Revision as of 13:26, 14 February 2023

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired