From Brotato Wiki

(updated incendiary turret from 25% scaling to 33%)
(Fixed new items)
Line 72: Line 72:
|anvil = {{#switch:{{lc:{{{2|}}}}}
|anvil = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain <span style="color:rgb(0,255,0);">+1</span> Armor instead.
|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain <span style="color:rgb(0,255,0);">+2</span> Armor instead.
|price=120
|price=120
|unique=
|unique=
Line 662: Line 662:
|grind's magical leaf = {{#switch:{{lc:{{{2|}}}}}
|grind's magical leaf = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking)<br><span style="color:rgb(0,255,0);">+1%</span> Damage at the end of a wave (stacking)<br><span style="color:rgb(0,255,0);">+1%</span> Damage at the end of a wave (stacking)
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP at the end of a wave (stacking)<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration at the end of a wave (stacking)<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal at the end of a wave (stacking)
|price=100
|price=100
|unique=
|unique=

Revision as of 20:59, 11 December 2022

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired