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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|acid = {{#switch:{{lc:{{{2|}}}}}
|acid = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(244,0,0);">-4%</span> Dodge
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(244,0,0);">-4%</span> Dodge
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|alien baby = {{#switch:{{lc:{{{2|}}}}}
|alien baby = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+8</span> Enemy Speed
|stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+8</span> Enemy Speed
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}})
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}})
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|alien magic = {{#switch:{{lc:{{{2|}}}}}
|alien magic = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(0,255,0);">+3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(0,255,0);">+3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8</span> Luck
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|alien tongue = {{#switch:{{lc:{{{2|}}}}}
|alien tongue = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+30%</span> pickup range
|stats=<span style="color:rgb(0,255,0);">+30%</span> pickup range
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|alien worm = {{#switch:{{lc:{{{2|}}}}}
|alien worm = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1</span> HP recovered from consumables<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1</span> HP recovered from consumables<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|alloy = {{#switch:{{lc:{{{2|}}}}}
|alloy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-6%</span> Dodge
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-6%</span> Dodge
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=7
|limit=7
|#default=-
|#default=-
}}
}}
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range
|price=95
|price=95
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|bag = {{#switch:{{lc:{{{2|}}}}}
|bag = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20</span> materials when you pick up a crate<br><span style="color:rgb(244,0,0);">-1%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+20</span> materials when you pick up a crate<br><span style="color:rgb(244,0,0);">-1%</span> Speed
|price=18
|price=18
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|bandana = {{#switch:{{lc:{{{2|}}}}}
|bandana = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Projectiles pierce through <span style="color:rgb(0,255,0);">+1</span> additional target<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats=Projectiles pierce through <span style="color:rgb(0,255,0);">+1</span> additional target<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|banner = {{#switch:{{lc:{{{2|}}}}}
|banner = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20</span> Range<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+20</span> Range<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|bat = {{#switch:{{lc:{{{2|}}}}}
|bat = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|beanie = {{#switch:{{lc:{{{2|}}}}}
|beanie = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Range
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Range
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|bean teacher = {{#switch:{{lc:{{{2|}}}}}
|bean teacher = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+30%</span> XP Gain<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+30%</span> XP Gain<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|price=70
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Armor<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Armor<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|price=105
|price=105
|unique=
|unique=
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-8</span> Luck
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|blindfold = {{#switch:{{lc:{{{2|}}}}}
|blindfold = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5%</span> Dodge<br><span style="color:rgb(244,0,0);">-15</span> Range
|stats=<span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5%</span> Dodge<br><span style="color:rgb(244,0,0);">-15</span> Range
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|blood donation = {{#switch:{{lc:{{{2|}}}}}
|blood donation = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br>Take <span style="color:rgb(244,0,0);">+1</span> damage per second (does not give invulnerability time)
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br>Take <span style="color:rgb(244,0,0);">+1</span> damage per second (does not give invulnerability time)
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-6</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-6</span> Harvesting
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|boiling water = {{#switch:{{lc:{{{2|}}}}}
|boiling water = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|book = {{#switch:{{lc:{{{2|}}}}}
|book = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Engineering
|stats=<span style="color:rgb(0,255,0);">+1</span> Engineering
|price=8
|price=8
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|bowler hat = {{#switch:{{lc:{{{2|}}}}}
|bowler hat = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(0,255,0);">+18</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(0,255,0);">+18</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|price=75
|price=75
|unique=
|unique=
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|boxing glove = {{#switch:{{lc:{{{2|}}}}}
|boxing glove = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Knockback
|stats=<span style="color:rgb(0,255,0);">+3</span> Knockback
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|broken mouth = {{#switch:{{lc:{{{2|}}}}}
|broken mouth = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|butterfly = {{#switch:{{lc:{{{2|}}}}}
|butterfly = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|cake = {{#switch:{{lc:{{{2|}}}}}
|cake = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(244,0,0);">-1%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(244,0,0);">-1%</span> Damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">-10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">-10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|price=65
|price=65
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|cape = {{#switch:{{lc:{{{2|}}}}}
|cape = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|price=110
|price=110
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage
|price=70
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|charcoal = {{#switch:{{lc:{{{2|}}}}}
|charcoal = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Harvesting
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|claw tree = {{#switch:{{lc:{{{2|}}}}}
|claw tree = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+1</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|clover = {{#switch:{{lc:{{{2|}}}}}
|clover = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|coffee = {{#switch:{{lc:{{{2|}}}}}
|coffee = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|cog = {{#switch:{{lc:{{{2|}}}}}
|cog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4</span> Engineering<br><span style="color:rgb(244,0,0);">-4%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+4</span> Engineering<br><span style="color:rgb(244,0,0);">-4%</span> Damage
|price=35
|price=35
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|compass = {{#switch:{{lc:{{{2|}}}}}
|compass = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance
|price=40
|price=40
|unique=
|unique=
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|coupon = {{#switch:{{lc:{{{2|}}}}}
|coupon = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">-5</span>% Price
|stats=<span style="color:rgb(0,255,0);">-5</span>% Price
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=5
|limit=5
|#default=-
|#default=-
}}
}}
|crown = {{#switch:{{lc:{{{2|}}}}}
|crown = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Harvesting increases by an additional <span style="color:rgb(0,255,0);">+8%</span> at the end of a wave (stacking)
|stats=Harvesting increases by an additional <span style="color:rgb(0,255,0);">+8%</span> at the end of a wave (stacking)
|price=70
|price=70
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|cute monkey = {{#switch:{{lc:{{{2|}}}}}
|cute monkey = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+8%</span> chance to heal 1 HP when picking up a material<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+8%</span> chance to heal 1 HP when picking up a material<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=13
|limit=13
|#default=-
|#default=-
}}
}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(244,0,0);">-12</span> Range
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(244,0,0);">-12</span> Range
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1</span> free reroll in the shop
|stats=<span style="color:rgb(0,255,0);">+1</span> free reroll in the shop
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|defective steroids = {{#switch:{{lc:{{{2|}}}}}
|defective steroids = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|diploma = {{#switch:{{lc:{{{2|}}}}}
|diploma = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">+10%</span> XP Gain<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">+10%</span> XP Gain<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|duct tape = {{#switch:{{lc:{{{2|}}}}}
|duct tape = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+1</span> Engineering<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+1</span> Engineering<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|dynamite = {{#switch:{{lc:{{{2|}}}}}
|dynamite = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> Explosion Damage
|stats=<span style="color:rgb(0,255,0);">+15%</span> Explosion Damage
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+4%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration for every -1% Speed you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration for every -1% Speed you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|price=100
|price=100
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5</span> Armor<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+5</span> Armor<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal
|price=90
|price=90
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|explosive shells = {{#switch:{{lc:{{{2|}}}}}
|explosive shells = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+60%</span> Explosion Damage<br><span style="color:rgb(244,0,0);">-15%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+60%</span> Explosion Damage<br><span style="color:rgb(244,0,0);">-15%</span> Damage
|price=100
|price=100
|unique=true
|unique=true
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Burning activates <span style="color:rgb(0,255,0);">+15%</span>faster<br><span style="color:rgb(244,0,0);">-12</span> Range
|stats=Burning activates <span style="color:rgb(0,255,0);">+15%</span>faster<br><span style="color:rgb(244,0,0);">-12</span> Range
|price=60
|price=60
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|fertilizer = {{#switch:{{lc:{{{2|}}}}}
|fertilizer = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+8</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage
|stats=<span style="color:rgb(0,255,0);">+8</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|fin = {{#switch:{{lc:{{{2|}}}}}
|fin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8</span> Luck
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8</span> Luck
|price=65
|price=65
|unique=
|unique=
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have.
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have.
|price=110
|price=110
|unique=
|unique=
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|fuel tank = {{#switch:{{lc:{{{2|}}}}}
|fuel tank = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|gambling token = {{#switch:{{lc:{{{2|}}}}}
|gambling token = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+8%</span> Dodge<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats=<span style="color:rgb(0,255,0);">+8%</span> Dodge<br><span style="color:rgb(244,0,0);">-1</span> Armor
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|gentle alien = {{#switch:{{lc:{{{2|}}}}}
|gentle alien = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5%</span> Damage<br><span style="color:rgb(244,0,0);">+5%</span> Enemies<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+5%</span> Damage<br><span style="color:rgb(244,0,0);">+5%</span> Enemies<br><span style="color:rgb(0,255,0);">+2</span> Max HP
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=10
|limit=10
|#default=-
|#default=-
}}
}}
|glasses = {{#switch:{{lc:{{{2|}}}}}
|glasses = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20</span> Range
|stats=<span style="color:rgb(0,255,0);">+20</span> Range
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|glass cannon = {{#switch:{{lc:{{{2|}}}}}
|glass cannon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage<br><span style="color:rgb(244,0,0);">-3</span> Armor
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage<br><span style="color:rgb(244,0,0);">-3</span> Armor
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|gnome = {{#switch:{{lc:{{{2|}}}}}
|gnome = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-20</span> Range<br><span style="color:rgb(244,0,0);">-20%</span> pickup range
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-20</span> Range<br><span style="color:rgb(244,0,0);">-20%</span> pickup range
|price=100
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|goat skull = {{#switch:{{lc:{{{2|}}}}}
|goat skull = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2%</span> Crit Chance
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats=<span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-1</span> Armor
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|handcuffs = {{#switch:{{lc:{{{2|}}}}}
|handcuffs = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> Melee Damage<br><span style="color:rgb(0,255,0);">+8</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br>Your max HP is capped at its current value
|stats=<span style="color:rgb(0,255,0);">+8</span> Melee Damage<br><span style="color:rgb(0,255,0);">+8</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br>Your max HP is capped at its current value
|price=80
|price=80
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|head injury = {{#switch:{{lc:{{{2|}}}}}
|head injury = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(244,0,0);">-8</span> Range
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(244,0,0);">-8</span> Range
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(0,255,0);">+10</span> Range<br><span style="color:rgb(244,0,0);">-10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-5%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(0,255,0);">+10</span> Range<br><span style="color:rgb(244,0,0);">-10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-5%</span> Crit Chance
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|hedgehog = {{#switch:{{lc:{{{2|}}}}}
|hedgehog = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|helmet = {{#switch:{{lc:{{{2|}}}}}
|helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Speed
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+33%</span> chance to get 1 material when killing an enemy with a critical hit
|stats=<span style="color:rgb(0,255,0);">+33%</span> chance to get 1 material when killing an enemy with a critical hit
|price=55
|price=55
|unique=
|unique=
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|injection = {{#switch:{{lc:{{{2|}}}}}
|injection = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+7%</span> Damage<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+7%</span> Damage<br><span style="color:rgb(244,0,0);">-2</span> Max HP
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|insanity = {{#switch:{{lc:{{{2|}}}}}
|insanity = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+6%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+6%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area
|stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|leather vest = {{#switch:{{lc:{{{2|}}}}}
|leather vest = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-3</span> Max HP
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|lemonade = {{#switch:{{lc:{{{2|}}}}}
|lemonade = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> HP recovered from consumables
|stats=<span style="color:rgb(0,255,0);">+1</span> HP recovered from consumables
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|lens = {{#switch:{{lc:{{{2|}}}}}
|lens = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-5</span> Range
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-5</span> Range
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|little frog = {{#switch:{{lc:{{{2|}}}}}
|little frog = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20%</span> pickup range<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Dodge
|stats=<span style="color:rgb(0,255,0);">+20%</span> pickup range<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Dodge
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15</span> Range
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15</span> Range
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|lucky charm = {{#switch:{{lc:{{{2|}}}}}
|lucky charm = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+30</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+30</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|price=75
|price=75
|unique=
|unique=
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Trees die in one hit
|stats=Trees die in one hit
|price=15
|price=15
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|mammoth = {{#switch:{{lc:{{{2|}}}}}
|mammoth = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+15</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|price=115
|price=115
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|mastery = {{#switch:{{lc:{{{2|}}}}}
|mastery = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+6</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+6</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|medal = {{#switch:{{lc:{{{2|}}}}}
|medal = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(244,0,0);">-4%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(244,0,0);">-4%</span> Crit Chance
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|medikit = {{#switch:{{lc:{{{2|}}}}}
|medikit = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-15</span> Luck
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-15</span> Luck
|price=90
|price=90
|unique=
|unique=
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|metal detector = {{#switch:{{lc:{{{2|}}}}}
|metal detector = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5%</span> chance to double the value of picked up materials<br><span style="color:rgb(0,255,0);">+6</span> Luck<br><span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+5%</span> chance to double the value of picked up materials<br><span style="color:rgb(0,255,0);">+6</span> Luck<br><span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=20
|limit=20
|#default=-
|#default=-
}}
}}
|metal plate = {{#switch:{{lc:{{{2|}}}}}
|metal plate = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(244,0,0);">-3%</span> Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|missile = {{#switch:{{lc:{{{2|}}}}}
|missile = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(244,0,0);">-6%</span> Attack Speed
|stats=<span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(244,0,0);">-6%</span> Attack Speed
|price=45
|price=45
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|mouse = {{#switch:{{lc:{{{2|}}}}}
|mouse = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">+10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">+10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5</span> Harvesting
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=5
|limit=5
|#default=-
|#default=-
}}
}}
|mushroom = {{#switch:{{lc:{{{2|}}}}}
|mushroom = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3</span> Luck
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3</span> Luck
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|mutation = {{#switch:{{lc:{{{2|}}}}}
|mutation = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|night goggles = {{#switch:{{lc:{{{2|}}}}}
|night goggles = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+50</span> Range<br><span style="color:rgb(244,0,0);">-3</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats=<span style="color:rgb(0,255,0);">+15%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+50</span> Range<br><span style="color:rgb(244,0,0);">-3</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|price=90
|price=90
|unique=
|unique=
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|octopus = {{#switch:{{lc:{{{2|}}}}}
|octopus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8%</span> Crit Chance
|price=105
|price=105
|unique=
|unique=
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1</span> Max HP for every 80 Materials you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+1</span> Max HP for every 80 Materials you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|price=45
|price=45
|unique=
|unique=
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|panda = {{#switch:{{lc:{{{2|}}}}}
|panda = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25</span> Luck<br><span style="color:rgb(244,0,0);">-12%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25</span> Luck<br><span style="color:rgb(244,0,0);">-12%</span> Damage
|price=100
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Dodge<br><span style="color:rgb(0,255,0);">+4</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+4%</span> Dodge<br><span style="color:rgb(0,255,0);">+4</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-1%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-1%</span> Crit Chance
|stats=<span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-1%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-1%</span> Crit Chance
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|piggy bank = {{#switch:{{lc:{{{2|}}}}}
|piggy bank = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20%</span> of your materials at the start of waves
|stats=<span style="color:rgb(0,255,0);">+20%</span> of your materials at the start of waves
|price=40
|price=40
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|plant = {{#switch:{{lc:{{{2|}}}}}
|plant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|price=10
|price=10
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Explosion Size
|stats=<span style="color:rgb(0,255,0);">+25%</span> Explosion Size
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+8%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+8%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|potato = {{#switch:{{lc:{{{2|}}}}}
|potato = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Dodge<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Luck
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Dodge<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Luck
|price=85
|price=85
|unique=
|unique=
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|price=50
|price=50
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|propeller hat = {{#switch:{{lc:{{{2|}}}}}
|propeller hat = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|price=28
|price=28
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|pumpkin = {{#switch:{{lc:{{{2|}}}}}
|pumpkin = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+15%</span> Piercing Damage. Can't go above base damage<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+15%</span> Piercing Damage. Can't go above base damage<br><span style="color:rgb(244,0,0);">-2%</span> Damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|recycling machine = {{#switch:{{lc:{{{2|}}}}}
|recycling machine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Gain <span style="color:rgb(0,255,0);">+35%</span> more materials from recycling items
|stats=Gain <span style="color:rgb(0,255,0);">+35%</span> more materials from recycling items
|price=35
|price=35
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|price=100
|price=100
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|ricochet = {{#switch:{{lc:{{{2|}}}}}
|ricochet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-35%</span> Damage
|stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-35%</span> Damage
|price=100
|price=100
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=10
|limit=10
|#default=-
|#default=-
}}
}}
|ritual = {{#switch:{{lc:{{{2|}}}}}
|ritual = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Engineering
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Engineering
|price=60
|price=60
|unique=
|unique=
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3%</span> Life Steal
|price=90
|price=90
|unique=
|unique=
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|sad tomato = {{#switch:{{lc:{{{2|}}}}}
|sad tomato = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br>Start waves with <span style="color:rgb(244,0,0);">-50%</span> HP
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br>Start waves with <span style="color:rgb(244,0,0);">-50%</span> HP
|price=50
|price=50
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|scar = {{#switch:{{lc:{{{2|}}}}}
|scar = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(244,0,0);">-8</span> Range
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(244,0,0);">-8</span> Range
|price=30
|price=30
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=4
|limit=4
|#default=-
|#default=-
}}
}}
|scope = {{#switch:{{lc:{{{2|}}}}}
|scope = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+25</span> Range<br><span style="color:rgb(244,0,0);">-7%</span> Attack Speed
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+25</span> Range<br><span style="color:rgb(244,0,0);">-7%</span> Attack Speed
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|shady potion = {{#switch:{{lc:{{{2|}}}}}
|shady potion = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration
|price=48
|price=48
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|shmoop = {{#switch:{{lc:{{{2|}}}}}
|shmoop = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Max HP<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+6</span> Max HP<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|price=100
|price=100
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|small magazine = {{#switch:{{lc:{{{2|}}}}}
|small magazine = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Damage
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|snail = {{#switch:{{lc:{{{2|}}}}}
|snail = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">-5</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats=<span style="color:rgb(0,255,0);">-5</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-3%</span> Speed
|price=40
|price=40
|unique=true
|unique=true
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|snake = {{#switch:{{lc:{{{2|}}}}}
|snake = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Burning spreads to a nearby enemy<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|stats=Burning spreads to a nearby enemy<br><span style="color:rgb(244,0,0);">-1</span> Max HP
|price=25
|price=25
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting
|price=120
|price=120
|unique=
|unique=
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|sunglasses = {{#switch:{{lc:{{{2|}}}}}
|sunglasses = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+10%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Armor
|stats=<span style="color:rgb(0,255,0);">+10%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Armor
|price=50
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Luck
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Luck
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|toolbox = {{#switch:{{lc:{{{2|}}}}}
|toolbox = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-8%</span> Attack Speed
|stats=<span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-8%</span> Attack Speed
|price=55
|price=55
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|torture = {{#switch:{{lc:{{{2|}}}}}
|torture = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+10</span> Max HP<br>Restore <span style="color:rgb(0,255,0);">+3</span> HP per second. Cannot heal any other way.
|stats=<span style="color:rgb(0,255,0);">+10</span> Max HP<br>Restore <span style="color:rgb(0,255,0);">+3</span> HP per second. Cannot heal any other way.
|price=110
|price=110
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|tractor = {{#switch:{{lc:{{{2|}}}}}
|tractor = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br><span style="color:rgb(244,0,0);">-8%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br><span style="color:rgb(244,0,0);">-8%</span> Damage
|price=70
|price=70
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|tree = {{#switch:{{lc:{{{2|}}}}}
|tree = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=More trees spawn
|stats=More trees spawn
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage
|price=15
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP
|stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage
|price=65
|price=65
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each
|price=75
|price=75
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Hitting an enemy removes <span style="color:rgb(244,0,0);">+10%</span> of their speed Max: <span style="color:rgb(0,255,0);">30%</span><br><span style="color:rgb(244,0,0);">-3%</span> Speed
|stats=Hitting an enemy removes <span style="color:rgb(244,0,0);">+10%</span> of their speed Max: <span style="color:rgb(0,255,0);">30%</span><br><span style="color:rgb(244,0,0);">-3%</span> Speed
|price=25
|price=25
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking)
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking)
|price=92
|price=92
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|wandering bot = {{#switch:{{lc:{{{2|}}}}}
|wandering bot = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little bot that slows down nearby enemies
|stats=Spawns a little bot that slows down nearby enemies
|price=60
|price=60
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|weird food = {{#switch:{{lc:{{{2|}}}}}
|weird food = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+2</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|stats=<span style="color:rgb(0,255,0);">+2</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-2%</span> Dodge
|price=20
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|weird ghost = {{#switch:{{lc:{{{2|}}}}}
|weird ghost = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br>Start the next wave with 1 HP
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br>Start the next wave with 1 HP
|price=12
|price=12
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|wheat = {{#switch:{{lc:{{{2|}}}}}
|wheat = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+4</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats=<span style="color:rgb(0,255,0);">+4</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|price=85
|price=85
|unique=
|unique=
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(244,0,0);">-1</span> Armor<br><span style="color:rgb(0,255,0);">+16</span> Harvesting
|stats=<span style="color:rgb(244,0,0);">-1</span> Armor<br><span style="color:rgb(0,255,0);">+16</span> Harvesting
|price=40
|price=40
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|whetstone = {{#switch:{{lc:{{{2|}}}}}
|whetstone = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+4%</span> Life Steal<br><span style="color:rgb(244,0,0);">-3</span> Knockback
|stats=<span style="color:rgb(0,255,0);">+4%</span> Life Steal<br><span style="color:rgb(244,0,0);">-3</span> Knockback
|price=40
|price=40
|unique=
|unique=
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|white flag = {{#switch:{{lc:{{{2|}}}}}
|white flag = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(0,255,0);">-5%</span> Enemies
|stats=<span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(0,255,0);">-5%</span> Enemies
|price=40
|price=40
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|wings = {{#switch:{{lc:{{{2|}}}}}
|wings = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+30</span> Range<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+30</span> Range<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage
|price=85
|price=85
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage
|price=85
|price=85
|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=1
|limit=1
|#default=-
|#default=-
}}
}}
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(244,0,0);">-5</span> Engineering
|stats=<span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(244,0,0);">-5</span> Engineering
|price=80
|price=80
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|#default=-
|#default=-
}}
}}
|#default=Item name not found}}</includeonly><noinclude>
|#default=Item name not found}}</includeonly><noinclude>

Revision as of 17:48, 4 November 2022

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge