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(Updated templates for icon)
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|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|alien eyes = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{MaxHPIcon}})
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}})
|price=50
|price=50
|unique=
|unique=
Line 65: Line 65:
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|baby elephant = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{LuckIcon}}) damage to a random enemy when you pick up a material
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material
|price=30
|price=30
|unique=
|unique=
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|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{RangedIcon}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range
|price=95
|price=95
|unique=
|unique=
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|cyberball = {{#switch:{{lc:{{{2|}}}}}
|cyberball = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{LuckIcon}}) damage to a random enemy when an enemy dies
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies
|price=30
|price=30
|unique=
|unique=
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|landmines = {{#switch:{{lc:{{{2|}}}}}
|landmines = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=A landmine spawns every 12 seconds dealing (100%{{EngineeringIcon}}) damage in an area
|stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area
|price=15
|price=15
|unique=
|unique=
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|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rip and tear = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{MeleeIcon}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting
|price=65
|price=65
|unique=
|unique=
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|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|scared sausage = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{ElementalIcon}}) burning damage
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage
|price=25
|price=25
|unique=
|unique=
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|turret = {{#switch:{{lc:{{{2|}}}}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Spawns a turret that shoots bullets dealing (80%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage
|price=15
|price=15
|unique=
|unique=
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|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a turret that shoots flames dealing (25%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage
|price=40
|price=40
|unique=
|unique=
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|medical turret = {{#switch:{{lc:{{{2|}}}}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a medical turret that shoots bullets healing (10%{{EngineeringIcon}}) HP
|stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP
|price=40
|price=40
|unique=
|unique=
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|laser turret = {{#switch:{{lc:{{{2|}}}}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage
|price=65
|price=65
|unique=
|unique=
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|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage
|price=80
|price=80
|unique=
|unique=
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|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{EngineeringIcon}}) damage each
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each
|price=75
|price=75
|unique=
|unique=

Revision as of 07:37, 4 November 2022

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge