From Brotato Wiki

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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
Line 450: Line 450:
|#default=-
|#default=-
}}
}}
|estys couch = {{#switch:{{lc:{{{2|}}}}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|#default=-
|#default=-
}}
}}
|jetpack = {{#switch:{{lc:{{{2|}}}}}
|jet pack = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
|retromations hoodie = {{#switch:{{lc:{{{2|}}}}}
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|#default=-
|#default=-
}}
}}
|sifds relic = {{#switch:{{lc:{{{2|}}}}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when it's dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when it's dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|#default=-
|#default=-
}}
}}
|turret flame = {{#switch:{{lc:{{{2|}}}}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a turret that shoots flames dealing (25%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots flames dealing (25%{{EngineeringIcon}}) damage
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|#default=-
|#default=-
}}
}}
|turret healing = {{#switch:{{lc:{{{2|}}}}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a medical turret that shoots bullets healing (10%{{EngineeringIcon}}) HP
|stats=Spawns a medical turret that shoots bullets healing (10%{{EngineeringIcon}}) HP
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|#default=-
|#default=-
}}
}}
|turret laser = {{#switch:{{lc:{{{2|}}}}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{EngineeringIcon}}) damage
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|#default=-
|#default=-
}}
}}
|turret rocket = {{#switch:{{lc:{{{2|}}}}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{EngineeringIcon}}) damage
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{EngineeringIcon}}) damage
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|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{EngineeringIcon}}) damage each
|price=75
|price=75
|unique=
|unique=
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}
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|unique=true
|unique=true
|unlockedby=
|unlockedby=
|limit=
|limit=1
|#default=-
|#default=-
}}
}}

Revision as of 15:36, 13 October 2022

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge