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==Elites==
Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the <ref>shop</ref>. No elites will spawn in dangers 0, 1 or 2 but 1 wave can have an elite enemy on <ref>danger</ref> 2 and 3 and a maximum of 3 waves can have a elite on it on <ref>danger</ref> 4 and 5. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.
==Mutation 0==
==Mutation 0==
(initial phase)
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge.
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge.
==Mutation 1==
==Mutation 1==
(60% hp or 25s left)
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles.
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles.
==Reward==
Drops a crate with a guaranteed drop of a legendary item in it.

Revision as of 15:41, 5 November 2022

Elites

Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the [1]. No elites will spawn in dangers 0, 1 or 2 but 1 wave can have an elite enemy on [2] 2 and 3 and a maximum of 3 waves can have a elite on it on [3] 4 and 5. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.

Mutation 0

(initial phase) Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge.

Mutation 1

(60% hp or 25s left) Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles.

  1. shop
  2. danger
  3. danger