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Revision as of 17:28, 1 November 2022 by Supermageseb (talk | contribs) (tree new damages and heath)

Patch: 0.6.0.7 (WIP - adding behaviour)

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Tree.png
Tree
Neutral, drops fruit or crate on death as well as a higher amount of money Wave 1: 10

Wave 2: 15 Wave 3: 20 Wave 4: 25 Wave 5: 30 Wave 6: 35 Wave 7: 40 Wave 8: 45 Wave 9: 50 Wave 10: 55 Wave 11: 60 Wave 12: 65 Wave 13: 70 Wave 14: 75 Wave 15: 75 Wave 16: 80 Wave 17: 85 Wave 18: 90 Wave 19: 95 Wave 20: 100

[to be deleted] 0 All Waves: 0 [to be deleated] All waves: 3 1 0.2 1
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 0.01 0.01 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 0.02 0.03 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 0.03 0.1 4
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 0.01 0.01 6
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 0.03 0.03 11
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 0.03 0.03 8
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 0.01 0.01 16
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 0.01 0.01 D1 : 4
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0.0 0.0 D1 : 15
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 0.03 0.03 D1 : 7
Looter.png
Looter
Runs away from the character, drops container and extra loot on death 50 25 350 1 0.85 8 1.0 1.0 1
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 0.01 0.01 13
D1 : 10
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 0.02 0.03 15
D1 : 9
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 0.01 0.01 14
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 0.01 0.01 14
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 0.03 0.03 13
D1 : 8
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 0.01 0.01 18
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 0.01 0.01 D1 : 4
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 0.01 0.01 D1 : 10

Elites

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Rhino.png
Rhino
??? 1 750.0 250 1 1.5 10 1.0 1.0 Elite Waves
Butcher.png
Butcher
Mutation 0: Spawn 4 slashes in a rhombus around the player.

Mutation 1: spawn way more slashes in a random pattern around the player.

1 750.0 200 1 1.5 10 1.0 1.0 Elite Waves
Monk.png
Monk
Mutation 0: Spawns 15 Slasher Eggs in 10 seconds
Mutatiton 1: Shoots 5 projectiles each second to the player for 20 seconds
Mutation 2: Runs aways from the player, spawning Tentacles for 10 seconds
Returns to Mutation 1
1 750.0 350 1 1.5 10 1.0 1.0 Elite Waves
Slasher Egg.png
Slasher Egg
Spawned by Monk, Stays still, spawns slasher in 5 seconds unless killed

Can spawn naturally as well

15 5.0 0 1 1.0 1 0.0 0.0 Elite Waves

Bosses

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Predator.png
Predator
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1: Now starts to emit projectiles in every direction every so often.

28000 100.0 300 1 1.5 1 0.01 0.01 20
Invoker.png
Invoker
Mutation 0: After two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1: The projectiles are spawn in a much wider area around the player.

Mutation 2: Now runs all around the area at high speeds and creates a circle of projectiles around the player.
28000 100.0 200 1 1.5 1 0.01 0.01 20

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