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(Organized the tables, added tree entity, added behaviour for enemies)
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== Enemies ==
== Enemies ==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<tr>
<td>[[File:Tree.png|100x100px]] <br>Tree</td>
<td>Neutral, drops health or container on death</td>
<td>10</td>
<td>5</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>3</td>
<td>1</td>
<td>0.2</td>
<td>1</td>
</tr>
<tr>
<td>[[File:Simple Boi.png|100x100px]] <br> Simple Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>3</td>
<td>2</td>
<td>250</td>
<td>1</td>
<td>.75</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>1</td>
</tr>
<tr>
<td>[[File:Split Boi.png|alt=2|center|100x100px]]<br>Split Alien</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>1</td>
<td>1</td>
<td>380</td>
<td>1</td>
<td>.75</td>
<td>1</td>
<td>0.02</td>
<td>0.03</td>
<td>2</td>
</tr>
<tr>
<td>[[File:Eyes Boi.png|alt=3|center|100x100px]]<br>Eyes Alien</td>
<td>Runs away from the character, fires projectiles that deal damage on hit</td>
<td>8</td>
<td>1</td>
<td>200</td>
<td>1</td>
<td>.75</td>
<td>1</td>
<td>0.03</td>
<td>0.1</td>
<td>4</td>
</tr>
<tr>
<td>[[File:Charge Boi.png|alt=4|center|100x100px]]<br>Charge Alien</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>4</td>
<td>2.5</td>
<td>400</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>6</td>
</tr>
<tr>
<td>[[File:Round Boi.png|alt=5|center|100x100px]]<br>Round Alien</td>
<td>Chases the character, damages on touch, keeps getting faster each second</td>
<td>10</td>
<td>24</td>
<td>150 (max. 650)</td>
<td>1</td>
<td>1.35</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>11</td>
</tr>
<tr>
<td>[[File:Big Boi.png|center|100x100px]]<br>Big Alien</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>20</td>
<td>11</td>
<td>300</td>
<td>2</td>
<td>1</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>8</td>
</tr>
<tr>
<td>[[File:Buffer Boi.png|center|100x100px]]<br>Buffer Alien</td>
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td>
<td>20</td>
<td>3</td>
<td>150</td>
<td>1</td>
<td>1</td>
<td>2</td>
<td>0.01</td>
<td>0.01</td>
<td>16</td>
</tr>
<tr>
<td>[[File:Fly Boi.png|center|100x100px]]<br>Fly Alien</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>15</td>
<td>4</td>
<td>350</td>
<td>1</td>
<td>1</td>
<td>2</td>
<td>0.01</td>
<td>0.01</td>
<td>D1 : 4</td>
</tr>
<tr>
<td>[[File:Tree Boi.png|center|100x100px]]<br>Tree Alien</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td>15</td>
<td>13</td>
<td>0</td>
<td>1</td>
<td>1.25</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>D1 : 15</td>
</tr>
<tr>
<td>[[File:Bone Boi.png|center|100x100px]]<br>Bone Alien</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave)</td>
<td>10</td>
<td>8</td>
<td>400</td>
<td>1</td>
<td>1</td>
<td>2</td>
<td>0.03</td>
<td>0.03</td>
<td>D1 : 7</td>
</tr>
<tr>
<td>[[File:Loot Boi.png|alt=5|center|100x100px]]<br>Loot Alien</td>
<td>Runs away from the character, drops container and extra loot on death</td>
<td>50</td>
<td>25</td>
<td>350</td>
<td>1</td>
<td>1</td>
<td>8</td>
<td>1</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<td>[[File:Armored Boi.png|center|100x100px]]<br>Armored Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>8</td>
<td>3</td>
<td>250</td>
<td>1</td>
<td>1.15</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>13<br>D1 : 10</td>
</tr>
<tr>
<td>[[File:Fin Boi.png|center|100x100px]]<br>Fin Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>12</td>
<td>2</td>
<td>400</td>
<td>1</td>
<td>1.15</td>
<td>1</td>
<td>0.02</td>
<td>0.03</td>
<td>15<br>D1 : 9</td>
</tr>
<tr>
<td>[[File:Chiller.png|center|100x100px]]<br>Chiller</td>
<td>Spawns 3 Reject Aliens on death</td>
<td>10</td>
<td>1</td>
<td>120</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>14</td>
</tr>
<tr>
<td>[[File:Reject Boi.png|center|100x100px]]<br>Reject Alien</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>20</td>
<td>5</td>
<td>350</td>
<td>1</td>
<td>1.15</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>14</td>
</tr>
<tr>
<td>[[File:Horned Boi.png|center|100x100px]]<br>Horned Alien</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>35</td>
<td>23</td>
<td>300</td>
<td>2</td>
<td>1.3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>13<br>D1 : 8</td>


{| class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
</tr>
|style="width:15%; font-weight:bold;text-align:center;" |Name
<tr>
|style="width:15%; font-weight:bold;" |Picture
<td>[[File:Horned Charger Boi.png|center|100x100px]]<br>Horned Charger Alien</td>
|style="width:10%; font-weight:bold;" |Health
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
|style="width:10% ;font-weight:bold;" |+hp/wave
<td>12</td>
|style="width:10% ;font-weight:bold;" |Speed
<td>5</td>
|style="width:5% ;font-weight:bold;" |Damage
<td>425</td>
|style="width:5% ;font-weight:bold;" |+dmg/wave
<td>1</td>
|style="width:5% ;font-weight:bold;" |Coins Dropped
<td>1.25</td>
|style="width:5% ;font-weight:bold;" |Food Drop Rate
<td>1</td>
|style="width:8% ;font-weight:bold;" |Container Drop Rate
<td>0.01</td>
|style="width:7% ;font-weight:bold;" |First Wave
<td>0.01</td>
|-
<td>18</td>
|Simple Alien
</tr>
|[[File:Simple Boi.png|alt=1|center|100x100px]]
</table>
|3
 
|2
== Bosses ==
|250
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|1
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|.75
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
|1
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
|0.01
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
|0.01
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
|1
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
|-
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
|Split Alien
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
|[[File:Split Boi.png|alt=2|center|100x100px]]
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
|1
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
|1
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
|380
<tr>
|1
<td>[[File:Crab Boi.png|center|100x100px]]<br>Crab Alien</td>
|.75
<td></td>
|1
<td>28000</td>
|0.02
<td>100</td>
|0.03
<td>300</td>
|2
<td>1</td>
|-
<td>1.5</td>
|Eyes Alien
<td>1</td>
|[[File:Eyes Boi.png|alt=3|center|100x100px]]
<td>0.01</td>
|8
<td>0.01</td>
|1
<td>20</td>
|200
</tr>
|1
<tr>
|.75
<td>[[File:Tentacle Boi.png|center|100x100px]]<br>Tentacle Alien</td>
|1
<td></td>
|0.03
<td>28000</td>
|0.1
<td>100</td>
|4
<td>200</td>
|-
<td>1</td>
|Charge Alien
<td>1.5</td>
|[[File:Charge Boi.png|alt=4|center|100x100px]]
<td>1</td>
|4
<td>0.01</td>
|2.5
<td>0.01</td>
|400
<td>20</td>
|1
</tr>
|1
</table>
|1
|0.01
|0.01
|6
|-
|Round Alien
|[[File:Round Boi.png|alt=5|center|100x100px]]
|10
|24
|150 (max. 650)
|1
|1.35
|3
|0.03
|0.03
|11
|-
|Big Alien
|[[File:Big Boi.png|alt=6|center|100x100px]]
|20
|11
|300
|2
|1
|3
|0.03
|0.03
|8
|-
|Buffer Alien
|[[File:Buffer Boi.png|alt=6|center|100x100px]]
|20
|3
|150
|1
|1
|2
|0.01
|0.01
|16
|-
|Fly Alien
|[[File:Fly Boi.png|alt=6|center|100x100px]]
|15
|4
|350
|1
|1
|2
|0.01
|0.01
|D1 : 4
|-
|Tree Alien
|[[File:Tree Boi.png|alt=6|center|100x100px]]
|15
|1113
|0
|1
|1.25
|0
|0
|0
|D1 : 15
|-
|Crab Alien
|[[File:Crab Boi.png|alt=6|center|100x100px]]
|28000
|100
|300
|1
|1.5
|1
|0.01
|0.01
|20
|-
|Tentacle Alien
|[[File:Tentacle Boi.png|alt=6|center|100x100px]]
|28000
|100
|200
|1
|1.5
|1
|0.01
|0.01
|20
|-
|Bone Alien
|[[File:Bone Boi.png|alt=6|center|100x100px]]
|10
|8
|400
|1
|1
|2
|0.03
|0.03
|D1 : 7
|-
|Loot Alien
|[[File:Loot Boi.png|alt=5|center|100x100px]]
|50
|25
|350
|1
|1
|8
|1
|1
|1
|-
|Armored Alien
|[[File:Armored Boi.png|alt=6|center|100x100px]]
|8
|3
|250
|1
|1.15
|1
|0.01
|0.01
|13
D1 : 10
|-
|Fin Alien
|[[File:Fin Boi.png|alt=6|center|100x100px]]
|12
|2
|400
|1
|1.15
|1
|0.02
|0.03
|15
D1 : 9
|-
|Chiller
|[[File:Chiller.png|alt=6|center|100x100px]]
|10
|1
|120
|1
|1
|1
|0.01
|0.01
|14
|-
|Reject Alien
|[[File:Reject Boi.png|alt=6|center|100x100px]]
|20
|5
|350
|1
|1.15
|1
|0.01
|0.01
|14
|-
|Horned Alien
|[[File:Horned Boi.png|alt=6|center|100x100px]]
|35
|23
|300
|2
|1.3
|3
|0.03
|0.03
|13
D1 : 8
|-
|Horned Charger Alien
|[[File:Horned Charger Boi.png|alt=6|center|100x100px]]
|12
|5
|425
|1
|1.25
|1
|0.01
|0.01
|18
|}


‎<comments />
‎<comments />

Revision as of 19:16, 29 October 2022

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Tree.png
Tree
Neutral, drops health or container on death 10 5 0 0 0 3 1 0.2 1
Simple Boi.png
Simple Alien
Chases the character, deals damage on touch 3 2 250 1 .75 1 0.01 0.01 1
2

Split Alien
Chases the character, deals damage on touch, spawns in groups 1 1 380 1 .75 1 0.02 0.03 2
3

Eyes Alien
Runs away from the character, fires projectiles that deal damage on hit 8 1 200 1 .75 1 0.03 0.1 4
4

Charge Alien
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 1 1 0.01 0.01 6
5

Round Alien
Chases the character, damages on touch, keeps getting faster each second 10 24 150 (max. 650) 1 1.35 3 0.03 0.03 11
Big Boi.png

Big Alien
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11 300 2 1 3 0.03 0.03 8
Buffer Boi.png

Buffer Alien
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3 150 1 1 2 0.01 0.01 16
Fly Boi.png

Fly Alien
Moves around player, fires projectiles near player that deals damage 15 4 350 1 1 2 0.01 0.01 D1 : 4
Tree Boi.png

Tree Alien
Stands in place, creates circling projectiles that deals damage 15 13 0 1 1.25 0 0 0 D1 : 15
Bone Boi.png

Bone Alien
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) 10 8 400 1 1 2 0.03 0.03 D1 : 7
5

Loot Alien
Runs away from the character, drops container and extra loot on death 50 25 350 1 1 8 1 1 1
Armored Boi.png

Armored Alien
Chases the character, deals damage on touch 8 3 250 1 1.15 1 0.01 0.01 13
D1 : 10
Fin Boi.png

Fin Alien
Chases the character, deals damage on touch 12 2 400 1 1.15 1 0.02 0.03 15
D1 : 9
Chiller.png

Chiller
Spawns 3 Reject Aliens on death 10 1 120 1 1 1 0.01 0.01 14
Reject Boi.png

Reject Alien
Moves around player, fires projectiles near player that deals damage 20 5 350 1 1.15 1 0.01 0.01 14
Horned Boi.png

Horned Alien
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 35 23 300 2 1.3 3 0.03 0.03 13
D1 : 8
Horned Charger Boi.png

Horned Charger Alien
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5 425 1 1.25 1 0.01 0.01 18

Bosses

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Crab Boi.png

Crab Alien
28000 100 300 1 1.5 1 0.01 0.01 20
Tentacle Boi.png

Tentacle Alien
28000 100 200 1 1.5 1 0.01 0.01 20

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