From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==


=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]].
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]].


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<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> {{Item Data|Bowler Hat|stats}} </td>
<td> {{Item Data|Bowler Hat|price}} </td>
<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> {{Item Data|Compass|stats}} </td>
<td> {{Item Data|Compass|price}} </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> {{Item Data|Medal|stats}} </td>
<td> {{Item Data|Medal|price}} </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> {{Item Data|Octopus|price}} </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> {{Item Data|Pencil|stats}} </td>
<td> {{Item Data|Pencil|price}} </td>
<td> {{Item Data|Pencil|limit}} </td>
<td> {{Item Data|Pencil|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td>  {{Item Data|Bowler Hat|stats}} </td>
<td>  {{Item Data|Bowler Hat|price}} </td>
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td>  {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td>  {{Item Data|Compass|stats}} </td>
<td>  {{Item Data|Compass|price}} </td>
<td>  {{Item Data|Compass|limit}} </td>
<td>  {{Item Data|Compass|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td>  {{Item Data|Goat Skull|stats}} </td>
<td>  {{Item Data|Goat Skull|price}} </td>
<td>  {{Item Data|Goat Skull|limit}} </td>
<td>  {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>  {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td>  {{Item Data|Medal|stats}} </td>
<td>  {{Item Data|Medal|price}} </td>
<td>  {{Item Data|Medal|limit}} </td>
<td>  {{Item Data|Medal|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td>  {{Item Data|Octopus|stats}} </td>
<td>  {{Item Data|Octopus|price}} </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td>  {{Item Data|Octopus|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr></table>

Revision as of 01:28, 7 November 2022

Crit Chance

Crit Chance

Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Crazy.png Crazy, Hunter.png Hunter.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 2 +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 2 +10% Crit Chance
-1 Armor
50

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 +3 Melee Damage
-2% Crit Chance
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15