From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]. | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]. | ||
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<td> {{Item Data|Blindfold|limit}} </td> | <td> {{Item Data|Blindfold|limit}} </td> | ||
<td> {{Item Data|Blindfold|unlockedby}} </td> | <td> {{Item Data|Blindfold|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Claw Tree|limit}} </td> | <td> {{Item Data|Claw Tree|limit}} </td> | ||
<td> {{Item Data|Claw Tree|unlockedby}} </td> | <td> {{Item Data|Claw Tree|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Exoskeleton|limit}} </td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | <td> {{Item Data|Exoskeleton|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Insanity|limit}} </td> | <td> {{Item Data|Insanity|limit}} </td> | ||
<td> {{Item Data|Insanity|unlockedby}} </td> | <td> {{Item Data|Insanity|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Night Goggles|limit}} </td> | <td> {{Item Data|Night Goggles|limit}} </td> | ||
<td> {{Item Data|Night Goggles|unlockedby}} </td> | <td> {{Item Data|Night Goggles|unlockedby}} </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | |||
<td> Tier {{Item Data|Bowler Hat|rarity}} </td> | |||
<td> {{Item Data|Bowler Hat|stats}} </td> | |||
<td> {{Item Data|Bowler Hat|price}} </td> | |||
<td> {{Item Data|Bowler Hat|limit}} </td> | |||
<td> {{Item Data|Bowler Hat|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td> | |||
<td> Tier {{Item Data|Compass|rarity}} </td> | |||
<td> {{Item Data|Compass|stats}} </td> | |||
<td> {{Item Data|Compass|price}} </td> | |||
<td> {{Item Data|Compass|limit}} </td> | |||
<td> {{Item Data|Compass|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td> | |||
<td> Tier {{Item Data|Goat Skull|rarity}} </td> | |||
<td> {{Item Data|Goat Skull|stats}} </td> | |||
<td> {{Item Data|Goat Skull|price}} </td> | |||
<td> {{Item Data|Goat Skull|limit}} </td> | |||
<td> {{Item Data|Goat Skull|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td> | |||
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td> | |||
<td> {{Item Data|Heavy Bullets|stats}} </td> | |||
<td> {{Item Data|Heavy Bullets|price}} </td> | |||
<td> {{Item Data|Heavy Bullets|limit}} </td> | |||
<td> {{Item Data|Heavy Bullets|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td> | |||
<td> Tier {{Item Data|Medal|rarity}} </td> | |||
<td> {{Item Data|Medal|stats}} </td> | |||
<td> {{Item Data|Medal|price}} </td> | |||
<td> {{Item Data|Medal|limit}} </td> | |||
<td> {{Item Data|Medal|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td> | |||
<td> Tier {{Item Data|Octopus|rarity}} </td> | |||
<td> {{Item Data|Octopus|stats}} </td> | |||
<td> {{Item Data|Octopus|price}} </td> | |||
<td> {{Item Data|Octopus|limit}} </td> | |||
<td> {{Item Data|Octopus|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | |||
<td> Tier {{Item Data|Pencil|rarity}} </td> | |||
<td> {{Item Data|Pencil|stats}} </td> | |||
<td> {{Item Data|Pencil|price}} </td> | |||
<td> {{Item Data|Pencil|limit}} </td> | |||
<td> {{Item Data|Pencil|unlockedby}} </td> | |||
</tr></table> |
Revision as of 01:28, 7 November 2022
Crit Chance
Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Crazy, Hunter.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | |||
Tier 2 | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 1 | +6% Crit Chance -3% Damage |
20 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with Ranger | ||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 2 | +10% Crit Chance -1 Armor |
50 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 2 | +5% Speed +3 Engineering -3% Crit Chance |
40 | Win a run with Explorer | ||
Tier 1 | +3 Melee Damage -2% Crit Chance |
25 | |||
Tier 4 | +5 Ranged Damage +10% Damage +10 Range -5% Attack Speed -5% Crit Chance |
100 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with Mutant | ||
Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 |