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<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Barricade|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Barricade|rarity}} </td>
<td> +6 armor while standing still <br>-8% Speed </td>
<td> {{Item Data|Barricade|stats}} </td>
<td> </td>
<td> {{Item Data|Barricade|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Barricade|limit}} </td>
<td> {{Item Data|Barricade|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> +10 Melee Damage <br>+5 Ranged Damage <br>-2 Armor <br>-5% Speed </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Duct Tape|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td> +1 Armor <br>-2 Max HP </td>
<td> {{Item Data|Duct Tape|stats}} </td>
<td> </td>
<td> {{Item Data|Duct Tape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Duct Tape|limit}} </td>
<td> {{Item Data|Duct Tape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td> +8% Dodge <br>-1 Armor  </td>
<td> {{Item Data|Gambling Token|stats}} </td>
<td> </td>
<td> {{Item Data|Gambling Token|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td> +25% Damage <br>-3 Armor  </td>
<td> {{Item Data|Glass Cannon|stats}} </td>
<td> </td>
<td> {{Item Data|Glass Cannon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Glass Cannon|limit}} </td>
<td> {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gummy Berserker|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td> {{Item Data|Gummy Berserker|stats}} </td>
<td> </td>
<td> {{Item Data|Gummy Berserker|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Helmet|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Helmet|rarity={{Item Data|Helmet|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Helmet|rarity}} </td>
<td> +1 Armor <br>-2% Speed  </td>
<td> {{Item Data|Helmet|stats}} </td>
<td> </td>
<td> {{Item Data|Helmet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Helmet|limit}} </td>
<td> {{Item Data|Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> {{Item Data|Medal|stats}} </td>
<td> </td>
<td> {{Item Data|Medal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td> +2 Armor <br>-3% Damage  </td>
<td> {{Item Data|Metal Plate|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Plate|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> +10% Crit Chance <br>-1 Armor  </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td> </td>
<td> {{Item Data|Sunglasses|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td> {{Item Data|Triangle of Power|stats}} </td>
<td> </td>
<td> {{Item Data|Triangle of Power|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Triangle of Power|limit}} </td>
<td> {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td> {{Item Data|Warrior Helmet|stats}} </td>
<td> </td>
<td> {{Item Data|Warrior Helmet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Warrior Helmet|limit}} </td>
<td> {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheelbarrow|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td>
<td> +16 Harvesting <br>-1 Armor  </td>
<td> {{Item Data|Wheelbarrow|stats}} </td>
<td> </td>
<td> {{Item Data|Wheelbarrow|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wheelbarrow|limit}} </td>
<td> {{Item Data|Wheelbarrow|unlockedby}} </td>
</tr>
</tr>
</table>

Revision as of 04:28, 25 October 2022

Armor

Armor

You take x% less damage. No limit but gets less effective with each level. If it is negative you take more damage.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Armor while standing still.
-5% Speed
75
Tier 4 +12 Melee Damage
+6 Ranged Damage
-1 Armor
-5% Speed
105 Win a run with Generalist.png Generalist
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 2 +8% Dodge
-1 Armor
60
Tier 3 +25% Damage
-3 Armor
75
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 1 +1 Armor
-2% Speed
25
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 2 +2 Armor
-3% Damage
40
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 2 +10% Crit Chance
-1 Armor
50
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80
Tier 2 -1 Armor
+16 Harvesting
40