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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Barricade|rarity={{ | <td> {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Barricade|rarity}} </td> | ||
<td> | <td> {{Item Data|Barricade|stats}} </td> | ||
<td> | <td> {{Item Data|Barricade|price}} </td> | ||
<td> | <td> {{Item Data|Barricade|limit}} </td> | ||
<td> {{Item Data|Barricade|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Big Arms|rarity={{ | <td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Big Arms|rarity}} </td> | ||
<td> | <td> {{Item Data|Big Arms|stats}} </td> | ||
<td> | <td> {{Item Data|Big Arms|price}} </td> | ||
<td> | <td> {{Item Data|Big Arms|limit}} </td> | ||
<td> {{Item Data|Big Arms|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Duct Tape|rarity={{ | <td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Duct Tape|rarity}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|stats}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|price}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|limit}} </td> | ||
<td> {{Item Data|Duct Tape|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Exoskeleton|rarity={{ | <td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Exoskeleton|rarity}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|stats}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|price}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Gambling Token|rarity={{ | <td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Gambling Token|rarity}} </td> | ||
<td> | <td> {{Item Data|Gambling Token|stats}} </td> | ||
<td> | <td> {{Item Data|Gambling Token|price}} </td> | ||
<td> | <td> {{Item Data|Gambling Token|limit}} </td> | ||
<td> {{Item Data|Gambling Token|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Glass Cannon|rarity={{ | <td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Glass Cannon|rarity}} </td> | ||
<td> | <td> {{Item Data|Glass Cannon|stats}} </td> | ||
<td> | <td> {{Item Data|Glass Cannon|price}} </td> | ||
<td> | <td> {{Item Data|Glass Cannon|limit}} </td> | ||
<td> {{Item Data|Glass Cannon|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Gummy Berserker|rarity={{ | <td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Gummy Berserker|rarity}} </td> | ||
<td> | <td> {{Item Data|Gummy Berserker|stats}} </td> | ||
<td> | <td> {{Item Data|Gummy Berserker|price}} </td> | ||
<td> | <td> {{Item Data|Gummy Berserker|limit}} </td> | ||
<td> {{Item Data|Gummy Berserker|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Helmet|rarity={{ | <td> {{Iconbox|Helmet|rarity={{Item Data|Helmet|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Helmet|rarity}} </td> | ||
<td> | <td> {{Item Data|Helmet|stats}} </td> | ||
<td> | <td> {{Item Data|Helmet|price}} </td> | ||
<td> | <td> {{Item Data|Helmet|limit}} </td> | ||
<td> {{Item Data|Helmet|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Jet Pack|rarity={{ | <td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Jet Pack|rarity}} </td> | ||
<td> | <td> {{Item Data|Jet Pack|stats}} </td> | ||
<td> | <td> {{Item Data|Jet Pack|price}} </td> | ||
<td> | <td> {{Item Data|Jet Pack|limit}} </td> | ||
<td> {{Item Data|Jet Pack|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Leather Vest|rarity={{ | <td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Leather Vest|rarity}} </td> | ||
<td> | <td> {{Item Data|Leather Vest|stats}} </td> | ||
<td> | <td> {{Item Data|Leather Vest|price}} </td> | ||
<td> | <td> {{Item Data|Leather Vest|limit}} </td> | ||
<td> {{Item Data|Leather Vest|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Medal|rarity={{ | <td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Medal|rarity}} </td> | ||
<td> | <td> {{Item Data|Medal|stats}} </td> | ||
<td> | <td> {{Item Data|Medal|price}} </td> | ||
<td> | <td> {{Item Data|Medal|limit}} </td> | ||
<td> {{Item Data|Medal|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Metal Plate|rarity={{ | <td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Metal Plate|rarity}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|stats}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|price}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|limit}} </td> | ||
<td> {{Item Data|Metal Plate|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Night Goggles|rarity={{ | <td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Night Goggles|rarity}} </td> | ||
<td> | <td> {{Item Data|Night Goggles|stats}} </td> | ||
<td> | <td> {{Item Data|Night Goggles|price}} </td> | ||
<td> | <td> {{Item Data|Night Goggles|limit}} </td> | ||
<td> {{Item Data|Night Goggles|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Robot Arm|rarity={{ | <td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Robot Arm|rarity}} </td> | ||
<td> | <td> {{Item Data|Robot Arm|stats}} </td> | ||
<td> | <td> {{Item Data|Robot Arm|price}} </td> | ||
<td> | <td> {{Item Data|Robot Arm|limit}} </td> | ||
<td> {{Item Data|Robot Arm|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Sunglasses|rarity={{ | <td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Sunglasses|rarity}} </td> | ||
<td> | <td> {{Item Data|Sunglasses|stats}} </td> | ||
<td> | <td> {{Item Data|Sunglasses|price}} </td> | ||
<td> | <td> {{Item Data|Sunglasses|limit}} </td> | ||
<td> {{Item Data|Sunglasses|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Triangle of Power|rarity={{ | <td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Triangle of Power|rarity}} </td> | ||
<td> | <td> {{Item Data|Triangle of Power|stats}} </td> | ||
<td> | <td> {{Item Data|Triangle of Power|price}} </td> | ||
<td> | <td> {{Item Data|Triangle of Power|limit}} </td> | ||
<td> {{Item Data|Triangle of Power|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Warrior Helmet|rarity={{ | <td> {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Warrior Helmet|rarity}} </td> | ||
<td> | <td> {{Item Data|Warrior Helmet|stats}} </td> | ||
<td> | <td> {{Item Data|Warrior Helmet|price}} </td> | ||
<td> | <td> {{Item Data|Warrior Helmet|limit}} </td> | ||
<td> {{Item Data|Warrior Helmet|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wheelbarrow|rarity={{ | <td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Wheelbarrow|rarity}} </td> | ||
<td> | <td> {{Item Data|Wheelbarrow|stats}} </td> | ||
<td> | <td> {{Item Data|Wheelbarrow|price}} </td> | ||
<td> | <td> {{Item Data|Wheelbarrow|limit}} </td> | ||
<td> {{Item Data|Wheelbarrow|unlockedby}} </td> | |||
</tr> | </tr> | ||
</table> |
Revision as of 04:28, 25 October 2022
Armor
You take x% less damage. No limit but gets less effective with each level. If it is negative you take more damage.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Armor while standing still. -5% Speed |
75 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed |
105 | Win a run with Generalist | ||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 2 | +8% Dodge -1 Armor |
60 | |||
Tier 3 | +25% Damage -3 Armor |
75 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 1 | +1 Armor -2% Speed |
25 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 2 | +2 Armor -3% Damage |
40 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with Ranger | ||
Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with Engineer | ||
Tier 2 | +10% Crit Chance -1 Armor |
50 | |||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | |||
Tier 2 | -1 Armor +16 Harvesting |
40 |