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Revision as of 11:49, 3 November 2023 by Sigi (talk | contribs) (Created page with "== How to win on Saver == This is my personal take on how to successfully play Saver at the highest difficulty setting (Danger 5). The ''Saver'' is all about handling the shop well. If you figure that out, the character becomes much easier --- if you have the mechanical skills to handle a squishy character at D5. === Padding === Obviously the strongest item on ''Saver'' is Padding, the character's own unlock item. Because Saver accumulates a lot of materials...")
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How to win on Saver

This is my personal take on how to successfully play Saver at the highest difficulty setting (Danger 5).

The Saver is all about handling the shop well. If you figure that out, the character becomes much easier --- if you have the mechanical skills to handle a squishy character at D5.

Padding

Obviously the strongest item on Saver is Padding, the character's own unlock item. Because Saver accumulates a lot of materials anyway, to scale his %Damage, Padding will be extremely effective, turning him into a monster tank. Even early on, the item will easily add 15 max HP or more, and it will scale exponentially, along with your damage.

Unfortunately, Padding is a Tier II item, and therefore not a guaranteed find, especially not early in the game. Chances of finding the item can be increased with Luck, which is a useful stat anyway for other reasons. However, you can never be certain to even find the item at all, or find it early enough to help you (for example, before the first elite fight).

Having said that, if you find a Padding early enough, your chances of winning increase dramatically. So if Saver is one of the characters that you are still missing a win on at your chosen difficulty, just look for this item and success will eventually come.

In this guide, I will assume that no Padding can be found, and point out how to win the game without this advantage.

Exponential money (and damage) increase

The key to play Saver well is to understand how dramatic the effect of the Piggy Bank is (your starting item), and what that means for shop purchases.

The Piggy Bank multiplies your money by 1.2 (+20%) at the beginning of each wave. Since it is multiplicative, this is an exponential process, at a staggering rate. And this process also applies to your %Damage, due to Saver's passive ability.

To get an intuition for how strong this is, observe that any amount of money held more than doubles after only 4 waves, and after 10 waves it has multiplied more than 6 times.

To drive the point home: any money that you simply hold after the first shop will get multiplied by about 26.6 by the time you enter the wave 19 shop. So if you just kept the ~70 materials that you usually have after the first wave, this would become almost 1900 materials by the last shop (and +75% to damage)!

It is therefore crucially important to keep as much money as possible, for as long as possible, because no item purchase can compete with this staggering growth process.

Unfortunately, it is not possible to play without ever spending any money, since you need weapons and some items in order to even begin to deal damage, and to survive. Your %Damage means nothing if there is nothing to scale off...

So there needs to be a balance between saving and spending, and when to do which. This is what makes Saver very difficult.

The Gun setup, and why it is good

So what is a good strategy for itemizing Saver, then?

Saver's weakness is the highway robbery that happens in the shop, where he has to pay +50% more for everything (except rerolls). This means that many items are not economical, and you can not rely on the shop to cover your needs.

However, Saver does not pay extra for rerolls, and he gets the same level upgrades as other characters. He also does not have a penalty to his XP gain, and he does start with some harvesting, which provides extra XP (and money, of course).

This is why a gun based glass cannon build works well on Saver, because such a build wants a lot of Ranged Damage and Attack Speed