From Brotato Wiki
Certain Items make projectiles Bounce, and some Ranged Weapons have innate Bounces.
When a weapon with bounces hits an enemy, the projectile continues in a new direction towards a random enemy. Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies.
Projectiles have a default damage falloff of 50% when bouncing, unless the weapon have bouncing by default such as the Slingshot or the projectiles spawned by Lightning Shiv.
If a projectile has both Bounce and Piercing, the Bounce occurs first.
Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | Ranged Damage |
Weapons
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Elemental |
1.01s |
x2 (4%) |
150 |
0 |
0 |
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%) damage |
18 |
Default | |||
Precise |
0.87s |
x1.5 (35%) |
350 |
0 |
0 |
Critical hits bounces 1/2/3/4 times |
12 |
Default | |||
Primitive |
1.22s |
x2 (3%) |
300 |
5 |
0 |
Bounces 1/2/3/4 times |
15 |
Default |