Patch: 0.6.0.7 (WIP - adding behaviour)
Enemies
Tree |
Neutral, drops health or container on death |
10 |
5 |
0 |
0 |
0 |
3 |
1 |
0.2 |
1 |
Baby Alien |
Chases the character, deals damage on touch |
3 |
2.0 |
250 |
1 |
0.6 |
1 |
0.01 |
0.01 |
1 |
Chaser |
Chases the character, deals damage on touch, spawns in groups |
1 |
1.0 |
380 |
1 |
0.6 |
1 |
0.02 |
0.03 |
2 |
Spitter |
Runs away from the character if too close, fires projectiles that deal damage on hit |
8 |
1.0 |
200 |
1 |
0.6 |
1 |
0.03 |
0.1 |
4 |
Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
4 |
2.5 |
400 |
1 |
0.85 |
1 |
0.01 |
0.01 |
6 |
Pursuer |
Chases the character, damages on touch, keeps getting faster each second |
10 |
24.0 |
150 |
1 |
1.2 |
3 |
0.03 |
0.03 |
11 |
Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
20 |
11.0 |
300 |
2 |
0.85 |
3 |
0.03 |
0.03 |
8 |
Buffer |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% |
20 |
3.0 |
150 |
1 |
0.6 |
2 |
0.01 |
0.01 |
16 |
Fly |
Moves around player, fires projectiles near player that deals damage |
15 |
4.0 |
350 |
1 |
0.85 |
1 |
0.01 |
0.01 |
D1 : 4 |
Corrupted Tree |
Stands in place, creates circling projectiles that deals damage |
15 |
13.0 |
0 |
1 |
1.1 |
0 |
0.0 |
0.0 |
D1 : 15 |
Healer |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave |
10 |
8.0 |
400 |
1 |
0.85 |
2 |
0.03 |
0.03 |
D1 : 7 |
Looter |
Runs away from the character, drops container and extra loot on death |
50 |
25 |
350 |
1 |
0.85 |
8 |
1.0 |
1.0 |
1 |
Helmet Alien |
Chases the character, deals damage on touch |
8 |
3.0 |
250 |
1 |
1.0 |
1 |
0.01 |
0.01 |
13 D1 : 10 |
Fin Alien |
Chases the character, deals damage on touch |
12 |
2.0 |
400 |
1 |
1.0 |
1 |
0.02 |
0.03 |
15 D1 : 9 |
Spawner |
Spawns 3 Junkie Aliens on death |
10 |
1.0 |
120 |
1 |
0.85 |
1 |
0.01 |
0.01 |
14 |
Junkie |
Moves around player, fires projectiles near player that deals damage |
20 |
5.0 |
350 |
1 |
1.0 |
1 |
0.01 |
0.01 |
14 |
Horned Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
30 |
22.0 |
300 |
1 |
1.15 |
3 |
0.03 |
0.03 |
13 D1 : 8 |
Horned Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
12 |
5.0 |
425 |
1 |
1.1 |
1 |
0.01 |
0.01 |
18 |
Slasher |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range |
50 |
25.0 |
275 |
1 |
1.15 |
3 |
0.01 |
0.01 |
D1 : 4 |
Tentacle |
Follows the character, runs away if too close, attacks in "V" shape from medium range |
100 |
20.0 |
175 |
1 |
1.0 |
1 |
0.01 |
0.01 |
D1 : 10 |
Elites
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.
Bosses
Predator |
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
Mutation 1: Now starts to emit projectiles in every direction every so often.
|
28000 |
100.0 |
300 |
1 |
1.5 |
1 |
0.01 |
0.01 |
20 |
Invoker |
Mutation 0: After two seconds creates a area of projectiles around the players that spawn after a second of priming.
Mutation 1: The projectiles are spawn in a much wider area around the player.
Mutation 2: Now runs all around the area at high speeds and creates a circle of projectiles around the player. |
28000 |
100.0 |
200 |
1 |
1.5 |
1 |
0.01 |
0.01 |
20 |
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