From Brotato Wiki
(Add hidden items: Broken Mirror, Resting Goldfish, Builder's Turret II, Builder's Turret III, Builder's Turret IV -- (Note: All 4 Builder's Turret items have the same name in-game, I added the II/III/IV to differentiate them)) |
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Line 368: | Line 368: | ||
|limit= | |limit= | ||
|tags=[[Melee Damage]], [[Knockback]] | |tags=[[Melee Damage]], [[Knockback]] | ||
|#default=- | |||
}} | |||
|broken mirror = {{#switch:{{lc:{{{2|}}}}} | |||
|rarity=3 | |||
|stats=This mirror duplicated an item | |||
|price=1 | |||
|unique= | |||
|unlockedby= | |||
|limit=0 | |||
|tags= | |||
|#default=- | |#default=- | ||
}} | }} | ||
Line 383: | Line 393: | ||
|rarity=1 | |rarity=1 | ||
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}} [{{Color|green|0}}/30] | |stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}} [{{Color|green|0}}/30] | ||
|price=1 | |||
|unique=true | |||
|unlockedby= | |||
|limit=1 | |||
|tags= | |||
|#default=- | |||
}} | |||
|builder's turret ii = {{#switch:{{lc:{{{2|}}}}} | |||
|rarity=2 | |||
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+1}} projectile<br>{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}} [{{Color|green|0}}/30] | |||
|price=1 | |||
|unique=true | |||
|unlockedby= | |||
|limit=1 | |||
|tags= | |||
|#default=- | |||
}} | |||
|builder's turret iii = {{#switch:{{lc:{{{2|}}}}} | |||
|rarity=3 | |||
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+2}} projectiles<br>{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}} [{{Color|green|0}}/30] | |||
|price=1 | |||
|unique=true | |||
|unlockedby= | |||
|limit=1 | |||
|tags= | |||
|#default=- | |||
}} | |||
|builder's turret iv = {{#switch:{{lc:{{{2|}}}}} | |||
|rarity=4 | |||
|stats=This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})<br>{{Color|green|+3}} projectiles | |||
|price=1 | |price=1 | ||
|unique=true | |unique=true | ||
Line 1,658: | Line 1,698: | ||
|limit= | |limit= | ||
|tags=[[Ranged Damage]], [[Engineering]] | |tags=[[Ranged Damage]], [[Engineering]] | ||
|#default=- | |||
}} | |||
|resting goldfish = {{#switch:{{lc:{{{2|}}}}} | |||
|rarity=3 | |||
|stats=This goldfish is resting after a hard day's work | |||
|price=30 | |||
|unique= | |||
|unlockedby= | |||
|limit=0 | |||
|tags= | |||
|#default=- | |#default=- | ||
}} | }} |
Revision as of 22:37, 7 November 2024
Usage:
{{Item Data |any weapon name |rarity/stats/price/unique/unlockedby/limit }}
Example:
{{Item Data|acid|rarity}}
2
Example:
{{Item Data|acid|stats}}
+8 Max HP
-2 % Dodge
-2 Knockback
Example: No options passed
{{Item Data|acid}}
-
Example: Not an item
{{Item Data|Knife}}
Item name not found
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | 1 | no description
| String | required |
Data | 2 | no description
| String | required |