From Brotato Wiki
(Add all new characters: v1.1.0.0 and DLC) |
(add unlocks for characters from v1.1.0.0 (still got DLC character unlocks to do)) |
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|stats={{Color|green|+12}} Harvesting<br>{{Color|green|-20}} % Items Price<br>You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})<br>You start with one weapon slot<br>Shops always sell at least one weapon<br>{{Color|red|+130%}} XP required to level up | |stats={{Color|green|+12}} Harvesting<br>{{Color|green|-20}} % Items Price<br>You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})<br>You start with one weapon slot<br>Shops always sell at least one weapon<br>{{Color|red|+130%}} XP required to level up | ||
|unlockedby=Reach level 10 before wave 6 | |unlockedby=Reach level 10 before wave 6 | ||
|unlocks= | |unlocks=Celery Tea | ||
|unlocktype= | |unlocktype=Item | ||
|wantedtags=xp_gain | |wantedtags=xp_gain | ||
|startingwpns=Fist, Scissors, Screwdriver, Pruner, Sharp Tooth, Quarterstaff, Knife, Stick, Plank, Rock, Wrench, Shuriken, Taser, Wand, Icicle, Slingshot, Pistol, Hiking Pole, Spoon, Flute | |startingwpns=Fist, Scissors, Screwdriver, Pruner, Sharp Tooth, Quarterstaff, Knife, Stick, Plank, Rock, Wrench, Shuriken, Taser, Wand, Icicle, Slingshot, Pistol, Hiking Pole, Spoon, Flute | ||
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|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons<br>You can't equip two of the same weapon at the same time<br>{{Color|red|-5}} Armor<br>{{Color|red|-5}} % Dodge<br>{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}} | |stats=Equipped weapons always contribute to the class bonuses of other equipped weapons<br>You can't equip two of the same weapon at the same time<br>{{Color|red|-5}} Armor<br>{{Color|red|-5}} % Dodge<br>{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}} | ||
|unlockedby=Have 6 different weapons at once | |unlockedby=Have 6 different weapons at once | ||
|unlocks= | |unlocks=Jelly | ||
|unlocktype= | |unlocktype=Item | ||
|wantedtags=''None'' | |wantedtags=''None'' | ||
|startingwpns=Cacti Club, Chopper, Thief Dagger, Spear, Sharp Tooth, Hand, Claw, Quarterstaff, Hatchet, Plank, Ghost Flint, Spiky Shield, Lightning Shiv, Torch, Shuriken, Crossbow, Revolver, Laser Gun, Lute | |startingwpns=Cacti Club, Chopper, Thief Dagger, Spear, Sharp Tooth, Hand, Claw, Quarterstaff, Hatchet, Plank, Ghost Flint, Spiky Shield, Lightning Shiv, Torch, Shuriken, Crossbow, Revolver, Laser Gun, Lute | ||
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|stats=You start with {{Color|green|2}} {{Color|green|Turret}}<br>{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have <br>{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have <br>{{Color|red|+75%}} XP required to level up<br>{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}} | |stats=You start with {{Color|green|2}} {{Color|green|Turret}}<br>{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have <br>{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have <br>{{Color|red|+75%}} XP required to level up<br>{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}} | ||
|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time | |unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time | ||
|unlocks= | |unlocks=Particle Accelerator | ||
|unlocktype= | |unlocktype=Item | ||
|wantedtags=stat_elemental_damage stat_engineering structure | |wantedtags=stat_elemental_damage stat_engineering structure | ||
|startingwpns=Wrench, Screwdriver, Plank, Torch, Lightning Shiv, Pruner, Taser, Wand, Icicle | |startingwpns=Wrench, Screwdriver, Plank, Torch, Lightning Shiv, Pruner, Taser, Wand, Icicle | ||
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|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health <br>{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health <br>{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health <br>{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}<br>{{Color|red|-60}} % Damage<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} HP recovered from consumables | |stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health <br>{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health <br>{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health <br>{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}<br>{{Color|red|-60}} % Damage<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} HP recovered from consumables | ||
|unlockedby=Reach +40 % Life Steal | |unlockedby=Reach +40 % Life Steal | ||
|unlocks= | |unlocks=Decomposing Flesh | ||
|unlocktype= | |unlocktype=Item | ||
|wantedtags=stat_lifesteal | |wantedtags=stat_lifesteal | ||
|startingwpns=Fist, Claw, Sharp Tooth, Ghost Flint, Hatchet, Knife, Thief Dagger, Lightning Shiv, Scissors, Spiky Shield, Stick, Torch, Screwdriver, Wrench, Shuriken, Pistol, SMG, Double Barrel Shotgun, Medical Gun, Revolver, Shredder, Crossbow, Sickle | |startingwpns=Fist, Claw, Sharp Tooth, Ghost Flint, Hatchet, Knife, Thief Dagger, Lightning Shiv, Scissors, Spiky Shield, Stick, Torch, Screwdriver, Wrench, Shuriken, Pistol, SMG, Double Barrel Shotgun, Medical Gun, Revolver, Shredder, Crossbow, Sickle |
Revision as of 00:27, 4 November 2024
Usage
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags) }}
Examples
Name | Code | Preview |
---|---|---|
Stats | {{Character Data|Mutant|stats}} |
-66% XP required to level up +50% Items Price |
Unlocked By | {{Character Data|Mutant|unlockedby}} |
Kill 2000 enemies |
Unlocks | {{Character Data|Mutant|unlocks}} |
Octopus |
Unlock Type | {{Character Data|Mutant|unlocktype}} |
Item |
Wanted Tags (Item Tags) | {{Character Data|Mutant|wantedtags}} |
XP Gain |
Invalid: No options passed | {{Character_Data|Mutant}} |
- |
Error: Not a character | {{Character_Data|Knife}} |
Character name not found |