From Brotato Wiki

(Change item tag "Number of enemies" to "More Enemies", as the former doesn't have a page while the latter does)
(Updated from the patch notes down to Robot Arm.)
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|acid = {{#switch:{{lc:{{{2|}}}}}
|acid = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+8}} Max HP<br>{{Color|red|-4%}} Dodge
|stats={{Color|green|+8}} Max HP<br>{{Color|red|-2%}} Dodge<br>{{Color|red|-2%}} Knockback
|price=65
|price=65
|unique=
|unique=
Line 102: Line 102:
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+20%}} chance to instantly attract a material when its dropped<br>{{Color|green|+10}} Range
|stats={{Color|green|+25%}} chance to instantly attract a material when its dropped<br>{{Color|green|+10}} Range
|price=18
|price=18
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=5
|limit=4
|tags=[[Pickup]]
|tags=[[Pickup]]
|#default=-
|#default=-
Line 202: Line 202:
|big arms = {{#switch:{{lc:{{{2|}}}}}
|big arms = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats={{Color|green|+12}} Melee Damage<br>{{Color|green|+6}} Ranged Damage<br>{{Color|red|-1}} Armor<br>{{Color|red|-5%}} Speed
|stats={{Color|green|+12}} Melee Damage<br>{{Color|green|+6}} Ranged Damage<br>{{Color|green|+3}} Knockback<br>{{Color|red|-3%}} Attack Speed<br>{{Color|red|-3%}} Speed
|price=105
|price=105
|unique=
|unique=
Line 212: Line 212:
|black belt = {{#switch:{{lc:{{{2|}}}}}
|black belt = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+25%}} XP Gain<br>{{Color|green|+3}} Melee Damage<br>{{Color|red|-8}} Luck
|stats={{Color|green|+25%}} XP Gain<br>{{Color|green|+3}} Melee Damage<br>{{Color|green|+3}} Knockback<br>{{Color|red|-5}} Luck
|price=50
|price=50
|unique=
|unique=
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|blood leech = {{#switch:{{lc:{{{2|}}}}}
|blood leech = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+2%}} Life Steal<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-4}} Harvesting
|stats={{Color|green|+2%}} Life Steal<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-3}} Harvesting
|price=45
|price=45
|unique=
|unique=
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|bloody hand = {{#switch:{{lc:{{{2|}}}}}
|bloody hand = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats={{Color|green|+12}} % Life Steal<br>{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have<br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|stats={{Color|green|+10}} % Life Steal<br>{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have<br>You take {{Color|red|1}} damage per second (does not give invulnerability time)
|price=100
|price=100
|unique=true
|unique=true
Line 523: Line 523:
|rarity=1
|rarity=1
|stats={{Color|green|+1}} Armor<br>{{Color|green|+1}} Engineering<br>{{Color|red|-2}} Max HP
|stats={{Color|green|+1}} Armor<br>{{Color|green|+1}} Engineering<br>{{Color|red|-2}} Max HP
|price=25
|price=20
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 582: Line 582:
|extra stomach = {{#switch:{{lc:{{{2|}}}}}
|extra stomach = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)
|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)
|price=100
|price=100
|unique=true
|unique=true
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|fairy = {{#switch:{{lc:{{{2|}}}}}
|fairy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have<br>{{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have<br>{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have
|price=85
|price=85
|unique=true
|unique=true
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|rarity=2
|rarity=2
|stats={{Color|green|+8%}} Dodge<br>{{Color|red|-1}} Armor
|stats={{Color|green|+8%}} Dodge<br>{{Color|red|-1}} Armor
|price=60
|price=50
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 742: Line 742:
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+5%}} Attack Speed<br>{{Color|green|+15}} Range<br>{{Color|red|-1}} Armor
|stats={{Color|green|+5%}} Attack Speed<br>{{Color|green|+25}} Range<br>{{Color|red|-1}} Armor
|price=25
|price=25
|unique=
|unique=
Line 793: Line 793:
|rarity=1
|rarity=1
|stats={{Color|green|+1}} Armor<br>{{Color|red|-2%}} Speed
|stats={{Color|green|+1}} Armor<br>{{Color|red|-2%}} Speed
|price=25
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 912: Line 912:
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|lost duck = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+10}} Luck<br>{{Color|red|-1}} Elemental Damage
|stats={{Color|green|+8}} Luck<br>{{Color|red|-1}} Elemental Damage
|price=25
|price=25
|unique=
|unique=
Line 952: Line 952:
|lure = {{#switch:{{lc:{{{2|}}}}}
|lure = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|green|2}} additional loot aliens appear during the next wave
|stats={{Color|green|+2}} HP Regeneration<br>{{Color|green|2}} additional loot aliens appear during the next wave
|price=34
|price=34
|unique=
|unique=
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|mutation = {{#switch:{{lc:{{{2|}}}}}
|mutation = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-3%}} Speed
|stats={{Color|green|+1}} Ranged Damage<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-3}} Knockback
|price=25
|price=25
|unique=
|unique=
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|robot arm = {{#switch:{{lc:{{{2|}}}}}
|robot arm = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats={{Color|green|+6}} Armor<br>{{Color|green|+6}} Engineering<br>{{Color|red|-2}} HP Regeneration<br>{{Color|red|-2%}} Life Steal
|stats={{Color|green|+3 Melee Damage}} at the end of a wave<br>{{Color|green|+3 Engineering}} at the end of a wave<br>{{Color|red|-1 Max HP}} at the end of a wave
|price=90
|price=100
|unique=
|unique=
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
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|sharp bullet = {{#switch:{{lc:{{{2|}}}}}
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|red|-20%}} Piercing Damage<br>{{Color|red|-5}} % Damage
|stats=Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|red|-20%}} Piercing Damage<br>{{Color|red|-5}} % Damage<br>{{Color|red|-3}} Knockback
|price=25
|price=25
|unique=true
|unique=true
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|spicy sauce = {{#switch:{{lc:{{{2|}}}}}
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+3}} Max HP<br>Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|100%}}{{StatIcon|Max HP}}}}) damage when picked up
|stats={{Color|green|+3}} Max HP<br>Consumables have a {{Color|green|33%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|100%}}{{StatIcon|Max HP}}}}) damage when picked up
|price=40
|price=40
|unique=
|unique=
|unlockedby=Win a run with [[Glutton]]
|unlockedby=Win a run with [[Glutton]]
|limit=4
|limit=3
|tags=[[Max HP]], [[Explosive (Item Tag)]]
|tags=[[Max HP]], [[Explosive (Item Tag)]]
|#default=-
|#default=-
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|stone skin = {{#switch:{{lc:{{{2|}}}}}
|stone skin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have <br>{{Color|red|-2}} Armor
|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have <br>{{Color|red|-6%}} Attack Speed
|price=80
|price=80
|unique=true
|unique=true
Line 1,501: Line 1,501:
|rarity=2
|rarity=2
|stats={{Color|green|+3}} % Crit Chance<br>{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
|stats={{Color|green|+3}} % Crit Chance<br>{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
|price=32
|price=35
|unique=
|unique=
|unlockedby=Win a run with [[Lich]]
|unlockedby=Win a run with [[Lich]]
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|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|terrified onion = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+4%}} Speed<br>{{Color|red|-6}} Luck
|stats={{Color|green|+4%}} Speed<br>{{Color|red|-5}} Luck
|price=15
|price=15
|unique=
|unique=
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|wisdom = {{#switch:{{lc:{{{2|}}}}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+5}} damage every 5 seconds<br>{{Color|red|-20%}} Damage
|stats={{Color|green|+5}} damage every 5 seconds<br>{{Color|red|-15%}} Damage
|price=85
|price=85
|unique=true
|unique=true

Revision as of 22:17, 26 October 2024

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-2% Dodge
-2% Knockback


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired