From Brotato Wiki

m (fix price)
(Turret Cooldowns updated with newest information. Also, Laser and Explosive turret scaling fixed. I don't know how we missed this one.)
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|turret = {{#switch:{{lc:{{{2|}}}}}
|turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=Spawns a turret that shoots bullets dealing 10 + (80%{{StatIcon|Engineering}}) damage every 0.73s.
|stats=Spawns a turret that shoots bullets dealing 10 + (80%{{StatIcon|Engineering}}) damage every 0.78s.
|price=15
|price=15
|unique=
|unique=
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|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%{{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.
|stats=Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%{{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.33s.
|price=40
|price=40
|unique=
|unique=
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|medical turret = {{#switch:{{lc:{{{2|}}}}}
|medical turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=Spawns a medical turret that shoots projectiles healing 3 + (5%{{StatIcon|Engineering}}) HP every 2.2s.
|stats=Spawns a medical turret that shoots projectiles healing 3 + (5%{{StatIcon|Engineering}}) HP every 2.25s.
|price=40
|price=40
|unique=
|unique=
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|laser turret = {{#switch:{{lc:{{{2|}}}}}
|laser turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a turret that shoots piercing lasers dealing 20 + (150%{{StatIcon|Engineering}}) damage every 0.87s. The laser pierces up to 3 targets.
|stats=Spawns a turret that shoots piercing lasers dealing 20 + (125%{{StatIcon|Engineering}}) damage every 0.92s. The laser pierces up to 3 targets.
|price=65
|price=65
|unique=
|unique=
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|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|explosive turret = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Spawns a turret that shoots explosive bullets dealing 25 + (175%{{StatIcon|Engineering}}) damage every 0.87s.
|stats=Spawns a turret that shoots explosive bullets dealing 25 + (150%{{StatIcon|Engineering}}) damage every 0.92s.
|price=80
|price=80
|unique=
|unique=
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|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%{{StatIcon|Engineering}}) damage every 2.2s. The projectiles pierces up to 2 targets.
|stats=Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%{{StatIcon|Engineering}}) damage every 2.25s. The projectiles pierces up to 2 targets.
|price=75
|price=75
|unique=
|unique=

Revision as of 20:47, 7 August 2024

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired