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==Bosses== | ==Bosses== | ||
Bosses are special [[enemies]] that only appear on wave 20. Only one boss will spawn in [[Dangers#danger_0|dangers 0-4]] but both will spawn in [[Dangers#danger_5|danger 5]]. These are the most powerful type of enemy with 29900 | Bosses are special [[enemies]] that only appear on wave 20. Only one boss will spawn in [[Dangers#danger_0|dangers 0-4]] but both will spawn in [[Dangers#danger_5|danger 5]] although they have 25% less health. These are the most powerful type of enemy with 29900 health and the player will win the run when all bosses on the wave have been killed or the wave that the boss is on ends due to time. Just like [[enemies#Elites_(Danger_2+)|elites]], they can't be buffed by the [[enemies#Buffer|buffer]] enemy. | ||
Just like elites they can't be buffed by the buffer enemy. | Just like elites they can't be buffed by the buffer enemy. |
Latest revision as of 16:41, 4 July 2023
29900 HP (Danger 0-4)
31395 HP (Danger 5)
200 (M0 and M1) 500 (M2) Speed
19.5 (M0 and M1) 73 (M2) Damage
Winning the game (D1-4)
It's no longer a threat (D5)
Bosses
Bosses are special enemies that only appear on wave 20. Only one boss will spawn in dangers 0-4 but both will spawn in danger 5 although they have 25% less health. These are the most powerful type of enemy with 29900 health and the player will win the run when all bosses on the wave have been killed or the wave that the boss is on ends due to time. Just like elites, they can't be buffed by the buffer enemy.
Just like elites they can't be buffed by the buffer enemy.
Mutation 0 (M0)
(initial phase)
Every two seconds creates a area of projectiles around the players that spawn after a second of priming.
Mutation 1 (M1)
(At 60% hp or after 30s)
More projectiles spawn in a much wider area around the player.
Mutation 2 (M2)
(At 40% HP or after 60s)
Speed increases by 150% (from 200 to 500), runs all around the area and creates a circle of projectiles around the player.