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(Created page with "== Materials== In Brotato, Materials are small green objects that are dropped by Enemies when they are killed. Harvesting also grants you matertials at the end of each wave. When you gain materials, you gain both XP, used to level up, and Gold, the currency used to reroll and buy items in the Shop Within the game, there is no clear distinction between Materials and Gold, and the terms are used interchangeably despite functioning in two different ways. We m...")
 
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Within the game, there is no clear distinction between Materials and Gold, and the terms are used interchangeably despite functioning in two different ways. We make the distinction here on this page to make things more clear. The rest of the Wikipedia uses the terms in the same way as the game does.
Within the game, there is no clear distinction between Materials and Gold, and the terms are used interchangeably despite functioning in two different ways. We make the distinction here on this page to make things more clear. The rest of the Wikipedia uses the terms in the same way as the game does.


== XP ==
XP, or experience is used to level up. You can see your level and see your progress towards the next level in the top left corner by the green bar.
Whenever you Level Up, you gain +1 [[Max HP]] {{StatIcon|name=Max HP}} and you an [[Upgrades|Upgrade]] at the end of the wave.
You can increase your [[XP Gain]] with certain items such as {{MiniIconbox|name=Scar}}.
Some [[Characters]] gain more XP, like {{CharacterIcon|Mutant}}, while others gain less, like {{CharacterIcon|Lucky}}
The Experience required to level up is:
XP Required = (Level + 3)*(Level + 3)
This means that the first Level Up requires 16 XP, or 4x4 (from level 0 to level 1), and getting to level 2 requires 25 XP, or 5x5.
{| class="wikitable"
!Level
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
!21
!22
!23
!24
!25
!30
!40
!50
!100
|-
! XP Required
|0
|16
|25
|36
|49
|64
|81
|100
|121
|144
|169
|196
|225
|256
|289
|324
|361
|400
|441
|484
|529
|576
|625
|676
|729
|784
|1089
|1849
|2809
|10609
|-
! Total XP Required
|0
|16
|41
|77
|126
|190
|271
|371
|492
|636
|805
|1001
|1226
|1482
|1771
|2095
|2456
|2856
|3297
|3781
|4310
|4886
|5511
|6187
|6916
|7700
|12515
|27420
|51025
|369550
|-
=== XP Diminishing Returns ===
Since the required XP for the next level scales to the second power, buying an item that boosts your XP Gain, such as {{MiniIconbox|name=Scar}}, doesn't increase the amount of levels you gain by 20%.
For example, if you over the duration of a game would reach level 22 (5511 XP), starting with a Scar would instead mean you gained
Chance for a Baby Alien to drop a Loot Crate: 1% * 1% = 1/10000
  5511*1.20 = 6613 XP
This is only enough XP to reach level 23, and about halfway towards level 24. So buying Scar didn't get you 20% extra levels, but rather about 1.5 additional levels.
{{CharacterIcon|Mutant}} on the other hand could in the same example expect to gain
  5511*(100% + 200%) = 16533 XP
 
Which is enough to get to level 33. Notice that the Mutant has an XP Gain that is the same as 10 Scars, yet only gains 11 additional levels. But we saw that the first Scar gave 1.5 Levels. So you've expected 10 Scars to give about 15 levels.
This showcases the diminishing returns you gain on increasing your XP Gain.


== Gold ==
== Gold ==
Gold is the currency used to reroll Upgrades and items in the Shop. And it is used to buy items in the Shop. In the game, the currency is just referred to as Materials.
Gold is the currency used to reroll Upgrades and items in the Shop. And it is used to buy items in the Shop. In the game, the currency is just referred to as Materials.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
    {{TableRowItem|Adrenaline}}
    {{TableRowItem|Cute Monkey}}
{{TableRowItem|Tentacle}}
{{TableRowItem|Doctor}}
    {{TableRowItem|Medical Turret}}
</table>

Revision as of 22:40, 7 March 2023

Materials

In Brotato, Materials are small green objects that are dropped by Enemies when they are killed. Harvesting also grants you matertials at the end of each wave.

When you gain materials, you gain both XP, used to level up, and Gold, the currency used to reroll and buy items in the Shop

Within the game, there is no clear distinction between Materials and Gold, and the terms are used interchangeably despite functioning in two different ways. We make the distinction here on this page to make things more clear. The rest of the Wikipedia uses the terms in the same way as the game does.


Gold

Gold is the currency used to reroll Upgrades and items in the Shop. And it is used to buy items in the Shop. In the game, the currency is just referred to as Materials.