From Brotato Wiki
(add Attack Type (Thrust/Sweep)) |
(attack type: update ranged weapons to not have any (instead of returning "-"), this makes it easier to work with in templates) |
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|special=Pierces up to <span class="colorrarity1">1</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">3</span>/<span class="colorrarity4">4</span> times on critical hit | |special=Pierces up to <span class="colorrarity1">1</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">3</span>/<span class="colorrarity4">4</span> times on critical hit | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Pierces <span class="colorrarity1">2</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">2</span>/<span class="colorrarity4">3</span> enemy dealing <span class="colorrarity1">-30%</span>/<span class="colorrarity2">-30%</span>/<span class="colorrarity3">-30%</span>/<span class="colorrarity4">-15%</span> less to rest of the enemies | |special=Pierces <span class="colorrarity1">2</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">2</span>/<span class="colorrarity4">3</span> enemy dealing <span class="colorrarity1">-30%</span>/<span class="colorrarity2">-30%</span>/<span class="colorrarity3">-30%</span>/<span class="colorrarity4">-15%</span> less to rest of the enemies | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Deals -/<span class="colorrarity2">3x5</span>/<span class="colorrarity3">6x6</span>/<span class="colorrarity4">10x10</span>(100%{{StatIcon|ElementalDamage}}) burning damage<br> Pierces 99 enemies dealing 1 damage | |special=Deals -/<span class="colorrarity2">3x5</span>/<span class="colorrarity3">6x6</span>/<span class="colorrarity4">10x10</span>(100%{{StatIcon|ElementalDamage}}) burning damage<br> Pierces 99 enemies dealing 1 damage | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=+1 [[Max HP]] for every <span class="colorrarity1">20</span>/<span class="colorrarity2">18</span>/<span class="colorrarity3">16</span>/<span class="colorrarity4">12</span> kills in a wave with this weapon | |special=+1 [[Max HP]] for every <span class="colorrarity1">20</span>/<span class="colorrarity2">18</span>/<span class="colorrarity3">16</span>/<span class="colorrarity4">12</span> kills in a wave with this weapon | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Pierces 1 enemy dealing -25% less to the second enemy | |special=Pierces 1 enemy dealing -25% less to the second enemy | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special= | |special= | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Pierces 1 enemy dealing -50% less to the second enemy | |special=Pierces 1 enemy dealing -50% less to the second enemy | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Pierces 1 enemy dealing -50% less to the second enemy | |special=Pierces 1 enemy dealing -50% less to the second enemy | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Projectiles explode on hit | |special=Projectiles explode on hit | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=<span class="colorrarity1">50%</span>/<span class="colorrarity2">65%</span>/<span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage | |special=<span class="colorrarity1">50%</span>/<span class="colorrarity2">65%</span>/<span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Critical hits bounces <span class="colorrarity1">1</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">3</span>/<span class="colorrarity4">4</span> times | |special=Critical hits bounces <span class="colorrarity1">1</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">3</span>/<span class="colorrarity4">4</span> times | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Bounces <span class="colorrarity1">1</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">3</span>/<span class="colorrarity4">4</span> times | |special=Bounces <span class="colorrarity1">1</span>/<span class="colorrarity2">2</span>/<span class="colorrarity3">3</span>/<span class="colorrarity4">4</span> times | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special= | |special= | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Slows enemies in a radius around the projectile | |special=Slows enemies in a radius around the projectile | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} | ||
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|special=Deals <span class="colorrarity1">3x3</span>/<span class="colorrarity2">5x4</span>/<span class="colorrarity3">8x5</span>/<span class="colorrarity4">12x6</span>(100%{{StatIcon|ElementalDamage}}) burning damage | |special=Deals <span class="colorrarity1">3x3</span>/<span class="colorrarity2">5x4</span>/<span class="colorrarity3">8x5</span>/<span class="colorrarity4">12x6</span>(100%{{StatIcon|ElementalDamage}}) burning damage | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype= | |attacktype= | ||
|#default=- | |#default=- | ||
}} | }} |
Revision as of 11:38, 9 January 2023
Database for all Weapon stats. Use the template to get data for the specified Weapon.
Usage
{{Weapon Data |any weapon name |rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby |common/rare/epic/legendary/1/2/3/4 }}
Examples
Data | Code | Preview | Alias |
---|---|---|---|
Class | {{Weapon Data|Hand|type|1}}
|
Unarmed, Support | |
Damage Tier 1 | {{Weapon Data|Hand|damage|1}}
|
1(50%) | {{Weapon Data|Hand|damage|common}}
|
Damage Tier 2 | {{Weapon Data|Hand|damage|2}}
|
1(50%) | {{Weapon Data|Hand|damage|rare}}
|
Damage Tier 3 | {{Weapon Data|Hand|damage|3}}
|
1(50%) | {{Weapon Data|Hand|damage|epic}}
|
Damage Tier 4 | {{Weapon Data|Hand|damage|4}}
|
1(50%) | {{Weapon Data|Hand|damage|legendary}}
|
Attack Speed | {{Weapon Data|Hand|attackspeed|1}}
|
1.01s | |
DPS | {{Weapon Data|Hand|dps|1}}
|
1.0(50%)/s | |
Crit | {{Weapon Data|Hand|crit|1}}
|
1%(x1.5) | |
Range | {{Weapon Data|Hand|range|1}}
|
150 | |
Knockback | {{Weapon Data|Hand|knockback|1}}
|
30 | |
Life Steal | {{Weapon Data|Hand|lifesteal|1}}
|
0.0 | |
Special Effects | {{Weapon Data|Hand|special|1}}
|
+3/+6/+9/+18 Harvesting | |
Price | {{Weapon Data|Hand|price|1}}
|
10 | |
Unlocked By | {{Weapon Data|Hand|unlockedby|1}}
|
Default | |
Attack Type | {{Weapon Data|Hand|attacktype|1}}
|
Thrust |
Error
{{Weapon Data|Invalid name|damage|common}}
= Weapon name not found
Tier Colors
Wrap the template in Template:Color to show tier colors:
{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}
= 12(100%){{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}
= 16(100%){{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}
= 20(100%){{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}
= 24(100%)
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | 1 | As shown on the Weapons page
| String | required |
Data | 2 | Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby
| String | required |
Tier | 3 | Options: 1, 2, 3, 4
| String | required |