From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into sections: positive/negative/mechanics) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] | ||
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<td> {{Item Data|Exoskeleton|limit}} </td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | <td> {{Item Data|Exoskeleton|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Pencil|limit}} </td> | <td> {{Item Data|Pencil|limit}} </td> | ||
<td> {{Item Data|Pencil|unlockedby}} </td> | <td> {{Item Data|Pencil|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Toolbox|limit}} </td> | <td> {{Item Data|Toolbox|limit}} </td> | ||
<td> {{Item Data|Toolbox|unlockedby}} </td> | <td> {{Item Data|Toolbox|unlockedby}} </td> | ||
</tr></table> | |||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td> | |||
<td> Tier {{Item Data|Ritual|rarity}} </td> | |||
<td> {{Item Data|Ritual|stats}} </td> | |||
<td> {{Item Data|Ritual|price}} </td> | |||
<td> {{Item Data|Ritual|limit}} </td> | |||
<td> {{Item Data|Ritual|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td> | <td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td> | ||
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td> | |||
<td> {{Item Data|Wolf Helmet|stats}} </td> | |||
<td> {{Item Data|Wolf Helmet|price}} </td> | |||
<td> {{Item Data|Wolf Helmet|limit}} </td> | |||
<td> {{Item Data|Wolf Helmet|unlockedby}} </td> | |||
</tr> | |||
</table> | |||
=== Mechanics === | |||
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td> | |||
<td> Tier {{Item Data|Landmines|rarity}} </td> | |||
<td> {{Item Data|Landmines|stats}} </td> | |||
<td> {{Item Data|Landmines|price}} </td> | |||
<td> {{Item Data|Landmines|limit}} </td> | |||
<td> {{Item Data|Landmines|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td> | |||
<td> Tier {{Item Data|Turret|rarity}} </td> | <td> Tier {{Item Data|Turret|rarity}} </td> | ||
<td> {{Item Data|Turret|stats}} </td> | <td> {{Item Data|Turret|stats}} </td> | ||
<td> {{Item Data|Turret|price}} </td> | <td> {{Item Data|Turret|price}} </td> | ||
<td> {{Item Data|Turret|limit}} </td> | <td> {{Item Data|Turret|limit}} </td> | ||
<td> {{Item Data|Turret|unlockedby}} </td> | <td> {{Item Data|Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | <td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | ||
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | <td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | ||
<td> {{Item Data|Incendiary Turret|stats}} </td> | <td> {{Item Data|Incendiary Turret|stats}} </td> | ||
<td> {{Item Data|Incendiary Turret|price}} </td> | <td> {{Item Data|Incendiary Turret|price}} </td> | ||
<td> {{Item Data|Incendiary Turret|limit}} </td> | <td> {{Item Data|Incendiary Turret|limit}} </td> | ||
<td> {{Item Data|Incendiary Turret|unlockedby}} </td> | <td> {{Item Data|Incendiary Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td> | <td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td> | ||
<td> Tier {{Item Data|Medical Turret|rarity}} </td> | <td> Tier {{Item Data|Medical Turret|rarity}} </td> | ||
<td> {{Item Data|Medical Turret|stats}} </td> | <td> {{Item Data|Medical Turret|stats}} </td> | ||
<td> {{Item Data|Medical Turret|price}} </td> | <td> {{Item Data|Medical Turret|price}} </td> | ||
<td> {{Item Data|Medical Turret|limit}} </td> | <td> {{Item Data|Medical Turret|limit}} </td> | ||
<td> {{Item Data|Medical Turret|unlockedby}} </td> | <td> {{Item Data|Medical Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td> | <td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td> | ||
<td> Tier {{Item Data|Laser Turret|rarity}} </td> | <td> Tier {{Item Data|Laser Turret|rarity}} </td> | ||
<td> {{Item Data|Laser Turret|stats}} </td> | <td> {{Item Data|Laser Turret|stats}} </td> | ||
<td> {{Item Data|Laser Turret|price}} </td> | <td> {{Item Data|Laser Turret|price}} </td> | ||
<td> {{Item Data|Laser Turret|limit}} </td> | <td> {{Item Data|Laser Turret|limit}} </td> | ||
<td> {{Item Data|Laser Turret|unlockedby}} </td> | <td> {{Item Data|Laser Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td> | <td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td> | ||
<td> Tier {{Item Data|Explosive Turret|rarity}} </td> | <td> Tier {{Item Data|Explosive Turret|rarity}} </td> | ||
<td> {{Item Data|Explosive Turret|stats}} </td> | <td> {{Item Data|Explosive Turret|stats}} </td> | ||
<td> {{Item Data|Explosive Turret|price}} </td> | <td> {{Item Data|Explosive Turret|price}} </td> | ||
<td> {{Item Data|Explosive Turret|limit}} </td> | <td> {{Item Data|Explosive Turret|limit}} </td> | ||
<td> {{Item Data|Explosive Turret|unlockedby}} </td> | <td> {{Item Data|Explosive Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td> | <td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td> | ||
<td> Tier {{Item Data|Tyler|rarity}} </td> | <td> Tier {{Item Data|Tyler|rarity}} </td> | ||
<td> {{Item Data|Tyler|stats}} </td> | <td> {{Item Data|Tyler|stats}} </td> | ||
<td> {{Item Data|Tyler|price}} </td> | <td> {{Item Data|Tyler|price}} </td> | ||
<td> {{Item Data|Tyler|limit}} </td> | <td> {{Item Data|Tyler|limit}} </td> | ||
<td> {{Item Data|Tyler|unlockedby}} </td> | <td> {{Item Data|Tyler|unlockedby}} </td> | ||
</tr> | </tr></table> | ||
</table> |
Revision as of 01:33, 7 November 2022
Engineering
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Engineer
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | ||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Mechanics
These items use your Engineering stat to deal more damage. They either place mines, or are turrets.
The following Characters have a higher chance to find these items in the Shop: Engineer