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(State which classes use this item tag)
(→‎Items: Split into sections: positive/negative/mechanics)
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== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]


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<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td> {{Item Data|Landmines|stats}} </td>
<td> {{Item Data|Landmines|price}} </td>
<td> {{Item Data|Landmines|limit}} </td>
<td> {{Item Data|Landmines|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Pencil|limit}} </td>
<td> {{Item Data|Pencil|limit}} </td>
<td> {{Item Data|Pencil|unlockedby}} </td>
<td> {{Item Data|Pencil|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> {{Item Data|Ritual|price}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
</tr></table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td>  {{Item Data|Ritual|stats}} </td>
<td>  {{Item Data|Ritual|price}} </td>
<td>  {{Item Data|Ritual|limit}} </td>
<td>  {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td>  {{Item Data|Wolf Helmet|stats}} </td>
<td>  {{Item Data|Wolf Helmet|price}} </td>
<td>  {{Item Data|Wolf Helmet|limit}} </td>
<td>  {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>
 
=== Mechanics ===
These items use your Engineering stat to deal more damage. They either place mines, or are turrets.
 
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td>  {{Item Data|Landmines|stats}} </td>
<td>  {{Item Data|Landmines|price}} </td>
<td>  {{Item Data|Landmines|limit}} </td>
<td>  {{Item Data|Landmines|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
<td> Tier {{Item Data|Turret|rarity}} </td>
<td> Tier {{Item Data|Turret|rarity}} </td>
<td> {{Item Data|Turret|stats}} </td>
<td> {{Item Data|Turret|stats}} </td>
<td> {{Item Data|Turret|price}} </td>
<td> {{Item Data|Turret|price}} </td>
<td> {{Item Data|Turret|limit}} </td>
<td> {{Item Data|Turret|limit}} </td>
<td> {{Item Data|Turret|unlockedby}} </td>
<td> {{Item Data|Turret|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td> {{Item Data|Incendiary Turret|stats}} </td>
<td> {{Item Data|Incendiary Turret|stats}} </td>
<td> {{Item Data|Incendiary Turret|price}} </td>
<td> {{Item Data|Incendiary Turret|price}} </td>
<td> {{Item Data|Incendiary Turret|limit}} </td>
<td> {{Item Data|Incendiary Turret|limit}} </td>
<td> {{Item Data|Incendiary Turret|unlockedby}} </td>
<td> {{Item Data|Incendiary Turret|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
<td> {{Item Data|Medical Turret|stats}} </td>
<td> {{Item Data|Medical Turret|stats}} </td>
<td> {{Item Data|Medical Turret|price}} </td>
<td> {{Item Data|Medical Turret|price}} </td>
<td> {{Item Data|Medical Turret|limit}} </td>
<td> {{Item Data|Medical Turret|limit}} </td>
<td> {{Item Data|Medical Turret|unlockedby}} </td>
<td> {{Item Data|Medical Turret|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
<td> {{Item Data|Laser Turret|stats}} </td>
<td> {{Item Data|Laser Turret|stats}} </td>
<td> {{Item Data|Laser Turret|price}} </td>
<td> {{Item Data|Laser Turret|price}} </td>
<td> {{Item Data|Laser Turret|limit}} </td>
<td> {{Item Data|Laser Turret|limit}} </td>
<td> {{Item Data|Laser Turret|unlockedby}} </td>
<td> {{Item Data|Laser Turret|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td> {{Item Data|Explosive Turret|stats}} </td>
<td> {{Item Data|Explosive Turret|stats}} </td>
<td> {{Item Data|Explosive Turret|price}} </td>
<td> {{Item Data|Explosive Turret|price}} </td>
<td> {{Item Data|Explosive Turret|limit}} </td>
<td> {{Item Data|Explosive Turret|limit}} </td>
<td> {{Item Data|Explosive Turret|unlockedby}} </td>
<td> {{Item Data|Explosive Turret|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td> {{Item Data|Tyler|stats}} </td>
<td> {{Item Data|Tyler|stats}} </td>
<td> {{Item Data|Tyler|price}} </td>
<td> {{Item Data|Tyler|price}} </td>
<td> {{Item Data|Tyler|limit}} </td>
<td> {{Item Data|Tyler|limit}} </td>
<td> {{Item Data|Tyler|unlockedby}} </td>
<td> {{Item Data|Tyler|unlockedby}} </td>
</tr>
</tr></table>
 
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>

Revision as of 01:33, 7 November 2022

Engineering

Engineering Stat

Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Engineer.png Engineer

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 1 +1 Engineering 8
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 3 +6 Engineering
-8 % Attack Speed
55

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Mechanics

These items use your Engineering stat to deal more damage. They either place mines, or are turrets.

The following Characters have a higher chance to find these items in the Shop: Engineer.png Engineer

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%Engineering Stat.png+75%Elemental Damage.png) damage each 75