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<includeonly>{{#switch:{{lc:{{{1|}}}}} | <includeonly>{{#switch:{{lc:{{{1|}}}}} | ||
|acid = {{#switch:{{lc:{{{2|}}}}} | |acid = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(244,0,0);">-4%</span> Dodge | |stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(244,0,0);">-4%</span> Dodge | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|alien baby = {{#switch:{{lc:{{{2|}}}}} | |alien baby = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+8</span> Enemy Speed | |stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+8</span> Enemy Speed | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|alien eyes = {{#switch:{{lc:{{{2|}}}}} | |alien eyes = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}}) | |stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}}) | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|alien magic = {{#switch:{{lc:{{{2|}}}}} | |alien magic = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(0,255,0);">+3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8</span> Luck | |stats=<span style="color:rgb(0,255,0);">+8</span> Max HP<br><span style="color:rgb(0,255,0);">+3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8</span> Luck | ||
|price=85 | |price=85 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|alien tongue = {{#switch:{{lc:{{{2|}}}}} | |alien tongue = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+30%</span> pickup range | |stats=<span style="color:rgb(0,255,0);">+30%</span> pickup range | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|alien worm = {{#switch:{{lc:{{{2|}}}}} | |alien worm = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1</span> HP recovered from consumables<br><span style="color:rgb(0,255,0);">+2</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1</span> HP recovered from consumables<br><span style="color:rgb(0,255,0);">+2</span> Max HP | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|alloy = {{#switch:{{lc:{{{2|}}}}} | |alloy = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-6%</span> Dodge | |stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-6%</span> Dodge | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|baby elephant = {{#switch:{{lc:{{{2|}}}}} | |baby elephant = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material | |stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|baby gecko = {{#switch:{{lc:{{{2|}}}}} | |baby gecko = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal | ||
|price=18 | |price=18 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=7 | |limit=7 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|baby with a beard = {{#switch:{{lc:{{{2|}}}}} | |baby with a beard = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range | |stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range | ||
|price=95 | |price=95 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|bag = {{#switch:{{lc:{{{2|}}}}} | |bag = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> materials when you pick up a crate<br><span style="color:rgb(244,0,0);">-1%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+20</span> materials when you pick up a crate<br><span style="color:rgb(244,0,0);">-1%</span> Speed | ||
|price=18 | |price=18 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|bandana = {{#switch:{{lc:{{{2|}}}}} | |bandana = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Projectiles pierce through <span style="color:rgb(0,255,0);">+1</span> additional target<br><span style="color:rgb(244,0,0);">-10%</span> Damage | |stats=Projectiles pierce through <span style="color:rgb(0,255,0);">+1</span> additional target<br><span style="color:rgb(244,0,0);">-10%</span> Damage | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|banner = {{#switch:{{lc:{{{2|}}}}} | |banner = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> Range<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+20</span> Range<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|barricade = {{#switch:{{lc:{{{2|}}}}} | |barricade = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|bat = {{#switch:{{lc:{{{2|}}}}} | |bat = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Harvesting | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|beanie = {{#switch:{{lc:{{{2|}}}}} | |beanie = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Range | |stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Range | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|bean teacher = {{#switch:{{lc:{{{2|}}}}} | |bean teacher = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+30%</span> XP Gain<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+30%</span> XP Gain<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | ||
|price=70 | |price=70 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|big arms = {{#switch:{{lc:{{{2|}}}}} | |big arms = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Armor<br><span style="color:rgb(244,0,0);">-5%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Armor<br><span style="color:rgb(244,0,0);">-5%</span> Speed | ||
|price=105 | |price=105 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] | |unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|black belt = {{#switch:{{lc:{{{2|}}}}} | |black belt = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-8</span> Luck | |stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-8</span> Luck | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|blindfold = {{#switch:{{lc:{{{2|}}}}} | |blindfold = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5%</span> Dodge<br><span style="color:rgb(244,0,0);">-15</span> Range | |stats=<span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5%</span> Dodge<br><span style="color:rgb(244,0,0);">-15</span> Range | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|blood donation = {{#switch:{{lc:{{{2|}}}}} | |blood donation = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br>Take <span style="color:rgb(244,0,0);">+1</span> damage per second (does not give invulnerability time) | |stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br>Take <span style="color:rgb(244,0,0);">+1</span> damage per second (does not give invulnerability time) | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|blood leech = {{#switch:{{lc:{{{2|}}}}} | |blood leech = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-6</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-6</span> Harvesting | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|boiling water = {{#switch:{{lc:{{{2|}}}}} | |boiling water = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Max HP | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|book = {{#switch:{{lc:{{{2|}}}}} | |book = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Engineering | |stats=<span style="color:rgb(0,255,0);">+1</span> Engineering | ||
|price=8 | |price=8 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|bowler hat = {{#switch:{{lc:{{{2|}}}}} | |bowler hat = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(0,255,0);">+18</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(0,255,0);">+18</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] | |unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|boxing glove = {{#switch:{{lc:{{{2|}}}}} | |boxing glove = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Knockback | |stats=<span style="color:rgb(0,255,0);">+3</span> Knockback | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|broken mouth = {{#switch:{{lc:{{{2|}}}}} | |broken mouth = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration | |stats=<span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|butterfly = {{#switch:{{lc:{{{2|}}}}} | |butterfly = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage | |stats=<span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|cake = {{#switch:{{lc:{{{2|}}}}} | |cake = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(244,0,0);">-1%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(244,0,0);">-1%</span> Damage | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|campfire = {{#switch:{{lc:{{{2|}}}}} | |campfire = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Speed | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|candle = {{#switch:{{lc:{{{2|}}}}} | |candle = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">-10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">-10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5%</span> Damage | ||
|price=65 | |price=65 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|cape = {{#switch:{{lc:{{{2|}}}}} | |cape = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage | |stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage | ||
|price=110 | |price=110 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|chameleon = {{#switch:{{lc:{{{2|}}}}} | |chameleon = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage | ||
|price=70 | |price=70 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|charcoal = {{#switch:{{lc:{{{2|}}}}} | |charcoal = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2</span> Harvesting | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|claw tree = {{#switch:{{lc:{{{2|}}}}} | |claw tree = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+1</span> Melee Damage<br><span style="color:rgb(0,255,0);">+3%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Max HP | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|clover = {{#switch:{{lc:{{{2|}}}}} | |clover = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|coffee = {{#switch:{{lc:{{{2|}}}}} | |coffee = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-2%</span> Damage | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|cog = {{#switch:{{lc:{{{2|}}}}} | |cog = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+4</span> Engineering<br><span style="color:rgb(244,0,0);">-4%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+4</span> Engineering<br><span style="color:rgb(244,0,0);">-4%</span> Damage | ||
|price=35 | |price=35 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|compass = {{#switch:{{lc:{{{2|}}}}} | |compass = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+3</span> Engineering<br><span style="color:rgb(244,0,0);">-3%</span> Crit Chance | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] | |unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|coupon = {{#switch:{{lc:{{{2|}}}}} | |coupon = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">-5</span>% Price | |stats=<span style="color:rgb(0,255,0);">-5</span>% Price | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=5 | |limit=5 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|crown = {{#switch:{{lc:{{{2|}}}}} | |crown = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Harvesting increases by an additional <span style="color:rgb(0,255,0);">+8%</span> at the end of a wave (stacking) | |stats=Harvesting increases by an additional <span style="color:rgb(0,255,0);">+8%</span> at the end of a wave (stacking) | ||
|price=70 | |price=70 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|cute monkey = {{#switch:{{lc:{{{2|}}}}} | |cute monkey = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+8%</span> chance to heal 1 HP when picking up a material<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+8%</span> chance to heal 1 HP when picking up a material<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=13 | |limit=13 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|cyberball = {{#switch:{{lc:{{{2|}}}}} | |cyberball = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies | |stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|cyclops worm = {{#switch:{{lc:{{{2|}}}}} | |cyclops worm = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(244,0,0);">-12</span> Range | |stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(244,0,0);">-12</span> Range | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}} | |dangerous bunny = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> free reroll in the shop | |stats=<span style="color:rgb(0,255,0);">+1</span> free reroll in the shop | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|defective steroids = {{#switch:{{lc:{{{2|}}}}} | |defective steroids = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+2</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+2</span> Max HP | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|diploma = {{#switch:{{lc:{{{2|}}}}} | |diploma = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">+10%</span> XP Gain<br><span style="color:rgb(244,0,0);">-3</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">+10%</span> XP Gain<br><span style="color:rgb(244,0,0);">-3</span> Max HP | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|duct tape = {{#switch:{{lc:{{{2|}}}}} | |duct tape = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+1</span> Engineering<br><span style="color:rgb(244,0,0);">-2</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+1</span> Engineering<br><span style="color:rgb(244,0,0);">-2</span> Max HP | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|dynamite = {{#switch:{{lc:{{{2|}}}}} | |dynamite = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> Explosion Damage | |stats=<span style="color:rgb(0,255,0);">+15%</span> Explosion Damage | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|energy bracelet = {{#switch:{{lc:{{{2|}}}}} | |energy bracelet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+4%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+4%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2</span> Ranged Damage | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|esty's couch = {{#switch:{{lc:{{{2|}}}}} | |esty's couch = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration for every -1% Speed you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration for every -1% Speed you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|exoskeleton = {{#switch:{{lc:{{{2|}}}}} | |exoskeleton = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> Armor<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+5</span> Armor<br><span style="color:rgb(0,255,0);">+5%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+5</span> Engineering<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2%</span> Life Steal | ||
|price=90 | |price=90 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|explosive shells = {{#switch:{{lc:{{{2|}}}}} | |explosive shells = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+60%</span> Explosion Damage<br><span style="color:rgb(244,0,0);">-15%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+60%</span> Explosion Damage<br><span style="color:rgb(244,0,0);">-15%</span> Damage | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]] | |unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]] | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|eyes surgery = {{#switch:{{lc:{{{2|}}}}} | |eyes surgery = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Burning activates <span style="color:rgb(0,255,0);">+15%</span>faster<br><span style="color:rgb(244,0,0);">-12</span> Range | |stats=Burning activates <span style="color:rgb(0,255,0);">+15%</span>faster<br><span style="color:rgb(244,0,0);">-12</span> Range | ||
|price=60 | |price=60 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|fertilizer = {{#switch:{{lc:{{{2|}}}}} | |fertilizer = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage | |stats=<span style="color:rgb(0,255,0);">+8</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|fin = {{#switch:{{lc:{{{2|}}}}} | |fin = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8</span> Luck | |stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8</span> Luck | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] | |unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|focus = {{#switch:{{lc:{{{2|}}}}} | |focus = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have. | |stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have. | ||
|price=110 | |price=110 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] | |unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|fuel tank = {{#switch:{{lc:{{{2|}}}}} | |fuel tank = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+4</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|gambling token = {{#switch:{{lc:{{{2|}}}}} | |gambling token = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+8%</span> Dodge<br><span style="color:rgb(244,0,0);">-1</span> Armor | |stats=<span style="color:rgb(0,255,0);">+8%</span> Dodge<br><span style="color:rgb(244,0,0);">-1</span> Armor | ||
|price=60 | |price=60 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|gentle alien = {{#switch:{{lc:{{{2|}}}}} | |gentle alien = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> Damage<br><span style="color:rgb(244,0,0);">+5%</span> Enemies<br><span style="color:rgb(0,255,0);">+2</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+5%</span> Damage<br><span style="color:rgb(244,0,0);">+5%</span> Enemies<br><span style="color:rgb(0,255,0);">+2</span> Max HP | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=10 | |limit=10 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|glasses = {{#switch:{{lc:{{{2|}}}}} | |glasses = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> Range | |stats=<span style="color:rgb(0,255,0);">+20</span> Range | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|glass cannon = {{#switch:{{lc:{{{2|}}}}} | |glass cannon = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage<br><span style="color:rgb(244,0,0);">-3</span> Armor | |stats=<span style="color:rgb(0,255,0);">+25%</span> Damage<br><span style="color:rgb(244,0,0);">-3</span> Armor | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|gnome = {{#switch:{{lc:{{{2|}}}}} | |gnome = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-20</span> Range<br><span style="color:rgb(244,0,0);">-20%</span> pickup range | |stats=<span style="color:rgb(0,255,0);">+10</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-20</span> Range<br><span style="color:rgb(244,0,0);">-20%</span> pickup range | ||
|price=100 | |price=100 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] | |unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|goat skull = {{#switch:{{lc:{{{2|}}}}} | |goat skull = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-2%</span> Crit Chance | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|gummy berserker = {{#switch:{{lc:{{{2|}}}}} | |gummy berserker = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-1</span> Armor | |stats=<span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-1</span> Armor | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|handcuffs = {{#switch:{{lc:{{{2|}}}}} | |handcuffs = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> Melee Damage<br><span style="color:rgb(0,255,0);">+8</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br>Your max HP is capped at its current value | |stats=<span style="color:rgb(0,255,0);">+8</span> Melee Damage<br><span style="color:rgb(0,255,0);">+8</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br>Your max HP is capped at its current value | ||
|price=80 | |price=80 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|head injury = {{#switch:{{lc:{{{2|}}}}} | |head injury = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(244,0,0);">-8</span> Range | |stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(244,0,0);">-8</span> Range | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|heavy bullets = {{#switch:{{lc:{{{2|}}}}} | |heavy bullets = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(0,255,0);">+10</span> Range<br><span style="color:rgb(244,0,0);">-10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-5%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+5</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(0,255,0);">+10</span> Range<br><span style="color:rgb(244,0,0);">-10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-5%</span> Crit Chance | ||
|price=100 | |price=100 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|hedgehog = {{#switch:{{lc:{{{2|}}}}} | |hedgehog = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration | |stats=<span style="color:rgb(0,255,0);">+2</span> Melee Damage<br><span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-1</span> HP Regeneration | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|helmet = {{#switch:{{lc:{{{2|}}}}} | |helmet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Speed | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|hunting trophy = {{#switch:{{lc:{{{2|}}}}} | |hunting trophy = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+33%</span> chance to get 1 material when killing an enemy with a critical hit | |stats=<span style="color:rgb(0,255,0);">+33%</span> chance to get 1 material when killing an enemy with a critical hit | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]] | |unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|injection = {{#switch:{{lc:{{{2|}}}}} | |injection = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+7%</span> Damage<br><span style="color:rgb(244,0,0);">-2</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+7%</span> Damage<br><span style="color:rgb(244,0,0);">-2</span> Max HP | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|insanity = {{#switch:{{lc:{{{2|}}}}} | |insanity = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+6%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-3%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+6%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-3%</span> Damage | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|jet pack = {{#switch:{{lc:{{{2|}}}}} | |jet pack = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor | |stats=<span style="color:rgb(0,255,0);">+15%</span> Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-6</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor | ||
|price=100 | |price=100 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|landmines = {{#switch:{{lc:{{{2|}}}}} | |landmines = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area | |stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|leather vest = {{#switch:{{lc:{{{2|}}}}} | |leather vest = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-3</span> Max HP | |stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(0,255,0);">+6%</span> Dodge<br><span style="color:rgb(244,0,0);">-3</span> Max HP | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|lemonade = {{#switch:{{lc:{{{2|}}}}} | |lemonade = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> HP recovered from consumables | |stats=<span style="color:rgb(0,255,0);">+1</span> HP recovered from consumables | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|lens = {{#switch:{{lc:{{{2|}}}}} | |lens = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-5</span> Range | |stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-5</span> Range | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|little frog = {{#switch:{{lc:{{{2|}}}}} | |little frog = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> pickup range<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Dodge | |stats=<span style="color:rgb(0,255,0);">+20%</span> pickup range<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-5%</span> Dodge | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|little muscley dude = {{#switch:{{lc:{{{2|}}}}} | |little muscley dude = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15</span> Range | |stats=<span style="color:rgb(0,255,0);">+3</span> Melee Damage<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15</span> Range | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|lost duck = {{#switch:{{lc:{{{2|}}}}} | |lost duck = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage | |stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-1</span> Elemental Damage | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|lucky charm = {{#switch:{{lc:{{{2|}}}}} | |lucky charm = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+30</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+30</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] | |unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}} | |lumberjack shirt = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Trees die in one hit | |stats=Trees die in one hit | ||
|price=15 | |price=15 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mammoth = {{#switch:{{lc:{{{2|}}}}} | |mammoth = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+15</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+15</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-8%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed | ||
|price=115 | |price=115 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mastery = {{#switch:{{lc:{{{2|}}}}} | |mastery = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+6</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+6</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|medal = {{#switch:{{lc:{{{2|}}}}} | |medal = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(244,0,0);">-4%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(244,0,0);">-4%</span> Crit Chance | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|medikit = {{#switch:{{lc:{{{2|}}}}} | |medikit = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-15</span> Luck | |stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-15</span> Luck | ||
|price=90 | |price=90 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] | |unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|metal detector = {{#switch:{{lc:{{{2|}}}}} | |metal detector = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> chance to double the value of picked up materials<br><span style="color:rgb(0,255,0);">+6</span> Luck<br><span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-5%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+5%</span> chance to double the value of picked up materials<br><span style="color:rgb(0,255,0);">+6</span> Luck<br><span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-5%</span> Damage | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=20 | |limit=20 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|metal plate = {{#switch:{{lc:{{{2|}}}}} | |metal plate = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(244,0,0);">-3%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+2</span> Armor<br><span style="color:rgb(244,0,0);">-3%</span> Damage | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|missile = {{#switch:{{lc:{{{2|}}}}} | |missile = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(244,0,0);">-6%</span> Attack Speed | |stats=<span style="color:rgb(0,255,0);">+10%</span> Damage<br><span style="color:rgb(244,0,0);">-6%</span> Attack Speed | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mouse = {{#switch:{{lc:{{{2|}}}}} | |mouse = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">+10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">+10%</span> Enemies<br><span style="color:rgb(244,0,0);">-5</span> Harvesting | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=5 | |limit=5 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mushroom = {{#switch:{{lc:{{{2|}}}}} | |mushroom = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3</span> Luck | |stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3</span> Luck | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mutation = {{#switch:{{lc:{{{2|}}}}} | |mutation = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+1</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+1</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-3%</span> Speed | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|night goggles = {{#switch:{{lc:{{{2|}}}}} | |night goggles = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+50</span> Range<br><span style="color:rgb(244,0,0);">-3</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor | |stats=<span style="color:rgb(0,255,0);">+15%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+50</span> Range<br><span style="color:rgb(244,0,0);">-3</span> Max HP<br><span style="color:rgb(244,0,0);">-2</span> Armor | ||
|price=90 | |price=90 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] | |unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|octopus = {{#switch:{{lc:{{{2|}}}}} | |octopus = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+5%</span> Life Steal<br><span style="color:rgb(244,0,0);">-8%</span> Crit Chance | ||
|price=105 | |price=105 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] | |unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|padding = {{#switch:{{lc:{{{2|}}}}} | |padding = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> Max HP for every 80 Materials you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+1</span> Max HP for every 80 Materials you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] | |unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|panda = {{#switch:{{lc:{{{2|}}}}} | |panda = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25</span> Luck<br><span style="color:rgb(244,0,0);">-12%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25</span> Luck<br><span style="color:rgb(244,0,0);">-12%</span> Damage | ||
|price=100 | |price=100 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | |unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|peaceful bee = {{#switch:{{lc:{{{2|}}}}} | |peaceful bee = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+4%</span> Dodge<br><span style="color:rgb(0,255,0);">+4</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+4%</span> Dodge<br><span style="color:rgb(0,255,0);">+4</span> Harvesting<br><span style="color:rgb(244,0,0);">-1</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | ||
|price=18 | |price=18 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|pencil = {{#switch:{{lc:{{{2|}}}}} | |pencil = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-1%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-1%</span> Crit Chance | |stats=<span style="color:rgb(0,255,0);">+2</span> Engineering<br><span style="color:rgb(244,0,0);">-1%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-1%</span> Crit Chance | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|piggy bank = {{#switch:{{lc:{{{2|}}}}} | |piggy bank = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> of your materials at the start of waves | |stats=<span style="color:rgb(0,255,0);">+20%</span> of your materials at the start of waves | ||
|price=40 | |price=40 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|plant = {{#switch:{{lc:{{{2|}}}}} | |plant = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal | ||
|price=10 | |price=10 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|plastic explosive = {{#switch:{{lc:{{{2|}}}}} | |plastic explosive = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+25%</span> Explosion Size | |stats=<span style="color:rgb(0,255,0);">+25%</span> Explosion Size | ||
|price=60 | |price=60 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}} | |poisonous tonic = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+8%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration | |stats=<span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+8%</span> Crit Chance<br><span style="color:rgb(0,255,0);">+15</span> Range<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|potato = {{#switch:{{lc:{{{2|}}}}} | |potato = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Dodge<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Luck | |stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Dodge<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Luck | ||
|price=85 | |price=85 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] | |unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|power generator = {{#switch:{{lc:{{{2|}}}}} | |power generator = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage | ||
|price=50 | |price=50 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|propeller hat = {{#switch:{{lc:{{{2|}}}}} | |propeller hat = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-2%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+10</span> Luck<br><span style="color:rgb(244,0,0);">-2%</span> Damage | ||
|price=28 | |price=28 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|pumpkin = {{#switch:{{lc:{{{2|}}}}} | |pumpkin = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> Piercing Damage. Can't go above base damage<br><span style="color:rgb(244,0,0);">-2%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+15%</span> Piercing Damage. Can't go above base damage<br><span style="color:rgb(244,0,0);">-2%</span> Damage | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|recycling machine = {{#switch:{{lc:{{{2|}}}}} | |recycling machine = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Gain <span style="color:rgb(0,255,0);">+35%</span> more materials from recycling items | |stats=Gain <span style="color:rgb(0,255,0);">+35%</span> more materials from recycling items | ||
|price=35 | |price=35 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}} | |retromation's hoodie = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range | |stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|ricochet = {{#switch:{{lc:{{{2|}}}}} | |ricochet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-35%</span> Damage | |stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-35%</span> Damage | ||
|price=100 | |price=100 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|rip and tear = {{#switch:{{lc:{{{2|}}}}} | |rip and tear = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting | |stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=10 | |limit=10 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|ritual = {{#switch:{{lc:{{{2|}}}}} | |ritual = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Engineering | |stats=<span style="color:rgb(0,255,0);">+6%</span> Damage<br><span style="color:rgb(0,255,0);">+2%</span> Life Steal<br><span style="color:rgb(244,0,0);">-2</span> Engineering | ||
|price=60 | |price=60 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] | |unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|robot arm = {{#switch:{{lc:{{{2|}}}}} | |robot arm = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3%</span> Life Steal | |stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-3</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-3%</span> Life Steal | ||
|price=90 | |price=90 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] | |unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|sad tomato = {{#switch:{{lc:{{{2|}}}}} | |sad tomato = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br>Start waves with <span style="color:rgb(244,0,0);">-50%</span> HP | |stats=<span style="color:rgb(0,255,0);">+8</span> HP Regeneration<br>Start waves with <span style="color:rgb(244,0,0);">-50%</span> HP | ||
|price=50 | |price=50 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|scar = {{#switch:{{lc:{{{2|}}}}} | |scar = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(244,0,0);">-8</span> Range | |stats=<span style="color:rgb(0,255,0);">+15%</span> XP Gain<br><span style="color:rgb(244,0,0);">-8</span> Range | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|scared sausage = {{#switch:{{lc:{{{2|}}}}} | |scared sausage = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage | |stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit=4 | |limit=4 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|scope = {{#switch:{{lc:{{{2|}}}}} | |scope = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+25</span> Range<br><span style="color:rgb(244,0,0);">-7%</span> Attack Speed | |stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+25</span> Range<br><span style="color:rgb(244,0,0);">-7%</span> Attack Speed | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|shady potion = {{#switch:{{lc:{{{2|}}}}} | |shady potion = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration | |stats=<span style="color:rgb(0,255,0);">+20</span> Luck<br><span style="color:rgb(244,0,0);">-2</span> HP Regeneration | ||
|price=48 | |price=48 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|shmoop = {{#switch:{{lc:{{{2|}}}}} | |shmoop = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+6</span> Max HP<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+6</span> Max HP<br><span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(244,0,0);">-2</span> Melee Damage<br><span style="color:rgb(244,0,0);">-1</span> Ranged Damage | ||
|price=60 | |price=60 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|sifd's relic = {{#switch:{{lc:{{{2|}}}}} | |sifd's relic = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|small magazine = {{#switch:{{lc:{{{2|}}}}} | |small magazine = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Damage | ||
|price=60 | |price=60 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|snail = {{#switch:{{lc:{{{2|}}}}} | |snail = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">-5</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-3%</span> Speed | |stats=<span style="color:rgb(0,255,0);">-5</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-3%</span> Speed | ||
|price=40 | |price=40 | ||
|unique=true | |unique=true | ||
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] | |unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|snake = {{#switch:{{lc:{{{2|}}}}} | |snake = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Burning spreads to a nearby enemy<br><span style="color:rgb(244,0,0);">-1</span> Max HP | |stats=Burning spreads to a nearby enemy<br><span style="color:rgb(244,0,0);">-1</span> Max HP | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|spider = {{#switch:{{lc:{{{2|}}}}} | |spider = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting | ||
|price=120 | |price=120 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] | |unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|statue = {{#switch:{{lc:{{{2|}}}}} | |statue = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed | ||
|price=85 | |price=85 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|sunglasses = {{#switch:{{lc:{{{2|}}}}} | |sunglasses = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+10%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Armor | |stats=<span style="color:rgb(0,255,0);">+10%</span> Crit Chance<br><span style="color:rgb(244,0,0);">-1</span> Armor | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|terrified onion = {{#switch:{{lc:{{{2|}}}}} | |terrified onion = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Luck | |stats=<span style="color:rgb(0,255,0);">+4%</span> Speed<br><span style="color:rgb(244,0,0);">-6</span> Luck | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|toolbox = {{#switch:{{lc:{{{2|}}}}} | |toolbox = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-8%</span> Attack Speed | |stats=<span style="color:rgb(0,255,0);">+6</span> Engineering<br><span style="color:rgb(244,0,0);">-8%</span> Attack Speed | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|torture = {{#switch:{{lc:{{{2|}}}}} | |torture = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Max HP<br>Restore <span style="color:rgb(0,255,0);">+3</span> HP per second. Cannot heal any other way. | |stats=<span style="color:rgb(0,255,0);">+10</span> Max HP<br>Restore <span style="color:rgb(0,255,0);">+3</span> HP per second. Cannot heal any other way. | ||
|price=110 | |price=110 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|toxic sludge = {{#switch:{{lc:{{{2|}}}}} | |toxic sludge = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2%</span> Dodge | |stats=<span style="color:rgb(0,255,0);">+2</span> Elemental Damage<br><span style="color:rgb(244,0,0);">-2%</span> Dodge | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|tractor = {{#switch:{{lc:{{{2|}}}}} | |tractor = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br><span style="color:rgb(244,0,0);">-8%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br><span style="color:rgb(244,0,0);">-8%</span> Damage | ||
|price=70 | |price=70 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|tree = {{#switch:{{lc:{{{2|}}}}} | |tree = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=More trees spawn | |stats=More trees spawn | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|triangle of power = {{#switch:{{lc:{{{2|}}}}} | |triangle of power = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage | |stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|turret = {{#switch:{{lc:{{{2|}}}}} | |turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage | |stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|incendiary turret = {{#switch:{{lc:{{{2|}}}}} | |incendiary turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage | |stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|medical turret = {{#switch:{{lc:{{{2|}}}}} | |medical turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP | |stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|laser turret = {{#switch:{{lc:{{{2|}}}}} | |laser turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage | |stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|explosive turret = {{#switch:{{lc:{{{2|}}}}} | |explosive turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage | |stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|tyler = {{#switch:{{lc:{{{2|}}}}} | |tyler = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each | |stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|ugly tooth = {{#switch:{{lc:{{{2|}}}}} | |ugly tooth = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Hitting an enemy removes <span style="color:rgb(244,0,0);">+10%</span> of their speed Max: <span style="color:rgb(0,255,0);">30%</span><br><span style="color:rgb(244,0,0);">-3%</span> Speed | |stats=Hitting an enemy removes <span style="color:rgb(244,0,0);">+10%</span> of their speed Max: <span style="color:rgb(0,255,0);">30%</span><br><span style="color:rgb(244,0,0);">-3%</span> Speed | ||
|price=25 | |price=25 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|vigilante ring = {{#switch:{{lc:{{{2|}}}}} | |vigilante ring = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking) | |stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave (stacking) | ||
|price=92 | |price=92 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wandering bot = {{#switch:{{lc:{{{2|}}}}} | |wandering bot = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Spawns a little bot that slows down nearby enemies | |stats=Spawns a little bot that slows down nearby enemies | ||
|price=60 | |price=60 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|warrior helmet = {{#switch:{{lc:{{{2|}}}}} | |warrior helmet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|weird food = {{#switch:{{lc:{{{2|}}}}} | |weird food = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-2%</span> Dodge | |stats=<span style="color:rgb(0,255,0);">+2</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-2%</span> Dodge | ||
|price=20 | |price=20 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|weird ghost = {{#switch:{{lc:{{{2|}}}}} | |weird ghost = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br>Start the next wave with 1 HP | |stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br>Start the next wave with 1 HP | ||
|price=12 | |price=12 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wheat = {{#switch:{{lc:{{{2|}}}}} | |wheat = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+4</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage | |stats=<span style="color:rgb(0,255,0);">+4</span> Melee Damage<br><span style="color:rgb(0,255,0);">+2</span> Ranged Damage<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage | ||
|price=85 | |price=85 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] | |unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}} | |wheelbarrow = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(244,0,0);">-1</span> Armor<br><span style="color:rgb(0,255,0);">+16</span> Harvesting | |stats=<span style="color:rgb(244,0,0);">-1</span> Armor<br><span style="color:rgb(0,255,0);">+16</span> Harvesting | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|whetstone = {{#switch:{{lc:{{{2|}}}}} | |whetstone = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+4%</span> Life Steal<br><span style="color:rgb(244,0,0);">-3</span> Knockback | |stats=<span style="color:rgb(0,255,0);">+4%</span> Life Steal<br><span style="color:rgb(244,0,0);">-3</span> Knockback | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] | |unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|white flag = {{#switch:{{lc:{{{2|}}}}} | |white flag = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(0,255,0);">-5%</span> Enemies | |stats=<span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(0,255,0);">-5%</span> Enemies | ||
|price=40 | |price=40 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wings = {{#switch:{{lc:{{{2|}}}}} | |wings = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+30</span> Range<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage | |stats=<span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+30</span> Range<br><span style="color:rgb(244,0,0);">-2</span> Elemental Damage | ||
|price=85 | |price=85 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wisdom = {{#switch:{{lc:{{{2|}}}}} | |wisdom = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage | ||
|price=85 | |price=85 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
|limit=1 | |limit=1 | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wolf helmet = {{#switch:{{lc:{{{2|}}}}} | |wolf helmet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(244,0,0);">-5</span> Engineering | |stats=<span style="color:rgb(0,255,0);">+8</span> Elemental Damage<br><span style="color:rgb(0,255,0);">+15</span> Luck<br><span style="color:rgb(244,0,0);">-5</span> Engineering | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |#default=- | ||
}} | }} | ||
|#default=Item name not found}}</includeonly><noinclude> | |#default=Item name not found}}</includeonly><noinclude> |
Revision as of 17:48, 4 November 2022
Usage:
{{Item Data |any weapon name |rarity/stats/price/unique/unlockedby/limit }}
Example:
{{Item Data|acid|rarity}}
2
Example:
{{Item Data |acid |stats }}
+8 Max HP
-4% Dodge