From Brotato Wiki
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(Updated templates for icon) |
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|alien eyes = {{#switch:{{lc:{{{2|}}}}} | |alien eyes = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{ | |stats=Shoots <span style="color:rgb(0,255,0);">+6</span> alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}}) | ||
|price=50 | |price=50 | ||
|unique= | |unique= | ||
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|baby elephant = {{#switch:{{lc:{{{2|}}}}} | |baby elephant = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{ | |stats=<span style="color:rgb(0,255,0);">+20%</span> chance to deal (10%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
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|baby with a beard = {{#switch:{{lc:{{{2|}}}}} | |baby with a beard = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{ | |stats=<span style="color:rgb(0,255,0);">+1</span> bullet dealing ({{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die<br><span style="color:rgb(244,0,0);">-40</span> Range | ||
|price=95 | |price=95 | ||
|unique= | |unique= | ||
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|cyberball = {{#switch:{{lc:{{{2|}}}}} | |cyberball = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{ | |stats=<span style="color:rgb(0,255,0);">+15%</span> chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies | ||
|price=30 | |price=30 | ||
|unique= | |unique= | ||
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|landmines = {{#switch:{{lc:{{{2|}}}}} | |landmines = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=A landmine spawns every 12 seconds dealing (100%{{ | |stats=A landmine spawns every 12 seconds dealing (100%{{StatIcon|Engineering}}) damage in an area | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
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|rip and tear = {{#switch:{{lc:{{{2|}}}}} | |rip and tear = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{ | |stats=Enemies have a <span style="color:rgb(0,255,0);">+10%</span> chance to explode for (50%{{StatIcon|MeleeDamage}}) damage when they die<br><span style="color:rgb(244,0,0);">-12</span> Harvesting | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
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|scared sausage = {{#switch:{{lc:{{{2|}}}}} | |scared sausage = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{ | |stats=Attacks have a <span style="color:rgb(0,255,0);">+25%</span> chance to deal <span style="color:rgb(0,255,0);">1x3</span>({{StatIcon|ElementalDamage}}) burning damage | ||
|price=25 | |price=25 | ||
|unique= | |unique= | ||
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|turret = {{#switch:{{lc:{{{2|}}}}} | |turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=Spawns a turret that shoots bullets dealing (80%{{ | |stats=Spawns a turret that shoots bullets dealing (80%{{StatIcon|Engineering}}) damage | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
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|incendiary turret = {{#switch:{{lc:{{{2|}}}}} | |incendiary turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Spawns a turret that shoots flames dealing (25%{{ | |stats=Spawns a turret that shoots flames dealing (25%{{StatIcon|Engineering}}) damage | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
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|medical turret = {{#switch:{{lc:{{{2|}}}}} | |medical turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=Spawns a medical turret that shoots bullets healing (10%{{ | |stats=Spawns a medical turret that shoots bullets healing (10%{{StatIcon|Engineering}}) HP | ||
|price=40 | |price=40 | ||
|unique= | |unique= | ||
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|laser turret = {{#switch:{{lc:{{{2|}}}}} | |laser turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{ | |stats=Spawns a turret that shoots piercing bullets dealing (150%{{StatIcon|Engineering}}) damage | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
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|explosive turret = {{#switch:{{lc:{{{2|}}}}} | |explosive turret = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{ | |stats=Spawns a turret that shoots explosive bullets dealing (175%{{StatIcon|Engineering}}) damage | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
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|tyler = {{#switch:{{lc:{{{2|}}}}} | |tyler = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{ | |stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{StatIcon|Engineering}}) damage each | ||
|price=75 | |price=75 | ||
|unique= | |unique= |
Revision as of 07:37, 4 November 2022
Usage:
{{Item Data |any weapon name |rarity/stats/price/unique/unlockedby/limit }}
Example:
{{Item Data|acid|rarity}}
2
Example:
{{Item Data |acid |stats }}
+8 Max HP
-4% Dodge