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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Baby Gecko|rarity={{Rarity|Common}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> Common </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td> </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<td> Unlocked by default </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
<td> Tier {{Item Data|Baby Gecko|rarity}} </td>
<td> {{Item Data|Baby Gecko|stats}} </td>
<td> {{Item Data|Baby Gecko|price}} </td>
<td> {{Item Data|Baby Gecko|limit}} </td>
<td> {{Item Data|Baby Gecko|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td> {{Item Data|Banner|stats}} </td>
<td> {{Item Data|Banner|price}} </td>
<td> {{Item Data|Banner|limit}} </td>
<td> {{Item Data|Banner|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Banner|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Bat|rarity}} </td>
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td> {{Item Data|Bat|stats}} </td>
<td> </td>
<td> {{Item Data|Bat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bean Teacher|rarity}} </td>
<td> +2% Life Steal <br>-2 Harvesting  </td>
<td> {{Item Data|Bean Teacher|stats}} </td>
<td> </td>
<td> {{Item Data|Bean Teacher|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bean Teacher|limit}} </td>
<td> {{Item Data|Bean Teacher|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> +30% XP Gain <br>-2% Life Steal  </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td> </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> +2% Life Steal <br>-1 Elemental Damage  </td>
<td> {{Item Data|Cape|stats}} </td>
<td> </td>
<td> {{Item Data|Cape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Clover|stats}} </td>
<td> </td>
<td> {{Item Data|Clover|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Clover|limit}} </td>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fin|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> +10% Speed <br>+3% Life Steal <br>-8 Luck </td>
<td> {{Item Data|Fin|stats}} </td>
<td> </td>
<td> {{Item Data|Fin|price}} </td>
<td> Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mouse|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td> {{Item Data|Mouse|stats}} </td>
<td> </td>
<td> {{Item Data|Mouse|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> +12 Max HP <br>+5% Life Steal <br>-8% Crit Chance </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> </td>
<td> {{Item Data|Octopus|price}} </td>
<td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td> +2 HP Regeneration <br>-1% Life Steal  </td>
<td> {{Item Data|Plant|stats}} </td>
<td> </td>
<td> {{Item Data|Plant|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> </td>
<td> {{Item Data|Ritual|price}} </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Whetstone|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Whetstone|rarity}} </td>
<td> +4% Life Steal <br>-5 Knockback </td>
<td> {{Item Data|Whetstone|stats}} </td>
<td> </td>
<td> {{Item Data|Whetstone|price}} </td>
<td> Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] </td>
<td> {{Item Data|Whetstone|limit}} </td>
<td> {{Item Data|Whetstone|unlockedby}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 04:18, 25 October 2022

Life Steal

Life Steal

Your attacks have a x% chance to heal you for 1HP. You heal max amount of 10HP/second. If this is negative it acts like the stat is 0.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 3 +50 % XP Gain
-2 % Life Steal
70
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick